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News & Features Discussion  » [Review] PlanetSide 2: The MMOFPS Gold Standard

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61 posts found

Novice Member

Joined: 12/24/05
Posts: 2197

12/21/12 3:53:22 AM#41
this is a terrifically fun game.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse


Elite Member

Joined: 7/01/04
Posts: 6074

12/21/12 4:07:15 AM#42
Originally posted by Teala
Originally posted by Ichmen

is this game actually in a state to be played? all i keep seeing on it is either someone saying its the best thing since man found fire and sex.. to it being the biggest piece of trash since the trashcan. 

how is the cheating currently? has that dropped at all or is it just going to be like APBR where its a hit and miss some days you get cheaters other days you dont ?? :/ 


i thought about trying it but i get tired of every fps iv tried that is freedium to any extent being a cheatbox. i got enough of that from CS1.6 and combat arms to kill the cosmos...

The game is more than playable - it just needs tweaked here and there, a few things added, and they really need to crack down on the hackers.  I do not think Smedley and his team and doing a good a job at getting rid of hackers as they say they are because I keep seeing and reporting the same ones(so does everyone else).   All in all for a free game - it cannot be beat.   It is an absolute blast just to get in and mix it up.  

Tonight we had a huge and I mean huge infantry battle going on at the Crossroads.  NC trapped bewtween the TR and Vanu.   It was total chaos.  We'd push the Vanu back on one side, then switch and push the TR back on the other.   That kept us busy for half the night.   A whole lot of fun.    :)

Mostly agree, just think they need to do more to prevent that kind of thing in the first place, as its one of the things that ruined PS1 in the end, but what is borderline acceptable for a F2P game, would be wholly unacceptable for  P2P one. Things i would like to see improved in game though, are the Base captures/defences, at the moment its just ridiculous, ideally would also like to see Engineer being redesigned, was my favourite from PS1 and in PS2 its just a joke, but as base defence is less than ideal at the moment too, maybe thats why they didnt bother with making engineers all that useful for defence


Novice Member

Joined: 1/18/06
Posts: 212

12/21/12 4:11:58 AM#43

Umm has anyone even PLAYED the first Planetside.  PS2, while a fun at times FPS, is NOT EVEN CLOSE to an MMOFPS.  

In order to make PS2, SOE took PS1, removed EVERYTHING that made it a unique and fun FPS, kept everything that made PS1 suck, then crammed as much BF and CoD as they could legally muster down the games throat, and then wrapped it in a really pretty package.

Planetside 2 can be fun, I enjoy it at times, but never, NEVER put it anywhere close to Planetside in terms of innovation, originality or gameplay.

PS2 is nothing but a giant no frills FPS.


Hard Core Member

Joined: 10/10/03
Posts: 5657

12/21/12 4:12:56 AM#44

Been playing this one so will rate it:

Aesthetics 7: And that’s a higher score than it needs, this is a shooter not a rolling fields MMO. The lack of variety in the guns is the one thing that sticks out.

Gameplay 8: Balanced and varied the gameplay is top notch.

Innovation 8: This shows how few games not just MMO’s we get that show any form of innovation. SOE is re-releasing a game from years ago and it gets an 8 because there are so few alternatives in gameplay out there.

Polish 8: Everything is working fine with but a couple of glitches.

Longevity 9: I think the game has a very good longevity because it does not rely on a non existent end game.

Social 6: The game is very group based, but communication between players is minimal. To a certain extent that is because this is a shooter. You can’t rate the social as high as you get on a proper MMO. The Outfits do not seem to be a strong in game as I thought they would be, with guilds not being as strong the Social aspect is bound to be wanting.

Cash Shop 6: Rather than give a Value rating these reviews should give a cash shop rating. Or are the reviewers wary of contention? You can buy all weapons, but you cannot by any upgrades to weapons. You can buy boosts for speed of gaining xp and so on. So there is a strong pay to win element in the cash shop. But you can get anything with Xp that you can with cash. Also the infantry weapons you can buy are not game changers, they seem to offer less benefits than the upgrades in B3 for example (which in turn are not game changers). If they had a sub model they would not have needed a pay to win element, but once you have F2P and a cash shop that’s what you are going to get.


Novice Member

Joined: 1/18/06
Posts: 212

12/21/12 4:17:21 AM#45

And honestly, this review smells like a paid advertisement.  Either the writer never actually played PS1, or he is just another one of those ultra Battlefield/Call of Duty fanbois.

There is not ONE SINGLE MECHANIC from PS1 that made it fun(I know PS1 had a lot of issued, but most of those where technical/server issues, not gameplay issues).  

They removed the soul of PS1 by removing all the original MMO/RP elements.  The looting system, the bases that made sense from an RP element(really who the fuck would made spawn rooms outside and away from the main base that needs to be defended), multi-crew REQUIRED tanks(driver just drove the tank, making for amazing, mobile tank battles, as opposed to the current stand and shoot until someone dies).

Just so many things that should have migrated from PS1 were removed in favor of the cliche, old, overused and downright boring mechanics that players have been seeing since Battlefield 1942 and the first CoD game.


Apprentice Member

Joined: 11/21/11
Posts: 7246

12/21/12 4:23:18 AM#46
I hate cod and see nothing of cod in ps2

Now, battlefield 2 is probably an influence yeah, but the major influence is still ps1.

Now there are some things I miss from ps1, like more continents, being able to lock continents and the bridge battles.

Some of the issues are being addressed, they are making new continents, they are working on making it a seamless world and joining the continents with sea warfare rather than bridges.

They are also looking at stuff ps1 didn't have like continents where outfits build and own bases and fight over resources to build and maintain them. Sandbox continents as opposed to the traditional rvr continents.

Also mmorpg is correct when they say this hasn't been done on this scale before.

Ps2 supports 2000 players per continent. Ps1 didn't it was a smaller player cap.

As for hackers, well you get them in all mmos and all fps, anything with multiplayer really, I don't think ps2 is particularly bad for it, I think the problem is players are used to more closed in shooters like cod so when they get shot by a guy they can't see the think "hackers". I have a habit of flying up trees to forward spot / snipe, I've been accused of hacking several times because fps players unless they've played ps1 or tribes are just not used to looking up.

Apprentice Member

Joined: 11/21/11
Posts: 7246

12/21/12 4:26:29 AM#47
Put it this way i encountered more hackers in warhammer and gw2 and a lot more hackers in vanilla counterstrike and apb.

Apprentice Member

Joined: 1/26/04
Posts: 24

12/21/12 5:07:09 AM#48

Originally posted by ShakyMo

Also mmorpg is correct when they say this hasn't been done on this scale before.

Ps2 supports 2000 players per continent. Ps1 didn't it was a smaller player cap.


2000? have u tryed to be in the fight where there are 2000ppl around u? Game right now can only render 100 or so around you, så good luck spoting the rest 1900 who are shoting you in the face, and game dont render them for you. 


Game is ful of bugs, and have huge performence problems... 


Novice Member

Joined: 12/27/07
Posts: 587

12/21/12 6:31:01 AM#49

I love Planetside,totally love it and played the original for 8 years.  I love both, and what they have done with Planetside 2 is truly epic on scale of combat.  As far as innovation, from Planetside 1 to Planetside 2 I personall think they have taken a step backwards.  Planetside 1 was a much more free, open ended game.


I love the game, I love both..they are two very different games atm.  I would like to see a lot of the old mechanics implented in some way into Ps2..Like LLU bases, drain hacking, NTU system, vehicle hacking, ams bubbles, sanctuaries rather than empire WGs, inventory system, backhacking, better base defenses, CE, weapons range, vehicle range, tutorial system for new players, and some what of a story.  I know that in some shape or form a lot of this will reappear in Ps2 as Smed has already hinted.  As of now it is kind of irritation for PS1 vets becauce the game has been "dumbed" down a bit.

Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".


Novice Member

Joined: 1/08/05
Posts: 141

12/21/12 6:54:09 AM#50

Originally posted by jedensuscg

Umm has anyone even PLAYED the first Planetside.  PS2, while a fun at times FPS, is NOT EVEN CLOSE to an MMOFPS.  

In order to make PS2, SOE took PS1, removed EVERYTHING that made it a unique and fun FPS, kept everything that made PS1 suck, then crammed as much BF and CoD as they could legally muster down the games throat, and then wrapped it in a really pretty package.

Planetside 2 can be fun, I enjoy it at times, but never, NEVER put it anywhere close to Planetside in terms of innovation, originality or gameplay.

PS2 is nothing but a giant no frills FPS.


I hate COD and BF but love PS2 and its nothing like those games.

No I didnt like PS1 at all. There was something not right with it, probably that they tried to do something at a time where the hardware wasnt there to support it.

PS2 is really good and fun and deserves 8+ scores. And it is the best MMOFPS



Hard Core Member

Joined: 4/21/03
Posts: 4856

12/21/12 11:15:30 AM#51
planetside 1 was way better in my was/is unique.this feels like BF

Apprentice Member

Joined: 11/08/08
Posts: 3067

The definition of insanity is doing the same thing over and over while expecting different results.

12/21/12 11:17:15 AM#52

My friday end of the world prediction.  The word did not end but this game will go the route of DCUO.



Novice Member

Joined: 7/03/04
Posts: 3618

12/21/12 11:21:08 AM#53
Interesting.  Thanks for the review, I may give this game a try now.

Novice Member

Joined: 12/21/12
Posts: 1

12/21/12 8:50:53 PM#54

I wish you people would stop talking on behalf of "all ps1 vets".


PS1 was a great game, but full of flaws, balance issues, technical problems and poor gameplay choices.


As a long term PS1 vet i am extremely happy with the start they have made with PS2. As is my entire outfit from ps1, who have found a new lease of life again with ps2. Those features that I do miss from PS1, will come in time as they add more continents and can flesh out the territory control systems to accomodate more land. There is still performance issues and some balance issues, all of which are being addressed (a big performance improvement is currently in testing and due in January according to Smed).


This game is not pay 2 win. Most people who band that phrase around clearly have no idea what it actually means. Games that were pay 2 win meant that you could buy something that was simply better than the free gear. Golden ammo that does more damage, better armour to make your character more resillient etc. PS2 does none of that. A level 1 character using the default gear is just as capable of killing and contributing as a level 100. Look on youtube and you will see lots of videos from players who made characters to demonstrate the point, spending 0 on the game, yet advancing quickly with a high xp intake through simply playing the game. Cert points allow you to improve your characters stuff and you earn those in game and even those the devs have set as never allowing a player to be more than 20% better than a player with no cert points spent. I might choose to spend certs to add a foregrip and sight to my battlerifle, but it will do me little good when i run around the corner into another character using the default machinegun. It's all situational, and with thousands of players there are an awful lot of situations going on at the same time.


Advanced Member

Joined: 5/21/10
Posts: 954

12/22/12 2:45:30 AM#55
Originally posted by eyeqdk

I am sorry.... but Polish: 8 ???? 

Have you tryed to play it in beta, and then play the final game? coz when games launched, there were MORE bugs then in beta. 90% of players at Beta forums told them, that the game was not ready yet, ... but SOE did not care what we had to say. 

And all the bugs that were reported in beta, only 25% of them were fixed.


75.31% of statistics are made up.


Apprentice Member

Joined: 6/22/06
Posts: 1503

None of you understand. I'm not locked in here with you. You're locked in here with me!

12/22/12 4:45:47 PM#56
just trial the guns ans you'll See that the purchasable weapons are only upgrading vehicles, infantry guns make almost no difference... you Hit, you kill, you miss, you het killed, on Amy gun.

thats my Main gripe, why Not introduce more roles bY certs. Not like eve where you need 4 months ti compete, nur small stuff, like spottet upgrade or Radar Operator...

Novice Member

Joined: 12/27/07
Posts: 587

12/22/12 5:33:01 PM#57
They need to bring back a lot of the mechanics from the first game, like interlocking continents, llu bases, ntu drain hacks, ntu systems, basement entrances to bases, ams bubble, and empire sanctuaries!

Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".


Hard Core Member

Joined: 6/13/10
Posts: 2108

12/31/12 10:07:33 AM#58

I realize not every game appeals to everyone. I have really tried to like this game ....but three features of the game are stopping this from happening.


-forced first person view

-inability of sniper to tell friend from foe sniper ranges(this has been a problem for snipers....forever and at my last check still wasen't fixed)This makes snipers have to come to conventional weapon range  and give up on what a sniper is supposed to be.Death from range.

-lack of any tutorial .You are just thrown into the game and are expected to ask lots of questions...I guess


Concept was very intriguing...implementation wise....not so much.


Elite Member

Joined: 7/02/11
Posts: 2134

12/31/12 10:38:10 AM#59

I just wish it was more.  With no lockouts on facilities, they are retaken minutes if not seconds after the zerg moves on.  What little bonuses you get for conquering the map, you are hardly sticking it to the opposition.  Vehicles dominate the scene and it really sucks if you prefer playing a trooper and getting insta-gibbed constantly by hovering aircraft and zooming tanks with very little ability to return fire with the long lock on mechanics and low damage of rockets and only two classes that even have the ranged weapons necessary to take them out.  They need to return the AV turret for the engineer.  They need to either reduce lock on requirements or up the damage of rockets.  As it is, most of the time, vehicles can kill me 5 or 6 times before I can return and do enough damage to take them out, assuming they haven't taken the time to repair from behind their rides.  Camping spawn rooms is still a huge issue, especially when 95% of them can be camped by vehicle barrage.


The game world has very little ambiance or wildlife and all of the other things that would help make the gameplay more immersive.  As a trooper, I hate tree cover as it blocks my ability to lock on to aircraft, but they can kill me through the cover at their leisure and can see me no matter how well hidden under the branches.  On top of that, there is now a bug that they don't seem to be in a hurry to fix, where 50% or more of the lock on rockets will hit, but not do any damage at all.  There's something fishy too when I play an infiltrator and will be hiding in the rocks at maximum range, shoot at some heavy or engineer and have them immmediately turn around, zoom in on me instantly and kill me from a distance that their guns shouldn't be able to reach, let alone do so in seconds.  On top of that, there is another bug that is plaguing head shots, where I can see my shot hit their shielded head and do absolutely no damage, when it's suppose to be a guaranteed kill shot.


If things aren't fixed soon and if they don't do something to make the gameplay more meaningful, then I have no reason to continue playing.  As it is, I rarely log in twice a week now, let alone spend any money on it.


Novice Member

Joined: 12/07/12
Posts: 4

1/15/13 8:11:19 AM#60
good review, the game is buggy and half a year - a year when it will bring to mind, is the best multiplayer shooter
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