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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 voted top video game of 2012

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194 posts found
  Rayshe

Apprentice Member

Joined: 11/30/11
Posts: 1291

12/06/12 11:43:40 AM#101
I'm Really not suprised, GW2 has one hell of a rabid fanbase.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

12/06/12 12:01:30 PM#102
Originally posted by Torvaldr
Originally posted by grimal
Originally posted by Normandy7
Sorry but to me nothing beats Mass Effect 3 this year. Completely an amazing rpg experience with great story. It is so much better than GW2 is every way. Who actually voted for this stuff ?

People.  Just people with opinions.

All awards are basically crap.  Too much politics.

I look more at the nominees than the award winners.  Usually someone/something listed in their deserves the acclaim.

Translation:  My game isn't on that list.  My game is never on the list.  When my games are on the list the awards are the coolest thing evar!

I'm just teasing you.  Don't take it seriously.

Nah, I really stopped caring with awards some time ago.  There is no doubt that GW2 was the best video game release of 2012 that I played. 

Ever since Titanic won Best Picture and Halle Berry earned Best Actress the awards just haven't meant the same thing they used to.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  User Deleted
12/07/12 5:34:42 AM#103
Originally posted by Icewhite
Originally posted by coretex666

I am afraid this will only motivate the producers to create more games like this.

Soon MMOs will move to consoles from PCs...

Doom :nod:

I'm sure he would prefer 8 more years of WoW clones

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

12/07/12 6:01:53 AM#104
Halo 4 must be a lot better than its boring corridory consolified predecessors if its the top fps of 2012 when there was farcry 3, planetside 2, max payne 3 and csgo.

Also gw2, should be somewhere in top 10, but not number 1, would give that to dishonoured personaly.
  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1722

"I shall take your position into consideration"

12/07/12 7:03:59 AM#105
Originally posted by The_Korrigan
Originally posted by Icewhite
Originally posted by coretex666

I am afraid this will only motivate the producers to create more games like this.

Soon MMOs will move to consoles from PCs...

Doom :nod:

I'm sure he would prefer 8 more years of WoW clones

Game concept which I described in my signature is what I would prefer.

Btw for me GW 2 is very close to WoW and all similar games released since 2004. Same boundaries, just some minor changes.

I accept that many people like the game. I, personally, need something more from MMO. I want depth. I consider GW 2 to be like arcade action console game rather than MMORPG which I would like to play. Consequently, I stated that the fact that such game gets "game of the year" award may motivate producers to create MMOs like this which would be end of MMO gaming for me.

I think that MMOs need to change...dramatically, but in the opposite direction than GW 2 went. It is even more simple and arcade than what we were being fed since 2004. I believe that MMOs need to go the other direction...more depth, complexity, meaning, long term motivation to play,...

Playing: Chronicle 1
Waiting for: None of the games already announced

My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated)

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

12/07/12 8:10:54 AM#106
Interesting to note
RPS have gw2 in their advent calendar as one of their other top 23 games of 2012, but not as the the top one.

rockpapershotgun.com/2012/12/07/magnificent-and-important-advent-calendar-day-seven/#more-134122
  User Deleted
12/07/12 8:19:20 AM#107
Originally posted by coretex666

Game concept which I described in my signature is what I would prefer.

Btw for me GW 2 is very close to WoW and all similar games released since 2004. Same boundaries, just some minor changes.

I accept that many people like the game. I, personally, need something more from MMO. I want depth. I consider GW 2 to be like arcade action console game rather than MMORPG which I would like to play. Consequently, I stated that the fact that such game gets "game of the year" award may motivate producers to create MMOs like this which would be end of MMO gaming for me.

I think that MMOs need to change...dramatically, but in the opposite direction than GW 2 went. It is even more simple and arcade than what we were being fed since 2004. I believe that MMOs need to go the other direction...more depth, complexity, meaning, long term motivation to play,...

 

The game model in your signature has some good ideas, but is globally a recipe for failure. Just the part about having to stop to eat, drink and sleep is actually already a recipe for failure. What sounds "fun" on the paper, and will possibly be fun the first couple of times, will quickly become annoying and boring, a shore... something that makes players quit without looking back.

Also, a two party system has already proved being weak for PvP. Best is an odd number of factions, like e.g. 3.

Then, you complain that actual games are "linear" with "zones divided by level", but in your "dream game" you do exactly the same with your two nations. What about a game where freedom is total, and factions are player created?

Globally, your concept would be a nightmare of micromanagement for the player. Something not fun at all. Instead of playing and having fun, people would have to spend most of their online time getting ready so they can finally play and have fun. That would never work, and the servers would be dead before the end of the first month.

Other games have failed on similar concepts already.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3070

Magic Propels my Rolly Chair.

12/07/12 8:28:14 AM#108


Originally posted by The_Korrigan

Originally posted by coretex666 Game concept which I described in my signature is what I would prefer. Btw for me GW 2 is very close to WoW and all similar games released since 2004. Same boundaries, just some minor changes. I accept that many people like the game. I, personally, need something more from MMO. I want depth. I consider GW 2 to be like arcade action console game rather than MMORPG which I would like to play. Consequently, I stated that the fact that such game gets "game of the year" award may motivate producers to create MMOs like this which would be end of MMO gaming for me. I think that MMOs need to change...dramatically, but in the opposite direction than GW 2 went. It is even more simple and arcade than what we were being fed since 2004. I believe that MMOs need to go the other direction...more depth, complexity, meaning, long term motivation to play,...
 

The game model in your signature has some good ideas, but is globally a recipe for failure. Just the part about having to stop to eat, drink and sleep is actually already a recipe for failure. What sounds "fun" on the paper, and will possibly be fun the first couple of times, will quickly become annoying and boring, a shore... something that makes players quit without looking back.

Also, a two party system has already proved being weak for PvP. Best is an odd number of factions, like e.g. 3.

Then, you complain that actual games are "linear" with "zones divided by level", but in your "dream game" you do exactly the same with your two nations. What about a game where freedom is total, and factions are player created?

Globally, your concept would be a nightmare of micromanagement for the player. Something not fun at all. Instead of playing and having fun, people would have to spend most of their online time getting ready so they can finally play and have fun. That would never work, and the servers would be dead before the end of the first month.

Other games have failed on similar concepts already.


Probably in the minority here, but i really enjoyed fallout NV hard mode, which requires you to rest, drink and such. Similarly I also enjoyed the Skyrim mod: Hypothermia.

I'm sure there is a market for that kind of game mechanic or am i the only one that liked NV?

On GW2: I really do think it needs more depth. I like "micro systems" in rpgs which this seems to lack.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1303

12/07/12 8:29:53 AM#109
Originally posted by azzamasin

Yes time of all places voted GW2 #1 game of 2012.  Notice it doesn't say #1 MMO of 2012.  Tells you a little about just how good this game really is.

 

http://techland.time.com/2012/12/04/top-10-tech-lists/slide/guild-wars-2-pc/#/2012/12/04/top-10-tech-lists/slide/xenoblade-chronicles-wii/?&_suid=13546821605050845328618916812

Wow. Time voted it... I spose I was wrong to quit. Damnit. I'm always wrong.

 

By the way, their top gadget was the iPhone 5, their top song was Usher "Climax".. top movie was "Amour"..... fucking ugh... I can't list anymore reasons I don't read Time... 

 

Another note; the number one game of 2011 was Minecraft. The number one of 2010... Alan Wake. A more prestigious list could not be had..lol

  User Deleted
12/07/12 8:41:27 AM#110
Originally posted by Nitth

Probably in the minority here, but i really enjoyed fallout NV hard mode, which requires you to rest, drink and such. Similarly I also enjoyed the Skyrim mod: Hypothermia.

I'm sure there is a market for that kind of game mechanic or am i the only one that liked NV?

Question is, how much micro management is tolerable before the game turns into a shore rather than a fun activity? Food is already in most games, but it's not mandatory to be able to play. Having to stop to eat every hour because you are "starving" takes it to a whole different level... fun for a while, boring afterwards, and it doesn't really add anything to the game.

I was there when MMOs were about "going to school uphill in the snow while freezing every morning". I've played those games. There are good things that are lost and which should indeed return, but I don't miss all that micro management you had to go through just to be able to play. I remember doing arrows for my archer in Asheron's Call... first manually, then with addons thanks to Decal. The first time, it's fun. "Hey, I'm doing my own arrows, how cool is that?". Then it becomes a shore. Spending 15+ minutes making arrows just to be able to finally play is NOT fun on the long term. It's repetitive, boring and tedious. Same goes for those ideas about food and stuff... first time: "yay, how cool is that, my character eats, it's realism!"... tenth time: "come on already, eat faster, I want to play".

While a life sized virtual world, where traveling could take months, food is a necessity or your character dies, as well as sleeping, may sound attractive to some... on the paper. I'm willing to bet that most if not all of those who find the idea attractive would quit during the first month after release of such a game, bored to death by all what they have to go through to finally be able to play. Because remember... while some people may take games more seriously than life, most people are just "playing" games.

  Jyiiga

Advanced Member

Joined: 3/03/10
Posts: 986

12/07/12 9:03:08 AM#111

Korrigan. I would gladly accept some micromanament of this type. GW2 has already taken a turn down the "run x dungeon x number of times path" and to be honest. I personally can not think of anything more boring and played out. The more I experienced GW2 the more played out and average it felt.

I long for the days of even "some" sandboxy elements. I miss large worlds focused on exploration. I miss social aspects and community driven events. I miss meaningful and interesting crafting. I can not find the RP in any of our current MMORPG titles.

Next up on the list is ESO and it literally looks like more of the same. A Guild Wars 2.5 if you will. GW2 itself is more of the same.. The longer I played it the more obvious it became. 

Everything that comes down the pipe keeps me (and the bulk of my friends) interested for around two months tops. Literally out of (counts in head) 8 friends that went into GW2 wtih me. One is still playing the game on a regular bassis. Poor retention and poor depth. Every single one of them has retreated back to old MMOs or games like Skyrim. 

 

  User Deleted
12/07/12 9:23:06 AM#112
Originally posted by Jyiiga

Korrigan. I would gladly accept some micromanament of this type. GW2 has already taken a turn down the "run x dungeon x number of times path" and to be honest. I personally can not think of anything more boring and played out. The more I experienced GW2 the more played out and average it felt.

We agree on this (the boring dungeon part) I think. But two wrongs don't make one right. What is more boring, farming dungeons, or spending 15+ minutes crafting arrows before you can play? Both are boring.

I long for the days of even "some" sandboxy elements. I miss large worlds focused on exploration. I miss social aspects and community driven events. I miss meaningful and interesting crafting. I can not find the RP in any of our current MMORPG titles.

I agree, but then GW2 is a step in the right direction. I can't think of another AAA MMORPG in the last 8 years more focused on encouraging exploration. And no, not everything is marked on the map, definitely not, and this comes from someone with 100% map exploration.

"WoW clones" hold your hand from quest hub to the next quest hub. And you don't have a choice most of the times, it's a linear path to the max level. GW2 doesn't do that. Just like games like AC1, when you log in, you have the choice between a broad range of activities, and all make your character progress.

GW2 definitely lacks "fluff" activities. What would I add to the game? Housing, mounts, stuff you can collect without grinding dungeons. Mini games, hobbies, fishing, etc... But the game is young. For instance, LOTRO didn't have all that stuff at release either, all was added later.

But saying that GW2 doesn't have a large world focused on exploration is one of the most unfair thing I've read about this game.

Next up on the list is ESO and it literally looks like more of the same. A Guild Wars 2.5 if you will. GW2 itself is more of the same.. The longer I played it the more obvious it became. 

I've learned not to speculate on the future. The first things we've learned about ESO smelled like another version of a crappy WoW clone. I'm actually glad to see they are getting ideas from GW2. And I definitely don't agree GW2 is more of the same... log into SW:TOR, LOTRO or WoW, play a bit... it's obvious GW2 is NOT a WoW clone.

Everything that comes down the pipe keeps me (and the bulk of my friends) interested for around two months tops. Literally out of (counts in head) 8 friends that went into GW2 wtih me. One is still playing the game on a regular bassis. Poor retention and poor depth. Every single one of them has retreated back to old MMOs or games like Skyrim. 

Question is... is it the fault of the game, or the player's fault? And I find it quite amusing that someone blames GW2 for "poor retention and poor depth", and then goes back to one of the many dungeon grind based WoW clones.

Now to each his own of course. MMO players are a complicated kind... you give them a game with dungeons, they don't want to grind dungeons. You give them a huge world to explore, they don't want to explore. But then, you give them a game with less dungeonning, and suddendly, they want more dungeons to grind! They are sick of WoW clones with quest hubs and linear levelling paths, but when you give them a game where the more you advance, the more the whole world is your playground, they want their linear quest hubs back, they are lost without their little "!" over the NPC heads to tell them where to go next. They complain the only thing to do is to grind dungeons, and then you give them varied activities like jumping puzzles, exploration, crafting as a valid way to level, PvP available at any level, and they aren't happy either.

I don't think I'm going to play GW2 for as long as AC1 or WoW. But I'm still having fun, and more important, I'm VERY happy that the game gave a masssive kick into the hornet nest of crappy WoW clones we got these last 8 years. It gives me hope for future MMORPGs. And the fact that TESO won't be "WoW clone number XII" but something more is definitely partially due to GW2's success.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

12/07/12 9:35:16 AM#113
Originally posted by The_Korrigan
Originally posted by Nitth

Probably in the minority here, but i really enjoyed fallout NV hard mode, which requires you to rest, drink and such. Similarly I also enjoyed the Skyrim mod: Hypothermia.

I'm sure there is a market for that kind of game mechanic or am i the only one that liked NV?

Question is, how much micro management is tolerable before the game turns into a shore rather than a fun activity? Food is already in most games, but it's not mandatory to be able to play. Having to stop to eat every hour because you are "starving" takes it to a whole different level... fun for a while, boring afterwards, and it doesn't really add anything to the game.

I was there when MMOs were about "going to school uphill in the snow while freezing every morning". I've played those games. There are good things that are lost and which should indeed return, but I don't miss all that micro management you had to go through just to be able to play. I remember doing arrows for my archer in Asheron's Call... first manually, then with addons thanks to Decal. The first time, it's fun. "Hey, I'm doing my own arrows, how cool is that?". Then it becomes a shore. Spending 15+ minutes making arrows just to be able to finally play is NOT fun on the long term. It's repetitive, boring and tedious. Same goes for those ideas about food and stuff... first time: "yay, how cool is that, my character eats, it's realism!"... tenth time: "come on already, eat faster, I want to play".

While a life sized virtual world, where traveling could take months, food is a necessity or your character dies, as well as sleeping, may sound attractive to some... on the paper. I'm willing to bet that most if not all of those who find the idea attractive would quit during the first month after release of such a game, bored to death by all what they have to go through to finally be able to play. Because remember... while some people may take games more seriously than life, most people are just "playing" games.

I agree Korrigan. A huge virtual world while nice on paper would be a total pain in the ass to program. We still do not have enough computer power for a world of this magnatude.

 

I won't even mention the complaints a game like that would get. 'I haven't seen another gamer where I am in months!!!' I can see it all now.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  niceguy3978

Advanced Member

Joined: 6/14/06
Posts: 1963

12/07/12 9:42:24 AM#114
This seems a bit misleading as nothing was "voted" on that I can see.  It looks like a list compiled by the writers/editors of the magazine.  By the title of this thread I thought it was something voted on by the readers of Time, but if it was, it isn't indicated anywhere in the link.
  Ginaz

Hard Core Member

Joined: 4/01/07
Posts: 1632

12/07/12 11:43:20 AM#115
Didn't SWTOR win a bunch of awards last year?

Is a man not entitled to the herp of his derp?

Remember, I live in a world where juggalos and yugioh players are real things.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

12/07/12 12:03:36 PM#116
Originally posted by Ginaz
Didn't SWTOR win a bunch of awards last year?

Yes and here we are a year later and most (or at least the most vocal) find it underserving of them.

Be curious to see what people feel about this award a year from now.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  Ginaz

Hard Core Member

Joined: 4/01/07
Posts: 1632

12/07/12 12:04:56 PM#117
Originally posted by grimal
Originally posted by Ginaz
Didn't SWTOR win a bunch of awards last year?

Yes and here we are a year later and most (or at least the most vocal) find it underserving of them.

Be curious to see what people feel about this award a year from now.

I think the image in my signature is a good guess.

Is a man not entitled to the herp of his derp?

Remember, I live in a world where juggalos and yugioh players are real things.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

12/07/12 12:07:39 PM#118
Originally posted by Ginaz
Originally posted by grimal
Originally posted by Ginaz
Didn't SWTOR win a bunch of awards last year?

Yes and here we are a year later and most (or at least the most vocal) find it underserving of them.

Be curious to see what people feel about this award a year from now.

I think the image in my signature is a good guess.

Probably right.  Even the most diehard of fans are beginning to admit they won't "be playing the game for years and years."

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  EvolvedMonky

Advanced Member

Joined: 8/25/08
Posts: 562

12/07/12 12:08:17 PM#119

I disagree with the list aswell.

 

Assassins Creed III shoulda got number 1 and GW2 should have gotten number 2. 

But this is all just my opinion. 

  Nadia

Elite Member

Joined: 7/26/03
Posts: 10803

12/07/12 12:08:54 PM#120
Originally posted by grimal

Be curious to see what people feel about this award a year from now.

i'd be curious if GW2 is going to roll out an expansion next year :)

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