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Group of things to kill. Kill them. We advance. Get new group of things to kill. We kill, we advance to next group of things to kill. Now we have pretty backgrounds, maps, worlds, stars and moons, fire, and trees. You pass all the tests in first grade, you get to go to second grade, then to third. I start my job cleaning the floor, then get promoted to fry-station, then cashier, then cook. Now I have a badge that says 'crew chief'. Is this the only way to go? |
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12/18/12 11:43:40 PM#2
So just because we 'kill' stuff, everything is the same? By this logic, games such as Half Life, Quake, Amensia, Trine, Super Mario brothers, Final Fantasy, Zelda etc are the same thing because we 'kill' stuff.
Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/19/12 12:39:29 AM#3
This thread is either going to die quickly or become epicly entertaining. I'm hoping for the latter. MMORPG.com posters, please deliver.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/19/12 12:43:53 AM#4
I guess my life in high school was like space invaders, I would kill my social life over and over saying really stupid out of place things. (Then do it again)
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12/19/12 12:44:15 AM#5
Nope, lack of quest text.
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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12/19/12 12:45:53 AM#6
On a serious note. EVE and MMO's like them are not space invaders because you are fighting real opponents with consequences if you lose, beyond losing your quarter.
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12/19/12 6:12:14 AM#7
Originally posted by allendale5 No that's not the only way to go. You can go to college and get a degree to sit at a desk, then sit at a bigger desk, then get a desk with a window, then get to work from home. ;)
I think what you are referring to is progression. If your question is - can we have an alternate method. That's a toughie, we debated this elsewhere and all I come up with is that there is a finite amount of items you could make to progress sideways so vertical is much simpler. You just add "more" to something to tweak it. Add 1 to stats on gear. Add 100 to creature health. Add 1 to character level. Because adding one can go on forever, there you go, expansions in a nutshell. It's like this after awhile to see anything different. http://www.youtube.com/watch?v=v3CFNOPVp-I
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
12/19/12 6:22:03 AM#8
Originally posted by Aelious What are talking about? WoW style quests are exactly like Space Invaders. Go kill 15 rats rinse/repeat. There just wasn't an NPC with a ? hovering over their head needed to start the quest. In fact, Space Invaders was better than WoW because there were no add-ons that told you when to move out of way of the invaders death turds they were dropping on you. You actually had to watch and think for yourself. |
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12/19/12 6:26:03 AM#9
The general idea of fighting the bad guy hasn't changed. However, in addition to fighting bad guys, you are delivering packages, flipping switches, doing jumping puzzles and in some cases solving conceptual puzzles. The combat itself is more complex as it is happening in a three dimensional virtual space. The context of what players are doing is more complex as well. There. ** edit ** I forgot crafting. You can't make or build anything in Space Invaders. Join the League For Gamers. |
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12/19/12 6:30:11 AM#10
Here's a rule from the book 'Trolling for dummies': To make something seem boring and not fun you just have to repeatedly generalize the object. Warning: Clever victims will see through you and flame you to no end. --- |
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12/19/12 6:33:34 AM#11
Originally posted by Johnie-Marz lol would the opportunites to embarrass yourself come at you faster and faster? What did you shield yourself behind from incoming fire err social attacks? No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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12/19/12 6:36:56 AM#12
In space invaders, the levels come to you. And bonus spawn are more common. But there aren't as many different buttons to mash Or as many different powerups to collect. |
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12/19/12 7:37:38 AM#13
Originally posted by jpnz He's posulating that some types of gaming are essentially limited to killing things. Simplified worldview combined with the redefinition game. :shrug: Not likely to be a productive thread. Now what (video) game first used the "kill things/collect ever-better loot" itemization model (that Blizzard turned into a bazillion dollars)? DOOM maybe? King's Quest/Ultima? |
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12/19/12 7:46:42 AM#14
Originally posted by Icewhite Pac-Man? oh wait no..pac man says drugs make you awesome No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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12/19/12 7:48:00 AM#15
Originally posted by apocoluster Nope, Pac-Man didn't progress loot. Once you collected the Most Valuable Sprite, you were done. Short term goal addiction requires you to push the Collector button in people. (Meh, been playing Borderlands again, my cynical 'bout loot-driven design knob is turned up to "high" this week). |
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12/19/12 7:51:31 AM#16
Originally posted by Loktofeit
I'm not drunk yet. If it's not broken, you are not innovating. |
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12/19/12 8:42:43 AM#17
Kill things to advance? Not in the MMORPG I've been playing: Uncharted Waters Online. A year ago, my combat level was 28, and now it's 29.
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12/19/12 8:47:40 AM#18
No, they're full of complex choices you have to make.
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12/19/12 12:08:14 PM#19
Originally posted by Latronus I understand the point you are making Latronus but you didn't really address Aelious's point you just argued a separate point of your choosing. |
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12/19/12 12:39:00 PM#20
So if PvE MMO games are like Space Invaders then the instanced PvP in those games must be like Pong, but with better graphics. Defeat your enemy and then do the same thing again and again. Lol games havn't changed that much huh?
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