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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
12/21/12 10:09:33 AM#121
Originally posted by grimal I saw that and agreed too bt the game with all its flaws is still one of the best ever made. Just imagine how awesome it would be with those flaws fixed? |
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12/21/12 10:12:32 AM#122
Originally posted by BadSpock Really? They bash the game so hard , but hey, let's give it "Game of the Year" because quite frankly what else is there? Goes to show how pathetic 2012 was in the MMO world. Seriously , if we compare 2012's releases to GW2 , then yeah GW2 is a pretty freaking amazing game. Compare GW2 to releases since 2008 , it barely makes the top 20. All in all , one game has to win GOTY , so it's a toss up. |
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12/21/12 10:18:48 AM#123
-Roles are horribly underexplained and unclear "please guide me im to lazy/stupid to find my own path"
skimmed trough the linked article and it looks like a lot of the review is a ode to "i need my babysitter in a mmo" tough the points regarding problems with questing once less play and interface for crafting are true Pi*1337/100 = 42 |
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12/21/12 10:23:49 AM#124
From those opinions I only agree with the story issue. Though that's just my opinion.
Oh and I will say the game can always be better, its a good start least for me so eh well.
Oh my I almost forgot...enjoy life and peace. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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12/21/12 10:39:19 AM#125
Originally posted by SuprGamerX gW2 would win with any mmo released since WoW easily, even with it flaws. there is no competition. |
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12/21/12 10:46:39 AM#126
Originally posted by QSatu Arent opinions great?
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12/21/12 10:54:42 AM#127
Originally posted by xAPOCx Everyone writing on this forum is stating their opinions. [mod edit] |
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12/21/12 10:58:57 AM#128
Originally posted by SuprGamerX 1 guy bash the game so hard. That guy also posts incorrect information and many of its complaints are about the game not being more like games the guy prefer.
Currently playing: GW2 |
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12/21/12 11:01:57 AM#129
Always good to see someone look at the positives as well as negatives. That said, I don't agree with some of the points - Roles are horribly underexplained and unclear - this is kind of true, but then again, being a "jack of all trades" seems a lot more workable than in other games where one is doing (broadly) one thing e.g. tanking, healing or dpsing, so I don't see that fitting oneself into a role is as necessary as it would be in traditional "trinity" games. I can quite see how someone who likes the "trinity" gameplay style would be confused and/or unimpressed, though. Dynamic events don't work in their role as quest replacements - pretty much agree with this - I'd really like to see Anet do some work here Area flow is problematic - several areas where I disagree with their review - Firstly, Karma vendors are not the best sources of items when levelling unless one has karma to burn - it's easier to either buy off the TP, take a hand-me-down if an alt or even buy the white vendor gear (sure, it's not optimal, but gear is relatively unimportant in GW2 when compared with many games, especially when levelling). I therefore can't see why it's a big deal re the karma vendors. For my characters I've pretty much saved my karma for later, only buying recipes, crafting resources or the odd item with a nice skin or an amusing quote. Secondly, I don't understand why the reviewer feels that he ought to be forced to the next zone? I personally find that wanting to explore the world and see what it's like is motivation enough Thirdly, there is motivation to explore other zones...if you're a crafter (and especially a chef), as it's only by going to new places that you'll obtain some of the resources either because some resources are account bound or others are too expensive on the TP to get all that one needs in a cost-effective manner. Crafting is a freaking mess - it doesn't seem any worse than many other MMOs' crafting systems, and I think the reviewer is going about it the wrong way. He says that making a craft 20 item only gives experience towards L21, and implies that there's an unnecessary amount of making useless items. Agreed one has often outlevelled the items by the time that one can craft them but usually, I level my craft skills by discovery, which increases my craft skill by several points whenever I discover a new recipe, so doesn't feel terribly grindy to me, as although I'm making useless items, I'm not having to make very many of them. Chef is a little different to the other professions too, IMO, and is a bit more fun, although it does eat up the bank space The story is weak - pretty much agreed - though there are some amusing bits of narrative (I like some of Tybalt's lines, for example) and the voice actors do well with what they're given, for the most part (though Adelbern's cut scenes make me cringe). As for the narrative of the main story, it doesn't really hang together very well IMO
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12/21/12 11:18:55 AM#130
Thanks. That was certainly interesting to read. One doesn't see much of that type of constructive criticism these days. One is either a fan kiddie, or a "hater"...<rolls eyes> I've noticed the same problems when I played the game. Its odd that they managed to get so many things right, but seriously messed up some others. Design by commitee perhaps? |
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12/21/12 11:23:37 AM#131
Originally posted by QSatu You assume to much
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12/21/12 11:24:54 AM#132
I agree with most of the articles assessment with the promlems the game has on the pve side of things. I think the idea of de's are great but didn't quite like the implementation of them in the game for reasons that were stated in the article. I'm hopping the expansion address this issue as I think the game has great potential but it is in need of some tweaking.
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12/21/12 11:26:26 AM#133
Originally posted by QSatu Yeah everyone is giving their opinion but when opinions start becoming arrogant and absolute don't be surprised if people making it get called out. Even i had a hard time digesting your opinion regarding 'there is no compeition'. |
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12/21/12 2:05:02 PM#134
Originally posted by BadSpock 1. Unclear only to those that were not able to get their heads out of the tiny little box it was placed in by MMO companies unable to think differently. The holy trinity was one of the worst ideas in RPG history, thank you D&D. 2. Yes, they do. Wish there were more of them but this is a damn fine start to the drab click on NPC, accept quest without reading because the story doesnt MATTER when all they are asking you to do is go get 10 of x from y which is the case almost ALL OF THE TIME in MMOs. 3. Area flow was no different than any other themepark games flow. You start here, you go there and when your level increases you move forward some more. 4. The only gripe with crafting is the heavy reliance on special items. Other than that this is the first crafting system in a very LONG TIME that actually allows you to get the materials for items to make things AT YOUR LEVEL...most games the crafting is 10 or so levels OFF and you dont get materials for level 20 items until you are around level 30! I do however wish they would expand it to include some vanity non-gear/buff realited items. 5. The story is right on par with World of Warcrafts/EverQuests...but behind SWTORs in quality level. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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12/21/12 2:07:27 PM#135
disagree with crafting, i find it great
He that lives upon Hope dies farting. |
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12/21/12 5:41:35 PM#136
[mod edit] Compaining that the DE system isn't an on-rails system from 1 to 80.... wtf? just to clarify. The DE system is essentially the game saying "Hey, here's some fun stuff you might want to do" and the author is saying "Eff Off. I don't want to have fun, I just want to get to 80, thanks." Charr: Outta my way. |
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12/21/12 6:21:56 PM#137
Originally posted by Volkon Then you better hope your preferred play style remains viable throughout the years or you will find yourself being written off in this genre and something tells me you wouldn't go quietly either. |
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12/21/12 6:32:28 PM#138
Originally posted by jtcgs What??? DnD? The trinity was created by the modern MMO. There was no trinity in DnD. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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12/21/12 6:47:42 PM#139
Originally posted by grimal Are you freaking serious....The first MMORPG with Graphics was NeverWinter Nights Online back in 1991, it had the holy trinity which Meridian 59 used in 1996 and EverQuest which is D&D with another name...wowzers. Original D&D Black Box had 3 classes. Cleric (Healer), Fighter (tank), Mage(DPS). It wasnt until Greyhawk was released that other classes started to appear, Greyhawk brought the Theif (another DPS) and the Paladin (tank/healer). it wasnt until the player handbook came out that the first non-trinity class was created...the BARD. Everything else all falls into the trinity catagory BECAUSE they are taken from D&D. /fighter/berserker/avenger/barbarian = dps paladin = tank/healer warrior/warlord/ardent = tank/dps Warden/batlemaid/swordmage = tank ranger/scout = dps theif/rogue = dps wizard/mage/elementalist/necro/warlock = dps cleric/priest = healer Druid/shaman/monk = healer/dps “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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12/21/12 7:56:30 PM#140
Originally posted by jtcgs Wow. Ok, first off, DPS stands for damage per second. Combat in DnD was never based on real time. There were turns or rounds, so how could it have been Damage Per Second? It couldn't have been! The Trinity was developed back with the first gen of MMOs (EQ 1). Made up of the Tank, Healer and DPS. DnD never had such a term for this combat style because it didn't come into play until the MMO!! True each class was based off an archetype, healer, warrior, etc, but the actual term trinity as we use it now was coined by and for the MMO genre. Please, show me anywhere in any of the pre-MMO genre DnD books where it specifically states the trinity. You'd be hard pressed. The only trinity you will possibly find mentioned is that of the three core books: Player's Handbook, Dungeon Master's Guide and the Monster Manual...but those referred to the three books, not the Tank/DPS/Healer trinity you are talking about. Second, EQ 1 may be a fantasy based online RPG but it is not Dungeons and Dragons. I can't believe I am actually needing to post this. Did you even play Dungeons and Dragons PNP? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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