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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
12/20/12 5:38:26 PM#81
Originally posted by FARGIN_WAR Good. He had such a one sided view of GW 2 that almost all his post was about how great GW 2 was and if you dont think so then it is obviously something wrong with you. Most likely he quit because he could not stand so many negative posts about this game. Like he took it personally or something. |
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12/20/12 5:42:39 PM#82
If you guys are looking into roles of professions, the following is about PvP but still affects PvE somewhat: https://forum-en.guildwars2.com/forum/info/news/Game-Update-Notes-December-14-2012 Class balance philosophies When designing and balancing the classes, we try to make sure that class roles and identities stay intact. So, in doing so, we make sure that there are rules and boundaries outlining the capabilities and weaknesses of each class.
Currently playing: GW2 |
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12/20/12 5:46:38 PM#83
Originally posted by BadSpock I don't see how an article of criticisms is "against the game". I guess it would read that 3way to someone who is "against the game", but people who like the game can still field criticisms of that game. (Shocking, I know). As to the bullet points:
The article concludes with a recommendation to play the game, so, once again, this is not an article "against the game", but rather one persons opinion of things that could/should have been better. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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12/20/12 6:42:14 PM#84
Originally posted by Yamota Pot meet kettle |
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12/20/12 6:50:50 PM#85
Originally posted by Shannia You missed a MMO that was released with many problems Vanguard Saga of Heroes. Not only was it problematic upon release it is still problematic, being F2P hasnt changed it for the better. "Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?" |
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12/20/12 6:56:46 PM#86
Originally posted by Foomerang
Indeed! That would never happen at MMORPG.com, and certainly not when it's a release from one of the bigger US studios or publishers. Those can do no wrong, at least not during the first 6 months after release. :) I've switched to Massively.com for my MMORPG news some time ago. Doesn't mean I always share their opinion, but at Massively they have room for different opinions while MMORPG.com is only joining the hype train. I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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12/20/12 6:58:30 PM#87
Originally posted by BadSpock The only thing I agree with is the story being weak. |
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FlawSGI
Hard Core Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
12/20/12 7:21:43 PM#88
I enjoy reading opinions that are honest and not just dripping with venom for no other reason than ot hate on a title. I understand where the writer was coming from with the bullet points listed, I just don't completely agree with them. I also agree it deserved game of the year. The game is not perfect in any stretch of the word, but it is better than any other MMO released and I have enjoyed it more than any other game released period including other genres outside MMO's.
RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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12/20/12 7:32:57 PM#89
Originally posted by Torgrim I agree. He compares the issues Gw2 has with other games that don't use the same mechanics. Since it doesnt work the way he wants or expects then by all means it must be a mess. Funny how honest always ends up meaning negative. |
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12/20/12 10:50:07 PM#90
Originally posted by BadSpock As a big fan of GW2, and avid supporter, let me comment on this critique.
The roles are not adequately explained, and I don't know how they could be. In one chain of events, while playing my thief I went from kiting mobs to keep them off the npc's so that the rest of the people could clean up on one defend point and then come and help me clean up on my defend point. After that we went to the next part in the chain where we were the attackers and I was pretty much just dps. After that the next part in the chain we were fighting a champion, and my role switched to actively blinding the champ every couple seconds if possible to negate his damage, while everyone else burned him down. So how do you explain when to actively switch roles from one time to the next?
Dynamic events don't work as good as hoped in their role as quest replacements, but the potential for DE's to improve is massive compared to the standard questing systems.
Area flow is a problem in every mmo I've played.
Crafting is a mess? I'm not really pleased with the crafting end of things, but I have never been impressed with the crafting end of things, in any game.
The story is not as weak as people say, but the voiceovers could definately be improved.
The fact of walking around in a world where things are actively going on around you that you can take part in, is awesome. The way that they tell individual stories within quest chains that play out in front of you, is great. The pace that the game can bring during PvE is magnificent. The fact that I can actually be happy to see someone fighting the boss I want to kill, is superb. The way that I can start working with some random person that just happened to be in the same area, and fighting together towards a similar goal, without hesitation or concern, is fantastic. The battle to protect your seige weaponry while it gets built from an onslaught of attackers and then hearing the glorious KACHUNK! of the trebuchets firing their payload across the sky is a magnificent thing. If you haven't heard a half dozen trebuchets firing and watched the smoldering projectiles soar through the air to their targets, you really are missing out. This game isn't perfect, and no game ever has been. However, GW2 does some things is such spectacular fashion, that it deserves the acclaim it is receiving. No matter how much certain people might like to see GW2 be taken down a peg or two, the game earns its awards, and it will continue to get better. If people want to hate, then let them hate but there is no respect gained from negativity.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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12/20/12 11:09:11 PM#91
I agree that the professions aren't explained clearly... but I actually thought that was a pro, not a con. And the story is kind of ridiculous. I think this is so because of ANet's desire to appeal to all ages. Don't look now, but LOTR and Star Wars are silly sometimes too. When you appeal to a wider market, you have to take the good with the bad I guess.. which would explain the Ewoks. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
12/20/12 11:14:27 PM#92
Atleast we have a site that doesn't praise it as the second coming of Christ. It is good to see an honest look at both sides of the coin.
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12/21/12 12:03:00 AM#93
A good idea would be integrating deeper combat training with personal stories, or even hearts. Players should be explicitly taught that his class can be a tank, healer, and DPS on the fly, and that roles aren't pre-determined before a battle starts. This training quest must be done either accompanied by other players, or NPCs. The quests should subject the player in various combat scenario, with a gauge on how well he did. A "role" in GW2 changes depending on the demands of the fight. When playing GW2 I always think of playing it the way I do with Darksiders, or The Elder Scrolls. I am self sufficient, but that doesn't mean I can take down any opponent by myself. |
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12/21/12 12:31:20 AM#94
Agree with most of their words about Crafting and Weak Story. Area Flow is full of "What if" scenarios, which all add up to freedom of playstyle. Using your brain helps here too. Quest Replacement and Dynamic Events. They completed removed any focus on <3s (and other experience features) and put it all on DEs. Also, at lvl 70+ you gain the last 10 lvls incredibly fast by gathering skill points, waypoints, and points of interest. Way too much focus on DEs...I skipped plenty of them while lvling alts. Roles, I don't like games holding my hand and treating me like someone with a learning impairment. Use your brain. This can also be said to the TSW builds. Some thing just suck when paired up. Not sure if they're showing "honesty" or if they had to do a write up in a short time period. For me, some of these arguments are really lame.
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12/21/12 12:38:10 AM#95
I don't get it....
This type of journalism is crummy honestly. The writer basically gives a very negative view on GW2 (some of which I agreed with, some of which I didn't) and then turns around and says that it is actually a very great game (and therefore deserving of their Game of the Year Award).
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
12/21/12 12:54:27 AM#96
Its called objectivity. People are trained to think they have to either 100% love or hate something. Its an unfortunate byproduct of living in a capitalistic society. Its not human nature to always be all in or out about everything. But we are conditioned to think that way because its easier to sell. Themepark is not a sub genre, its an excuse. |
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12/21/12 1:06:53 AM#97
Originally posted by BadSpock Sure, the game is far from perfect right now. I think the DEs still replaces quests pretty well but they do need more work and can be improved a lot. I dont see how crafting is a mess though, I thought it was pretty simple and I personally only had group dynamic issues in the first 2 dungeons I played but I do know some people who took a lot longer to get used to that (I played loads of GW1 so that was probably the reason it was an easier adjustment for me). As for the story, it is weak but so is all MMOs story. You just cant compare MMOs with a good singleplayer game there. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
12/21/12 1:21:08 AM#98
Originally posted by BadSpock Tough the fact is true that DE´s dont work as quest replacements, i will miss them in any MMO that does not have them, they are just plain awesome. As a side note however, when soloing event chains in lower populated areas, they play exactly like quests..you just need to wayt a few secconds for the next step. But when zerging them, you miss out on most important info and have no clue whats going on.
And maybe i am the only one that likes the stories, some are really fun. They are not the best ever but certainly acceptable. And the instanced gameplay that comes with the stories is just sweet and awesome and gives a shift of pace.
For PvE i think it might be better to stick with the old trinity (Tank/healer/crowd controller) it allways worked great for me, and just make it so that all classes can spec as all 3 of these combined with multiple saved specs and easy switching.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
12/21/12 4:47:26 AM#99
Originally posted by eyelolled
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12/21/12 6:23:04 AM#100
Originally posted by KhinRunite Eh... no, you can't be a tank, healer or dps on the fly. That's the problem... there are still people that think in the old T/H/D trinity. Just because you had aegis on you and took a hit without damage doesn't mean you were tanking for that hit. Just because you laid down an AoE healing field to help out allies doesn't mean you were a healer that fight. Everyone is (well, should be) doing things during a fight that cover all the aspects of damage, control and support. Until people realize that and it sinks in they'll be under the illusion that "roles aren't well defined". Combat flows when you realize there are no roles. |
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