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12/20/12 4:28:33 AM#21
I'm not sure if this counts as a player run event, but large scale invasions of opposite faction cities are something I've found enjoyable.
Only other thing I've seen event wise is a GM who loaded up a huge-ass monster and invaded a city. However, I'm not sure I'd want to give players access to such a tool. |
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12/20/12 10:08:38 AM#22
Originally posted by Scot I use to play NWN, Dungeon Siege .. both have mods .. and yes, 99% are no fun. And even the good ones are poor immitation of professional produced stuff. There are some .. very rare .. good mods .. like DOTA ... but i would waste my time on 99% of them. |
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12/20/12 10:09:28 AM#23
One game .. may be not. Just play a few games .. there are more than enough content. I will never have time to burn through content in DDo, LOTRO and DCUO. |
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Phaserlight
Advanced Member
Joined: 7/18/04
The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar |
12/20/12 10:38:24 AM#24
Re: OP The MMO I am a part of does this on a regular basis. See: And also: http://www.youtube.com/watch?v=tnYiqbciNiw and: http://www.youtube.com/watch?v=m4hM08fSLFY (voice cast by yours truly) A big part of getting around the maturity bar required for having access to "GM" tools is 25 hours of game time logged and a 500 word essay on Maturity, Trust, Involvement, and English, before being allowed access to those tools. However, most of the events don't even need the tools; as it is a sandbox environment the community tends to be self-organizing. The "Nation War" that I voice-casted from last Sunday can be run by anyone, without any special privileges except for the trust of the community. "To be what you are not, experience what you are not." -Saint John of the Cross |
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12/23/12 4:01:47 AM#25
I don't see player modding as being needed for sandbox or themepark; they just make for a better game. But in a themepark where content locusts want a new serving every month it may help to whet their appetites. |
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1/08/13 12:36:59 AM#26
I believe it would be best if we(the consumers and community here) could come up with idea for how the make this feature less exploitable, while at the same time keeping it useful and not simply an ignored feature like events in GW2 and Rift became..
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1/08/13 12:41:38 AM#27
How to fix its exploitability, Simple.
A) make the reward come from the inventory of the player who put it up. B) Make the reward a Random Box C) Scale the Reward with the difficulty of the mission. D) Have the rewards have nothing do do with item progression and simply make it a Monitary Gain E) Make the quest require a GM approval (Dont like this option)
There are plenty of other ways aswell these only fix the exploitable side of the rewards
Because i can. |
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1/08/13 12:54:08 AM#28
Yes possible but without restrictions it will be chaos
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