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12/15/12 11:38:24 AM#21
Personally i think fun is paramount. Realism, at most, only add some atmosphere. So the design should ALWAYS start from a gameplay experince point of view. If possible, add some realism for atmostphere, but never start from being real. Games are NOT about being real. Nothing is real. We can't throw fireballs, we can't run on walls, we can't teleport. It is about fulfilling those fantasies of being powerful, killing monsters, finishing dangerous missions. So anything that can make the game experience better is a good thing in my book: LFD, LFR, cross realm grouping, fun combat, instances. Don't ask me to wait 20 min becuase it is real. Donn't ask me to talk to 20 people before i can make a trade because it is real like that in the 5th century. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
Originally posted by nariusseldon Generally speaking, these things run contrary to the concept of more realistic virtual worlds, and tend to make them less so. Arguably they make the game more fun for some people, perhaps many, but there's no denying they decrease the level of realism or how much a title might better simulate a virtual world. Of course these games are all not real, but there can be varying levels of realism depending on the specific game mechanics. Making you travel 20 minutes for no reason makes no sense of course, but if by doing so permits other players the opportunity to ambush you and take your stuff, then perhaps it is a viable mechanic. (and of course, you have the opportunity/responsbility to counter their efforts to do so)
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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12/15/12 11:52:04 AM#23
Originally posted by DMKano Wouldn't realism result in the tank unable to hold the bosses attention for hours with a simple neenerneener? |
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12/15/12 11:53:02 AM#24
Originally posted by Kyleran
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12/15/12 11:55:19 AM#25
as the OP alludes to 'realism' in an mmo is a difficult subject. i believe personally that there is a direct inverse relation between realism (as in imitates the actual world) and playability + enjoyability. in other words the more realistic you get the less fun and the less playable a game becomes. what is needed is a means of imitating the root experiences that help immerse us in a world of any kind. flying clockwork dragons are not a problem if the participant is given the opportunity or tools to become immersed. there is really only one rule for fictional universes wether you are discussing scifi or fantasy. and that is the rule of consistency. is this fictional world self referentially consistent at every turn? when speaking of a gaming universe i would add what i said above about root experiences. perhaps the word archetype is being enlarged a bit in its definition when i say that certain archetypal experiences are encountered by human beings across both space and time. what are they and how would one go about including them in a virtual world, is the question. finally, and i believe this is something oft overlooked, there is a devil in the details. there is something at work in the small things we experience in virtual worlds that make it somehow feel more complete. these small details pack a power disproportianate to their size. which can make them incredibly useful and potentially easy to create and weave into our experiences in virtual worlds of all kinds. "There are at least two kinds of games. |
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12/15/12 11:58:07 AM#26
Originally posted by itchmon Thank you for writing that itch. That describes a lot of what I enjoy in a gaming world. I don't want realism, like the Excalibur, example above. I want immersion and engagement. I'm looking for well thought out, integrated, deep engaging systems that add a life-like quality to the game world. Unrealistic combat is fine by me. I enjoy movies, stories, and books with exciting battles like Lord of the Rings, Couching Tiger, Avatar the Last Airbender (animated), but what else makes those stories come alive for me is the environment. I'm also looking for that system to offer "non-stabby" content, or to expand on point 4, the freedom of opportunity should include valid character building that doesn't focus solely on genocide. That should also mean that someone could adventure as a warrior type (I mean that in the loosest possible sense - some who battles) and as a merchant and as an explorer and as a diplomat, or focus on any of those (or others). While all of the points made are important, the fifth point, is one I think should be foundational. You can't build the rest of the house if the foundation is weak. If the game rockets the player to cap and then there is a completely different game to play at that point, it just breaks any sense of cohesion that has been established. |
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12/15/12 12:01:37 PM#27
I want ultra-realism in my MMO. I want requirement on food and water. I want clothing sizes on armors. I want sleep. I want fatigue. I want desease. I want ... You get the idea. Ofcourse, an MMO like that would probbaly fail because of ADD mentality of the 99% of the gamers.
@chelan - Love your avatar. Great show. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
Originally posted by nariusseldon
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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12/15/12 12:15:12 PM#29
Originally posted by birdycephon and of course u want 1 time died always dead and u cant play the game never egain with that account |
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12/15/12 12:22:31 PM#30
Originally posted by Kyleran We are talking about the question "How much realism do you want" .. the answer is "none if it interfere with my fun". |
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12/15/12 12:31:56 PM#31
Originally posted by Kyleran Limits on carrying items due to size and weight. We carry too much in these games. Add in wagons and ships for higher capacity/weight shipment. local markets. Changes quests: Have jobs, tasks, bounties (kill rats for cash), missions, etc as appropriate to the organization/group presenting them. Add mysteries, which are QUESTIONS, rather than quests, which can be answered. You might find bits and pieces of information spread all over the world in books, painting, receipts and such.
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12/15/12 12:35:29 PM#32
Originally posted by waynejr2
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
12/15/12 12:38:26 PM#33
Originally posted by Kyleran Don't waste time arguing with Narius. We all know what Narius likes as he tells us in every thread ever. He never changes his mind. If he posts one and basically says: I'm Narius Then we all know exactly what that means and that its not going to change. This derails every thread that ever has any relation to anything but a themepark and he insists on posting in all of them. I won't make another post about this, but I feel like you should know better by now, you've been here at least as long as I have. |
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12/15/12 12:40:01 PM#34
The only realism I want to recognize in any MMORPG is the players being real people. I don't want to have to care about feeding a pet, mount, myself unless it is for unrealistic ideas or purposes like gaining health/mana/happiness. I want to be able to carry 50 weapons on me into combat just because I forgot to dump them in my massively large vault. Teleportation is a must, I don't have time to watch the scenery go by as I fly around. I want to be able to have a quiver filled with over 100 arrows in it and be able to jump around like a rabbit constantly. I want to have a choice for PvP interaction. Selling things on a marketplace or auction house should be universal marketing. Whispering people in different areas and continents is a must.
I played WoW up until WotLK and now play Runes of Magic. |
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12/15/12 12:49:52 PM#35
Originally posted by Rossboss This .... There is a reason why these are more or less standard features in games. And that it adds to the fun. Do you really want to carry only 15 arrows, and worry about ammunition all the time? |
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12/15/12 12:59:40 PM#36
Originally posted by Cuathon By "derail" you mean providing a different perspsective, and not blindly worship the old, and repeated endlessly "i want a virtual world sandbox" rant here? I am more than glad to oblige. Diversity and different perspectives is a beautiful thing. |
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12/15/12 1:08:12 PM#37
Originally posted by nariusseldon Oh I forgot to mention a few more things. I want my resource pool/health to automatically regenerate when I'm not in combat. Every NPC enemy needs to be short sighted as much as I am (5 ft before things become a blur) and give up on chasing me after a set distance. Bosses will be stronger than their thug subordinates. Instanced areas should reset either immediately or within a set amount of time less than a month. I should be allowed to move in mid air and shoot my heatseeking magic at things. Visual Effects should be something that I can recognize but nothing that you would see in real life. I played WoW up until WotLK and now play Runes of Magic. |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
12/15/12 1:12:17 PM#38
Originally posted by nariusseldon I mean forcing the thread into the same boring argument over and over and never offering anything new to discuss. Do you honestly think that given the games that are produced by the industry that it is necessary to defend a point of view that is already so powerful that it controls all game production? Your perspective is not DIFFERENT. Its the dominant perspective in the whole entire industry post WoW and everyone here is perfectly aware of your position and has been aware of it each of the previous 40 times you derailed a thread. You always act like you are the last bastion of defense for an oppressed minority perspective when that is a 180 from the actual reality of the world. How many stalwart defenders do themepark games need when every major MMO for the past 8-9 YEARS has been a themepark? Maybe if you at least had a new argument or two in each thread it wouldn't be borderline trolling but you dont. "I care about fun." "I only care about fun." "The most important thing is fun." Okay we get it, you like to have fun. Stop repeating it over and over. "The things I find fun don't involve realism." "I don't care about realism." "WoW is not realistic but its really fun." Okay we get it, you don't care about realism. Stop repeating it over and over.
Do you understand the point or should I borrow your strategy of repeating the same thing over and over ad nauseum because its the only thing you understand. As I said before your position has no need of being defended. The whole industry is devoted to Narius approved video games. Do you still need to repeat your opinion? Make a thread and just quadruple post "I only care about fun" over and over. Problem solved. Its not necessary to post dozens of identical posts in every single thread that expresses an opinion that you disagree with. And your point is dumb anyways. We all care about fun. We just disagree on what is fun. No one is sitting around saying "What game design would be the most annoying frustrating least fun experience ever and how can I force Narius Seldon to play it?" I promise. No one does that. |
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12/15/12 1:41:04 PM#39
"Realism" is such a funny word. I feel like it's become shorthand for discussion of a particular set of features / interactions, a reactionary desire to return to something that has been widely changed ... but are any of those features really any more "real"? Do our early experiences with an MMO create a default "reality" in our imginations and everything that we later encounter feels like some distortion of that? I'm curious whether young gamers starting out from a different initial game experience form a very different default notion of what is "real" in a game. |
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12/15/12 1:47:46 PM#40
Originally posted by defector1968 No, just have to re-roll the character. Btw, your grammar is terrible. |
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