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MMORPG.com Discussion Forums

Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Why oh why... FPS kills it for me

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55 posts found
  Kaminaxius

Novice Member

Joined: 9/07/11
Posts: 109

12/16/12 10:24:37 AM#41
Originally posted by Yalexy

 


Originally posted by RealPvPisFPS
Why should that be a deal breaker? Maybe it's a deal breaker for the people who rely on scripting to PvP but for the honest players it will force you to actually use your skill on the keyboard and mouse instead of your character's skill. Sounds like these guys built a solid game gonna have to check it out. This is the way PvP should be.

 

 

Oh and for the scriptors out there you can always try aimbot or the invincible hacks, heh.


 

That's not what I wrote there.

My point is that FPS doesn't give you the option to scroll out and overview the battlefield aswell as no option to focus fire opponents.

I'm used to tactical warfare, especially with hundreds of players on the battlefield. I'm used to analyzing the situation and start picking targets based on their threat.

Saying that FPS doesn't allow people to focus fire and use tactical warfare is absolute BS

check out this video it's a prime example of how tactical maneouvors and focus fireing/shotcalling is absolutely vital in a game like darkfall

http://www.youtube.com/watch?v=Z4bwKsk0toI

  Consensus

Hard Core Member

Joined: 3/22/07
Posts: 2026

R.I.P Darkfall

12/16/12 10:25:35 AM#42
Originally posted by Yalexy

 


Originally posted by Consensus

Originally posted by Yalexy there's no way for actual focus-fire, etc
Care to explain this? Cant see any basis for this opinion. darkfall pvp was all about focus firing.

 

call playername -> have all allies target said player -> boom!

In Darkfall this is not possible, especially when you look at 50 players infront of you who look all the same.

Trust me it happens it just takes TONS more skill in darkfall, instead of just hitting TAB until the target's name shows up then hitting your buttons. you have to ID your target, this means leader usually has to describe them like "focus mordred alfar in infernal" AND aim your abilities.

really separates the bad clans from the good too. im going to go ahead with my assumption you don't like the FPS in this game because you are bad. luckily there are plenty of mmo's without FPS that you can play with 1 hand, ie EVERYOTHER  MMORPG ON THE MARKET (except planetside 2). so take your pick :)

 

  naljeja

Novice Member

Joined: 9/21/12
Posts: 96

12/16/12 10:25:38 AM#43

if you're looking at tab targeting look at the rest of the mmorpgs. Darkfall is one of the very very few games that promotes tactical gameplay above anything else, and a target mechanic would ruin the combat aspect of it.

 

and why all this discussion. you can have third person view at any time if you chose so

  therealeasy

Novice Member

Joined: 12/11/12
Posts: 44

12/16/12 10:26:35 AM#44

 -

  gabbel

Novice Member

Joined: 6/17/10
Posts: 21

12/16/12 10:28:34 AM#45
Originally posted by BuniontToes
Also,  what you fail to realize is that this is  an AOE on a choke point.  The problem is that you had some idiots who did not push together when the AOE was finished.

It is an elevator, so maybe a bad example. Well, terrain is very important in darkfall and if you not using it in a tactical way, you have a disadvantage.

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 652

12/16/12 10:29:14 AM#46
Originally posted by Yalexy

Well. What can I say. I'm actually quiet interested in sandbox MMOs with FFA PvP and territorial warfare.

However, I cannot stand FPS-gameplay in a MMO when we're talking about large battles with hundreds of players on the battlefield.
There's no way you can actually get a good overview of the battlefield, and there's no way for actual focus-fire, etc.

So FPS is actually a dealbreaker for me, as it takes away the tactical precision I'm used to from DAoC and EvE Online.

Wait wait, lol...you need to check yourself...there's now way, YOU can get good is what you should say.  Pvpers from Darkfall are the BEST pvpers i've ever gamed with and that is because its challenging.  It's like anything else...it takes practice.  Also, hacks and bots have totally decimated our gaming market sadly...look at L2 for example.  That said, with aim to shoot...sure there are some hacks out there, but nowhere near as game breaking as hacks and cheats in a tab target.  I love skill based, much more fun having to try to focus targetrs manually as opposed to okay everyone target me and press F so we attack the same target...

Incognito
www.incognito-gaming.com

  therealeasy

Novice Member

Joined: 12/11/12
Posts: 44

12/16/12 10:39:03 AM#47

 -

 

  PsyMike3d

Apprentice Member

Joined: 9/01/11
Posts: 330

Sorry for my English xD

12/16/12 10:41:13 AM#48
Originally posted by Yalexy

Well. What can I say. I'm actually quiet interested in sandbox MMOs with FFA PvP and territorial warfare.

However, I cannot stand FPS-gameplay in a MMO when we're talking about large battles with hundreds of players on the battlefield.
There's no way you can actually get a good overview of the battlefield, and there's no way for actual focus-fire, etc.

So FPS is actually a dealbreaker for me, as it takes away the tactical precision I'm used to from DAoC and EvE Online.

1st person camera is my favorite in Darkfall!

http://www.wix.com/mmaganadellis/michaelmag

http://www.youtube.com/user/PsyMike3d/videos

http://soundcloud.com/michaelmag

  Onigod

Advanced Member

Joined: 3/24/07
Posts: 658

12/16/12 10:45:11 AM#49
Originally posted by Yalexy

Well. What can I say. I'm actually quiet interested in sandbox MMOs with FFA PvP and territorial warfare.

However, I cannot stand FPS-gameplay in a MMO when we're talking about large battles with hundreds of players on the battlefield.
There's no way you can actually get a good overview of the battlefield, and there's no way for actual focus-fire, etc.

So FPS is actually a dealbreaker for me, as it takes away the tactical precision I'm used to from DAoC and EvE Online.

It expands tactical percision.....  because you obviously will need to take more things into account.

  Kaminaxius

Novice Member

Joined: 9/07/11
Posts: 109

12/16/12 10:48:33 AM#50
Originally posted by Yalexy

Well. What can I say. I'm actually quiet interested in sandbox MMOs with FFA PvP and territorial warfare.

However, I cannot stand FPS-gameplay in a MMO when we're talking about large battles with hundreds of players on the battlefield.
There's no way you can actually get a good overview of the battlefield, and there's no way for actual focus-fire, etc.

So FPS is actually a dealbreaker for me, as it takes away the tactical precision I'm used to from DAoC and EvE Online.

I can't name any other mmo currently on the market that completely relies on outsmarting/outplaying/outstrategizing your opponent as much as Darkfall does.

  BuniontToes

Novice Member

Joined: 3/10/10
Posts: 544

12/16/12 10:49:24 AM#51

Every game has hacks.  The worst was Vanguard and for a long time Asheron's call.

 

Av  is the first  Co I have seen mass ban people retroactively for using hacks.  They are quite good at  letting hackers run for a few weeks then banning all account associated with the hacker.

  raapnaap

Hard Core Member

Joined: 12/08/05
Posts: 218

12/16/12 11:23:21 AM#52
Originally posted by Yalexy

To those who don't understand "focus fire".

Focus fire means, that I can call an enemy target and have all my troops attack this specific target.

In a FPS that seems quiet impossible tho, as there's no way to to have all your troops hit that one announced target without there being a way to lock onto the target.

I'm enjoying FPS-games and I'm currently playing Borderlands 2 and have lots of fun there, but with hundreds of players it just becomes a mess imho.

I read about the changes for ranged classes having added 3rd person view, but that's not helping that much as limited as the zoom-out is and you still can't highlight and lock on to specific targets.

Territorial warfare with hundreds of players is simpy not alot of fun, if there's no possibility for a tactical overview of the battlefield and focus fire.

Anyways, that's just my POV.

 

Focus firing is critical in Darkfall, hah. You have no idea what you're talking about mate, sorry.

 

You need more organisation in Darkfall than you do in your tab-targetting adventures. You DO need focus firing, voice coms, formations (not running off, ect), consider friendly fire, prioritize targets, ect. The 'tactical overview' is for your PvP leader who will avoid melee range engagements in order to preserve an overview and give orders.

 

Your tab-targetting adventures have none of this, it's just a spamfest of predictable rotations. Yes, you have target call and target assist, great, but those targets are nicely painted and locked-on to with a single hotkey... There is no skill involved there, it only requires very basic competence.

 

Edit:

Originally posted by Yalexy

The problem I see with Darkfalls FPS-gameplay is, that it becomes a zergfest in large battles, and that's quiet the opposite of tactical precision warfare.

 

Actually you just convinced me you're a troll. You cannot be serious.

  Yalexy

Elite Member

Joined: 12/17/10
Posts: 904

 
12/16/12 11:53:37 AM#53


Originally posted by raapnaap

Originally posted by Yalexy To those who don't understand "focus fire". Focus fire means, that I can call an enemy target and have all my troops attack this specific target. In a FPS that seems quiet impossible tho, as there's no way to to have all your troops hit that one announced target without there being a way to lock onto the target. I'm enjoying FPS-games and I'm currently playing Borderlands 2 and have lots of fun there, but with hundreds of players it just becomes a mess imho. I read about the changes for ranged classes having added 3rd person view, but that's not helping that much as limited as the zoom-out is and you still can't highlight and lock on to specific targets. Territorial warfare with hundreds of players is simpy not alot of fun, if there's no possibility for a tactical overview of the battlefield and focus fire. Anyways, that's just my POV. 

Focus firing is critical in Darkfall, hah. You have no idea what you're talking about mate, sorry.

 

You need more organisation in Darkfall than you do in your tab-targetting adventures. You DO need focus firing, voice coms, formations (not running off, ect), consider friendly fire, prioritize targets, ect. The 'tactical overview' is for your PvP leader who will avoid melee range engagements in order to preserve an overview and give orders.

 

Your tab-targetting adventures have none of this, it's just a spamfest of predictable rotations. Yes, you have target call and target assist, great, but those targets are nicely painted and locked-on to with a single hotkey... There is no skill involved there, it only requires very basic competence.

 

Edit: Originally posted by Yalexy The problem I see with Darkfalls FPS-gameplay is, that it becomes a zergfest in large battles, and that's quiet the opposite of tactical precision warfare.


 

Actually you just convinced me you're a troll. You cannot be serious.


Read again. I'm an old EvE player and there's nothing like assist there. EvE is all about fleet-positioning and focussing enemy opponents. It's pure tactical warfare enabled by seeing the whole battlefield and having all information (speed, direction, names, etc) at hand.

Darkfall offers no information at all. You can't even see the battlefield or give precise orders within a single second. And I simply don't see where this is any fun given that there's hundreds of players within sight of each other.
You basically die or stay alive based on pure luck, as you'll never have the control over the whole situation.

In EvE I can allways react to a changing situation, but that's only because I'm allways fully aware of what's happening on the battlefield.

I've no problem with FPS-games at all and that's all the misunderstanding. I really like playing shooters like CS:S or UT, and I really dig games like Borderlands aswell, but we're talking about a maximum of some 16 vs 16 here on rather small maps we've played several hundred times allready.
I just don't see FPS fitting for 200 vs 200 in an openworld map, where the fight happens in a very small area like a castle and 100 yards around it. This will be totally crowded and basically a zergfest.

  DarkfallFanatic

Apprentice Member

Joined: 12/14/12
Posts: 100

12/16/12 12:04:36 PM#54

Pssst OP....the game has 3rd person view as a toggle. So technically you could play your entire character lifespan in third person view.

 

/discussion of why FPS kills it for you

  naljeja

Novice Member

Joined: 9/21/12
Posts: 96

12/16/12 12:04:54 PM#55
Originally posted by Yalexy

 



 

Read again. I'm an old EvE player and there's nothing like assist there. EvE is all about fleet-positioning and focussing enemy opponents. It's pure tactical warfare enabled by seeing the whole battlefield and having all information (speed, direction, names, etc) at hand.

Darkfall offers no information at all. You can't even see the battlefield or give precise orders within a single second. And I simply don't see where this is any fun given that there's hundreds of players within sight of each other.
You basically die or stay alive based on pure luck, as you'll never have the control over the whole situation.

In EvE I can allways react to a changing situation, but that's only because I'm allways fully aware of what's happening on the battlefield.

I've no problem with FPS-games at all and that's all the misunderstanding. I really like playing shooters like CS:S or UT, and I really dig games like Borderlands aswell, but we're talking about a maximum of some 16 vs 16 here on rather small maps we've played several hundred times allready.
I just don't see FPS fitting for 200 vs 200 in an openworld map, where the fight happens in a very small area like a castle and 100 yards around it. This will be totally crowded and basically a zergfest.

Darkfall is not an FPS. It is in fact as of DF UW entirely third person if you chose so. Even bringing FPS games into the discussion shows what you base your statements on. Secondly, combat in Darkfall has so much going into it, what you fail to realize is that behind most of the sieges are much detailed planning of combat scenarios, squads, target callers, ambush points, chokepoints, spy intel, and even material resources affect the battlefield. Darkfall is in fact what many many people want battles to be, and if you don't like it, stay away -- because DF will never have a targeting system

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