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The Repopulation may be the science fiction sandbox MMORPG that we've all been waiting for.
Source: http://www.dicejockey.com/2012/12/succeeding-star-wars-galaxies.html |
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12/18/12 8:18:32 PM#2
Great write up! I'm extremely excited to play it.. It's the only kickstarter I backed. It has a fantastic dev team. Just look at how much stuff this game has compared to Swtor.. Swtor had 250+ million to make their game and it had so little. These guys are doing all this with less than a million. Outstanding!
"Inside all of us is an adventure.." |
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12/18/12 8:31:02 PM#3
There were some references to SWTOR, so while I know that EA butchered the alpha Hero Engine (to make fps crap out when a dozen or more players were on screen) .. I have to ask:
Is the world seemless? Does it have huge load screens? Does it use instancing? How it character custimization? How is the fps on an average, even with low-end machines? I don't have a low-end machine, but I needed to ask .. because games that choke and gurgle, gasp and gag even on the low settings means higher settings are going to have problems too (ala SWTOR).
That said, this is one of the few games on my radar. I'm eagerly awaiting a new video :D Want a nice understanding of life? Try Spirit Science: "The Human History" |
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12/18/12 8:39:34 PM#4
Originally posted by Karteli It is a seemless world.. That's what caught my attention first. As for performance, I don't know. I won't be playing until closed beta starts. Another cool thing the devs said they have already started sketching out.. Open space flight! It will most likely be an expansion but they have already started planning some of it. "Inside all of us is an adventure.." |
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12/19/12 2:34:30 AM#5
Originally posted by Karteli
The world is seemsless, loading screens and instances are rare. FPS noone can tell yet ... it's in Alpha and the new HE2 engine has been implemented. There is worldbuilding to be done and a lot of optimisation iterations. Please don't compare it to SWTOR, they build their own version of HE :) The Repopulation - Scfi Fi Sandbox. |
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12/19/12 7:50:52 AM#6
Originally posted by Karteli Yes, the world is seamless. The only time you will see "loading screens" in the game is when you are transfering to an instanced location and they go by quickly. Virtually all instanced locations in the game are part of the housing system (including NPC housing for a few missions - you go to the instance to do the mission), but that's about all the instancing we have. There's a video that displays the sliders and how varied the customization was months ago, and we've added to it since then. Character models now have multiple starting heads which allow for even more variation in features. Dozens of sliders for everything from eye tilt to lip width, height, weight, etc. Min specs are posted on the Repop forums. Josh uses a fairly low end machine to test things out, so if things get beyond the scope of what an older machine can handle, we'll know and hopefully be able to do something about it. I wish I could give a better answer than that, but I run a beast of a computer and I never stutter/lag, even when I'm working on HeroBlade. |
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12/19/12 8:03:47 AM#7
I'm really looking forward to this game, but there isn't a whole lot out there for people to get excited about. I'd suggest taking a screenshot now and again, something to stir the imagination, and send them to gaming sites like mmorpg.com. Gives the writers something to write about and the fans something to salivate over. I don't think that's too hard.
If you do that on a weekly basis, then get another kickstarter campaign going you would generate some more revenue to help with the game.
I'm a big SWG fan so the fact it is similar to that game is a big selling point for me. Can't wait to play. |
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12/19/12 8:29:08 AM#8
There's actually a ton of information for people to salivate over, but it's on the Repop boards. Unlike most MMOs, the devs don't just ignore the fanbase and make no comments besides official news releases. These guys aren't your typical disconnected developers. Just recently a suggestion was made in the middle of a thread and that mechanic was implimented the next day. JC and Josh are answering questions, replying to suggestions, and active with the community almost daily. It's primarily on the Repop forums, but they come over here and answer questions and concerns too. We generally do a new screenshot with each monthly update, but besides that I don't even know that we take many in the game lol. I certainly don't. I'll pass it along to the team and see if we can start getting more screenshots released.
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12/20/12 2:07:49 AM#9
I like almost everything about this game, except it being F2P. Sandbox and F2P should never be in as one.
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12/20/12 5:23:06 AM#10
Originally posted by Onomas I would agree with you if the developers weren't taking a hardline stance on not adding 'pay to win' objects to the game. Aside from that I'm not sure how the F2P model wouldn't be effective in the game. I'm just curious about the reasoning for the stance on the subject.
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12/20/12 5:35:09 AM#11
Originally posted by Terranah Actually if you take a look at The Repopulation website, and the information listed even here at MMORPG.com, there's quite a bit of information already available to help you get a good idea of what the game is about and how the developers plan on shaping The Repopulation. Youtube - The Repopulation Channel
Website - The Repopulation Website
Forum - The Repopulation Forum another place to get more information about the game MMORPG.com - Here's some links for info about The Repopulation that is right here on the MMORPG.com site!
You can also find The Repopulation on Twitter and Facebook, check out the links for them on the main website.
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12/20/12 5:46:08 AM#12
Originally posted by CreepProphet It's not P2W that bothers most people about sandboxes. It's trolls in FTP sandbox games that are really just the worst. There is a reason that there is a technical term in the industry for the ammount of time emergent technology based games (player created content) will see pornographic material created by players. FTP just compounds on this trollish behavior because all of the 12-16 year old kids flood the game, and just start making trash where ever they can. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
12/20/12 5:49:31 AM#13
I am sceptic... after Darkfall and Mortal Online I am very wary when it comes to indy titles. So I will take a wait and see approach. No pre-order, no kickstart. I will see the game being released and read reviews before paying anything.
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12/20/12 5:55:38 AM#14
remember to be wary of devs who try to do "too mcuh with too little". remember all the features that were sposed to be in mortal at launch? remember dark & light?
all i mean is to temper your enthusiasm til you see an open beta and get your hands on it. otherwise you might be setting yourself up for a colossal disappointment which isplain old no good for the soul. RIP Ribbitribbitt you are missed, kid. Currently Playing EVE, POTBS Recommendation of a game you probably haven't tried: POTBS, Atlantica, L2 |
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12/20/12 7:17:02 AM#15
On the F2P discussion: I agree that F2P can bring in the trolls, but it does depend on the game. If the game were fully open world all PvP all the time, I'd agree. The game is set to have safe areas for people that do not want to participate in PvP. Nations will be able to defend themselves against random one off rogues and full sieges via defensive countermeasures. Even non-combat skill lines will give players something to do besides bashing heads. It will be interesting to see how things pan out in an F2P environment over a P2P environment. Especially with the features The Repopulation has listed.
On the Feature Fear: The nice part about The Repopulation is that the dev team hasn't promised a lot of things that they can't deliver. There's footage of the important features working before the game went into the alpha testing phase. They've also released monthly updates on features that have been added and things that have been improved. These devs aren't saying "this game is going to be so cool because it's gonna have this, this and this", what The Repopulatin devs are saying is, "this is what we're building, we hope you'll enjoy it."
This is Not SWG 2: Also, while The Repopulation has taken some inspriation from SWG, The Repopulation is not SWG2, Ultima Online 2, Fallen Earth 2, or the better, badder version of any other game on the market. The Repopulation is The Repopulation. It's not billing its self to be anything other than what it is. "It is a sandbox oriented MMORPG with an eye on innovation".
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12/20/12 7:21:53 AM#16
I will see when i play it. I am not into geting hyped about sandboxes anymore especially when people start making claims like 'it is going to be 'BEST' sandbox MMO.'
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12/20/12 7:30:07 AM#17
Originally posted by Zalmon Honestly that's the best way to go, not everyone has the same opinion on what is the 'best' of anything. That and the important part is whether or not the game is fun.
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12/20/12 11:13:17 AM#18
Originally posted by ragz45 This, but also its a sandbox. Sandbox = player created items, crafting, player based economy, etc.... F2P = i can have as many accounts as i want. Thus i can make multiple characters. Will/could either: 1) Flood the market with items and resources driving prices down or up. 2) Not allow dedicated go to crafters. 3) Since everyone can do the same thing and craft the same items, there wont be a need to have player interaction/selling. Example in SWG a DE needed items from a weaponsmith and a artisan and would need to buy/sell/trade for those items in order to make his/her item. If everyone can have multiple accounts this is taken out of the equation. Severly hurts the economy and need for others. 4) If a player exploits, chears, uses dubs most companies dont IP ban, allowing that person back in within minutes. 5) F2P = no money for this company. Cosmetic items? Who needs those? If the company doesnt make money = no support, no expansions, no new content, etc... Eventualy most games that are F2P start adding items that arent "cosmetic" to the mix to make more money ( boosts, mounts, weapons, etc...) It could happen, and that would be a shame. 6) The game company seems to have a solid game here. They are selling themselves short by jumping onto the F2P band wagon right off the bat. They could do 5 or even 10 dollar per month subs.
F2P brings a lot of other issues to the table and just feel any successful sandbox wont thrive on this system. Perhaps i will be wrong, but i have never played a F2P game that was free and didnt have a ruined economy. |
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12/20/12 11:56:38 AM#19
Originally posted by Onomas 1) I don't necessarily think that will be the case mostly because of the complexity of the harvesting system and the crafting system. If someone overharvests an area they're going to get less goods from it, and then have to move on, taking time away from harvesting. Also to get the good stuff they're going to have to invest time in harvesting specific things that also is going to take time to develop the higher tiered crafting skills. The big factor here will be whether or not there is a world wide auction. If there is, it would cause a problem. But if the auction houses are per nation/faction, then that is going to make for a whole new group of players that can run materials between the factions (Rogue, OWEN, FPR). Not sure exactly what the stance on that is. 2) With the complexity of the crafting system, I'm thinking there's going to be crafter specialization. Folks who are building nations are going to want people specialized in crafting armor, crafting weapons, and crafting structures. Skilling these trades up won't take a matter of hours, it's going to take time. There's also going to be people that will want to bio-engineer pets for sale while others will prefer to tame and raise pets. So specialization will more than likely occur. Just because folks will have the ability to do everything, doesn't necessarily mean they will. I can work on my car, but if I can pay someone else to do it and probably do a better job a lot faster, I'd rather go to the shop. 3) I'm thinking that would probably follow if there wasn't a centralized trading house. If there were faction based trading houses that would enable merchants to go back and forth between the factions. Crafters may also decide to trade directly with traders to forgo selling at auction house prices, and traders might just sell to folks who then put things up on the faction trading house. Also in nations there will be the ability to have player based structures that exist in game, so players will have the opportunity to sell out of an in game structure, pretty sure this is an online only deal, after all you want people to log in. Also giving players the chance to advertise their crafting abilities in game might allow them to garner a client base of their own. This will also be a wait and see deal. 4) That one's going to have to be touched on by a dev, but I'm thinking they're going to have some measures in place to work with this. 5) You overlooked the membership bits for people who want to be mayors and build cities. That's going to be part of the shop. Also there are quite a few people interested in cosmetic items when it comes to things like their homes, apparell that kind of thing. Folks do, can and have paid quite a bit for these things. When Free Realms added housing, not all of the items were coin purchases and people paid for housing items with station cash, pretty sure you can do that with station cash in EQ2. These games are also F2P. I doubt SOE would keep them running if these things didn't bring in cash. 6) I'm not sold that the F2P model won't bring in cash for these guys. It will really just depend on how the cash shop is implimented and how the player base reacts to it. A sub model makes money sure, but it can also be a barrier to entry for folks that just want to hop in once in a while and play with their friends. If anything else the F2P model may help with the fact that The Repopulation is a social game and will require cooperation from groups of people to make the big things happen in game. If a bunch of people want to play but can't because they can't pay a sub for a month, that's not helping their guild. I can see your point. Thing is though most games aren't based around a solid crafting economy, they're based around loot drops. That instantly makes crafted items less necessary in game. If a person can grind for a chest piece, or raid for a chest piece, why would they buy it? Why would the guy go to the effort to source the materials and produce it? Why would the crafter's contact spend the time to go out and find the goods? That messes with the economy because it's based more on found objects than crafted objects. It's one of those situations where it could go both ways I guess. I'm really curious to see which way it will go.
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12/20/12 11:59:33 AM#20
I sure am pulling for them.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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