| 192 posts found | |
|---|---|
|
12/10/12 1:22:52 PM#101
Are we talking about MMORPGs or MMOs? MMOs cover a lot more ground and really can include games like D3, because a shared world isn't part of the expectation. If we're talking about MMORPG, a shared world is part of the expectation, whether that shared world is represented through 2D graphics, 3D graphics or text. In the case of MMORPG, it's important that the shared world actually be a 'world'. This could be a space, a single city block, the interior of a huge spaceship, whatever. But it's a space where the players exist and occupy space. D3's auction house doesn't really fit this description. It's never been described or represented as a building that players are standing in, it's always been a control panel that players use. The OP's example on the other hand gives the players a control panel, but that control panel represents a physical space wherein they get to do things. One way to distinguish between a world and a control panel is whether or not players can perform the primary function of the world with each other directly. With D3's auction house, players cannot trade with each other directly. They would need to leave that space to trade. While in that space, players cannot engage in combat, which is another primary function of the game. Join the League For Gamers. |
|
|
12/10/12 1:25:17 PM#102
Originally posted by nariusseldon
|
|
|
12/10/12 1:32:55 PM#103
The OP is kind of mistaken. For one, there is a world for all those games. Just because it is not represented by a graphic/visual does not mean it isn't there. While worlds as we know it may not need to be present for an MMO, it would seem to me a world of some type needs to be. While we are at it, here is some exceptionally basic logic to educate those who don't understand what an MMO is (and probably belong on a regular PC game forum): Massive. Multiplayer. Online. Which when put together means you get a massive amount of people playing a game in the same instance at the same time online. If there isn't a massive amount of people playing online ALL TOGETHER then it isn't an MMO. Diablo is an excellent example of an online game that millions have access too, yet it is not massive as only 4 people can play together at one time! What don't people get about this? Planetarion is an MMO (of a different nature), but an MMO none the less as everyone is in the same world (yes there is a world OP), and can interact with each other. |
|
|
12/10/12 1:33:25 PM#104
Without heading into "everything is subjective and up to opinion" let's try to use the best word to describe a term or activity.
Playing a game with others means you are doing just that, playing GAME with others. Not talking about it in a chat room. An online lobby based arena game IMO cannot be considered an MMO because you are only playing the game with a small group of people. The term MMORPG? I guess you can "roleplay" anything you want so there are really no boundaries as long as you are indeed playing the same game with a lot of other people. The point of the "worlds" argument is that it's a better environment for a fantasy game you are trying to role play in. Isn't it more optimal to role play in a world that is more open ended rather than closed in with invisible lines and predetermined linear quest progression? What's the point of me "roleplaying" someone else's character? Can someone in the "games" camp tell me what would be bad about a "world" in an MMO? Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/10/12 1:34:04 PM#105
Originally posted by lizardbones It's very clear we are all using the term "world" differently. Now, before someone copy-pastas the dictionary definition. In game design, the gamespace that the players exist in is the game world. As an MMO is a virtual environment for player interaction, that environment - be it text, 2d, or 3d - is the game world. So an MMO does not require a visual representation of the world but it most certainly requires a world for the game to take place in.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
12/10/12 1:41:50 PM#106
Originally posted by lizardbones Actually, Diablo 3 can't be called an MMO because it doesn't have a massive amount of people playing the same game in the same instance at the same time. We already have subgenres that existed BEFORE MMO's that totally and 100% cover what Diablo is. Diablo is a multiplayer game. Not an MMO. |
|
|
12/10/12 1:47:25 PM#107
This is what I'm thinking. The 'world' is a shared space where most, if not all of the player activity occurs. Players can interact with each other directly in that shared space, they can interact with the space itself, and they can interact with control panels that represent a function of that space. Players can trade with each other, fight with each other, collect resources from the space and use a control panel that represents an auction inside that space. All of the player activities are purported to be in the same shared space, even if they are instanced off, or if there is a control panel used. With an MMO, players will likely use separate spaces for different game activities. Each of those spaces may even have a different interface. There is no effort made by the game to tell the player that they are always interacting in the same shared space. Players would adventure with each other or fight with each other in one space. In a separate space, the players might trade with each other, but not directly. They'll use an auction house or a stock market system where the person they are trading with is not relevant. These games will likely have a space used as a lobby, and it may even be called a lobby. The players will not likely share the lobby space with other players, even if they can chat with other players from the lobby. The lobby, as its name implies exists so that players can go to the other spaces or use control panels. I'm not as familiar with MMO lobby based games, so my description could probably use some work. Join the League For Gamers. |
|
|
12/10/12 1:54:01 PM#108
An MMO doesn't require a massive number of people in the same space. It just needs a massive number of people playing the same game, at the same time, online. D3 has the added element of allowing all those people to interact through the auction houses. More so than other lobby games, D3 has an element of player interaction that doesn't exist in other MMO games. MMORPGs have an element of a shared space, which is considered the game's world where players interact. D3 doesn't have this. The D3 auction houses are not shared worlds, or even shared spaces. They are shared control panels. So, D3 can be considered an MMO, but I don't see it being considered an MMORPG. The OP's example, Planetarion is an MMORPG because the players have a shared world, regardless of how it's presented to the player. Join the League For Gamers. |
|
|
12/10/12 1:56:46 PM#109
Originally posted by lizardbones If diablo is an MMO then i will now call evry game with an online function an mmo.Cod is as much an mmo as diablo3 is |
|
|
12/10/12 1:57:59 PM#110
Originally posted by lizardbones WOW!!!! I am just astounded by how... well... man.. I am holding back so many insults. COUNTERSTRIKE IS NOT AN MMO! IT ISN'T!!! NO NO NO NO NO NO NO NO NO How slow can people be? We already have classifation for the games you are talking about. THEY ARE CALLED MULTI-PLAYER!!!!!! We add the massive part on to describe MASSIVE AMOUNT OF PEOPLE PLAYING TOGETHER IN ONE INSTANCE. If you remove that MASSIVE part is is not MMO. Quake, Team Fortress, COD and many other games are MULTIPLAYER. You saying what you just said completely IGNORES the developers, producers and fans of this genre. This forum used to be about people who liked MMO's, not we get a bunch of mensa canidates who think they can just shit all over what an MMO actually means and call any multiplayer game massive. By definition you are wrong. |
|
|
12/10/12 2:03:44 PM#111
The catagory you place an online game into whether it be XBox Live or PC should be IMO...
How many people are you actually able to play with at one time in the same space. An "MMO" should be at least a hundred if not thousands. 2cp. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/10/12 2:30:21 PM#112
Originally posted by madazz If a game allows people to interact with more people than a traditional multiplayer (is it 64 now?) even if that is through an auction house, than because it is more than multiplayer it is by definition massively multiplayer, then it is an MMO. Whether it is an MMORPG is a different argument. I've never played counterstrike, I don't know how many people you can interact with. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/10/12 2:33:56 PM#113
Originally posted by Aelious Define what you mean by "play with" In EQ I could only be grouped with 6, but hundreds through trades/chat. In d3 as I understand, you can interact with hundreds through trade/chat but group with 5-25. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
12/10/12 2:38:19 PM#114
Originally posted by xeniar I disagree. There is little difference between D3 and WOW if you focus on dungeoning. The persistent world ... matters very little to me. Surely you can see people running around in their gear. That is the ONLY impact on you, if you stay in Orgrimmar, which you can get in D3 (inspecting others). When you are killing stuff in a dungeon, there is little difference .. you saw only 3 or 4 other players, and all others are NPCs. When you are in the auction interface, there is little difference. So 90% of my time, i won't be in the persistent world anyway .. and when i am there, aside from looking (and yes, you can chat with others, but that is cover in chat channels in almost all non-MMO online games), how else can i impact the other players? |
|
|
12/10/12 2:39:39 PM#115
LOL .. we are still at it debating a DEFINITION? Would you really stop to play a game you enjoy if it changes its label? Would you really start playing a game you don't like if it changes its label?
|
|
|
12/10/12 2:41:34 PM#116
Originally posted by VengeSunsoar IN EQ, been raid grouped with the 72 max, and been in dungeons with over 200 people in the same dungeon....Dungeons with 100 people from the same guild...Call whatever you want a mmo, but I tend to stay away from the smaller lobby group mmos...Even the 'big' mmos are crap now imo, too much instancing, player story areas, phasing, and rails....They are about lobby and larger world mmo hybrids anymore for the most part.
I am not caught up on definition though, a steaming turd stinks, don't need a name for it.
|
|
|
Yamota
Hard Core Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
12/10/12 2:50:51 PM#117
Salt is not required for food but most dishes would be quite tasteless without it. So although it is not technically required it would make for a pretty shitty MMO without it.
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/10/12 2:56:14 PM#118
Salt is required to live though.
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
12/10/12 3:13:03 PM#119
Venge
Like a poster above me stated it's about how many people CAN be in the same space playing the same game at the same time. At this point the definition argument is the only thing to fight for on the "games" side since I have not seen one good reson for an MMO to be a closed in premade world rather than an open one. Until then semantics seems to be the only real argument here. But yeah, this OP specifically did have a definition angle to it. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
|
|
Yamota
Hard Core Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
12/10/12 3:15:45 PM#120
Originally posted by VengeSunsoar Yes but you get that naturally from food. You dont need to add anything additional. However you do because without it most food would be tasteless. Also you dont need a plate to eat food, you can do it straight from the floor. So basically my point is that you can remove alot of fundamental components and still do it. Would not be very fun, or pleasant, though. |