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The Repopulation

The Repopulation 

General Discussion  » Why this game will be an EPIC fail

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180 posts found

Novice Member

Joined: 10/01/12
Posts: 78

OP  6/03/13 7:33:06 PM#141

And to further back the original claim that this game will fail,  look at the recent F2P announcement.



No way in hell could this game merit paying a sub. None. Zero. The people making this game understand that, and have since day one. Yet they try and convince potential players it was a 'choice'. It wasn't.


You can try and debate that all you want, to no avail.


This game will sputter along for a few months, then will go the way Gods and Heroes did. A slow, painful death.......




The game can't compete on any level to other F2P games. No content, customer service will be almost non existant, the ultra small dev team will be bogged down fixing bugs and other issues and so on.



My .02


Novice Member

Joined: 9/25/12
Posts: 2604

6/03/13 7:35:59 PM#142
Originally posted by Atrocitus

First off, I am NOT, repeat, NOT in alpha/beta/whatever...Got it? In NO WAY HAVE I PLAYED THIS GAME YET......


I've seen plenty of videos of the game, listened to the 'devs' speak on the game, and have read plenty about it. Heres why this game will not only tank, but tank bigtime.....


Regardless of how long this 'team' of devs have been working on the game, content will be shallow. Its as simple as work force= gameplay. And they have an extremely small dev team. And we all know how fast gamers fly by content these days. There simply will not be enough to do


Well designed MMORPGs can thrive with small dev teams. All the early ones did. It's about giving the players tools, not churning out content. That's why almost all modern MMOs fail to reach success levels of the early MMOs.


Spotlight Poster

Joined: 6/17/09
Posts: 150

There is no innocence, only degree's of guilt!

6/03/13 8:07:05 PM#143
Originally posted by Atrocitus
Originally posted by JC-Smith

Just need to correct a few things:

... On Size Of the Team, or Size of the Budget

While you can generally assume that more manpower = more production, that isn't always the case. In Repop, much of what we do is based on generated content. Once you have a good generation system in place, it allows you to be more efficient in your content creation. Rather than designing 7500 hand designed missions by hand, we focus on designing 500 templates. The templates specify the rules, item types, npc types, etc and each of those can be reused many times and each time the npcs, items, etc will be different. You can a lot things done with less people if you can automate or reuse a lot of it.

For things like artwork, you outsource to external artists or art houses, use licensed models, etc. Those types of things would all be mentions in the credits, but they don't count as team members.  Outsourcing is generally far more efficient from a price standpoint than if you do everything in-house.

... On Hero Engine

Your making a judgement on the engine based on how you saw TOR handle PvP or crowds of players. That is not a Hero Engine problem. It's a problem due to a lot of customization on the TOR models. It works fine for the situations the game was designed for most of the time (sparse player population, personal storyline, lot of soloing). It didn't work as well with a large number of players. But those are design decisions.  Had TOR had a primary focus on large scale PvP they probably would have gone in a different direction there, maybe sacrificing some customization to get it done.

As a renderer, Hero Engine isn't on par with the likes of Unreal Tech. But it's strength isn't in its renderer. It does a lot more than that.

... On AI

The last video footage was shot on the first day of ALPHA testing. You can't judge a game AI or any of its systems really based on a 2 second splice you saw in an alpha stage video. At that stage of development everything is still very much a work in progress.

Regarding  'size of the team/budget'....


So automating/reusage in quest content can allow for more content? Perhaps, but logic dictates repeating quest types will become boring after the first 30 runs.

Questing, generally speaking, is something that players are tired of, much less repeated quest type. And it can be argued that questing is a very shallow content base. In this day and age, games are moving away from this old method of keeping players busy.

Again, in two weeks time, after players have done the requisite kill and collect quest or whatever, that type of 'content' will not add to this games allure. Same ol' same ol.....I can hear the players crying now..../shrug

So your argument about computer generated questing giving players something to do? Doesn't hold up......There has to be content, A LOT of it to keep players after the initial launch. There simply are not enough workers to contribute to the overall game.

How you deem 'artwork' as content is beyond me.



Regarding Hero Engine.

Lack of customization is absolutely horrible. Players can't stand looking like the guy next to him. The only mmo that did this right was Aion. And lets face it, The Repop is no Aion when it comes to customization, or alot of other things for that matter.

Horrible graphics, zero customization and watching a pvp slideshow will do nothing to help this game.....



Horrid AI? The oft repeated ITS IN ALPHA hurp/durp excuse isn't going to be enough when this game launches. You and I both know there won't be any massive upgrading in that dept before launch. Be honest.......



Customer service? You glossed over that point......Again, a small work force won't be able to handle the complaints and problems after launch.

Your lack of a larger dev team will be mired in bug squishing eternally. If you think your launching with a lack of content, wait until two months down the road when people are wondering where the content updates are, and your still dealing with alpha bugs......



SImply put, this game has too many negatives going against it....../shrug

Whoa wait what!? You are blaming the Engine for lack of customization?!? That has absolutely NOTHING to do with the engine. The engine gives the tools, it doesn't do it for you. It doesn't give you skeleton framework or any of that. I can tell you now that you really do not understand what you are talking about.....


Customer service, I really think people understand the dev team is small.... but I truely believe these guys are dedicated, and I doubt customer service is going to be a Massive issue... besides, as people pick up they game they can bring on the CSR team. Give them a break.


Besides other games that have come out with multiplayer have been run and  managed by small teams... Look at one of the more popular games... Minecraft. No it isn't an MMO.. but it is supported on all platforms, it IS multiplayer, and has many many users.


I think perhaps at some point you should stop worrying about what The Repopulation team is doing, and I don't know, maybe say HEY Good Job on trying.. because in the end it doesn't matter whether they succeed or fail. The Point is they tried to put out something beyond the norm. 


Apprentice Member

Joined: 3/03/13
Posts: 382

Will consume your soul, yet stay crunchy in milk

6/03/13 8:21:08 PM#144
Originally posted by Whitebeards
Originally posted by CthulhuPuffs
I think this game will be an EPIC success

Then you are smoking what OP was smokin and you both need to stop.

I was being a bit sarcastic and countering the OPs statement.


I do think the game will do well.

Regardless of what Im smokin

Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

Games Played: Too Many


Novice Member

Joined: 1/07/11
Posts: 367

6/03/13 8:23:39 PM#145
How do you know what the customer service is going to be like when the game isn't even out yet....... Are you a time traveler? 

Playing: Single player games |

Awaiting: Wild Star |Blade & Soul | The Repopulation | The Elder Scrolls online | ArcheAge | Firefall | Survarium | Bless | Black Desert |

Played: Guild Wars | Diablo 3 |The War Z | Runescape |World of Warcraft |Combat Arms |Perfect World | Rift | Fiesta | DC universe online | Aion | Age of Conan |Allods | Vindictus | The Secret World | Forge | Battle of the Immortals | Global Agenda| Cabal Online | Tera |


Hard Core Member

Joined: 5/02/11
Posts: 415

6/03/13 8:26:55 PM#146
Originally posted by Atrocitus

And to further back the original claim that this game will fail,  look at the recent F2P announcement.

If your going to troll you should at least do your homework. There was no "recent F2P announcement". This game has been free to play from the get go. That was clearly written on the Kickstarter a year ago.


Novice Member

Joined: 8/20/12
Posts: 272

6/03/13 8:28:58 PM#147
Originally posted by Atrocitus


My .02

You're overcharging.


Advanced Member

Joined: 2/28/06
Posts: 145

6/03/13 8:30:13 PM#148
Originally posted by Atrocitus

And to further back the original claim that this game will fail,  look at the recent F2P announcement.


Yes, Feb. or March of last year (when I first found it out on a public forum post) is a terribly recent announcement. And to suddenly announce it out of the blue, early last year, before doing a Kickstarter and to totally fail keeping it under wraps by being completely honest and up front on the website and even on Kickstarter. Such a travesty... It's a terribly business model, this honesty and interaction thing. /sarcasm


Know what makes me giggle? All these doom and gloom posts. It's like people are terrified that we're going to do something unique and awesome so they must continuously assert that we can't.


Apprentice Member

Joined: 6/13/10
Posts: 2131

6/03/13 8:56:44 PM#149
OP. I sure hope your negativity  is not contagious over the internet.

Apprentice Member

Joined: 3/10/12
Posts: 1032

6/03/13 9:04:43 PM#150

Atrocitus is pretty much the only major butthurt Repop troll on this forum..  That's not really that bad.  Could be much worse :)


Keep up the great work devs!

"You are all going to poop yourselves." BillMurphy



Joined: 3/19/06
Posts: 4154

Trolls will be ignored

6/04/13 3:41:11 PM#151
Originally posted by ElirionLoth
Originally posted by Atrocitus


My .02

You're overcharging.



Currently Playing: Star Wars The Old Republic


Novice Member

Joined: 1/06/07
Posts: 2541

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

6/04/13 3:51:56 PM#152

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky


Apprentice Member

Joined: 7/04/11
Posts: 2034

6/04/13 3:53:27 PM#153
Originally posted by ktanner3
Originally posted by ElirionLoth
Originally posted by Atrocitus 


My .02

You're overcharging.



You need to /ignore the OP Tanner. This thread started as un-informed trolling, which is like 4th rate neophyte trolling. I mean if you're going to try and argue against a game at least become somewhat knowledgeable about it.

And truthfully, all that launches nowadays are epic fails, so this game should get a commensurate share of the market.

Survivor of the great MMORPG Famine of 2011


Novice Member

Joined: 5/24/06
Posts: 2702

"Some do , Some don''t , Others just cry"

Jean Sali

8/18/13 3:41:13 AM#154
Originally posted by Atrocitus

And to further back the original claim that this game will fail,  look at the recent F2P announcement.

 No way in hell could this game merit paying a sub. None. Zero. The people making this game understand that, and have since day one. Yet they try and convince potential players it was a 'choice'. It wasn't.

 You can try and debate that all you want, to no avail.

 This game will sputter along for a few months, then will go the way Gods and Heroes did. A slow, painful death.......

 The game can't compete on any level to other F2P games. No content, customer service will be almost non existant, the ultra small dev team will be bogged down fixing bugs and other issues and so on.

 My .02

Sorry but your claims have no substance , this game is in alpha and a lot can change. Small Development  teams can be incredibly efficient if they understand Agile Methodologies.

I am of the try it and see school, I don't really listen to the bitter and twisted. For all the rubbish you come out with the only issue I really have is "F2P" as long as they don't "time sync" the crafting and provide a 1 slot backpack the concepts are sound and the game play looks fun it will just be slowed if you don't want to Pay to Win.

SWTOR and COS games that could deliver !!


Apprentice Member

Joined: 8/18/13
Posts: 73

Stuck in the desert as I look for the promised land of MMOs, or at least a nice oasis to sit at.

8/19/13 5:31:40 AM#155

Post Deleted: Never mind, I changed my viewpoint on this issue.

My sincere apologies for any misunderstandings.

Waiting for: Citadel of Sorcery. Along the way, The Elder Scrolls Online (when it is F2P).

Keeping an eye on: (whatever is going on here).


Novice Member

Joined: 8/13/13
Posts: 16

8/19/13 10:18:38 AM#156
Well someone can feel free to correct me if I am wrong, but I kinda doubt it will be true fps combat. It will probably be like Tabula Rasa where you aim but your damage is still the rpg style dice rolls. Either way, I think it is a gimmick and they should just stick with the rpg style combat if that is the case. Why set yourself up to be trolled as a fake shooter like other games have already tried and failed at. 

Apprentice Member

Joined: 10/12/10
Posts: 109

8/19/13 3:18:28 PM#157
Originally posted by LungingWolf

I don't know much about The Repopulation. But, while looking into it, I was shocked to learn that it will have two modes which the player can switch between--a simulation of first person aiming (or "action mode") and tab targeting (or "RPG mode"). And, somehow, these modes will be balanced out by certain programming.


I think that this is an utterly horrible and insulting idea. It will, respectively speaking, inevitably create a different unbalance in each situation. And, on principle alone, it is insulting because it tries to create equality between WoW style hard locking and FPS style free aiming. The former requires no skill and the latter does.


Why? Because, apparently, it seems that Above and Beyond Technologies' forum polls indicate that there is a 50/50 split between forum members who prefer tab targeting and forum members who prefer FPS style free aiming. So, they are going to accommodate both.


So, yeah, I am not seeing a bright future for this game. This idea alone will put off many people.


Man, the things I see as I search for a good MMORPS ...

Learn to read past the first line of a paragraph and light will be shed on your puny little mind.


Novice Member

Joined: 7/09/05
Posts: 276

If you can dream it... you can achieve it.

8/19/13 10:17:57 PM#158

First of all, I just want to thank the REPOP developers for attempting to create a sandbox, when even the word is derided and shunned. And I believe the questing system as mentioned in JC's reply will work just fine for its intended audience.

I would prefer a questless, npcless environment, but I'm seriously hardcore, and I realize that. However, if one would take into consideration the type of gamer who would play a game such as REPOP, then their mentality makes perfect sense. These types of players are most likely old-school gamers (generalization, I know, but bear with me) who do no place a heavier value on questing as a means to drive progression. The higher value is placed upon socialization and exploration, wherein they progress by creating and experiencing their own stories, rather than blow through what quests do exist and whine for more.

The quintessential modern gamer however, would find this game directionless and void of any driving force, and thus with such opinion would lack content, as there would be far less to 'grind'. That, is the point of the differentiation. The point of the experience is not to grind through it, but rather to experience it, to explore it, and to build friendships and virtual communities as a result of it. This is how MMORPGs used to be, when they made sense.

The game doesn't exist to be played, it exists to be experienced.

Unplug from your themepark mindset, and open your mind to new experiences.



Novice Member

Joined: 9/25/04
Posts: 390

8/19/13 10:27:40 PM#159

I wouldn't be so quick to speculate.  it's not meant to be the next wow or the newest flash in the pan F2P burn through levels for some quick gratification MMO.  I think these devs work their asses off and they're getting help from a huge number of people who are contributing time and effort for free.

The game has a nice following and I think it's going to give some players exactly what they're looking for.  If you have issues with any of it, ask questions on the repop forums.  They'll be happy to answer your questions quickly and honestly.  They'll explain why they chose the engine they did and what they expect from this game.  

I think you suffer from premature speculation OP.  Think about dead puppies or something.

No bitchers.


Novice Member

Joined: 7/09/05
Posts: 276

If you can dream it... you can achieve it.

8/19/13 10:53:37 PM#160
Originally posted by 7imelord

Here's my speculation to balance the thread title.

You know why this game won't be a EPIC fail, because EA isn't involved with this game.

Quoted for Truth!

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