Trending Games | Guild Wars 2 | Elder Scrolls Online | TERA: Rising | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,645,787 Users Online:0
Games:687  Posts:6,083,828
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » World is not required for an MMO

10 Pages First « 3 4 5 6 7 8 9 » Last Search
192 posts found
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10007

I've become dependent upon spell check. My apologies for stupid grammatical errors.

12/10/12 1:22:52 PM#101


Originally posted by nariusseldon

Originally posted by lizardbones I'm not entirely sure that's what Quirhid is talking about. It seems like what they are saying is that you don't need a visual representation of a world, even if the world's existence is implied by the data or statistics you're being fed by the game.  
It is a matter of definitions. The "usual" definition of a virtual world is a 3D representation of PCs and NPCs in a physical space (terrain).

However, if you want to redefine a vritual world as a common set of data (world state) that players can interact with, i have no objection. But note that under that definition, a AH qualifies as a world, so that will make D3 a virtual world game.

 




Are we talking about MMORPGs or MMOs? MMOs cover a lot more ground and really can include games like D3, because a shared world isn't part of the expectation. If we're talking about MMORPG, a shared world is part of the expectation, whether that shared world is represented through 2D graphics, 3D graphics or text.

In the case of MMORPG, it's important that the shared world actually be a 'world'. This could be a space, a single city block, the interior of a huge spaceship, whatever. But it's a space where the players exist and occupy space. D3's auction house doesn't really fit this description. It's never been described or represented as a building that players are standing in, it's always been a control panel that players use. The OP's example on the other hand gives the players a control panel, but that control panel represents a physical space wherein they get to do things.

One way to distinguish between a world and a control panel is whether or not players can perform the primary function of the world with each other directly. With D3's auction house, players cannot trade with each other directly. They would need to leave that space to trade. While in that space, players cannot engage in combat, which is another primary function of the game.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  xeniar

Hard Core Member

Joined: 11/09/06
Posts: 774

12/10/12 1:25:17 PM#102
Originally posted by nariusseldon
Originally posted by xeniar
 

How many random people have you interacted with in diablo 3? id tell you my number. 1.  1 person wich i did not know beforehand and that was only because he was selling something i wanted.

That is just you. I interact as many as when i play WOW when i go into random groups, and that does nto even count the number of trades i have done on AH .. which far exceed that i did in WOW in teh same amount of time.

jeej replying your replys, What im trying to say is that wheter i want it or not in wow (not an instance) i interact with other people by whatever action i take wich issnt even directed towards those people.

How many in WoW? and im not talking instances but in your server. well i cant tell you a number . as ive interacted with many about alot of things. helping them with info, saving them from death etc etc the list goes on.  Hi player interaction on a much much bigger scale. Because i will run into these people in random places. not just in my little instance bubble i created. massive indeed does not havve the word world in it. it indeed points towards a large number. a large number of people playing YOUR game at the same time. Not the same game but Your game theres a diffrence.

Hmm .. you are wrong. There are 5 people, including me, playing my game in WOW when i run a dungeon. There are 25 when i run a raids. And many have most of the time in dungeons or raid.

yes those people are playing YOUR game im talking about THE game not instances, you choose to interact with those 5-25 people. you do not choose to interact with the hundreds of people in your WORLD your server but it happends spontainiously. That was always and have ever been the core of a MMO.

thats why MMO's and online games are not the same thing. if you think it is... you people are just off in the head tbh.....

Sure there are some minor different. But the playstyle is close enough. And i found this minor differences are not that important at all. I am playing PS2 now .. if the battles are massive, will it make a gameplay difference to me if the battle are instanced? No.

I am also playing D3. If indeed they put in a world lobby (say you can see 100 people in trisham) .. will that makes a gameplay difference to me? No.

if you can play with those 100 people in trisham so all go out into the game and play together ? hell yeah does that make your gameplay diffrent. your game would be persistant your actions will have an impact on people wheter you want it or not. That is a big diffrence. you go out into the world to kill stuff you might find only yourself doing that at that point but you could also find yourself doing the same thing with 50 other people. wich brings in the MMO and persistant world. 

 

 

 

  madazz

Advanced Member

Joined: 10/07/03
Posts: 1271

12/10/12 1:32:55 PM#103

The OP is kind of mistaken. For one, there is a world for all those games. Just because it is not represented by a graphic/visual does not mean it isn't there. While worlds as we know it may not need to be present for an MMO, it would seem to me a world of some type needs to be.

While we are at it, here is some exceptionally basic logic to educate those who don't understand what an MMO is (and probably belong on a regular PC game forum):

Massive.

Multiplayer.

Online.

Which when put together means you get a massive amount of people playing a game in the same instance at the same time online. If there isn't a massive amount of people playing online ALL TOGETHER then it isn't an MMO. Diablo is an excellent example of an online game that millions have access too, yet it is not massive as only 4 people can play together at one time! What don't people get about this? Planetarion is an MMO (of a different nature), but an MMO none the less as everyone is in the same world (yes there is a world OP), and can interact with each other.

  Aelious

Advanced Member

Joined: 9/27/11
Posts: 2263

World > Quest Progression

12/10/12 1:33:25 PM#104
Without heading into "everything is subjective and up to opinion" let's try to use the best word to describe a term or activity.

Playing a game with others means you are doing just that, playing GAME with others. Not talking about it in a chat room. An online lobby based arena game IMO cannot be considered an MMO because you are only playing the game with a small group of people.

The term MMORPG? I guess you can "roleplay" anything you want so there are really no boundaries as long as you are indeed playing the same game with a lot of other people.

The point of the "worlds" argument is that it's a better environment for a fantasy game you are trying to role play in. Isn't it more optimal to role play in a world that is more open ended rather than closed in with invisible lines and predetermined linear quest progression? What's the point of me "roleplaying" someone else's character?

Can someone in the "games" camp tell me what would be bad about a "world" in an MMO?
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11363

Currently playing EVE, SMITE, ESO, and Combat Arms

12/10/12 1:34:04 PM#105
Originally posted by lizardbones

 


Originally posted by nariusseldon

Originally posted by lizardbones I'm not entirely sure that's what Quirhid is talking about. It seems like what they are saying is that you don't need a visual representation of a world, even if the world's existence is implied by the data or statistics you're being fed by the game.  
It is a matter of definitions. The "usual" definition of a virtual world is a 3D representation of PCs and NPCs in a physical space (terrain).

 

However, if you want to redefine a vritual world as a common set of data (world state) that players can interact with, i have no objection. But note that under that definition, a AH qualifies as a world, so that will make D3 a virtual world game.



Are we talking about MMORPGs or MMOs? MMOs cover a lot more ground and really can include games like D3, because a shared world isn't part of the expectation. If we're talking about MMORPG, a shared world is part of the expectation, whether that shared world is represented through 2D graphics, 3D graphics or text.
 

It's very clear we are all using the term "world" differently. Now, before someone copy-pastas the dictionary definition. In game design, the gamespace that the players exist in is the game world. As an MMO is a virtual environment for player interaction, that environment - be it text, 2d, or 3d - is the game world. So an MMO does not require a visual representation of the world but it most certainly requires a world for the game to take place in.

 

 

  madazz

Advanced Member

Joined: 10/07/03
Posts: 1271

12/10/12 1:41:50 PM#106
Originally posted by lizardbones

 


Originally posted by nariusseldon

Originally posted by lizardbones I'm not entirely sure that's what Quirhid is talking about. It seems like what they are saying is that you don't need a visual representation of a world, even if the world's existence is implied by the data or statistics you're being fed by the game.  
It is a matter of definitions. The "usual" definition of a virtual world is a 3D representation of PCs and NPCs in a physical space (terrain).

 

However, if you want to redefine a vritual world as a common set of data (world state) that players can interact with, i have no objection. But note that under that definition, a AH qualifies as a world, so that will make D3 a virtual world game.

 




Are we talking about MMORPGs or MMOs? MMOs cover a lot more ground and really can include games like D3, because a shared world isn't part of the expectation. If we're talking about MMORPG, a shared world is part of the expectation, whether that shared world is represented through 2D graphics, 3D graphics or text.

In the case of MMORPG, it's important that the shared world actually be a 'world'. This could be a space, a single city block, the interior of a huge spaceship, whatever. But it's a space where the players exist and occupy space. D3's auction house doesn't really fit this description. It's never been described or represented as a building that players are standing in, it's always been a control panel that players use. The OP's example on the other hand gives the players a control panel, but that control panel represents a physical space wherein they get to do things.

One way to distinguish between a world and a control panel is whether or not players can perform the primary function of the world with each other directly. With D3's auction house, players cannot trade with each other directly. They would need to leave that space to trade. While in that space, players cannot engage in combat, which is another primary function of the game.

 

Actually, Diablo 3 can't be called an MMO because it doesn't have a massive amount of people playing the same game in the same instance at the same time. We already have subgenres that existed BEFORE MMO's that totally and 100% cover what Diablo is. Diablo is a multiplayer game. Not an MMO.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10007

I've become dependent upon spell check. My apologies for stupid grammatical errors.

12/10/12 1:47:25 PM#107


Originally posted by Loktofeit

Originally posted by lizardbones  

Originally posted by nariusseldon

Originally posted by lizardbones I'm not entirely sure that's what Quirhid is talking about. It seems like what they are saying is that you don't need a visual representation of a world, even if the world's existence is implied by the data or statistics you're being fed by the game.  
It is a matter of definitions. The "usual" definition of a virtual world is a 3D representation of PCs and NPCs in a physical space (terrain).   However, if you want to redefine a vritual world as a common set of data (world state) that players can interact with, i have no objection. But note that under that definition, a AH qualifies as a world, so that will make D3 a virtual world game.
Are we talking about MMORPGs or MMOs? MMOs cover a lot more ground and really can include games like D3, because a shared world isn't part of the expectation. If we're talking about MMORPG, a shared world is part of the expectation, whether that shared world is represented through 2D graphics, 3D graphics or text.  
It's very clear we are all using the term "world" differently. Now, before someone copy-pastas the dictionary definition. In game design, the gamespace that the players exist in is the game world. As an MMO is a virtual environment for player interaction, that environment - be it text, 2d, or 3d - is the game world. So an MMO does not require a visual representation of the world but it most certainly requires a world for the game to take place in.

 

 




This is what I'm thinking. The 'world' is a shared space where most, if not all of the player activity occurs. Players can interact with each other directly in that shared space, they can interact with the space itself, and they can interact with control panels that represent a function of that space. Players can trade with each other, fight with each other, collect resources from the space and use a control panel that represents an auction inside that space. All of the player activities are purported to be in the same shared space, even if they are instanced off, or if there is a control panel used.

With an MMO, players will likely use separate spaces for different game activities. Each of those spaces may even have a different interface. There is no effort made by the game to tell the player that they are always interacting in the same shared space. Players would adventure with each other or fight with each other in one space. In a separate space, the players might trade with each other, but not directly. They'll use an auction house or a stock market system where the person they are trading with is not relevant. These games will likely have a space used as a lobby, and it may even be called a lobby. The players will not likely share the lobby space with other players, even if they can chat with other players from the lobby. The lobby, as its name implies exists so that players can go to the other spaces or use control panels.

I'm not as familiar with MMO lobby based games, so my description could probably use some work.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10007

I've become dependent upon spell check. My apologies for stupid grammatical errors.

12/10/12 1:54:01 PM#108


Originally posted by madazz

Originally posted by lizardbones  

Originally posted by nariusseldon

Originally posted by lizardbones I'm not entirely sure that's what Quirhid is talking about. It seems like what they are saying is that you don't need a visual representation of a world, even if the world's existence is implied by the data or statistics you're being fed by the game.  
It is a matter of definitions. The "usual" definition of a virtual world is a 3D representation of PCs and NPCs in a physical space (terrain).   However, if you want to redefine a vritual world as a common set of data (world state) that players can interact with, i have no objection. But note that under that definition, a AH qualifies as a world, so that will make D3 a virtual world game.  
Are we talking about MMORPGs or MMOs? MMOs cover a lot more ground and really can include games like D3, because a shared world isn't part of the expectation. If we're talking about MMORPG, a shared world is part of the expectation, whether that shared world is represented through 2D graphics, 3D graphics or text. In the case of MMORPG, it's important that the shared world actually be a 'world'. This could be a space, a single city block, the interior of a huge spaceship, whatever. But it's a space where the players exist and occupy space. D3's auction house doesn't really fit this description. It's never been described or represented as a building that players are standing in, it's always been a control panel that players use. The OP's example on the other hand gives the players a control panel, but that control panel represents a physical space wherein they get to do things. One way to distinguish between a world and a control panel is whether or not players can perform the primary function of the world with each other directly. With D3's auction house, players cannot trade with each other directly. They would need to leave that space to trade. While in that space, players cannot engage in combat, which is another primary function of the game.  
Actually, Diablo 3 can't be called an MMO because it doesn't have a massive amount of people playing the same game in the same instance at the same time. We already have subgenres that existed BEFORE MMO's that totally and 100% cover what Diablo is. Diablo is a multiplayer game. Not an MMO.



An MMO doesn't require a massive number of people in the same space. It just needs a massive number of people playing the same game, at the same time, online. D3 has the added element of allowing all those people to interact through the auction houses. More so than other lobby games, D3 has an element of player interaction that doesn't exist in other MMO games.

MMORPGs have an element of a shared space, which is considered the game's world where players interact. D3 doesn't have this. The D3 auction houses are not shared worlds, or even shared spaces. They are shared control panels.

So, D3 can be considered an MMO, but I don't see it being considered an MMORPG.

The OP's example, Planetarion is an MMORPG because the players have a shared world, regardless of how it's presented to the player.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  xeniar

Hard Core Member

Joined: 11/09/06
Posts: 774

12/10/12 1:56:46 PM#109
Originally posted by lizardbones

 


Originally posted by madazz

Originally posted by lizardbones  

Originally posted by nariusseldon

Originally posted by lizardbones I'm not entirely sure that's what Quirhid is talking about. It seems like what they are saying is that you don't need a visual representation of a world, even if the world's existence is implied by the data or statistics you're being fed by the game.  
It is a matter of definitions. The "usual" definition of a virtual world is a 3D representation of PCs and NPCs in a physical space (terrain).   However, if you want to redefine a vritual world as a common set of data (world state) that players can interact with, i have no objection. But note that under that definition, a AH qualifies as a world, so that will make D3 a virtual world game.  
Are we talking about MMORPGs or MMOs? MMOs cover a lot more ground and really can include games like D3, because a shared world isn't part of the expectation. If we're talking about MMORPG, a shared world is part of the expectation, whether that shared world is represented through 2D graphics, 3D graphics or text. In the case of MMORPG, it's important that the shared world actually be a 'world'. This could be a space, a single city block, the interior of a huge spaceship, whatever. But it's a space where the players exist and occupy space. D3's auction house doesn't really fit this description. It's never been described or represented as a building that players are standing in, it's always been a control panel that players use. The OP's example on the other hand gives the players a control panel, but that control panel represents a physical space wherein they get to do things. One way to distinguish between a world and a control panel is whether or not players can perform the primary function of the world with each other directly. With D3's auction house, players cannot trade with each other directly. They would need to leave that space to trade. While in that space, players cannot engage in combat, which is another primary function of the game.  
Actually, Diablo 3 can't be called an MMO because it doesn't have a massive amount of people playing the same game in the same instance at the same time. We already have subgenres that existed BEFORE MMO's that totally and 100% cover what Diablo is. Diablo is a multiplayer game. Not an MMO.


An MMO doesn't require a massive number of people in the same space. It just needs a massive number of people playing the same game, at the same time, online. D3 has the added element of allowing all those people to interact through the auction houses. More so than other lobby games, D3 has an element of player interaction that doesn't exist in other MMO games.

MMORPGs have an element of a shared space, which is considered the game's world where players interact. D3 doesn't have this. The D3 auction houses are not shared worlds, or even shared spaces. They are shared control panels.

So, D3 can be considered an MMO, but I don't see it being considered an MMORPG.

The OP's example, Planetarion is an MMORPG because the players have a shared world, regardless of how it's presented to the player.

 

If diablo is an MMO then i will now call evry game with an online function an mmo.Cod  is as much an mmo as diablo3 is

  madazz

Advanced Member

Joined: 10/07/03
Posts: 1271

12/10/12 1:57:59 PM#110
Originally posted by lizardbones

 


Originally posted by madazz

Originally posted by lizardbones  

Originally posted by nariusseldon

Originally posted by lizardbones I'm not entirely sure that's what Quirhid is talking about. It seems like what they are saying is that you don't need a visual representation of a world, even if the world's existence is implied by the data or statistics you're being fed by the game.  
It is a matter of definitions. The "usual" definition of a virtual world is a 3D representation of PCs and NPCs in a physical space (terrain).   However, if you want to redefine a vritual world as a common set of data (world state) that players can interact with, i have no objection. But note that under that definition, a AH qualifies as a world, so that will make D3 a virtual world game.  
Are we talking about MMORPGs or MMOs? MMOs cover a lot more ground and really can include games like D3, because a shared world isn't part of the expectation. If we're talking about MMORPG, a shared world is part of the expectation, whether that shared world is represented through 2D graphics, 3D graphics or text. In the case of MMORPG, it's important that the shared world actually be a 'world'. This could be a space, a single city block, the interior of a huge spaceship, whatever. But it's a space where the players exist and occupy space. D3's auction house doesn't really fit this description. It's never been described or represented as a building that players are standing in, it's always been a control panel that players use. The OP's example on the other hand gives the players a control panel, but that control panel represents a physical space wherein they get to do things. One way to distinguish between a world and a control panel is whether or not players can perform the primary function of the world with each other directly. With D3's auction house, players cannot trade with each other directly. They would need to leave that space to trade. While in that space, players cannot engage in combat, which is another primary function of the game.  
Actually, Diablo 3 can't be called an MMO because it doesn't have a massive amount of people playing the same game in the same instance at the same time. We already have subgenres that existed BEFORE MMO's that totally and 100% cover what Diablo is. Diablo is a multiplayer game. Not an MMO.


An MMO doesn't require a massive number of people in the same space. It just needs a massive number of people playing the same game, at the same time, online. D3 has the added element of allowing all those people to interact through the auction houses. More so than other lobby games, D3 has an element of player interaction that doesn't exist in other MMO games.

MMORPGs have an element of a shared space, which is considered the game's world where players interact. D3 doesn't have this. The D3 auction houses are not shared worlds, or even shared spaces. They are shared control panels.

So, D3 can be considered an MMO, but I don't see it being considered an MMORPG.

The OP's example, Planetarion is an MMORPG because the players have a shared world, regardless of how it's presented to the player.

 

WOW!!!! I am just astounded by how... well... man.. I am holding back so many insults.

COUNTERSTRIKE IS NOT AN MMO! IT ISN'T!!! NO NO NO NO NO NO NO NO NO

How slow can people be? We already have classifation for the games you are talking about. THEY ARE CALLED MULTI-PLAYER!!!!!! We add the massive part on to describe MASSIVE AMOUNT OF PEOPLE PLAYING TOGETHER IN ONE INSTANCE. If you remove that MASSIVE part is is not MMO. Quake, Team Fortress, COD and many other games are MULTIPLAYER.

You saying what you just said completely IGNORES the developers, producers and fans of this genre. This forum used to be about people who liked MMO's, not we get a bunch of mensa canidates who think they can just shit all over what an MMO actually means and call any multiplayer game massive.

By definition you are wrong. 

  Aelious

Advanced Member

Joined: 9/27/11
Posts: 2263

World > Quest Progression

12/10/12 2:03:44 PM#111
The catagory you place an online game into whether it be XBox Live or PC should be IMO...

How many people are you actually able to play with at one time in the same space.

An "MMO" should be at least a hundred if not thousands. 2cp.
  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4331

Be Brief, Be Bright... Be Gone.

12/10/12 2:30:21 PM#112
Originally posted by madazz
Originally posted by lizardbones

 


Originally posted by madazz

Originally posted by lizardbones  

Originally posted by nariusseldon

Originally posted by lizardbones I'm not entirely sure that's what Quirhid is talking about. It seems like what they are saying is that you don't need a visual representation of a world, even if the world's existence is implied by the data or statistics you're being fed by the game.  
It is a matter of definitions. The "usual" definition of a virtual world is a 3D representation of PCs and NPCs in a physical space (terrain).   However, if you want to redefine a vritual world as a common set of data (world state) that players can interact with, i have no objection. But note that under that definition, a AH qualifies as a world, so that will make D3 a virtual world game.  
Are we talking about MMORPGs or MMOs? MMOs cover a lot more ground and really can include games like D3, because a shared world isn't part of the expectation. If we're talking about MMORPG, a shared world is part of the expectation, whether that shared world is represented through 2D graphics, 3D graphics or text. In the case of MMORPG, it's important that the shared world actually be a 'world'. This could be a space, a single city block, the interior of a huge spaceship, whatever. But it's a space where the players exist and occupy space. D3's auction house doesn't really fit this description. It's never been described or represented as a building that players are standing in, it's always been a control panel that players use. The OP's example on the other hand gives the players a control panel, but that control panel represents a physical space wherein they get to do things. One way to distinguish between a world and a control panel is whether or not players can perform the primary function of the world with each other directly. With D3's auction house, players cannot trade with each other directly. They would need to leave that space to trade. While in that space, players cannot engage in combat, which is another primary function of the game.  
Actually, Diablo 3 can't be called an MMO because it doesn't have a massive amount of people playing the same game in the same instance at the same time. We already have subgenres that existed BEFORE MMO's that totally and 100% cover what Diablo is. Diablo is a multiplayer game. Not an MMO.


An MMO doesn't require a massive number of people in the same space. It just needs a massive number of people playing the same game, at the same time, online. D3 has the added element of allowing all those people to interact through the auction houses. More so than other lobby games, D3 has an element of player interaction that doesn't exist in other MMO games.

MMORPGs have an element of a shared space, which is considered the game's world where players interact. D3 doesn't have this. The D3 auction houses are not shared worlds, or even shared spaces. They are shared control panels.

So, D3 can be considered an MMO, but I don't see it being considered an MMORPG.

The OP's example, Planetarion is an MMORPG because the players have a shared world, regardless of how it's presented to the player.

 

WOW!!!! I am just astounded by how... well... man.. I am holding back so many insults.

COUNTERSTRIKE IS NOT AN MMO! IT ISN'T!!! NO NO NO NO NO NO NO NO NO

How slow can people be? We already have classifation for the games you are talking about. THEY ARE CALLED MULTI-PLAYER!!!!!! We add the massive part on to describe MASSIVE AMOUNT OF PEOPLE PLAYING TOGETHER IN ONE INSTANCE. If you remove that MASSIVE part is is not MMO. Quake, Team Fortress, COD and many other games are MULTIPLAYER.

You saying what you just said completely IGNORES the developers, producers and fans of this genre. This forum used to be about people who liked MMO's, not we get a bunch of mensa canidates who think they can just shit all over what an MMO actually means and call any multiplayer game massive.

By definition you are wrong. 

 If a game allows people to interact with more people than a traditional multiplayer (is it 64 now?) even if that is through an auction house, than because it is more than multiplayer it is by definition massively multiplayer, then it is an MMO. 

Whether it is an MMORPG is a different argument. 

I've never played counterstrike, I don't know how many people you can interact with. 

Quit worrying about other players in a game and just play.

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4331

Be Brief, Be Bright... Be Gone.

12/10/12 2:33:56 PM#113
Originally posted by Aelious
The catagory you place an online game into whether it be XBox Live or PC should be IMO...

How many people are you actually able to play with at one time in the same space.

An "MMO" should be at least a hundred if not thousands. 2cp.

 Define what you mean by "play with"  In EQ I could only be grouped with 6, but hundreds through trades/chat.

In d3 as I understand, you can interact with hundreds through trade/chat but group with 5-25.

Quit worrying about other players in a game and just play.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17994

12/10/12 2:38:19 PM#114
Originally posted by xeniar

Sure there are some minor different. But the playstyle is close enough. And i found this minor differences are not that important at all. I am playing PS2 now .. if the battles are massive, will it make a gameplay difference to me if the battle are instanced? No.

I am also playing D3. If indeed they put in a world lobby (say you can see 100 people in trisham) .. will that makes a gameplay difference to me? No.

if you can play with those 100 people in trisham so all go out into the game and play together ? hell yeah does that make your gameplay diffrent. your game would be persistant your actions will have an impact on people wheter you want it or not. That is a big diffrence. you go out into the world to kill stuff you might find only yourself doing that at that point but you could also find yourself doing the same thing with 50 other people. wich brings in the MMO and persistant world. 

 

 

 

I disagree. There is little difference between D3 and WOW if you focus on dungeoning. The persistent world ... matters very little to me. Surely you can see people running around in their gear. That is the ONLY impact on you, if you stay in Orgrimmar, which you can get in D3 (inspecting others).

When you are killing stuff in a dungeon, there is little difference .. you saw only 3 or 4 other players, and all others are NPCs. When you are in the auction interface, there is little difference.

So 90% of my time, i won't be in the persistent world anyway .. and when i am there, aside from looking (and yes, you can chat with others, but that is cover in chat channels in almost all non-MMO online games), how else can i impact the other players?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17994

12/10/12 2:39:39 PM#115

LOL .. we are still at it debating a DEFINITION?

Would you really stop to play a game you enjoy if it changes its label? Would you really start playing a game you don't like if it changes its label?

 

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2577

12/10/12 2:41:34 PM#116
Originally posted by VengeSunsoar
Originally posted by Aelious
The catagory you place an online game into whether it be XBox Live or PC should be IMO...

How many people are you actually able to play with at one time in the same space.

An "MMO" should be at least a hundred if not thousands. 2cp.

 Define what you mean by "play with"  In EQ I could only be grouped with 6, but hundreds through trades/chat.

In d3 as I understand, you can interact with hundreds through trade/chat but group with 5-25.

IN EQ, been raid grouped with the 72 max, and been in dungeons with over 200 people in the same dungeon....Dungeons with 100 people from the same guild...Call whatever you want a mmo, but I tend to stay away from the smaller lobby group mmos...Even the 'big' mmos are crap now imo, too much instancing, player story areas, phasing, and rails....They are about lobby and larger world mmo hybrids anymore for the most part.

 

I am not caught up on definition though, a steaming turd stinks, don't need a name for it.

 

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6393

There's a beast within every man that stirs when you put a sword in his hand

12/10/12 2:50:51 PM#117
Salt is not required for food but most dishes would be quite tasteless without it. So although it is not technically required it would make for a pretty shitty MMO without it.

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4331

Be Brief, Be Bright... Be Gone.

12/10/12 2:56:14 PM#118
Salt is required to live though.

Quit worrying about other players in a game and just play.

  Aelious

Advanced Member

Joined: 9/27/11
Posts: 2263

World > Quest Progression

12/10/12 3:13:03 PM#119
Venge

Like a poster above me stated it's about how many people CAN be in the same space playing the same game at the same time.

At this point the definition argument is the only thing to fight for on the "games" side since I have not seen one good reson for an MMO to be a closed in premade world rather than an open one. Until then semantics seems to be the only real argument here.

But yeah, this OP specifically did have a definition angle to it.
  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6393

There's a beast within every man that stirs when you put a sword in his hand

12/10/12 3:15:45 PM#120
Originally posted by VengeSunsoar
Salt is required to live though.

Yes but you get that naturally from food. You dont need to add anything additional. However you do because without it most food would be tasteless.

Also you dont need a plate to eat food, you can do it straight from the floor. So basically my point is that you can remove alot of fundamental components and still do it. Would not be very fun, or pleasant, though.

10 Pages First « 3 4 5 6 7 8 9 » Last Search