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12/09/12 10:21:14 AM#41
Would all this be as opposed to all the MMOs that come out these days with some ridiculous amount of millions of dollars of investment, so many devolopers that you can't swing a dead cat without hitting a good dozen of them?
And with all those devs, and that huge workforce, we still get more tokens, more 6v6 pvp, more endless gear treadmill, more linear gameplay of the same ol same ol...
Imagine that, shallow gameplay.
As far as sizable PvP being a massive vaporlock, well, we all know a ton of money, and "some of the most experienced developers in the world" weren't able to curb that from happening, so i guess all hope is lost for any decent MMO ever being made?
I actually have more confidence in an "indie" developer pulling off a good MMO these days than the guys who consider themselves "AAA" developers. Those top notch guys seem to be stuck in some sort of "linear" developing cycle they can't break out of, its somewhat scary.
Not sure if these guys are the answer, but heres to hoping. |
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12/09/12 10:27:24 AM#42
Originally posted by Marcus- That summed up a lot of what I've been thinking. Nice.
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12/09/12 10:28:34 AM#43
Originally posted by qombiOriginally posted by Whitebeards Mine craft is a sandbox MMO now? since when? |
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12/09/12 10:33:39 AM#44
Its easy to say that a new mmo will be an epic fail, couse alomst all mmos after wow were fails. Espacially sandbox games with a small budged. Well, I say that the chance for this game to last more then one year and make some profit is about 5%. |
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12/09/12 10:33:49 AM#45
Originally posted by Whitebeards It can be played on servers in Multi Player mode. That fits the Multi-player bit. The Massively element really depends on the tech of the server. Beefier servers can allow more players on at any one time. Though I'm not sure what the total cap is on the number of players allowable. Minecraft is probably more like a Mini Multiplayer Online instead of a Massively Multiplayer Online. From what I understand of the sandbox label it seems to fit pretty well.
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12/09/12 11:41:56 AM#46
Originally posted by Atrocitus
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12/09/12 11:58:49 AM#47
Originally posted by Whitebeards I keep looking for the word "MMO" in your OP, yet I can't find it. Saying what you mean goes a long way to communicating your point which is empty by the way. |
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12/09/12 12:02:52 PM#48
Originally posted by Torvaldr The point was that a small team with little budget can make an awesome game. The "MMO" part (where was it mentioned?) is not even relevant. The Repopulation - Scfi Fi Sandbox. |
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12/09/12 12:15:24 PM#49
and again more spoiled AAA brats, Good god you people are annoying, How in the hell are you judging a game that hasnt even released nor a friggin alpha started yet. You all complain that there needs to be more risk taking games out there. this company is a indy company and taking risks to create this game and you all havent even played it and your bashing it. Also 25 posts from op, im sorry mmorpg but that account is clearing made to do one thing.
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12/09/12 1:03:41 PM#50
The Repopulation will not be a EPIC fail since EA has nothing to do with it So we all now can go back to what we were playing and pretend this thread never existed, apparently the OP is talking out of arse like most negative players on any game. (However he managed to get me to post a reply |
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12/09/12 1:55:43 PM#51
Originally posted by JR4D I'm being lenient, but I'm betting the OP is another person who feels burned by a game that he/she was hoping would be better than it turned out to be. That can sour a person on any new games and sometimes frustrations are taken out of context. Granted I'm giving a benefit of the doubt. I am however glad to see that not as many people share the ideas held by the OP. That is something special.
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12/09/12 2:20:17 PM#52
Originally posted by CreepProphet That's a silly myth from people who don't understand probability. A million monkeys typing on a million typewriters for a million years would probably never produce a single correct, meaningful sentence longer than 30 characters. |
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12/09/12 2:22:15 PM#53
Originally posted by CreepProphet That's absurd. Listening to your prospective future players is great, but isn't what you're looking for if the game has launched but you can't get it to run on your computer. |
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12/09/12 2:33:19 PM#54
Originally posted by Quizzical That may be the case, but no one has mentioned that anything does not run on a computer. Also, I would certainly hope that a game is listening to players when they state that something is not working. The next step would be to begin work to rectify the situation. As for the monkeys typing, it was meant to be a humorous statement to help diffuse a heated thread. Perhapse the humor is lost on some.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/09/12 3:03:51 PM#55
Originally posted by Whitebeards There is no better definition of sandbox than a set of building blocks, which is exactly what Minecraft is. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/09/12 3:23:22 PM#56
Originally posted by Atrocitus Posting in covert 'Dear Devs, please allow me into Alpha' thread. |
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12/10/12 12:31:57 AM#57
The more the OP posted the more that became apparent. I can't say I'm angry though. We've all felt upset by a game before at sometime or another. Some people just get it out in different ways than others. Skymaster123 was in the same boat as the OP. Now Skymaster123 is waiting out The Repopulation and looking forward to it. Similar situation but two totally different viewpoints.
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12/10/12 3:16:57 AM#58
Originally posted by Whitebeards [mod edit] Wouldn't CCP be considered both an Independant MMO developer and a Sandbox game? They seem to do pretty well. It's not everyone's cup of tea, but the game does have a very dedicated following. It has been on the market for several years and is currently in development of a console tie in. Also, and correct me if I'm wrong, but weren't some of the first and more successful MMO's developed by small groups of people and not backed by large corporations or funded by the same? Wasn't UO created by a small team?
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12/10/12 8:32:43 AM#59
Originally posted by CreepProphet So was saying that my post was devoid or empty of any meaning because i didn't specificaly mention that i am talking about sandbox MMOS on forums of Repopulation which is indeed a sandbox MMORPG on a website called mmorpg.com. I am sorry but i have very low low tolerance levels for posters who try to get all cocky. Anyways on topic... In cases like this where you are trying to show success of particular genre it is best not to use an exception like EVE Online. It is one of its kind and not a 100% FFA PVP model either which gives a lot of breating room to different kind of players. So its appeal goes beyond the typical hardcore sandbox player. How many other MMOS have seen success of EVE? EVE is backed up by a great company which has slowly build up EVE into what it is today. Now if you can give me few more examples of similar success stories i would say iw as wrong that mostly indie sandbox MMOS do not just get by. I am not trying to put down devs of repopulation but lets look at the reality and long line of indie sandbox MMO releases. Picture is quite clear. Moreover you are mis understanding my post because i never said indie small companies are not capable of making good games but times have changed now and players expect a lot of quality which sadly only comes with better funding. Days of UO's are gone, the same quality and production values do not work anymore. MMO corwd has become tougher and tougher to please over the years. |
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12/10/12 9:29:45 AM#60
The chance of a monkey typing the word, 'banana' is 1 in 15,625,000,000, assuming there are fifty keys on the typewriter (it's an old timey typewriter). For monkeys to type out Hamlet before the end of the universe, the monkeys would have to be the size of atoms, they would have to fill the universe, the universe would have to be considerably bigger and they monkeys would have to be really fast typists. It really only works if you have infinite monkeys, and they are in an alternate universe where there's an infinite amount of space. I don't think this really has anything to do with developing MMORPG, since developers aren't doing things randomly. I would think though, that if it was random you'd need an alternate universe where you have an infinite number of monkey developers to get the games you want. Join the League For Gamers. |
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