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12/13/12 7:18:43 AM#261
Originally posted by SwobyJ agree - expansions should not be eligible for GOTY EQNext press http://EQ3Wire.com EQ2: Freeport server |
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12/13/12 8:33:00 AM#262
World of Warcraft would win every year, so let's take it out too. If real legitamate voting reached each person that actually plays mmo's wow would win every year, that's all that is to it.
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12/13/12 8:51:35 AM#263
Originally posted by Rockniss That haven't put out an expansion every year- Blizzard is pretty slack on that. |
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12/13/12 9:39:01 AM#264
Thier patches are better than expansion packs from most games
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12/13/12 10:18:51 AM#265
lol i love pirate 101 and the new fighting they have it can be a bit tricky here and there but it is a nice family fantasy game.
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12/13/12 10:34:41 AM#266
I feel like some of these voting categories should have an option of 'never played it'. I felt obligated to vote in categories for games i'd never played before and how can i make a good judging vote that way? Would that skew the pole results or even it out? Something to think about.
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
12/13/12 10:40:22 AM#267
Definitely seeing a trend (at least here) that is putting me way back in the minority :-) Perhaps its because I'm older and the new generation of gamers like different things. Hopefully as a gamer, we wont be forgotten and still be able to play more 'antiquated' titles or new ones with older mechanics since that is what I enjoy. |
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12/13/12 11:38:52 AM#268
Rising Star: I voted for The War Z. |
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12/13/12 8:07:25 PM#269
pirate101
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12/13/12 8:34:23 PM#270
Originally posted by CSanchez i agree. and elder scroll needs more nominations. but i hope p101 pwns GW2
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12/13/12 9:02:19 PM#271
Originally posted by ShakyMo
Yeah, hold on let me install those 7 games so I can experience these awesome features in one big package...wait. Once again, for the comprehension impaired, GW2's innovation is mostly about improving on all these fantastic features and presenting them in a highly polished package. It will forever be moot to breakdown each feature of GW2 and point to multiple other games that contain a semblance of similarity to it, because you'd be missing the point. So I reiterate, GW2's innovation is mostly in the way it tied all these already existing mechanics together and made it their own. |
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12/13/12 9:17:35 PM#272
Originally posted by grimgryphon I have played both GW2 and TSW. GW2 is a derivative hack-n-slash, nothing actually new, nothing actually innovative... plus the available clothing (for females) gives everyone a huge, fat butt; and the running animation looks like a cross between a crippled gazelle and a kangaroo- boing! boing! boing! Plus, gameplay is mostly just grind, grind, grind. The Secret World, on the other hand, requires the use of a brain and is innovative in every way. I've played MMO's since Vanilla WoW, and TSW is by far the most fun and addictive game ever. Even more amazing, TSW has just gone B2P (Buy to Play). The only way TSW doesn't win GOTY is that we are outnumbered by the hack-n-slash crowd. Nothing new there. |
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12/13/12 9:24:42 PM#273
Originally posted by ArachniaDragon There are actually puzzles in GW2: jumping puzzles, dungeon puzzles (door and trap mechanics, the underwater Fractal), and event puzzles. One investigation event during the Karka invasion had me guiding a lot of clueless people who were on the verge of giving up and cursing at the game for requiring them to think beyond what's written on the "quest log". Don't know how much of GW2 you've played to imply that it doesn't require much use of a brain. It's just a matter of TSW being about investigations, while for GW2 that's an occasional activity. It'd be mighty hilarious if TSW falls short on puzzles and investigations, when it's primarily about THAT. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
12/13/12 9:30:29 PM#274
Originally posted by KhinRunite I have never found tsw quests that intellectual. No one learns anything new, nor even really think. They just go on google, solve the code, then continue on. If it were that intellegent or innovative, then it wouldnt be going buy to play so soon, imo. http://www.merriam-webster.com/dictionary/innovation |
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12/13/12 9:40:02 PM#275
Once again, for the comprehension impaired, GW2's innovation is mostly about improving on all these fantastic features and presenting them in a highly polished package. Please don't confuse our disagreement with what you said with lack of comprehension. We understand what you said- some of us just don't agree with it. GW2's highly-polished package? GW2's dialog screens are so amateurishly scripted and voiced (on about a 3rd-Grade level) as to be ludicrous... not to mention the amateurish, static background "art" of dialog screens. Compare that with TSW's astonishingly well-written, creepy-comedic and excellently voice-acted cinematic dialogs. There's simply no comparison. The story line of TSW is absorbing, innovative and consistently well implemented throughout the entire game... as opposed to GW2's very simplistic and disjointed "story" progression. GW2's artwork and animations are cartoony and sophomoric, in great contrast to TSW's excellent and semi-realistic art style and excecution. There truly is no comparison. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
12/13/12 9:48:36 PM#276
Originally posted by ArachniaDragon Please remond again what game has some of the most clunky animations? Please remind what mmo when you start moving you slide a foot before actually taking a step? I would like to see where in real life this happens. Except michael jackson of course. And way to pick on the gw2 weak parts. Story is definantly a let down in gw2, but everything else is superb, especially with the overall polish. The world has a story to follow. In many dynamic event chains, there are mini stories about love and loss, adventure and chaos. These little stories more that make up for the lcklustre of the personal story. And the darkness/ horror you mentioned is simply a small niche in the mmo group. I would love to see more horror in games, yet a entire game based of the twisted simply wont do as well as one with a mix of all the above, such as gw2. Non of what you said makes this game innovative, it only made it sound like someone made a mmo out of a stephen king book. http://www.merriam-webster.com/dictionary/innovation |
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Akumawraith
Advanced Member
Joined: 9/27/12
Why is it said that the road to hell is paved with good intentions? Is there a shortage of bad ones? |
12/13/12 9:51:21 PM#277
im surprised that Star Citizen is listen but not Citadel of Sorcery. Star Citizen is probably the most highly anticipated game in the industry after attaining $7 million in crowd funding/kickstarter from just the player base. As for Citadel of Sorcery well if anyone were to actually go to the site and read the lore and watched the developer diaries and not be left drooling in anticipation theyd need thier pulse checked. To me this list is lacking in several areas but GW2 will win due to the gimme generations need for theme park games. ah well another year wasted. Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT Playing: Firefall, STO Tired of: Linear Quest games, Dailies, and Dumbed down games Anticipating: FFXIV: A Realm Reborn,Star Citizen, Neverwinter, Citadel of Sorcery |
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12/13/12 9:57:51 PM#278
Originally posted by KingJiggly Firstly, looking up the answers to puzzles is an activity applicable to all games with puzzles to solve- and before all the "puzzle answers" websites were up, printed "Strategy Guides" were sold for every game in existence. One could make the case that looking up spoilers (whether online or in a Guide) is "cheating" and as such greatly diminishes the player's eventual enjoyment of the puzzles, and hence, the game itself. So while I think your statement is true as afar as it goes, it isn't a function of TSW or any other game- it's a function of lazy players who don't want to (or can't) figure out puzzles for themselves. I would respectfully suggest that if looking up puzzle answers online diminishes your enjoyment, or opinion, of a game, stop doing that! D'OH!
Among the many talents required by TSW's numerous investigation missions are Ciphers, Morse Code and Latin. Of course, few people today know Morse Code, but the information to decipher it from the dots and dashes is instantly available online without going to the spoiler sites. Same for the Ciphers and Latin phrases.
Criticizing a game based on player behavior simply isn't valid, IMHO. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
12/13/12 10:02:56 PM#279
Originally posted by ArachniaDragon Please remind me where you get these codes from? Unless you have morse code memorized in some way, then you have to use the internet. That is what i meant, should have made it clearer. I find it no more puzzle like than the crossword puzzles i do on my newspaper. Sure, i would love gw2 to implement this if only for people like those who like them on tsw. However, this is not going to make the game anymore than the cutscenes made swtor. http://www.merriam-webster.com/dictionary/innovation |
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12/13/12 10:17:50 PM#280
Originally posted by ArachniaDragon Yeah actually there is.. it's called opinion. I found TSW's graphics stiff and ugly with very little personality and the animations extremely poor, and I'm no more wrong than you are for my views. Have a nice day. Oh I see you're new here... welcome to the site, brand new person. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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