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12/10/12 2:38:28 AM#41
Originally posted by Ginaz This would be my answer. IF the poll had a yes and no option that would be what I would have picked. Too much of a good thing can ruin it. The ADHD twitchy types would still hit the space bar. |
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12/10/12 2:50:41 AM#42
I find that my attitude to voice acting and cutscenes is very much like my reaction to quest text. It's entertaining at first, but once the novelty wears off, I start wanting to skip through it and get on with the game. |
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12/10/12 2:51:43 AM#43
of course it will maker it better as long as thats not all the game is about if you get what i mean.
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12/10/12 3:00:55 AM#44
Well you can have the best voice acting in the game industries but if your gameplay sucks, you will have to opt to F2P and charge extra for action bar /sigh. I believe everything should be in moderations to balance out. Skyrim voice over is just nice, not too heavy and not too little.
Pardon my English as it is not my 1st language :) |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
12/10/12 3:02:30 AM#45
Originally posted by Ginaz I would agree with this.
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12/10/12 3:50:23 AM#46
I say the last thing that should be done is making it half-way voice acted. I'd hate to run into something that seems awesome, and then the quest isn't voice acted, which screams "unimportant, boring, most likely no time effort is put to this quest." and I'd skip it. In addition, it feels stupid if half of the stuff is voice acted, and the other half isn't. If its voice acted, it needs to be fully voice acted.
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12/10/12 3:52:59 AM#47
A good mix is always great. Games ONLY with text are kind of out-dated. Games with a HUGE emphasis on voice acting get redudant real fast (like SWTOR). A good balance is nice, like skyrim or WoW.
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12/10/12 4:00:42 AM#48
I am a fan of voice acting, but question if we need to hear our own toon talking. Also voice overs just like graphics are not good gameplay; a great looking NPC who talks to you does not disguise a mindless quest.
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12/10/12 9:47:04 AM#49
Voice acting is not only for dialogs... If the screams, grunts and chants of every character sound ridiculous, they can repel the players. The "one-liners" most of the times, are very silly and if they aren't just wait until they get repetitive, also when they give human voices to other species, voices that could improve the way that humans sound but instead deteriorate the whole image of those other species, it can be a disappointment. If the voice acting is good enough it should be able to fool you irl (now imagine the effect it has in the game). |
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Originally posted by maplestone I think that's where swtor lost the plot. They did so much voice acting it started to piss people off that wanted to continue with the game. I remember the developers touting it had 200 hours of gameplay obviously hey meant if you watched every second of every story but who the hell did that. Express your opinion http://www.mmorpg.com/discussion2.cfm/thread/371172/Poll-Most-hated-MMORPG.html |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
12/10/12 9:51:11 AM#51
Any feature, when well-implemented makes a game better. Any feature, when poorly - implemented makes a game worse. With voice acting you need two factors to be well-implemented; the acting itself but also good dialogue. Peter O'Toole was lawrence of Arabia. He was also in Supergirl. There is quite a difference when given a good script. So to sum up: Good voice acting with good dialogue, implemented well can make a game better. Competent voice acting with bad dialogue and a cliche story poorly implemented can kill a game. I.E. SWToR and GW2 for me. |
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12/10/12 9:55:37 AM#52
If we gamers wanted to play games with cuts scenes all over the place Dragon's Lair would have been more successful in the 90s than it was.
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12/10/12 9:57:46 AM#53
Maybe during the introduction but other than that I think it's a waste of time and resources. If they insist on using it allow me to turn it off. "How should I know if it works? That's what beta testers are for. I only coded it." |
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12/10/12 9:59:24 AM#54
I dont mind it in single player games but dislike it in a MMO....FOr me it takes away the multiplayer experience....I see some referenced TSW, but I thought the voice acting in that game was way overdone and really ruined it.....ALso I dont want a 30 gig download that is mainly voice acting and cutscenes instead of actual content.
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12/10/12 10:03:30 AM#55
Depends. Going on GW2 as an option, VA seems ok in most of the story quests, though some can be cringe inducing, it's a hit or miss thing for me. However, I love VA in the general world. Seems I'm one of the few people around that sees sound as an important and integral part of the experience of gaming, and always plays with both sound and music on... and one of the things I love about GW2 is to be able to walk around the towns and cities and overhear the NPC conversations. What can men do against such reckless hate? |
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12/10/12 10:05:47 AM#56
Originally posted by Ginaz I agree with this. But aside from the voice acting, the story for the quests was just of better quality in TOR and TSW. Before those games (and even some recent alternatives), I literally struggled to pay attention to the story (and I am a person that likes story).
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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Originally posted by L0C0Man Little things like npc conversations are something I enjoy too but I think ramming it down the throat of gamers by making 99% of quests with voice acting and the ridiculous amount of choice wheels that swtor had killed the immersion. Express your opinion http://www.mmorpg.com/discussion2.cfm/thread/371172/Poll-Most-hated-MMORPG.html |
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12/10/12 10:43:49 AM#58
Voice acting (plus animated cut scenes) is to MMOs as 3D is to movies. Put the money spent on voice actors into making the rest of the game better and players would be far better off.
CU FP#0: The game must be fun. This overrides all the other FPs. Interested in: TESO, Wildstar, CU |
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Originally posted by meddyck Agreed.
Obviously dropping all voice acting budget into other parts would be silly because they should be a reasonable not excessive amount to help with immersion and role playing. Express your opinion http://www.mmorpg.com/discussion2.cfm/thread/371172/Poll-Most-hated-MMORPG.html |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/10/12 11:41:12 PM#60
I like voice overs. To me they do make a story more interesting, however they are such a small part of a game that it's not a big deal. They won't save a bad game. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |