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The Pub at MMORPG.COM  » Why is there not an MMO that you can solo 100% of everything?

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272 posts found
  darkhalf357x

Hard Core Member

Joined: 1/25/12
Posts: 1109

I'm only playing the role chosen for me. Who you supposed to be?

12/17/12 1:47:38 PM#161
Originally posted by st4t1ck
Originally posted by nariusseldon
Originally posted by st4t1ck

I could understand if you guys were trying to advocate for your own genre of game MSORPG  massively single player rpg.  but what your doing is trying to take something already established and change it into what you like.

gather data make graphs and do whatever you please to convince a company or some dev's that your idea would make them money and go from there. but please allow MMORPG to be multiplayer

You sound as-if anyone here has a say in how to change MMOs.

Well, the industry evolves, just like any other ones. It *will* respond to the market. Despite whether you like it or not, or i like it or not, soloability is now a MMO issue. How many MMO do you see advertise "ability to solo play"?

And you are also under the wrong impression that MMO has to be either multiplayer or solo. It can and is for both. I can solo in WOW. I can *also* play MP in WOW. Ditto in a long long list of MMOs.

The industry is evolving into something that isnt working.  look at all the f2p games,  games shutting down,  or games just surving, 

Again I'm not saying that there cant be anything to solo in games,  or that you can't get to max level on your own,  but to say that everything should be solo, i dont think is right.

My favorite mmo is still FFXI and even i think that its on the extreme side of grouping.   I think what the OP is after is the other extreme. and i believe that the best format lies in the middle of that

Thats the million dollar question.   What should a MMO be?  Today?   Take into consideration you have two main camps (perhaps a bunch of smaller ones)... one wants to solo everything.  The other wants strong grouping.  I cant see one game catering to both.  I say create smaller niche games.

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4844

Be Brief, Be Bright... Be Gone.

12/17/12 1:48:29 PM#162
Originally posted by st4t1ck
Originally posted by Banaghran
Originally posted by st4t1ck

I could understand if you guys were trying to advocate for your own genre of game MSORPG  massively single player rpg.  but what your doing is trying to take something already established and change it into what you like.

gather data make graphs and do whatever you please to convince a company or some dev's that your idea would make them money and go from there. but please allow MMORPG to be multiplayer

If "multiplayer" the way you envision it is so popular and fun, why are you afraid of soloability (which is quite different from single-player-only) ?

Why do you care that someone can kill a boss in 100 minutes you and your group take down in 10?

Flame on!

:)

because if everything is solo'able then all the tough content that people fail on, or takes a long time to complete most people will just go and do it themselves. and that changes the game for everyone else.  and fine with being able to solo.  just not the toughest of content.  doesnt make sense at all that you can do the same thing me and 5 others just struggled to do and were the same level

So you feel that content that is soloable can't be tough?  or you can't fail at?

Quit worrying about other players in a game and just play.

  MasterKush818

Novice Member

Joined: 12/12/12
Posts: 43

12/17/12 1:50:18 PM#163
once you said hear me out i stopped reading for some reason.
  Shannia

Novice Member

Joined: 11/06/05
Posts: 2125

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

12/17/12 1:54:10 PM#164
Originally posted by TheScavenger

I'm not talking about having companions (npc or player)...but one character being able to solo 100% of everything. Now...hear me out...

 

Many MMOs, especially themeparks...they in a way...very much mislead you. You can spen levels 1 to 85 (as an example) being able to do EVERYTHING solo. Suddenly you hit max level...and the game had the bait...then it switched...suddenly there is very little content you can solo. You can only do raids if you are in a group, or if the raids become out of date (and that takes a while)...only very few (if any) classes are able to solo (when, while leveling, every class can solo everything). 

 

MMOs are already on the path of becoming quick to play, cheap and more solo oriented. Log on, do raid/dungeon finder...play for 15-30 min and accomplish a lot. Not relying on spamming chat "lfg" "lfg"...15 minutes later... "lfg". And many MMOs are very quickly relying on the player WANTING to group, and not feeling FORCED to group. WoW went far down this path, but to do new raids...still need a group and (last I saw), new raids aren't part of the raid finder. SWTOR was on the way to this path, but found voice acting and adding to the story was much more expensive than adding raids that forced you to group.

But you can still group up while leveling in WoW and themeparks, doing dungeons and what not (that are still solable with certain classes)...if you want to...not if you are forced to.

 

 

So, EA invests $300 million into BioWare with the lion's share going to SWTOR.  It ran out of gas less than a year after launch and to survive they changed the business model to that of F2P.  It is a MASSIVELY MULTI-Player Online RPG with 90% of it soloable.  What makes you think investors would want to invest even $30 million to make a pure Single-player Online RPG?

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  st4t1ck

Advanced Member

Joined: 7/24/10
Posts: 584

12/17/12 1:54:57 PM#165
Originally posted by VengeSunsoar
Originally posted by st4t1ck
Originally posted by Banaghran
Originally posted by st4t1ck

I could understand if you guys were trying to advocate for your own genre of game MSORPG  massively single player rpg.  but what your doing is trying to take something already established and change it into what you like.

gather data make graphs and do whatever you please to convince a company or some dev's that your idea would make them money and go from there. but please allow MMORPG to be multiplayer

If "multiplayer" the way you envision it is so popular and fun, why are you afraid of soloability (which is quite different from single-player-only) ?

Why do you care that someone can kill a boss in 100 minutes you and your group take down in 10?

Flame on!

:)

because if everything is solo'able then all the tough content that people fail on, or takes a long time to complete most people will just go and do it themselves. and that changes the game for everyone else.  and fine with being able to solo.  just not the toughest of content.  doesnt make sense at all that you can do the same thing me and 5 others just struggled to do and were the same level

So you feel that content that is soloable can't be tough?  or you can't fail at?

It can fail, but it will always be the easiest out.  you only have yourself to worry about,  i have yet to find content ment for solo'ing that was as tough as things i needed groups to do.. maybe it isnt that the content is tougher in itself and the fact that 5 (or whatever makes a group in game) other people have to work together and leaves room for more human error.  

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

12/17/12 1:56:47 PM#166
Originally posted by st4t1ck
 

The industry is evolving into something that isnt working.  look at all the f2p games,  games shutting down,  or games just surving, 

The whole industry seems to be jsut doing fine. Have you seen teh numbers lately?

http://www.newzoo.com/press-releases/global-mmo-games-spending-exceeds-12bn/

You don't say teh whole industry "isn't working" jsut becuase there are a few flops, do you? Just like do you think the FPS industry "isn't working" when Daikatana (horribly horribly game) is released.

Again I'm not saying that there cant be anything to solo in games,  or that you can't get to max level on your own,  but to say that everything should be solo, i dont think is right.

"I dont' think is right" .. is not a good design principle. Someone else may disagree. What makes your opinion superior than his?

My favorite mmo is still FFXI and even i think that its on the extreme side of grouping.   I think what the OP is after is the other extreme. and i believe that the best format lies in the middle of that

Why? May be there is no best format? May be it works better that you have FFXI and he has whatever game to play on the other extreme.

I highly doubt it is efficient trying to capture all the different player segments into one game.

  st4t1ck

Advanced Member

Joined: 7/24/10
Posts: 584

12/17/12 1:57:25 PM#167
Originally posted by Shannia
Originally posted by TheScavenger

I'm not talking about having companions (npc or player)...but one character being able to solo 100% of everything. Now...hear me out...

 

Many MMOs, especially themeparks...they in a way...very much mislead you. You can spen levels 1 to 85 (as an example) being able to do EVERYTHING solo. Suddenly you hit max level...and the game had the bait...then it switched...suddenly there is very little content you can solo. You can only do raids if you are in a group, or if the raids become out of date (and that takes a while)...only very few (if any) classes are able to solo (when, while leveling, every class can solo everything). 

 

MMOs are already on the path of becoming quick to play, cheap and more solo oriented. Log on, do raid/dungeon finder...play for 15-30 min and accomplish a lot. Not relying on spamming chat "lfg" "lfg"...15 minutes later... "lfg". And many MMOs are very quickly relying on the player WANTING to group, and not feeling FORCED to group. WoW went far down this path, but to do new raids...still need a group and (last I saw), new raids aren't part of the raid finder. SWTOR was on the way to this path, but found voice acting and adding to the story was much more expensive than adding raids that forced you to group.

But you can still group up while leveling in WoW and themeparks, doing dungeons and what not (that are still solable with certain classes)...if you want to...not if you are forced to.

 

 

So, EA invests $300 million into BioWare with the lion's share going to SWTOR.  It ran out of gas less than a year after launch and to survive they changed the business model to that of F2P.  It is a MASSIVELY MULTI-Player Online RPG with 90% of it soloable.  What makes you think investors would want to invest even $30 million to make a pure Single-player Online RPG?

Because if they do something really awesome for 1 group of players, instead of everything mediocore for a bunch of different groups i believe people would stay and play that game for a long time.  the money might not come up front like a swotor with millions bought at release,  i believe it will last longer and make more money

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4844

Be Brief, Be Bright... Be Gone.

12/17/12 1:58:42 PM#168
Originally posted by st4t1ck
Originally posted by VengeSunsoar
Originally posted by st4t1ck
Originally posted by Banaghran
Originally posted by st4t1ck

I could understand if you guys were trying to advocate for your own genre of game MSORPG  massively single player rpg.  but what your doing is trying to take something already established and change it into what you like.

gather data make graphs and do whatever you please to convince a company or some dev's that your idea would make them money and go from there. but please allow MMORPG to be multiplayer

If "multiplayer" the way you envision it is so popular and fun, why are you afraid of soloability (which is quite different from single-player-only) ?

Why do you care that someone can kill a boss in 100 minutes you and your group take down in 10?

Flame on!

:)

because if everything is solo'able then all the tough content that people fail on, or takes a long time to complete most people will just go and do it themselves. and that changes the game for everyone else.  and fine with being able to solo.  just not the toughest of content.  doesnt make sense at all that you can do the same thing me and 5 others just struggled to do and were the same level

So you feel that content that is soloable can't be tough?  or you can't fail at?

It can fail, but it will always be the easiest out.  you only have yourself to worry about,  i have yet to find content ment for solo'ing that was as tough as things i needed groups to do.. maybe it isnt that the content is tougher in itself and the fact that 5 (or whatever makes a group in game) other people have to work together and leaves room for more human error.  

 

Why will it always be the easiest way out.  If it takes 100 x as long, that doesn't sound like the easiest way out.  If it takes research or real strategy to solve, that doesn't sound like the easiest way out. 

By and large (there are a few exceptions) I haven't found any group content that was any tougher than pushing 2 or 3 buttons every few seconds, you could train a bird to do that. 

It's very very very conceivable that a more challenging content could be solo becaus they cant' produce the dps or have the healing/hp that a group can.  So another strategy is needed. 

Quit worrying about other players in a game and just play.

  st4t1ck

Advanced Member

Joined: 7/24/10
Posts: 584

12/17/12 2:00:51 PM#169
Originally posted by nariusseldon
Originally posted by st4t1ck
 

The industry is evolving into something that isnt working.  look at all the f2p games,  games shutting down,  or games just surving, 

The whole industry seems to be jsut doing fine. Have you seen teh numbers lately?

http://www.newzoo.com/press-releases/global-mmo-games-spending-exceeds-12bn/

You don't say teh whole industry "isn't working" jsut becuase there are a few flops, do you? Just like do you think the FPS industry "isn't working" when Daikatana (horribly horribly game) is released.

Again I'm not saying that there cant be anything to solo in games,  or that you can't get to max level on your own,  but to say that everything should be solo, i dont think is right.

"I dont' think is right" .. is not a good design principle. Someone else may disagree. What makes your opinion superior than his?

My favorite mmo is still FFXI and even i think that its on the extreme side of grouping.   I think what the OP is after is the other extreme. and i believe that the best format lies in the middle of that

Why? May be there is no best format? May be it works better that you have FFXI and he has whatever game to play on the other extreme.

I highly doubt it is efficient trying to capture all the different player segments into one game.

Thats what i said in my first post.  leave mmorpg alone and advocate for the other extreme which is msorpg

  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2539

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

12/17/12 2:01:15 PM#170
Give it  a year or so, themeparks are already heading in that direction.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Shannia

Novice Member

Joined: 11/06/05
Posts: 2125

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

12/17/12 2:01:22 PM#171
Originally posted by st4t1ck
Originally posted by Shannia
Originally posted by TheScavenger

I'm not talking about having companions (npc or player)...but one character being able to solo 100% of everything. Now...hear me out...

 

Many MMOs, especially themeparks...they in a way...very much mislead you. You can spen levels 1 to 85 (as an example) being able to do EVERYTHING solo. Suddenly you hit max level...and the game had the bait...then it switched...suddenly there is very little content you can solo. You can only do raids if you are in a group, or if the raids become out of date (and that takes a while)...only very few (if any) classes are able to solo (when, while leveling, every class can solo everything). 

 

MMOs are already on the path of becoming quick to play, cheap and more solo oriented. Log on, do raid/dungeon finder...play for 15-30 min and accomplish a lot. Not relying on spamming chat "lfg" "lfg"...15 minutes later... "lfg". And many MMOs are very quickly relying on the player WANTING to group, and not feeling FORCED to group. WoW went far down this path, but to do new raids...still need a group and (last I saw), new raids aren't part of the raid finder. SWTOR was on the way to this path, but found voice acting and adding to the story was much more expensive than adding raids that forced you to group.

But you can still group up while leveling in WoW and themeparks, doing dungeons and what not (that are still solable with certain classes)...if you want to...not if you are forced to.

 

 

So, EA invests $300 million into BioWare with the lion's share going to SWTOR.  It ran out of gas less than a year after launch and to survive they changed the business model to that of F2P.  It is a MASSIVELY MULTI-Player Online RPG with 90% of it soloable.  What makes you think investors would want to invest even $30 million to make a pure Single-player Online RPG?

Because if they do something really awesome for 1 group of players, instead of everything mediocore for a bunch of different groups i believe people would stay and play that game for a long time.  the money might not come up front like a swotor with millions bought at release,  i believe it will last longer and make more money

 

And that is why you can go play Skyrim (and the like) on your PS3 or PC and the company makes a ton of cash on it.

 

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

12/17/12 2:01:32 PM#172
Originally posted by st4t1ck
 

It can fail, but it will always be the easiest out.  you only have yourself to worry about,  i have yet to find content ment for solo'ing that was as tough as things i needed groups to do.. maybe it isnt that the content is tougher in itself and the fact that 5 (or whatever makes a group in game) other people have to work together and leaves room for more human error.  

 

That is obviously wrong and depends on the game. In Diablo 3 (though not a MMO, but the small group dungeon is similar to LFD play-style in MMO, and same principles apply), soloing uber at the same MP level is much harder for many class solo, than grouped.

It all boils down to teh specific mechanics and the syneries between classes. For example, in a group .. if one person dies, another can rez him while a third can distract the uber boss. That is obviously not possible in a solo fight, and it is much harder for the fight to ensure you don't even die once.

In many MMO, solo-ing is easier .. because of design choice .. it does NOT have to be that way.

 

  whiteoak21

Novice Member

Joined: 11/04/12
Posts: 15

12/17/12 2:02:24 PM#173

The secret world is almost what you ask .

90% solo 10% group

maybe you should try ddo too. for every dungeon, you can choose the difficulty lvl one of those is for soloing

  st4t1ck

Advanced Member

Joined: 7/24/10
Posts: 584

12/17/12 2:02:48 PM#174
Originally posted by VengeSunsoar
Originally posted by st4t1ck
Originally posted by VengeSunsoar
Originally posted by st4t1ck
Originally posted by Banaghran
Originally posted by st4t1ck

I could understand if you guys were trying to advocate for your own genre of game MSORPG  massively single player rpg.  but what your doing is trying to take something already established and change it into what you like.

gather data make graphs and do whatever you please to convince a company or some dev's that your idea would make them money and go from there. but please allow MMORPG to be multiplayer

If "multiplayer" the way you envision it is so popular and fun, why are you afraid of soloability (which is quite different from single-player-only) ?

Why do you care that someone can kill a boss in 100 minutes you and your group take down in 10?

Flame on!

:)

because if everything is solo'able then all the tough content that people fail on, or takes a long time to complete most people will just go and do it themselves. and that changes the game for everyone else.  and fine with being able to solo.  just not the toughest of content.  doesnt make sense at all that you can do the same thing me and 5 others just struggled to do and were the same level

So you feel that content that is soloable can't be tough?  or you can't fail at?

It can fail, but it will always be the easiest out.  you only have yourself to worry about,  i have yet to find content ment for solo'ing that was as tough as things i needed groups to do.. maybe it isnt that the content is tougher in itself and the fact that 5 (or whatever makes a group in game) other people have to work together and leaves room for more human error.  

 

Why will it always be the easiest way out.  If it takes 100 x as long, that doesn't sound like the easiest way out.  If it takes research or real strategy to solve, that doesn't sound like the easiest way out. 

By and large (there are a few exceptions) I haven't found any group content that was any tougher than pushing 2 or 3 buttons every few seconds, you could train a bird to do that. 

It's very very very conceivable that a more challenging content could be solo becaus they cant' produce the dps or have the healing/hp that a group can.  So another strategy is needed. 

buy you have found solo content in an mmo that was meant to be solo'ed tougher?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

12/17/12 2:04:00 PM#175
Originally posted by st4t1ck
 

Thats what i said in my first post.  leave mmorpg alone and advocate for the other extreme which is msorpg

What you call them is not my concern, and i am in general agree with this idea. I think there are three style of interactivity:

- solos .. don't play with anyone at all

- small fixed group .. like all the lobby games.

- large unstructured grouping .. like in virtual worlds.

There is no need to put all 3 in the same game, although many games do have favors of each .. no doubt trying to catch all three segment of players.

  st4t1ck

Advanced Member

Joined: 7/24/10
Posts: 584

12/17/12 2:07:41 PM#176
Originally posted by nariusseldon
Originally posted by st4t1ck
 

Thats what i said in my first post.  leave mmorpg alone and advocate for the other extreme which is msorpg

What you call them is not my concern, and i am in general agree with this idea. I think there are three style of interactivity:

- solos .. don't play with anyone at all

- small fixed group .. like all the lobby games.

- large unstructured grouping .. like in virtual worlds.

There is no need to put all 3 in the same game, although many games do have favors of each .. no doubt trying to catch all three segment of players.

I dont mind all three segments of players in the game,  its just when the solo'ers expect to be able to do all the content the groups can do alone.  if you want to solo in an mmo i'm all for that, just know your limitaions as a solo'er

Trying to apease all 3 in the same game is why we have all these water down titles on the market

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4844

Be Brief, Be Bright... Be Gone.

12/17/12 2:09:14 PM#177
Originally posted by st4t1ck
Originally posted by VengeSunsoar
Originally posted by st4t1ck
Originally posted by VengeSunsoar
Originally posted by st4t1ck
Originally posted by Banaghran
Originally posted by st4t1ck

I could understand if you guys were trying to advocate for your own genre of game MSORPG  massively single player rpg.  but what your doing is trying to take something already established and change it into what you like.

gather data make graphs and do whatever you please to convince a company or some dev's that your idea would make them money and go from there. but please allow MMORPG to be multiplayer

If "multiplayer" the way you envision it is so popular and fun, why are you afraid of soloability (which is quite different from single-player-only) ?

Why do you care that someone can kill a boss in 100 minutes you and your group take down in 10?

Flame on!

:)

because if everything is solo'able then all the tough content that people fail on, or takes a long time to complete most people will just go and do it themselves. and that changes the game for everyone else.  and fine with being able to solo.  just not the toughest of content.  doesnt make sense at all that you can do the same thing me and 5 others just struggled to do and were the same level

So you feel that content that is soloable can't be tough?  or you can't fail at?

It can fail, but it will always be the easiest out.  you only have yourself to worry about,  i have yet to find content ment for solo'ing that was as tough as things i needed groups to do.. maybe it isnt that the content is tougher in itself and the fact that 5 (or whatever makes a group in game) other people have to work together and leaves room for more human error.  

 

Why will it always be the easiest way out.  If it takes 100 x as long, that doesn't sound like the easiest way out.  If it takes research or real strategy to solve, that doesn't sound like the easiest way out. 

By and large (there are a few exceptions) I haven't found any group content that was any tougher than pushing 2 or 3 buttons every few seconds, you could train a bird to do that. 

It's very very very conceivable that a more challenging content could be solo becaus they cant' produce the dps or have the healing/hp that a group can.  So another strategy is needed. 

buy you have found solo content in an mmo that was meant to be solo'ed tougher?

Not yet.  But that doesn't mean it doesn't exist or that it cant' exist. 

I never had trouble with quests in MMO's (other than time) till TSW. 

Quit worrying about other players in a game and just play.

  whiteoak21

Novice Member

Joined: 11/04/12
Posts: 15

12/17/12 2:11:21 PM#178
and if you think ddo is too old maybe you should check for neverwinter online i think it will be a lot like ddo
  st4t1ck

Advanced Member

Joined: 7/24/10
Posts: 584

12/17/12 2:11:51 PM#179
Originally posted by VengeSunsoar
Originally posted by st4t1ck
Originally posted by VengeSunsoar
Originally posted by st4t1ck
Originally posted by VengeSunsoar
Originally posted by st4t1ck
Originally posted by Banaghran
Originally posted by st4t1ck

I could understand if you guys were trying to advocate for your own genre of game MSORPG  massively single player rpg.  but what your doing is trying to take something already established and change it into what you like.

gather data make graphs and do whatever you please to convince a company or some dev's that your idea would make them money and go from there. but please allow MMORPG to be multiplayer

If "multiplayer" the way you envision it is so popular and fun, why are you afraid of soloability (which is quite different from single-player-only) ?

Why do you care that someone can kill a boss in 100 minutes you and your group take down in 10?

Flame on!

:)

because if everything is solo'able then all the tough content that people fail on, or takes a long time to complete most people will just go and do it themselves. and that changes the game for everyone else.  and fine with being able to solo.  just not the toughest of content.  doesnt make sense at all that you can do the same thing me and 5 others just struggled to do and were the same level

So you feel that content that is soloable can't be tough?  or you can't fail at?

It can fail, but it will always be the easiest out.  you only have yourself to worry about,  i have yet to find content ment for solo'ing that was as tough as things i needed groups to do.. maybe it isnt that the content is tougher in itself and the fact that 5 (or whatever makes a group in game) other people have to work together and leaves room for more human error.  

 

Why will it always be the easiest way out.  If it takes 100 x as long, that doesn't sound like the easiest way out.  If it takes research or real strategy to solve, that doesn't sound like the easiest way out. 

By and large (there are a few exceptions) I haven't found any group content that was any tougher than pushing 2 or 3 buttons every few seconds, you could train a bird to do that. 

It's very very very conceivable that a more challenging content could be solo becaus they cant' produce the dps or have the healing/hp that a group can.  So another strategy is needed. 

buy you have found solo content in an mmo that was meant to be solo'ed tougher?

Not yet.  But that doesn't mean it doesn't exist or that it cant' exist. 

I never had trouble with quests in MMO's (other than time) till TSW. 

me either. and if the mmo genre can prove me wrong i'd be ok with that. but the way it is now thats why i dont want solo players doing endgame raid or being able to get every item/gear in game alone.

solo content i welcome as long as there's group content that is at least on par exp/loot gain as solo'ing.  which it hasn't been latley

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4844

Be Brief, Be Bright... Be Gone.

12/17/12 2:16:44 PM#180
Originally posted by st4t1ck
Originally posted by VengeSunsoar
Originally posted by st4t1ck
Originally posted by VengeSunsoar
Originally posted by st4t1ck
Originally posted by VengeSunsoar
Originally posted by st4t1ck
Originally posted by Banaghran
Originally posted by st4t1ck

I could understand if you guys were trying to advocate for your own genre of game MSORPG  massively single player rpg.  but what your doing is trying to take something already established and change it into what you like.

gather data make graphs and do whatever you please to convince a company or some dev's that your idea would make them money and go from there. but please allow MMORPG to be multiplayer

If "multiplayer" the way you envision it is so popular and fun, why are you afraid of soloability (which is quite different from single-player-only) ?

Why do you care that someone can kill a boss in 100 minutes you and your group take down in 10?

Flame on!

:)

because if everything is solo'able then all the tough content that people fail on, or takes a long time to complete most people will just go and do it themselves. and that changes the game for everyone else.  and fine with being able to solo.  just not the toughest of content.  doesnt make sense at all that you can do the same thing me and 5 others just struggled to do and were the same level

So you feel that content that is soloable can't be tough?  or you can't fail at?

It can fail, but it will always be the easiest out.  you only have yourself to worry about,  i have yet to find content ment for solo'ing that was as tough as things i needed groups to do.. maybe it isnt that the content is tougher in itself and the fact that 5 (or whatever makes a group in game) other people have to work together and leaves room for more human error.  

 

Why will it always be the easiest way out.  If it takes 100 x as long, that doesn't sound like the easiest way out.  If it takes research or real strategy to solve, that doesn't sound like the easiest way out. 

By and large (there are a few exceptions) I haven't found any group content that was any tougher than pushing 2 or 3 buttons every few seconds, you could train a bird to do that. 

It's very very very conceivable that a more challenging content could be solo becaus they cant' produce the dps or have the healing/hp that a group can.  So another strategy is needed. 

buy you have found solo content in an mmo that was meant to be solo'ed tougher?

Not yet.  But that doesn't mean it doesn't exist or that it cant' exist. 

I never had trouble with quests in MMO's (other than time) till TSW. 

me either. and if the mmo genre can prove me wrong i'd be ok with that. but the way it is now thats why i dont want solo players doing endgame raid or being able to get every item/gear in game alone.

solo content i welcome as long as there's group content that is at least on par exp/loot gain as solo'ing.  which it hasn't been latley

I would agree with that.  The way solo is done now is typically grindy, easy or both. 

However group content still has the best loot, coin and xp even in todays' games. 

Quit worrying about other players in a game and just play.

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