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Originally posted by Teala Play the game at launch, every server either high or pop locked, every cont packed and just massive battles everywhere and at every time. Now every server is low/medium apart from one or two that are high during a few hour period a day :\ My server was Medium during peak time and every faction was on their own cont dominating in a zerg ignoring each other with large fights in the odd occasion, however no one defends so it is pointless. The problem is too 90% of the day there is no one on, cause everyone is so spread out you only get good fights during the peak time of the day. Planetside suffered from this too, basically you can only play in the late afternoons and the evenings. |
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12/20/12 12:44:12 PM#62
Originally posted by tixylix No different than when PS1 released, and PS1 had twice as many continents. MMOFPS is not everyones cup of tea. You are either a fan of this type of game play or you're not. I think, PS is a lot like EVE, in that it will never be a game that has 10 million players. It's a niche game. ![]() |
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12/21/12 2:22:04 AM#63
Originally posted by tixylix agreed |
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Originally posted by Teala
No like Planetside as in you can only play during peak time, the rest of the day the game is dead. I mean at 1am I went round capturing bases on my server on my own :\ No one around. They need to populate the servers all the time, so they need to merge servers automatically as the population declines. |
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12/21/12 5:00:55 AM#65
im currently playing in Woodman server and at 9:00 you can already find big clusters of fight all around, also i agree with the OPness of the vehicles, specially the dear Liberator, not that i hate it because i am driving one almost all the time and i get plenty of kills.
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
12/21/12 5:10:07 AM#66
Originally posted by ShakyMo Classic |
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12/23/12 1:03:22 PM#67
I disagree with some of it. It could use a bit of fixing up but it's not a total disaster. TTK could use tweaking for Infantry. The speed at which people die really needs adjusting. Not a lot but enough so folks can compensate. Air, Vehicles & Infantry should *ALL* have the same effective ability to counter each other. Not the current poorly designed state of the game. It needs more focus on "how *YOU* want to play" - not "fly or die". A few air and they can keep an entire platoon pinned down, "fodder to the farmers" style. The rewards for fighting need a revamp big time. It's a hell of a lot faster and more profitable to simply float base-to-base, flipping them. Hopefully with a very small defensive force - empty gets boring but a few "defenders" to butcher lends enough bonus XP to keep you going. If you're caught in a base by a bigger force, there really is *NO* reason to stick around and fight it out. All you do is feed them certs so that 15% XP defense bonus is pretty damned worthless when 5-10 air, 5-20 armor and a half dozen infantry show up. Which isn't uncommon for a "base flipping" force. 15% of nothing is still nothing. Major battles can be fun but have become less and less common over time. They really need to motivate the players to *WANT* to fight it out and not "this is going to take too long, let's go find some bases to flip." Been here and done this repeatedly. It gets old "moving on" because a fight takes too long and leaving a few hostiles around becuase it's faster/easier to just go to the next base? ... Yes it could use some fixing up but it's not in a horrible condition but, honestly, I don't think this is their vision of the game. |
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12/23/12 1:23:47 PM#68
Just like a Call of Duty game or basically any one of those F2P lobby shooters; You can only shoot someone in the face so many times before it becomes monotonous.. The "tactical" map is near pointless as is locking a continent all together. Too much emphasis is put on the zerg and as a result people flock to whatever continent the zerg is occupying, usually undefended. Defense has little to no rewards at all, more rewarding to just find a low contested pop continent and zerg every base for capture points. Most bases are purely indefensible due to lack of turrets, or even lack of tank spawning units or any static air defense at all. Non upgradable bases. Air, Air, Air, tanks , and more Air.. Everyone can drive a vehicle, the result being that nearly every engagement will be between who has the most. Every "battle" ends just about the same way, with spawns being camped.. Overall, the epic battle feeling the game once had has finally faded from view as the more mechanical and systematic way of combat has taken prevalence. It's nothing more than a grind for cert points, no one cares about territory. Most of it is useless and it flips nightly. Cont locking gives a puny bonus no where near fit for a king but they fit the theme of "here today, gone tomorrow" by not overly rewarding a faction for accomplishing such an easy feat..
Bottom line: The Metagame needs work.. The foundation is down, it needs refinement.. |
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12/23/12 4:28:58 PM#69
Originally posted by Vyeth Pretty much spot on to how I feel about the game at its current state. I am personally only interested in playing the Infiltrator class and after hitting BR22 with everything I wanted unlocked it just feels pointless to continue. You get nothing for defenses, you really don't gain ground because there is no lock on territory or any reason to hold it and all fights usually ends at the spawn point. Overall I think this game will slowly lose players as time goes on and pretty much the only people playing will be the die hard planetside 1 fans who only care for FPS style games. Everyone else will eventually move on to other games but until they can give people a reason to play beyond certs I dont see the playerbase gaining much ground then it currently is. HEAVEN OR HELL |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
12/23/12 4:32:05 PM#70
All modern triple A MMOs start to decline 1-3 months after release. They are designed to get a lot of people buying it and then try to squeeze as much as possible out of you before the content gets repetetive and you move on. Sad, but true.
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
12/23/12 4:34:30 PM#71
Originally posted by Vyeth Very well said and I was not surprised to see the game devolve into mindless flipping back and forth. SOE simply do not have the vision, nor the talent to build a persistant, strategic and tactical MMOFPS. |
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12/23/12 5:02:22 PM#72
Originally posted by Yamota PS2 is not a AAA mmo nor does it have a purchase price but it's clear they are trying to milk every penny out of players with the extremely painful cert grind meaning it's extremely time consuming to get those 1000 certs for a new weapon even with xp boosts. PS2 is a very shallow game, it lacks all the finesse and strategy of the original and is getting very boring and repetitive quickly. Faction population imbalance is also becoming a massive problem, on my server (Miller) NC are always underpopulated. Earlier today i logged in to find we had 17% on Esamir, 20% on Indar and 6% on Amerish. With only three continents there is no way to sneak around and spread your enemy all over the place chasing ghosts, three continents means it's zerg warfare 24/7 which is fine when populations are even, but when your outnumbered 3-1...well...it's painful at times. Worse still, Miller at times degenerates into base flipping, TR take one continent, NC another and VS (even with superior numbers) seem happy to let the reds and smurfs flip bases so they can flip them back later. Too much focus on certs and xp, it's not good and something needs to change.
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12/23/12 6:04:46 PM#73
For me, PS2 was a nice diversion, and it might remain good for that in the future, now and then anyhow. But it is quite repetitive, especially if you're going in as a solo player (I have no real interest in joining a guild, as I'm already guilded in other games). The cert grind is also boring and newer weapons seem to offer very little benefits or variety in the first place, except for air / vehicle weapons, that seem to be almost required and cost tons of cert points. |
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People who are saying it isn't are in denial, the game is dead any other time than peak time, which SOE should never have let happened. This basically means you can only play during one time of day, which then puts more people off playing. Not only that, the population during peak time is so low, I couldn't find a single big battle last last, the game was dead. It used to be so packed in the first few weeks of launch, now you cannot find the battles it once had. |
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12/24/12 4:14:52 AM#75
only reason I quit was because I didn't want to deal with hackers/cheaters. People with multiple accounts team killing at bases in order to take them. the game turned into a total mess.
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Originally posted by tollbooth Personally I never experienced any of that but I'm on the EU servers, maybe they're better for people behaving. |
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12/24/12 4:42:39 AM#77
Originally posted by tixylix What server(s) are you playing on? You want to throw away your money developing something stupid, go ahead. |
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12/24/12 6:20:36 AM#78
Originally posted by ignore_me I would ask the same question, Miller has big fights most of the time but often not on all continents outside of prime time. Usually during quiet times 2 continents are populated with base-flippers and the third is usually TR vs VS with NC making a nuisance of themselves. |
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I'm on Three servers, on AU and two EU, I joined the AU simply cause I have friends there.
I can't remember the name of one of the EU servers but it never has people, I mean not even during peak, it is always dead and as a result each faction tends to just take over a cont and not leave. The AU server is mostly dead too, what I expect from there though, has some battles during their peak time but not much. Funny cause when I first joined it on the first few days it was massively packed, like all the servers were.
Miller is my main, it's the most populated EU server but it never goes above Medium any more. You can only play on the server between like 6 and 10pm and any other time and it is a ghost town. I remember logging on at about 1pm once and was capping bases with like 2 other people, just wasn't fun. There used to be like 100+ people standing at the spawn in the WG during peak but now there is more like 20 and I flew around on Satuday during peak and I couldn't find a big battle to show off the game to my mate. There was stuff going on but everyone is so spread out on each cont, again factions tend to ignore each other as defending sucks. The first two weeks though each cont was packed all the time, just big battles all day it was amazing. Now it is like a ghost town..... none of my friends play any more, even on Giantbomb Jeff said it just isn't as good as Planetside was. |
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12/25/12 11:36:19 AM#80
I pretty much stopped playing myself thanks to the air imbalance. I played PS1 for 5 years straight before taking a break, but with PS2 I stopped after a month.
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