| 272 posts found | |
|---|---|
|
12/16/12 3:26:34 PM#101
As far as I'm concerned, if you can hit max level completely solo then it is a solo game. Those few raid dungeons at the end are just a poor way of keeping people playing beyond the games life span. Out of all the level based games listed on this site how many require a group to hit max level? I can only think of one, FFXI. Solo players, you've gotten what you wanted and you're still complaining. Give it a rest. "How should I know if it works? That's what beta testers are for. I only coded it." |
|
|
12/16/12 3:27:06 PM#102
Originally posted by xeniar If MMO's would be your like you group fanatic's wet dream, they would be close the unplayable by the 'masses', which is a paradox since the 'M' means massively. Accept that the 'M' does not means "forced grouping", but for being able to interact with others then move on. You might as well get a good night sleep too. |
|
|
12/16/12 3:29:03 PM#103
Originally posted by dave6660 Be concerned as much you like. No matter how many times you repeat your lies, they will never become true. Massively does NOT mean "forced grouping". |
|
|
Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
12/16/12 3:30:09 PM#104
Originally posted by Mr_C I have a wonderful idea for you and those like you. If you want to play a game that is 100% soloable, try these brand new MMOs, they haven't been out very long and are all the rage. You don't even have to have an epensive rig to play them. Perhaps you may have hear of them, they are called CONSOLE GAMES. |
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/16/12 3:30:11 PM#105
Originally posted by Goatgod76 Soloing/grouping for content has nothing to do with whether there is the presence of community or not. You could solo everything in UO, and the game is one of the most praised titles of both the community and the sandbox crowds. It's the same old solo vs group conversation, repeated ad nauseum because most people here honestly cannot wrap their heads around any non-combat gameplay outside of bizarre and convoluted crafting schemes. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
12/16/12 3:33:50 PM#106
They have it, its called skyrim go play it.
|
|
|
12/16/12 3:34:39 PM#107
This thread is becoming ridiculous. Since 2008/9 WoW is a game with a focus on forced grouping. 90% of your time you will spend either in a lfg "lobby", in a dungeon or raid. Since those lfxyz groups are random, the players may as well be npcs, there is no difference (and im being generous). It also has troubles with growth since that time. THUS it is extremely amusing to see two groups who hold opposite beliefs BOTH use it as a argument FOR their case. Flame on! :) |
|
|
12/16/12 3:35:32 PM#108
A couple of points I like to keep in mind: 1. Not everyone plays the same way, never have, never will. My ideal game is not everyone else's ideal game. My nostalgic memories are not everyone else's nostalgic memories. What I enjoy, others will hate and vice-versa. 2. There is not an objective right or wrong about any design. There is what people will play and what people will not play. That, in the end, is all that matters to a publisher, not any idealistic dogma of what a game should or shouldn't have. 3. If I find myself arguing with a large number of people that my vision is better than their vision, I should probably realize that both visions are going to have a market and I should be thinking over how well they can coexist in a single game rather than which has the right to exist. |
|
|
12/16/12 3:36:59 PM#109
Originally posted by Mr_C Nvm.. i'm too tired to debate this topic anymore. "How should I know if it works? That's what beta testers are for. I only coded it." |
|
|
12/16/12 4:06:09 PM#110
Why aren't there any singleplayer games that I can play 100% of the content with other people?
|
|
|
12/16/12 4:07:29 PM#111
Originally posted by Paradigm68 there are its called co-op :P |
|
|
12/16/12 4:13:29 PM#112
Originally posted by xeniar What singleplayer game can I play 100% of the content with other people? |
|
|
12/16/12 4:14:40 PM#113
Originally posted by Paradigm68 the entire halo series, the entire gears of war series. lets move on shal we. |
|
|
12/16/12 4:14:57 PM#114
Originally posted by Zorgo Probably the wisest response in the entire thread. Some people seem to miss out on the fact that a MMORPG that features soloing, group and raid content is actually the game that is being offered and not some made up definition of what MMORPG's could or should be. Play the entire game and you can enjoy the benefits of the entire game, play only a small segment of it and you have no one but yourself to blame if you run out of content. That being said, logic dictates that the main focus of a multiplayer game should always be multiplayer gameplay. Yes I do know that multiplayer does not specifically mean "grouped up" but at the same time it is not even close to meaning you should be able to play by yourself 100% of the time 100% of the game either. Grouping however is multiplayer, soloing (playing by yourself) is not and never will be unless they re-define the meaning of the word solo. It does not take a rocket scientist to figure out what MMO's should promote..... |
|
|
12/16/12 4:17:42 PM#115
Originally posted by xeniar The singleplayer and multiplayer component of those games are seperate. There is singleplayer content not available in multiplayer mode. |
|
|
12/16/12 4:19:31 PM#116
uhh World of Warcraft. =p
|
|
|
12/16/12 4:43:30 PM#117
Originally posted by monstermmo No. Which was the reason I quit playing it; cause it forced me more and more to interact with morons. If WoW offered ways to achieve all gear with solo play, I would return instantly. |
|
|
12/16/12 5:05:05 PM#118
Originally posted by Mr_C What prevents you from just ignoring that raid and dungeon gear exists? What play requires raid gear other than raids? ( I'm asking sincerely because it's a question I ask myself too in some games - if I want to just play within my prefered playstyle, why do I have trouble simply ignoring the fact that those other parts of the game, that I don't want to play, exist? ) |
|
|
12/16/12 5:13:27 PM#119
Originally posted by maplestone It was so that you HAD to do PvE, forcing you into groups, to get the best weapons which I used for my BG & open world PvP. This was their "way" for many years. After that I turned my back to the game and never looked back. End of story. Now would it not be a good idea for those who want to force grouping upon people who wants to enjoy and interact with others on their own premises, to release a game with full solo content? That means the group fanatics would not have to play with the unbearable "soloers" which gives them sleepless nights as well as something new and exclusve are given to the soloers which would peek their interest. A win-win situation. |
|
|
12/16/12 5:46:56 PM#120
Originally posted by Mr_C Wouldn't it be more reasonable to say that you want the best rewards for your playstyle to be available from playing your playstyle? |
|