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MMORPG.com Discussion Forums

Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » is darkfall uw an mmoRPG or is it fantasy team fortress?

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29 posts found
  Nemesis7884

Hard Core Member

Joined: 4/21/10
Posts: 451

 
OP  12/16/12 1:47:36 PM#1

well yea, thats the question...you dont have classes or progression, only roles, which have a fixed amount of skills and which you can switch into at will/need....

so are there any individualization / rpg apsects of the game? some kind of story, progression etc?

or is it just a combination of a moba/team fortress game if you will...?

  feena750

Advanced Member

Joined: 12/27/06
Posts: 322

12/16/12 1:53:12 PM#2

It is a sandbox MMO nothing like a MOBA or Team fortress.  The world is huge, you have PVE, PVP, crafting, dunegons, town and castle sieges, you can own towns, castles, ships, and everything is in the open world no instances.

As far as classes go you pick a primary and secondary class.  You can use all abilities from both but the secondary abilities take more resources like stamina or mana to use.

  Nemesis7884

Hard Core Member

Joined: 4/21/10
Posts: 451

 
OP  12/16/12 1:56:50 PM#3

lol why am i a hardcore member and have more stars then you but less posts? weird <- found out why

anyway, but there is no progression in the sense of an rpg or do i miss that?

  Kuviski

Hard Core Member

Joined: 11/13/12
Posts: 168

12/16/12 1:58:02 PM#4

The fact there is no instancing alone makes the game stand apart from lobby-based games.

 

I would say that games like WOW actually resemble TF2 and similar games much more.

In such games, the world acts as a lobby you hang out in, queuing to minigames you wish to play (arena, battlegrounds, instances).

In Darkfall, the world is seamless and truely massive. It would never have crossed my mind to compare it to a lobby-based FPS.

 


Originally posted by Nemesis7884    lol why am i a hardcore member and have more stars then you but less posts? weird    anyway, but there is no progression in the sense of an rpg or do i miss that?
There's stats that increase as you play, and you still, as far as I know, need to train the skills of your specific role to make them as effective as you can. So basically, every spell/ability has it's own level.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

12/16/12 2:02:09 PM#5
Think of if eve and elder scrolls had a baby.
  Nemesis7884

Hard Core Member

Joined: 4/21/10
Posts: 451

 
OP  12/16/12 2:03:52 PM#6
DAMN skyrim with lazer guns!! HELL YEAH
  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2366

12/16/12 2:06:09 PM#7
Originally posted by ShakyMo
Think of if eve and elder scrolls had a baby.

More like if Df1 and Vanguard and a baby.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2623

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

12/16/12 2:06:52 PM#8
Originally posted by ShakyMo
Think of if eve and elder scrolls had a baby.

More like Eve and "insert any FFA Full Loot PvP"

 

 

Elder Scrolls is not a PvP game but an open world game.  Now if you're claiming that DF:UW is going to be a Open world then you'd be correct, but you need some sembelance pf meaningful PvE content in said "open world" to be even mentioned in the same breath of an TES title and DF contains zero meaningful PvE content.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Graveblade

Advanced Member

Joined: 11/26/04
Posts: 388

"In the wheel of chance and fate, spinning as we watch and wait"

12/16/12 2:08:41 PM#9
More like Ultima Online and Dark Age of Camelot
  grumbagz

Novice Member

Joined: 12/10/10
Posts: 15

12/16/12 2:12:29 PM#10
Originally posted by Nemesis7884

well yea, thats the question...you dont have classes or progression, only roles, which have a fixed amount of skills and which you can switch into at will/need....

so are there any individualization / rpg apsects of the game? some kind of story, progression etc?

or is it just a combination of a moba/team fortress game if you will...?

Their still is progression. you dont just unlock every abilites you still have to level up your schools and spells. All they changed was that you only have to level 2 schools to be viable, but you can level up everything like before but will only have access to 2 schools at a time.

  gchris7

Novice Member

Joined: 1/22/09
Posts: 78

12/16/12 2:15:41 PM#11


Originally posted by Nemesis7884 well yea, thats the question...you dont have classes or progression, only roles, which have a fixed amount of skills and which you can switch into at will/need.... so are there any individualization / rpg apsects of the game? some kind of story, progression etc? or is it just a combination of a moba/team fortress game if you will...?
 

What are you talking about? Just because you dont have levels like in thempark mmorpgs it doesnt mean you dont have progression. You need to skill up all your abilities-spells-professions.

There is lore ofc, but not much info on that yet. In anyway, Darkfall is an mmorpg with sandbox elements meaning you create your own "lore".

Stop thinking with wow clones in mind. Darkfall is differnt.

  Graveblade

Advanced Member

Joined: 11/26/04
Posts: 388

"In the wheel of chance and fate, spinning as we watch and wait"

12/16/12 2:17:05 PM#12
The game is just as much an rpg as any other rpg. As others have said, you still have to skill up your character and adventure or craft for gear. The difference of a sandbox game to a themepark is that there are no actual character levels, but specific skills that you get better at as you use them.
  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2055

12/16/12 2:25:25 PM#13
Originally posted by Kuviski

The fact there is no instancing alone makes the game stand apart from lobby-based games.

 

I would say that games like WOW actually resemble TF2 and similar games much more.

In such games, the world acts as a lobby you hang out in, queuing to minigames you wish to play (arena, battlegrounds, instances).

In Darkfall, the world is seamless and truely massive. It would never have crossed my mind to compare it to a lobby-based FPS.

 


Originally posted by Nemesis7884    lol why am i a hardcore member and have more stars then you but less posts? weird    anyway, but there is no progression in the sense of an rpg or do i miss that?
There's stats that increase as you play, and you still, as far as I know, need to train the skills of your specific role to make them as effective as you can. So basically, every spell/ability has it's own level.

think they took the stat grind out we have the boosters now

  Aragon100

Advanced Member

Joined: 2/06/08
Posts: 2198

12/16/12 3:06:20 PM#14
Originally posted by Graveblade
More like Ultima Online and Dark Age of Camelot

Agree, only that UO had alot more sandbox elements and a working skillcap.

GM Blacksmiths in UO were few and players took long walks to find them.

In Darkfall all can become these top notch crafters since there is no skillcap for crafting, crafting dont have any negative effect on your PvP performance as it did in UO so theres no need for these UO dedicated crafters in Darkfall.

  Graveblade

Advanced Member

Joined: 11/26/04
Posts: 388

"In the wheel of chance and fate, spinning as we watch and wait"

12/16/12 3:15:36 PM#15
Originally posted by Aragon100
Originally posted by Graveblade
More like Ultima Online and Dark Age of Camelot

Agree, only that UO had alot more sandbox elements and a working skillcap.

GM Blacksmiths in UO were few and players took long walks to find them.

In Darkfall all can become these top notch crafters since there is no skillcap for crafting, crafting dont have any negative effect on your PvP performance as it did in UO so theres no need for these UO dedicated crafters in Darkfall.

 

Yeah it is more pvp focused than uo. Daoc was very pvp focused so it is sort of like a mix between the two as it is still sandbox like uo but less pve centric, more pvp-centric like daoc.

  Melkrow

Novice Member

Joined: 12/06/05
Posts: 295

This is my quote.

12/16/12 4:34:15 PM#16
Originally posted by Nemesis7884

well yea, thats the question...you dont have classes or progression, only roles, which have a fixed amount of skills and which you can switch into at will/need....

so are there any individualization / rpg apsects of the game? some kind of story, progression etc?

or is it just a combination of a moba/team fortress game if you will...?

Progression: YES. A lot of it.

You pick a role/class.  Then you pick two schools in that role (out of 4 possible).  Then, you don't instantly become a master of that role or schools.  Each spell and skill within the school has to be leveled. You level spells/skills by using them.  You also have "Common" skills, which you get no matter what you pick.  These too have to be leveled.  Then you have your stats, you level you stats by using appropriate skills.  For example, casting magic will increase your Intelligence and Wisdom, using a sword will increase your Strenght and Vitality.

Yes there are "stat boosters", you have to buy those with the FEAT POINTS.  However, this does not replace the regular stat progression...it's just a booster (adds more to what you already have).  

Feat Points are like your exp in themepark games.  When you accomplish a feat, each feat is worth certain amount of points depending on the difficulty.  There are crafting feats, character feats, PVE feats, exploration feats, PVP feats.  Then when you have enough feat points, you can use them to purchase new skills and boosters.  Then once again, once you purchase these new skills... you have to level them!  So, there is a lot of progression to be had.  

You can switch your role/class, but then you have to level all those skills in that class again (assuming you didn't level them already).  

Story? No.  You don't have a personal story to follow, you pretty much have to make your own story, and you will, when deciding how to best advance your character.

Darkfall has nothing in common with DOTA and TF.  In Darkfall, your death is painful, your kills are rewarding, your actions have meaning, your reputation will be known good or bad, you have politics and clan warfare, city conquest and territory control, and I'm not talking about territyory control like you find in let's say Planetside 2 where things change hand hundreds of times a day.  In Darkfall, it's much mroe long term than that.  Sieges take time and preperations, if you're tough enough, you can keep your cities forever, but chances are other clans will band together and destroy you if you get too big or too cocky, welcome to sandbox.

Then, you have crafting, every item in the game is crafted, from cooking food and potions to building siege machines and buildings.  You have your PVE, and if I may say, with the best AI of any MMORPG that I've played.  You will PVE for resources and gear as well to skill up your skills/spells.  You will eventually have to fight somebody over those PVE spawns, sooner or later, depending how far off the beaten path the spawn is.

There's exploration, would take you hours to cross from one end to another end of the map... assuming you don't get killed by other players.  The world is open, and persistent... and did I meantion huge?  Dotted with points of interest such as NPC cities, player cities, player hamlets, NPC outposts, villages, dungeons, mob spawns, resource nodes and of course players.

Speaking of villages, players can own houses (cottage, house, villa, large villa, keep) and put decorations in it, as well as have a safe/bank in there alongside a crafting station in there as well as resource nodes (herb garden for example).

The list goes on... it's really an insult to compare Darkfall to those games you've mentioned.






Playing: Darkfall Unholy Wars
Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.

  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 3738

12/16/12 4:38:03 PM#17
Originally posted by feena750

It is a sandbox MMO nothing like a MOBA or Team fortress.  The world is huge, you have PVE, PVP, crafting, dunegons, town and castle sieges, you can own towns, castles, ships, and everything is in the open world no instances.

As far as classes go you pick a primary and secondary class.  You can use all abilities from both but the secondary abilities take more resources like stamina or mana to use.

 

In essence, however, it is not a sandbox, as it has no real sandbox features.  It's more like a persistent Team Fortress than it is similar to UO or EvE.

Darkfall is a clan warfare themepark.  And the theme is griefing.

Hell hath no fury like an MMORPG player scorned.

  BigMango

Advanced Member

Joined: 10/10/06
Posts: 1839

12/16/12 4:47:14 PM#18
Originally posted by feena750

It is a sandbox MMO nothing like a MOBA or Team fortress.

 

Er, no Darkfall UW is not a sanbox mmo. It's a pvp arena with limited crafting & pve. Tasos said so himself in the mmorpg.com video interview 1 or 2 weeks ago (there was a specific question precisely about this).

 

As he said, Tasos personaly doesn't care about sandbox and is only interested in pvp, and they don't have any plans to add sandbox features in the future as they don't have any ressources for this.

 

  corpusc

Apprentice Member

Joined: 7/25/03
Posts: 1363

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

12/16/12 4:49:21 PM#19

lol.  an arena.

 

the launch size of Darkfall's world dwarfs pretty much every AAA MMO other than Vanguard.  completely uninstanced.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 3738

12/16/12 4:51:55 PM#20
Originally posted by corpusc

lol.  an arena.

 

the launch size of Darkfall's world dwarfs pretty much every AAA MMO other than Vanguard.  completely uninstanced.

 

And the sole purpose of that prefabricated world is for people to fight over it.

And nothing else.

There is still zero sand in the box.

It's a clan warfare game, and nothing more.

Hell hath no fury like an MMORPG player scorned.

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