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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/20/12 8:29:23 PM#21
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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12/20/12 8:32:08 PM#22
Originally posted by Artalis My feelings exactly. Every time I hear about a guy who wants to create a true MMO for gamers by gamers... I always think about Curt and his all-star team and his all-star funding... and a lonely little tear twinkles in the corner of my eye :( I hope you can pull it off, man! I truly do! If you need someone to design GUI assets, I'll give it a shot. ...lest ye seek the depths of darkest madness. |
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12/20/12 8:33:24 PM#23
Good luck mate,hope you pull it off.-)
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/20/12 8:33:30 PM#24
Originally posted by waynejr2 Not only better served but more likely to bring to market. Who would an investor, be it kickstarter or a bank, be more willing to fund money to. Someone with no experience in coding or making games, that doesn't have any idea how complicated it is or the people that are needed. Or someone that at least knows programming - I wouldn't do either but if I had to choose I'd choose the programmer. The lack of experience, despite what seem to believe, will seriously hinder and delay your game. You are the lead dev in this game. It is your vision that will bring them together you should at least know the basics for what is required to do this. edit - You can still do it, of course, but it will hinder and delay the game while you learn it, either before you start, or on the fly with the mistakes that are made. Your choices then are to go in blindly, or have contingency and operational plans for the mistakes, or learn before you start to avoid many mistakes. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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12/20/12 8:38:24 PM#25
Originally posted by pauly6478 There are 2 kinds of people in this world, those that talk about and those that do. The project will be accomplished as I have never failed a mission before.
Best of luck in your endeavors! There is a need for more indie projects out there innovating the genre. Its where it all begins. I, for one, wish you well. Keep us posted on the progress. |
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12/20/12 9:04:39 PM#26
Originally posted by VengeSunsoar Here's another thing that scares me for them. I work remotely and have for over 5 years. I don't cheat on my hours but nearly every person fired from our company has been because they cheated on their hours. It's so tempting to someone without character to just "pad" things and without the knowledge to know how long something should take versus how long was billed? As the person shelling out money, wouldn't you want to be able to guesstimate whether adding a button takes 5 minutes or 5 hours? Add in that the people are new programmers? Yikes, they will spend an hour or more debugging every line that they made a typo in. They won't have tools to narrow down things because they will be inexperienced and they will probably be copy/pasting so much that they don't have any idea why something might not work because they don't know the core of the language or are wet behind the ears. They won't have anything made that they can reuse and they will be constantly looking up syntax. Debugging and struggling with syntax can slow things down. OP, I know you are not going to be deterred, I know you have a mission but everyone naysaying is only trying to give you enough information to do it right instead of making it painstaking and slow to flower. We say these things out of concern. That would be the sad reality is waiting so long for something and never getting it or getting something sub-par. |
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Thanks everyone for your comments. I will take all advice into consideration as we continue to move forward. I know a lot of people would feel very differently if I could post what we already have in the works. But I also understand we have all been burned by people saying they are making the next big thing. I did not really want to make the post about that because I am like most "seeing is believing" so Ill wait until I can show more when the time is right. But regardless of if anyone thinks its a good idea or bad idea we are willing to pay for the artwork out of my own pocket so it will not effect you the gamer in anyway. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/20/12 9:15:16 PM#28
Not completely the same and I dont' mean to make light of this person or her family but this reminds me of the CBC story I watched the other day about Shriya Shah-Klorfine who died on everest. No climbing experience, out of shape, who hired brand spanking new guides to help her up the mountain. No Everest is not a technical climb but she needed to be better prepared. If she had just taken 1-2 more years to get in shape, a few more months to reserach the company. My old scout motto. Hope for the best, expect the worse, what are you going to do about it. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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12/20/12 9:18:28 PM#29
Someone linked this a while ago. It applies here. Actually, some of the things he says are a straight rip from it.
http://www.youtube.com/watch?v=lGar7KC6Wiw SWTOR is the greatest mmo ever! |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/20/12 9:29:17 PM#30
Originally posted by colddog04 Egads thats depressing. Glad I don't work in that industry haha. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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12/20/12 9:34:32 PM#31
I wish you luck! i am curious about a few things though.
1) Have you created a Game Design Document yet? 2) Email it to yourself so you have a time stamped copy, to prevent plagarism 3) Have you presented this document to someone in the industry who can give you valuable feed back about it? I know the industry sucks right now, but they are the pro's and thier feedback can help. 4) Have you created a timeline for your project 5) Have you realisticly thought about founding for this project ( I dont want to see you on Shark Tank lol) 6) Once you have you GDC created, you need to ask gamers what they think of your ideas if your making it for gamers. I'm not talkinga bout 10-20, but 100's if at all possible. You may worry about you ideas leaking, but i assure you that what you have thought of, has been thought of before. If people are really diggin what youve come up with in your GDC, then move forward with the project.
Well looking at this it sounds more like advice than me being actually curious. Bur as i am working on my own GDC, i just thought i would offer this advice/ see how far you've gotten. |
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12/20/12 9:40:23 PM#32
Using The Elder Scrolls Online as an example (which has voice acting). Keep in mind: ZeniMax Online Studios has a $300 million dollar budget. They have over 250 employees. They have been working on ESO for over 5 years. Also... you will need a publisher. I'd also recommend watching Indie Game: The Movie (it's available on NetFlix) which discusses some very successful indie game creators (Braid, Super Meat Boy, and Fez). It will probably give you a better idea of what you are getting yourself into.
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12/20/12 9:51:36 PM#33
Dear OP. Have you ever heard about "art style" ? If you get 100 players to make models for your sci-fi game the modells will all look different from eachother and maybe they won't be in sync with the other "art styles" in the game.You can't put "WoW"'s models into a game like GW2 cause they don't look the same. I say just try at least and let's see.Wihtout trying there is no success for sure. Sci-fi is kind of a "style" that most players say no thanks to. You will need to find and pay some real hardcore network programers if you want your game to run smooth. You will probably not find these guys just by saying i want freelancers but try ... maybe. Just a good advice pay money for a network enginer and ask for advice.Tell him your ideas in details and ask for his opinnion.I bet he will tell you as long as your company isn't called blizzard you won't be able to finance it from your own pocket and neither will "kickstarter " help in it. Maintaining a server park with the perfect bandwith will cost you a lot...even more that you can imagine right now. So i will wait and see and i will try to help with the things that i can (voice over , whatever ) Good luck !
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Originally posted by oreal52
I totally disagree with this. What is it they want more elves and dwarfs? |
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12/20/12 10:01:47 PM#35
Originally posted by MyTabbycat Plus you can watch them dance and sing. http://www.twitch.tv/danielleorama/b/329164176 Yes, those are indie gamers in that movie in this video. I used to hang out with them on twitch when they casted there so I heard lots of horror stories too about the challenges. They said one day they would stream the movie so it may show up there one day.
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12/20/12 10:21:37 PM#36
Originally posted by MyTabbycat
Thx for the movie suggestion! will most def watch that later as it looks awesome! |
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12/20/12 11:16:04 PM#37
Apologies. But I can not approve of the way you are approaching making a game. There are many flaws in it that makes it seem only like a dream that you're forcing to become true (Take a look at the youtube video posted, it really says wonders.)
Honestly I can keep on going. Some of these points can be countered simply and I may have not put much thought into some, but others will remain. If you truely wish to create such a great MMO, you're best off learning how to lead productively first. Take a class or gain some knowledge in entrepreneurship so you may be more knowledgeable in organizing a business. If you want to take it another notch, learn at least the basics of programming, music theory, the type of art you wish for your game, and game design.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/21/12 1:00:35 AM#38
Originally posted by pauly6478 When it comes to sci-fi and fantasy, sci-fi works well for movies and TV, fantasy works much better for games. This is in part due to the nature of the two. Fantasy is often what we want to have happen but never does, and sci-fi is often what we hope never happens, but it's possible (not necessarily probable) that it could. Basically, for most, dystopia is fun to watch and utopia is fun to play.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/21/12 1:09:45 AM#39
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12/21/12 1:24:42 AM#40
Originally posted by pauly6478 No offense at all, I went to school to get my BA in Game Production and spend many years in the Auto industry and ran succssful repair shops, making a game is a whole new ball game.... The issue is every game on the market has ideas and then fail at the rest because of what they think they can do.
I went to schoo thinking oh I want this game and that and even before school I did alot of work but actually working with a team its not easy and with a team that has never done it, bad idea.. I wish you the best, but your setting your self up. Also your comment about Devs should not be making games, oh really, that proves you know nothing about most devs, we do not have all the say about the games we are making, its mostly about the big shots up stairs... I have worked with indies, and most fall on there face, which sucks, but all of them THINK they can do it, no , no , no..
Start smaller, learn, make smaller scale games, then go for the big dog... Bad idea, and this is why gamers show up to school and think its so easy anyone can do it, and the comment about dead lines.... Really???? I know now for a fact you have never touched 3DS max, Maya or programming, stuff happens all the time and there is nothing you can do, welcome to Game Production.....................
I seen your comments about having artists making you stuff and you deciee if your gonna pay for that or this, good luck finding an artist wanting to spend hours , and hours and then you don't pay for something you don't like... Not gonna happen either with any decent artist that is worth anything.... You need to learn what Documentation is and plan things out my friends, concepting, there is so much more than an idea.... So much more, you need to learn the buisness end, being a marine is one thing running a buisness in Game design is another... |
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