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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
This is from Gamescon with commentary that expains alot about the game.
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
12/19/12 5:03:54 PM#2
Thanks for sharing. Hm, visually it looks good, and I am a real fan of Faerun. However, the action combat sounds like it would get a bit dull doing the same 3-4 attacks over and over through all the game. And... is there anything else but shooting mobs? Looks more like Diablo or something. Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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12/19/12 7:47:50 PM#3
Originally posted by Elikal I agree... but i'm sure it has skills.. afterall it is an mmo.. He stated that the "basic skills" were mapped to left and right click.. which would imply that there are more... how many more is left to be seen. |
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
12/19/12 7:51:21 PM#4
Originally posted by Elikal I tend to agree and the first thing that came to my mind was GW2 with it's limited attacks. That got boring fast. I'll give it a go though, they might pull it off. /shrug. |
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
They are supposed to have dozens of skills and also different daily skills too.
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12/24/12 2:33:13 PM#6
Originally posted by Neo_Liberty There seems to be some confusion here. Left right click is not skill but attacks. In 4e you get powers (called spells for mages, prayers for clerics and tricks for rogue) which are basically various types of deadly attacks. So for example, for a mage, the powers would be Magic Missile, Fireball, Slow, Sleep etc. while for cleric it will be Cure Moderate Wounds, "Some holy beam of light spell", Blade Barrier etc... There are two at-will Powers which are low dps and you can use them anytime. For example, for a mage it can be magic missile, for fighter it can be simple attack, for cleric it can be cure light wounds etc. That was what he was talking about - Two At-Wills.
Regarding skills (Dungeoneering, Religion, Thievery etc.) nothing has been revealed yet except snide comments by a few devs that "they should be there, shouldn't they?" or something. I am guessing they do have skills in game but are not yet allowed to tell. So they laugh at us inside whenever we ask them. |
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12/24/12 2:41:48 PM#7
Thanks for the link - hadn't seen this before. Looks like a lot of fun! Been looking forward to this for a while. Hell hath no fury like an MMORPG player scorned. |
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2/03/13 5:41:47 AM#8
Bump! Loads of great info here. And confirmation on open world PVP |
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Betaguy
Elite Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
2/03/13 5:47:36 AM#9
Originally posted by Mannish old news |
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2/03/13 9:00:04 AM#10
Ive been reading about the game for a few days now, and the way Im interpreting it is that your 2 most basic attacks are mapped to your mouse buttons. I'm not sure if you can switch those out or not. Then your "skills" are mapped to Q, E, R, and maybe some other keys. There are sort of the standard MMO type hotbar skills that have cooldowns and such. Those can be swapped around since you will have tons of skills and only a few on your hotbar at a time. I agree it could get boring if you are only using the same 3-4 attacks all the time and are able to faceroll through damn near everything like the dev in the video. However, if they make the skills varied in their usefulness against certain mobs, and you have to think about your skills and swapping them out then it could be pretty fun. Also I hope that the Dev's toon is either overpowered because they don't want to show him dying, or that the game goes through some extrmeme balancing...because it looks WAY too easy. |
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2/03/13 9:04:42 AM#11
Athene played the game, and he got in trouble very fast :)
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2/03/13 9:21:12 AM#12
It actually shows you a glowing trail to follow for every quest lol.. Hand holding continues to get worse with every MMO that comes out.
"Inside all of us is an adventure.." |
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2/03/13 9:25:36 AM#13
Originally posted by Latronus You are thinking of Tera not GW2. There is no class in Tera that has near as many skills as a GW2 class, and Tera's classes are limtied even more by sticking to the Holy Trinity, which GW2 is not handicapped by. Anyway, the combat in Neverwinter looks like its masking Vindictus's combat which is the best action combat in the MMO genre. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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2/03/13 9:26:10 AM#14
Originally posted by GwapoJosh Its optional, like every other MMO that had that option. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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2/03/13 9:33:25 AM#15
Originally posted by jtcgs Guild wars 2 handicap was that it had no holy trinity. I think the combat looks awesome too, the #1 reason i will try it, #2 reason is the Foundry.
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2/03/13 10:01:38 AM#16
When you remove holy trinity you create chaos :) Nobody is very good at healing, tanking, etc To each their own, I welcome the holy tinity in Neverwinter.
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Mesfenlir
Apprentice Member
Joined: 5/12/10
La ignorancia es atrevida - Ignorance is bold. |
2/03/13 10:10:17 AM#17
Does this game have crafting? I wonder.... |
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2/03/13 10:15:06 AM#18
Originally posted by GwapoJosh could be so much worse it could actually make your toon walk to the quest location by clicking on the quest icon on the map but it doesn't |
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2/03/13 10:24:18 AM#19
I think this should also be mentioned this gameplay is nearly a year old.
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2/03/13 10:34:17 AM#20
"Nobody really wants to worry about where they gonna go next."
Um, okay... |
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