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12/12/12 8:52:47 AM#41
Originally posted by Tonin109 Just look my post history up. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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12/12/12 8:58:37 AM#42
So buy the box and get issues 1-4 + 5 if you buy before the end of Dec. After that you $$ for new content. You don't get a discount on content packs if you sub. Seems like a good deal, if you can get past the game's short-comings. Buy the game play it until the new mmos come out. |
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12/12/12 10:06:16 AM#43
Originally posted by fascism Uh, many of them bought it without playing first, and most bought lifetimes after only a very short playtesting.
I'm glad there's not much rage about it, but the life subs were a cash grab that are now worth almost nothing. Really, no matter how you swing it, they all got taken for at least 100 bucks worth of unused gametime and benefits. |
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12/12/12 10:25:03 AM#44
Originally posted by adam_nox In your subjective opinion. In my opinion as a lifetimer I (subjective pronoun) have already got what I see as value for money for the game. I (subjective pronoun) enjoy it immensely, have met and made new friends through it and the fact I'm now getting even more perks than before + the opportunity to see the game grow further as more and more players join, makes me happy. See, the key point there is the word "subjective". It works for both you and I. |
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12/12/12 11:04:44 AM#45
So it's finally here. About damn time. Will definately pick this game up now. I must say though, it's sad to see some of the TSW fanbois all of a sudden accepting this model. Accepting xp boost items among other things, the usual double standard...
We are starting to see the GW2 effect everywhere now. |
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12/12/12 11:13:58 AM#46
Originally posted by Kuppa I'm ok with this and so what? Why so bitter? I have at least 10 xp potions I got with lifetime sub and I never used them. Simply no need. As I don't mind DLCs as long as montly points cover the price. But if they start selling viable end game gear in CS I'm out and done with the game. Until that I cannot see what's teh problem. |
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12/12/12 11:19:25 AM#47
Originally posted by Piiritus My post was incorrect. I said "all TSW fanbois" when I ment to say "some". I don't know your case and don't have time to look at post histories.
But, we know there were many fanbois posting what a horrible business model was b2p and how horrible the xp boost items are(which btw, expect more things like that to come). Not to mention how an idea of having to pay for DLC(which you will have to if you are not subbed) would be also frowned upon. Now, everything is ok. It's the double standard that I dislike, I'm actually ok with b2p and encouraged it from the start. |
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12/12/12 11:28:37 AM#48
I can't afford the sub every month, so this is great news! I've been away from it for 3 months, and I've missed it.
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12/12/12 11:29:16 AM#49
Originally posted by Kuppa I prefer P2P MMOs any time but as I really like TSW I don't mind it's new pricing model. Until they start selling P2W and game breaking items like end game gear in CS ofc. XP pots are not one of those and like I said I had already forgotten about them just until today. B2P like GW2 is absolutely fine by me. |
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12/12/12 11:56:49 AM#50
Originally posted by Kuppa I think you're going a bit overboard here. B2P has existed long before GW1 or 2. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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12/12/12 11:58:29 AM#51
Originally posted by grimal Not in the MMO space. But yes, It's actually what we have been using for gaming since the beggining of gaming. That's why I always thought it was the best model to use since GW1 started using it. The point is that if GW2 hadn't come out TSW would have probably gone F2P instead. And we already started to see other games start to normalize their pvp like in GW1-2. |
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12/12/12 12:00:26 PM#52
"Funcom is excited to announce that subscription is no longer required to play the company’s modern-day massively multiplayer online game ‘The Secret World’"
I highly highly highly doubt that they are excited to announce this. If anything I would think they are sad that their p2p model didn't work out and they have to shift to this in an effort to save their game. Silly marketing. That aside: This is cool, I am glad I never hit the uninstall button for it and maybe will fire it up again to see if it indeed has more players. I am entitled to my opinions, misspellings, and grammatical errors. |
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12/12/12 12:01:59 PM#53
Originally posted by Kuppa Ahh but GW1 wasn't an MMORPG. The P2P model was always iffy from even back in 1998. Te only other options were F2P (with cashshop) or B2P (with cashshop). They chose the latter which is excellent. Yet I don't think GW2 influenced their decision as much as you are suggesting.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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12/12/12 12:03:44 PM#54
I can only say again how AWESOME this is. The $30 price tag is defnitely sweet too. Great job Funcom for being an early adoptor to B2P in the MMO realm and thank you ANet for pushing B2P out on the forefront. This is how I like to pay for my games.
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12/12/12 12:06:32 PM#55
Originally posted by grimal Really? You don't think they would have just gone F2P like any other mmo that doesn't meet expectations? If they had all this well thought out they would have been B2P from the start. They of course acknoledged that B2P is viable because of GW2. I salute them for that btw, but even indirectly GW2 affected their decision. Lets get rid of all the damn double standards that we have and zealous notions about this vs that. We need to start thinking more logically and less zealously. Just be happy it happened. |
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12/12/12 12:07:09 PM#56
Originally posted by Torvaldr +1 x 100000! |
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12/12/12 12:08:00 PM#57
Yes! more MMO variety for me.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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12/12/12 12:09:29 PM#58
Stoked ::D:D
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12/12/12 12:16:25 PM#59
I'd rather pay 30 bucks for Anarchy Online tbh......
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12/12/12 12:31:01 PM#60
Originally posted by Kuppa Oh I am happy. I also agree it indirectly affected their decision. I just don't want all the GW2 zealots coming here and saying "SEE, GW2 HAS CHANGED EVERYTHING!" like they are all apt to do. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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