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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » New Alpha Video (Levequest & Party Combat)

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37 posts found
  Mannish

Elite Member

Joined: 9/03/08
Posts: 3390

There needs to be a little bit of crazy when dreaming up a new concept.

Sam Lake

 
OP  12/19/12 9:13:16 PM#1

Lastest video is out and finally we get to see some group combat.

 

http://www.youtube.com/watch?v=4sesZWFsluM

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  Ensifer

Novice Member

Joined: 8/03/12
Posts: 34

12/19/12 9:22:46 PM#2
Looks really good, thanks for posting!

- Ensifer Highwind -

  voltt

Apprentice Member

Joined: 3/16/07
Posts: 155

12/19/12 9:26:16 PM#3
i love how fluid the animations and gameplay looks, Cant wait to play
  ZombieKen

Spotlight Poster

Joined: 3/30/10
Posts: 4087

Zombie - Dead but still moving.

12/19/12 9:32:26 PM#4
Originally posted by voltt
i love how fluid the animations and gameplay looks, Cant wait to play

 

Ditto, animation and environment art are both excellent.

  Inigo_Montoya

Elite Member

Joined: 11/10/12
Posts: 471

I was a 5 star elite member but my awesomeness was showing and the Mods cant have that

12/19/12 9:56:22 PM#5
really nice and its only Alpha build. I would like to see the Skillchains or limit breaks next.

http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  User Deleted
12/19/12 10:58:10 PM#6
Looks great. Does anyone know if you'll be able to rescale the UI because as it was in that video it took up way too much of the screen.
  Epic1oots

Elite Member

Joined: 2/01/11
Posts: 886

12/20/12 1:41:24 AM#7
OMG! I cant wait! Tired of all the junky mmos out these days!

  Kuraphimaru

Hard Core Member

Joined: 2/06/07
Posts: 1233

12/20/12 1:47:34 AM#8

Felt a tad static but nonetheless looked exiting.

  zephyrs

Apprentice Member

Joined: 6/13/07
Posts: 12

12/20/12 2:30:45 AM#9
It looks pretty. UI looks huge, but I'm sure it's scalable. I still won't be buying on release. I'm hoping this game will be great, but I've been burned too many times by other games to buy anything on release.
  Moodsor

Hard Core Member

Joined: 6/16/06
Posts: 446

12/20/12 3:17:30 AM#10
Wow I cannot wait for a release :) Already own the CE of the original game so, excited to finally get something out of all the money i paid for it.

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  zevni78

Hard Core Member

Joined: 12/02/10
Posts: 908

12/20/12 7:03:50 AM#11
I wish they'd get some people in these vids who actually know how to play, i'd do it if they asked nice. And for feck's sake SE, fire that editor!
  Kumate

Advanced Member

Joined: 12/22/06
Posts: 74

12/20/12 7:51:37 AM#12

Look I am a huge FF fan playing from the Nintendo ear up till now, but on the MMO front this looked BORING.  Pretty graphics doesn't make the game fun.  Yes the animations looked great but they all stood around and just attacked the big Mob with very little purpose. 

The level quest looked boring, go kill set amount of mobs ..and the bow action was slow and repetative.  He just kept shooting the same three arrow button combo.  It was beyond boring.  He didn't even need to move, just stood there and hit button 2. 

 

Please don't say it was the "player"  because it doesn't matter if you run around with your head cut off to stay active because obviously you can just stand in place and win anyways.

Pretty game = yes

Beautiful Squaresoft animation = yes

New UI = yes

Innovation = no

Boring Combat = yes  It is wow combat without the fluidiness.  I mean there are huge pauses between the next action.  If you are not geared in wow you have to move around and plan your attacks..even in one of the easiest games on the market.

Same old level system = yes...but that would be fine if combat was actually fun.  Tera does this well.

They have not made a game with the Final Fantasy feeling since Final Fantasy XI and X. 

Just very disappointed, I miss my old games.

 

  User Deleted
12/20/12 11:35:12 AM#13
Originally posted by Kumate

Look I am a huge FF fan playing from the Nintendo ear up till now, but on the MMO front this looked BORING.  Pretty graphics doesn't make the game fun.  Yes the animations looked great but they all stood around and just attacked the big Mob with very little purpose. 

The level quest looked boring, go kill set amount of mobs ..and the bow action was slow and repetative.  He just kept shooting the same three arrow button combo.  It was beyond boring.  He didn't even need to move, just stood there and hit button 2. 

 

Please don't say it was the "player"  because it doesn't matter if you run around with your head cut off to stay active because obviously you can just stand in place and win anyways.

Pretty game = yes

Beautiful Squaresoft animation = yes

New UI = yes

Innovation = no

Boring Combat = yes  It is wow combat without the fluidiness.  I mean there are huge pauses between the next action.  If you are not geared in wow you have to move around and plan your attacks..even in one of the easiest games on the market.

Same old level system = yes...but that would be fine if combat was actually fun.  Tera does this well.

They have not made a game with the Final Fantasy feeling since Final Fantasy XI and X. 

Just very disappointed, I miss my old games.

 

 

Let's be honest. SE was never going to make an MMO with very mobile, movement intensive combat. In that video it did look like a snoozefest, but it was only level 20. There is a positional/conditional combo system, or at least there was in the original. I haven't seen anything mentioned about it for ARR yet, but that would help to make combat less static. 

  Duracri

Novice Member

Joined: 4/11/11
Posts: 155

12/20/12 1:08:59 PM#14
What's the difference between 1.0 levequest and ARR levequest exactly?
  trepo

Novice Member

Joined: 4/27/07
Posts: 124

12/20/12 3:50:12 PM#15
Originally posted by Faelar86
What's the difference between 1.0 levequest and ARR levequest exactly?

The big difference is that in 1.0 you had to "activate" the leve at the aetheryte. Basically, you were going to some random camp that has an aetheryte, activate the leve and go do it. Then teleport back to aetheryte, accept another one etc. This looks like there will be less running back and forth and also, NPCs give leves.

  thinktank001

Elite Member

Joined: 12/13/08
Posts: 1648

12/20/12 4:04:39 PM#16
Originally posted by ezpz77

 

Let's be honest. SE was never going to make an MMO with very mobile, movement intensive combat. In that video it did look like a snoozefest, but it was only level 20. There is a positional/conditional combo system, or at least there was in the original. I haven't seen anything mentioned about it for ARR yet, but that would help to make combat less static. 

 

I seriously hope there will be more to positioning and combos with other player skills.   Right now that combat looks terrrrrrrrrrible.

 

  Allacore69

Advanced Member

Joined: 10/25/12
Posts: 164

12/20/12 4:08:29 PM#17

I'm so excited I can't wait!

  drivendawn

Advanced Member

Joined: 4/17/11
Posts: 347

12/20/12 5:41:38 PM#18
Its been common knowledge that FFxiv was not going to have action combat so I guess that makes it terrrrrrible or whatever. Anyway combat looks fine especially for lvl 20 with not even half your skills yet and yes there will be more position based combos as you level to make it more interesting.
  alakram

Hard Core Member

Joined: 11/02/06
Posts: 2112

12/20/12 5:49:33 PM#19
Yep it looks good.

-=AlaKraM=-
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  drivendawn

Advanced Member

Joined: 4/17/11
Posts: 347

12/20/12 5:58:36 PM#20
Originally posted by trepo
Originally posted by Faelar86
What's the difference between 1.0 levequest and ARR levequest exactly?

The big difference is that in 1.0 you had to "activate" the leve at the aetheryte. Basically, you were going to some random camp that has an aetheryte, activate the leve and go do it. Then teleport back to aetheryte, accept another one etc. This looks like there will be less running back and forth and also, NPCs give leves.

Actually, you'll notice that when they accept the leve from the npc it goes into their quest log and it looks like you'll be able to activate it from there whenever you want. That is a big improvement over 1.0. In 1.0, when you accepted the leve, it activated on its own, bringing up the 30 min timer for the leve. Then you had to check your map and rush to the location in order to get the time experience bonus. Now you'll be able accept the leve, check your map, run to the location and then activate it. The point is, you can activate the leve at any time, from virtually anywhere which is much more convenient!

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