Trending Games | Rift | Defiance | Neverwinter | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » The depth of combat in GW2.

10 Pages First « 4 5 6 7 8 9 10 » Search
185 posts found
  botrytis

Elite Member

Joined: 1/04/05
Posts: 2003

12/05/12 3:43:13 PM#121
Originally posted by Calerxes
Originally posted by fivoroth
Originally posted by Gaia_Hunter
Originally posted by fivoroth
Originally posted by muffins89
it's percieved depth.  gw2 combat is pretty shallow.  aside from combo's with other players it's standard themepark combat.  with movement.  oh,  and dodge. 

What are you implying? That "themepark" MMOs don't have any depth in their combat? Please don't tell me that sandboxes have more depth! 

@OP, I like the combat in Guild Wars 2. But as someone who has spent 1-3k on GW1, I can definitely say that GW2 has less depth to it. This doesn't mean it is shallow. It just means that GW1 had incredible customisation. No other MMO has such customisation as GW1. It's beyond me why ArenaNet decided to reduce the number of skills and make the skills bound to a weapon. I find it so annoying that my first 5 skills are chosen for me and I can only choose utility skills. They even impose limitations on how you chose your second 5 skills. You always need to have 3 utilities, 1 heal and 1  elite. Did I say that you only have a handful of elite skills? GW1 had 1500+ skills among 10 classes which works out between 100-150 per class. It was incredible variety.

As someone that has spent close to 10K hours in GW1 I can tell you that from those 100-150 skills per profession only 10-20 per profession were actually any good outside some narrow farm build.

The number of skills in GW1 that are simply outclassed or so situational that you are better bringing a skill that is generally more useful is mind numbing.

The choice in GW1 was between having a good build or having bad builds.

GW1 give a better illusion of freedom and variety than GW2, I'll give you that.

Example: GW1 Warrior in PvE (one of the professions that have the highest amount of viable builds).

Start by adding the sunspear warrior skill whirlwind attack. Add the kurzick/luxon warrior skill "Save Yourselves!". Get "For Great Justice!".

Axe - Why the hell are you using axe in PvE?

Hammer - Elite: Earth Shaker. No point using any other hammer elite. Then you either use Crushing Blow or Pulverizing Smash. Finish with Crude Swing.

Sword: Dragon Slash and Hundred Blades are both usable. Add Sun and Moon Slash. Maybe add Body Blow (strength).

Tactics: useless outside some narrow build/farm.

Strength: Enraging Change and Flail are usable although the "Deldrimor  rank skill" "Drunken Master" or pure consumables are better options.

That is the PvE GW1 Warrior 150 skills reduced th a dozen skills.

Warriors used a lot more than a dozen skills. It was not my main character so I can't elaborate much. You are also talking about farming builds. In PvP the meta changed quite a bit. Warriors are also the most restricting class in GW1 as a lot of your skills are tied to your weap. Dual professions made a lot of builds possible. You are only using skills from your warrior profession. If you are ele, you have sooooooooooooooooooooooo many builds and combinations with other classes.

From what I have seen from GW2, there is no way you have the same customisability and number of builds. Even ArenaNet admitted that they decided to comprise build variety for the sake of balance. I don't know about ilussion of choice to be honest. It is true that a lot of GW1's skills were very context specific. Some were outmatched by other skills in pretty much all situations. But GW2's current system feels incredibly restrictive. The fact that you cannot choose what combo of main skills you want is very underwhelming. Say I want to have stoning and earth shards in my build, I can't because of weapon restrictions. You are also forced into choosing 3 utilities, 1 heal and 1 elite. I agree that not taking an elite is crazy. But you can only have 1 heal. What if I want to have 4 utilities or 3 heals + utility?

I would take GW1's system any day. 

 

Did GW1 have an abundance of skills at launch? I only played for 10's of hours and started with Nighfall, the game just did not grab me I was an L2 junkie at the time.

The difference is GW had the Trinity - GW2 does not.


"You can fool some of the people all the time, and all of the people some of the time, but you cannot fool all of the people all the time."
Abraham Lincoln

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2590

I can count to purple backwards!

12/05/12 6:14:16 PM#122
Originally posted by Calerxes
Originally posted by fivoroth
Originally posted by Gaia_Hunter
Originally posted by fivoroth
SNIP!

As someone that has spent close to 10K hours in GW1 I can tell you that from those 100-150 skills per profession only 10-20 per profession were actually any good outside some narrow farm build.

The number of skills in GW1 that are simply outclassed or so situational that you are better bringing a skill that is generally more useful is mind numbing.

The choice in GW1 was between having a good build or having bad builds.

GW1 give a better illusion of freedom and variety than GW2, I'll give you that.

Example: GW1 Warrior in PvE (one of the professions that have the highest amount of viable builds).

Start by adding the sunspear warrior skill whirlwind attack. Add the kurzick/luxon warrior skill "Save Yourselves!". Get "For Great Justice!".

Axe - Why the hell are you using axe in PvE?

Hammer - Elite: Earth Shaker. No point using any other hammer elite. Then you either use Crushing Blow or Pulverizing Smash. Finish with Crude Swing.

Sword: Dragon Slash and Hundred Blades are both usable. Add Sun and Moon Slash. Maybe add Body Blow (strength).

Tactics: useless outside some narrow build/farm.

Strength: Enraging Change and Flail are usable although the "Deldrimor  rank skill" "Drunken Master" or pure consumables are better options.

That is the PvE GW1 Warrior 150 skills reduced th a dozen skills.

Warriors used a lot more than a dozen skills. It was not my main character so I can't elaborate much. You are also talking about farming builds. In PvP the meta changed quite a bit. Warriors are also the most restricting class in GW1 as a lot of your skills are tied to your weap. Dual professions made a lot of builds possible. You are only using skills from your warrior profession. If you are ele, you have sooooooooooooooooooooooo many builds and combinations with other classes.

From what I have seen from GW2, there is no way you have the same customisability and number of builds. Even ArenaNet admitted that they decided to comprise build variety for the sake of balance. I don't know about ilussion of choice to be honest. It is true that a lot of GW1's skills were very context specific. Some were outmatched by other skills in pretty much all situations. But GW2's current system feels incredibly restrictive. The fact that you cannot choose what combo of main skills you want is very underwhelming. Say I want to have stoning and earth shards in my build, I can't because of weapon restrictions. You are also forced into choosing 3 utilities, 1 heal and 1 elite. I agree that not taking an elite is crazy. But you can only have 1 heal. What if I want to have 4 utilities or 3 heals + utility?

I would take GW1's system any day. 

 

Did GW1 have an abundance of skills at launch? I only played for 10's of hours and started with Nighfall, the game just did not grab me I was an L2 junkie at the time.

Yes it did. Add the skills from the following two categories:

http://wiki.guildwars.com/wiki/List_of_core_skills

http://wiki.guildwars.com/wiki/List_of_Prophecies_skills

In Prophecies, the first GW1 game released, each class has between 72 (mesmer) and 79 (elementalist) skills. Then consider the fact that you have two professions per character and you have about 150 skills to mix and match with.

By the time they got to Nightfall, each of the core professions had about 140 skills, assassins and ritualists had 110, and paragon and dervish had 85. Not to mention the shared PvE skills and faction based skills.

Regarding the previous poster who said only a few builds were viable - yeah that's a lie, only a few builds were popular or overpowered at any one time. That isnt the same as viable.   

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1686

12/05/12 6:26:00 PM#123
Originally posted by evilastro
Originally posted by Calerxes
Originally posted by fivoroth
Originally posted by Gaia_Hunter
Originally posted by fivoroth
SNIP!

As someone that has spent close to 10K hours in GW1 I can tell you that from those 100-150 skills per profession only 10-20 per profession were actually any good outside some narrow farm build.

The number of skills in GW1 that are simply outclassed or so situational that you are better bringing a skill that is generally more useful is mind numbing.

The choice in GW1 was between having a good build or having bad builds.

GW1 give a better illusion of freedom and variety than GW2, I'll give you that.

Example: GW1 Warrior in PvE (one of the professions that have the highest amount of viable builds).

Start by adding the sunspear warrior skill whirlwind attack. Add the kurzick/luxon warrior skill "Save Yourselves!". Get "For Great Justice!".

Axe - Why the hell are you using axe in PvE?

Hammer - Elite: Earth Shaker. No point using any other hammer elite. Then you either use Crushing Blow or Pulverizing Smash. Finish with Crude Swing.

Sword: Dragon Slash and Hundred Blades are both usable. Add Sun and Moon Slash. Maybe add Body Blow (strength).

Tactics: useless outside some narrow build/farm.

Strength: Enraging Change and Flail are usable although the "Deldrimor  rank skill" "Drunken Master" or pure consumables are better options.

That is the PvE GW1 Warrior 150 skills reduced th a dozen skills.

Warriors used a lot more than a dozen skills. It was not my main character so I can't elaborate much. You are also talking about farming builds. In PvP the meta changed quite a bit. Warriors are also the most restricting class in GW1 as a lot of your skills are tied to your weap. Dual professions made a lot of builds possible. You are only using skills from your warrior profession. If you are ele, you have sooooooooooooooooooooooo many builds and combinations with other classes.

From what I have seen from GW2, there is no way you have the same customisability and number of builds. Even ArenaNet admitted that they decided to comprise build variety for the sake of balance. I don't know about ilussion of choice to be honest. It is true that a lot of GW1's skills were very context specific. Some were outmatched by other skills in pretty much all situations. But GW2's current system feels incredibly restrictive. The fact that you cannot choose what combo of main skills you want is very underwhelming. Say I want to have stoning and earth shards in my build, I can't because of weapon restrictions. You are also forced into choosing 3 utilities, 1 heal and 1 elite. I agree that not taking an elite is crazy. But you can only have 1 heal. What if I want to have 4 utilities or 3 heals + utility?

I would take GW1's system any day. 

 

Did GW1 have an abundance of skills at launch? I only played for 10's of hours and started with Nighfall, the game just did not grab me I was an L2 junkie at the time.

Yes it did. Add the skills from the following two categories:

http://wiki.guildwars.com/wiki/List_of_core_skills

http://wiki.guildwars.com/wiki/List_of_Prophecies_skills

In Prophecies, the first GW1 game released, each class has between 72 (mesmer) and 79 (elementalist) skills. Then consider the fact that you have two professions per character and you have about 150 skills to mix and match with.

By the time they got to Nightfall, each of the core professions had about 140 skills, assassins and ritualists had 110, and paragon and dervish had 85. Not to mention the shared PvE skills and faction based skills.

Regarding the previous poster who said only a few builds were viable - yeah that's a lie, only a few builds were popular or overpowered at any one time. That isnt the same as viable.   

Again just looking at the numbers of skills mean nothing.

Running an empty skill bar was also a viable way of finishing GW1 PvE.

Apparently loads of people like to gimp themselves.

Next people will post wammos with healing hands and mending...

It is very simple, in any game with limited party sizes if my build out perform yours I get the spot and you get the boot. So only the best builds are viable.

 

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1686

12/05/12 6:47:53 PM#124
Originally posted by fivoroth
Originally posted by Gaia_Hunter
Originally posted by fivoroth
Originally posted by muffins89
it's percieved depth.  gw2 combat is pretty shallow.  aside from combo's with other players it's standard themepark combat.  with movement.  oh,  and dodge. 

What are you implying? That "themepark" MMOs don't have any depth in their combat? Please don't tell me that sandboxes have more depth! 

@OP, I like the combat in Guild Wars 2. But as someone who has spent 1-3k on GW1, I can definitely say that GW2 has less depth to it. This doesn't mean it is shallow. It just means that GW1 had incredible customisation. No other MMO has such customisation as GW1. It's beyond me why ArenaNet decided to reduce the number of skills and make the skills bound to a weapon. I find it so annoying that my first 5 skills are chosen for me and I can only choose utility skills. They even impose limitations on how you chose your second 5 skills. You always need to have 3 utilities, 1 heal and 1  elite. Did I say that you only have a handful of elite skills? GW1 had 1500+ skills among 10 classes which works out between 100-150 per class. It was incredible variety.

As someone that has spent close to 10K hours in GW1 I can tell you that from those 100-150 skills per profession only 10-20 per profession were actually any good outside some narrow farm build.

The number of skills in GW1 that are simply outclassed or so situational that you are better bringing a skill that is generally more useful is mind numbing.

The choice in GW1 was between having a good build or having bad builds.

GW1 give a better illusion of freedom and variety than GW2, I'll give you that.

Example: GW1 Warrior in PvE (one of the professions that have the highest amount of viable builds).

Start by adding the sunspear warrior skill whirlwind attack. Add the kurzick/luxon warrior skill "Save Yourselves!". Get "For Great Justice!".

Axe - Why the hell are you using axe in PvE?

Hammer - Elite: Earth Shaker. No point using any other hammer elite. Then you either use Crushing Blow or Pulverizing Smash. Finish with Crude Swing.

Sword: Dragon Slash and Hundred Blades are both usable. Add Sun and Moon Slash. Maybe add Body Blow (strength).

Tactics: useless outside some narrow build/farm.

Strength: Enraging Change and Flail are usable although the "Deldrimor  rank skill" "Drunken Master" or pure consumables are better options.

That is the PvE GW1 Warrior 150 skills reduced th a dozen skills.

Warriors used a lot more than a dozen skills. It was not my main character so I can't elaborate much. You are also talking about farming builds. In PvP the meta changed quite a bit. Warriors are also the most restricting class in GW1 as a lot of your skills are tied to your weap. Dual professions made a lot of builds possible. You are only using skills from your warrior profession. If you are ele, you have sooooooooooooooooooooooo many builds and combinations with other classes.

From what I have seen from GW2, there is no way you have the same customisability and number of builds. Even ArenaNet admitted that they decided to comprise build variety for the sake of balance. I don't know about ilussion of choice to be honest. It is true that a lot of GW1's skills were very context specific. Some were outmatched by other skills in pretty much all situations. But GW2's current system feels incredibly restrictive. The fact that you cannot choose what combo of main skills you want is very underwhelming. Say I want to have stoning and earth shards in my build, I can't because of weapon restrictions. You are also forced into choosing 3 utilities, 1 heal and 1 elite. I agree that not taking an elite is crazy. But you can only have 1 heal. What if I want to have 4 utilities or 3 heals + utility?

I would take GW1's system any day. 

I'm talking elite hm PvE areas builds.

PvP after the first year or so was defined by what was nerfed or buffed by anet or not,

The smite boon nerf for pvp was hilarious - it could have read unusable in pvp and be more useful that what it actually was.

Shall we talk about the presence of Necromancers, Assassins, Ritualists, Paragons and Elementalists in GvG? Or better the residual usage of these professions aside specific time frames cause by skills imbalance?

Dual professions was one of the worst mistakes because it meant many skills were better used by professions with superior primary attributes

The way enery management skills kept being nerfed because monks could use it, the way monk smite skills had to be nerfed becused mesmers were using them, rangers abusing daggers, blood spike, mesmer spike, ranger with ritualist weapon spike, the time GvG became a farming NPCs game with VoD change, the turtle play paragons allowed at nightfall releasem etc, etc. Funny times, but hey 150 skills...

 

What other professions skills do you want to use for a warrior?

You wamt to use daggers? Or scythe (was viable before the derrvish revamp and in fact the warrior was better with it than the dervish making the dervish useless for a PvE elite area team). The only non warrior skill I can see a warrior use is the assassin dearh's charge on thr Manly Spike teams.

 

You guys just don't get what viable is in GW1 and GW2 context.

GW1 and GW2 isn't about failling or not, it is about how fast you can do it.

A build that takes 1 hour to finish something other takes 10 minutes isn't viable.

Additionally if a profession slows down the run speed, it isn't viable.

So, yeah, indeed a PvE warrior is around 12 skills + PvE only skills, and that is allowing for builds that use heroes.

 

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1686

12/05/12 6:52:19 PM#125
Originally posted by botrytis
The difference is GW had the Trinity - GW2 does not.

GW1 didn't have the trinity.

It had healers (the best were the ones that prevented damage instead of red bars up) but it had no tanks.

Unfortunately it had Invicibuilds that Anet left on so PUGs could actually do stuff.

The most degenerate type of play with instant spikes that decimated a bazzillions mobs.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Mad+Dog

Advanced Member

Joined: 3/02/10
Posts: 573

12/06/12 8:09:03 AM#126
Originally posted by Kuppa
Originally posted by Mad+Dog
[mod edit]

Biggest boost wins?? I'm lost...

sorry about that, seems I'm not allowed to have an opinion about GW2 combat...

he must be a GW2 fan boi, the mod I mean.

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2590

I can count to purple backwards!

12/06/12 8:09:12 PM#127
Originally posted by Gaia_Hunter
Originally posted by evilastro
Originally posted by Calerxes
Originally posted by fivoroth
Originally posted by Gaia_Hunter
Originally posted by fivoroth
SNIP!

As someone that has spent close to 10K hours in GW1 I can tell you that from those 100-150 skills per profession only 10-20 per profession were actually any good outside some narrow farm build.

The number of skills in GW1 that are simply outclassed or so situational that you are better bringing a skill that is generally more useful is mind numbing.

The choice in GW1 was between having a good build or having bad builds.

GW1 give a better illusion of freedom and variety than GW2, I'll give you that.

Example: GW1 Warrior in PvE (one of the professions that have the highest amount of viable builds).

Start by adding the sunspear warrior skill whirlwind attack. Add the kurzick/luxon warrior skill "Save Yourselves!". Get "For Great Justice!".

Axe - Why the hell are you using axe in PvE?

Hammer - Elite: Earth Shaker. No point using any other hammer elite. Then you either use Crushing Blow or Pulverizing Smash. Finish with Crude Swing.

Sword: Dragon Slash and Hundred Blades are both usable. Add Sun and Moon Slash. Maybe add Body Blow (strength).

Tactics: useless outside some narrow build/farm.

Strength: Enraging Change and Flail are usable although the "Deldrimor  rank skill" "Drunken Master" or pure consumables are better options.

That is the PvE GW1 Warrior 150 skills reduced th a dozen skills.

Warriors used a lot more than a dozen skills. It was not my main character so I can't elaborate much. You are also talking about farming builds. In PvP the meta changed quite a bit. Warriors are also the most restricting class in GW1 as a lot of your skills are tied to your weap. Dual professions made a lot of builds possible. You are only using skills from your warrior profession. If you are ele, you have sooooooooooooooooooooooo many builds and combinations with other classes.

From what I have seen from GW2, there is no way you have the same customisability and number of builds. Even ArenaNet admitted that they decided to comprise build variety for the sake of balance. I don't know about ilussion of choice to be honest. It is true that a lot of GW1's skills were very context specific. Some were outmatched by other skills in pretty much all situations. But GW2's current system feels incredibly restrictive. The fact that you cannot choose what combo of main skills you want is very underwhelming. Say I want to have stoning and earth shards in my build, I can't because of weapon restrictions. You are also forced into choosing 3 utilities, 1 heal and 1 elite. I agree that not taking an elite is crazy. But you can only have 1 heal. What if I want to have 4 utilities or 3 heals + utility?

I would take GW1's system any day. 

 

Did GW1 have an abundance of skills at launch? I only played for 10's of hours and started with Nighfall, the game just did not grab me I was an L2 junkie at the time.

Yes it did. Add the skills from the following two categories:

http://wiki.guildwars.com/wiki/List_of_core_skills

http://wiki.guildwars.com/wiki/List_of_Prophecies_skills

In Prophecies, the first GW1 game released, each class has between 72 (mesmer) and 79 (elementalist) skills. Then consider the fact that you have two professions per character and you have about 150 skills to mix and match with.

By the time they got to Nightfall, each of the core professions had about 140 skills, assassins and ritualists had 110, and paragon and dervish had 85. Not to mention the shared PvE skills and faction based skills.

Regarding the previous poster who said only a few builds were viable - yeah that's a lie, only a few builds were popular or overpowered at any one time. That isnt the same as viable.   

Again just looking at the numbers of skills mean nothing.

Running an empty skill bar was also a viable way of finishing GW1 PvE.

Apparently loads of people like to gimp themselves.

Next people will post wammos with healing hands and mending...

It is very simple, in any game with limited party sizes if my build out perform yours I get the spot and you get the boot. So only the best builds are viable.

 

 

No, some people just didn't feel the need to be a sheep. Baaa, baaaa, baaaa.

Plenty of skill combinations worked well, not everyone had to rely on the current FOTM builds to get through the elite dungeons. 

Not using typical builds in PvP made it easy to smash the FOTM sheep as well.  

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1686

12/07/12 2:46:55 AM#128
Originally posted by evilastro
Originally posted by Gaia_Hunter

Again just looking at the numbers of skills mean nothing.

Running an empty skill bar was also a viable way of finishing GW1 PvE.

Apparently loads of people like to gimp themselves.

Next people will post wammos with healing hands and mending...

It is very simple, in any game with limited party sizes if my build out perform yours I get the spot and you get the boot. So only the best builds are viable.

 

No, some people just didn't feel the need to be a sheep. Baaa, baaaa, baaaa.

Plenty of skill combinations worked well, not everyone had to rely on the current FOTM builds to get through the elite dungeons. 

Not using typical builds in PvP made it easy to smash the FOTM sheep as well.  

The difference between my posts and yours is that actually I can detail skills, builds, build names, metagame periods.

Your posts on the other hand are filled with generalities, that might sound good but show no insight into the actual game - "not needing to be a sheep" or "loads of skills work just fine" generally ended up in people pinging builds with ressurection, healing breeze, troll unguent, final thrust, heal party or any non-UA rez with a Monk, Defy Pain, etc.

It is especially fun because the builds that are better at doing elite hm content have always been those focused in Invicibuilds+spike and that hasn't changed since ursan was nerfed.

Your typical PvE player was still using Searing Flames heroes when others were already running Sabs or Discord.

Then your typical PvE player was running Sabs or Discord, with their N/Rt  healers when others were runnin E/Mo Ether renewal healers and finishing slavers and vloxen.

Of course full guild groups were running Shadow Form tanking (or Terra Tanking) with whatver spike.

But I bet you will post a few more generalities about sheep or fotm (as if anyone with all the professions at level 20 is concerned about fotm) instead of any shred of evidence you know more about builds (especially 8 or12 men teambuilds) than "there is loads of skills to choose from".

Also the story of GW1 GvG is filled with examples of FOTM builds winning - ever heard of rawr spike? They won a few months in a row using it and it couldn't be more fotm than that.

It would be interesting to read what builds you used to finish what dungeons/elite areas before the rit buffs.

Or even just post some PvE Warrior builds and see how far you can get from my skills selection in this thread or whatever profession you prefer.

 

 

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2590

I can count to purple backwards!

12/07/12 10:55:54 AM#129
Originally posted by Gaia_Hunter

The difference between my posts and yours is that actually I can detail skills, builds, build names, metagame periods.

Because you can just go to http://pvx.wikia.com/wiki/Main_Page to find the sheep builds used over the years, whereas I would have to have photographic memory of what skill combinations I used over the past 6 years or so.

  ZizouX

Hard Core Member

Joined: 5/17/11
Posts: 287

12/07/12 3:37:52 PM#130

I believe GW2 has very deep combat mechanics.  The reason some disagree is that the game is so accessible and so easy to get into, people mistake that with shallow gameplay.

 

I have an 80 Engineer which offers more versatility, combo finishers, utility and varied playstyles than most other games have between two different classes.

 

I recently started playing a Guardian.  Check this guide out  https://forum-en.guildwars2.com/forum/professions/guardian/Guide-PVE-Guardian-101-A-Beginner-s-Text  and tell me whether or not Guardian mechanics are shallow.  BTW... copy and paste the guide and you will see it's 50+ pages and its only as to ONE class in GW2.  Guess what, it's a BEGINNERS Guide! Talk about depth.   

 

The amount of controversy and different opinions this thread has created clearly shows that it's a not a black and white issue of depth vs. shallow.  The fact that there is a heated debate lends in favor of "depth."  

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2003

12/07/12 3:41:17 PM#131
Originally posted by Gaia_Hunter
Originally posted by evilastro
Originally posted by Calerxes
Originally posted by fivoroth
Originally posted by Gaia_Hunter
Originally posted by fivoroth
SNIP!

As someone that has spent close to 10K hours in GW1 I can tell you that from those 100-150 skills per profession only 10-20 per profession were actually any good outside some narrow farm build.

The number of skills in GW1 that are simply outclassed or so situational that you are better bringing a skill that is generally more useful is mind numbing.

The choice in GW1 was between having a good build or having bad builds.

GW1 give a better illusion of freedom and variety than GW2, I'll give you that.

Example: GW1 Warrior in PvE (one of the professions that have the highest amount of viable builds).

Start by adding the sunspear warrior skill whirlwind attack. Add the kurzick/luxon warrior skill "Save Yourselves!". Get "For Great Justice!".

Axe - Why the hell are you using axe in PvE?

Hammer - Elite: Earth Shaker. No point using any other hammer elite. Then you either use Crushing Blow or Pulverizing Smash. Finish with Crude Swing.

Sword: Dragon Slash and Hundred Blades are both usable. Add Sun and Moon Slash. Maybe add Body Blow (strength).

Tactics: useless outside some narrow build/farm.

Strength: Enraging Change and Flail are usable although the "Deldrimor  rank skill" "Drunken Master" or pure consumables are better options.

That is the PvE GW1 Warrior 150 skills reduced th a dozen skills.

Warriors used a lot more than a dozen skills. It was not my main character so I can't elaborate much. You are also talking about farming builds. In PvP the meta changed quite a bit. Warriors are also the most restricting class in GW1 as a lot of your skills are tied to your weap. Dual professions made a lot of builds possible. You are only using skills from your warrior profession. If you are ele, you have sooooooooooooooooooooooo many builds and combinations with other classes.

From what I have seen from GW2, there is no way you have the same customisability and number of builds. Even ArenaNet admitted that they decided to comprise build variety for the sake of balance. I don't know about ilussion of choice to be honest. It is true that a lot of GW1's skills were very context specific. Some were outmatched by other skills in pretty much all situations. But GW2's current system feels incredibly restrictive. The fact that you cannot choose what combo of main skills you want is very underwhelming. Say I want to have stoning and earth shards in my build, I can't because of weapon restrictions. You are also forced into choosing 3 utilities, 1 heal and 1 elite. I agree that not taking an elite is crazy. But you can only have 1 heal. What if I want to have 4 utilities or 3 heals + utility?

I would take GW1's system any day. 

 

Did GW1 have an abundance of skills at launch? I only played for 10's of hours and started with Nighfall, the game just did not grab me I was an L2 junkie at the time.

Yes it did. Add the skills from the following two categories:

http://wiki.guildwars.com/wiki/List_of_core_skills

http://wiki.guildwars.com/wiki/List_of_Prophecies_skills

In Prophecies, the first GW1 game released, each class has between 72 (mesmer) and 79 (elementalist) skills. Then consider the fact that you have two professions per character and you have about 150 skills to mix and match with.

By the time they got to Nightfall, each of the core professions had about 140 skills, assassins and ritualists had 110, and paragon and dervish had 85. Not to mention the shared PvE skills and faction based skills.

Regarding the previous poster who said only a few builds were viable - yeah that's a lie, only a few builds were popular or overpowered at any one time. That isnt the same as viable.   

Again just looking at the numbers of skills mean nothing.

Running an empty skill bar was also a viable way of finishing GW1 PvE.

Apparently loads of people like to gimp themselves.

Next people will post wammos with healing hands and mending...

It is very simple, in any game with limited party sizes if my build out perform yours I get the spot and you get the boot. So only the best builds are viable.

 

OH come on - HH and MENDING WAMMO WAS DA BOMB!!! It is not as much fun as a W/E with meteor Storm in Jade Quarry lol

 

The problem was wo the 72 skills that mesmer had in GW1, there were many that were so situational to be useless.


"You can fool some of the people all the time, and all of the people some of the time, but you cannot fool all of the people all the time."
Abraham Lincoln

  Faelsun

Apprentice Member

Joined: 6/23/07
Posts: 455

12/08/12 1:13:32 AM#132
Originally posted by Gaia_Hunter
Originally posted by Faelsun

You can go on and on, however it would be repetitive. No matter what spec  you play it will be a dps spec, the cc effects are marginal and merely exist to accent DPS which is what GW2 pvp is all about, layers of dps. The boredom factor sets in when you realize that you cannot make a functional healer, CC, Support build that is not really just a DPS build with some perks. You quickly find out after a few weeks of never ending theory crafting and searching other builds online, that you are confined to play, conditions, bunker, roamer or some other Crit heavy build.

 

Its basically like saying there are countless ways to accept Jesus Christ as your savior, it doesn't really mean you have options. In GW2 if you have a build that even uses another RUNE this is different from the other guy who also plays ranger, you feel like you won a small victory. Slave 48 hours theorty crafting your necromancer only to find out some guy named Clerk already came up with the exact same thing down to the armor and weapon sigils.  You of course tried vampirism early on to find out how terrible it was, or some other things that LOOKED really cool. But you ended up with this damn condition build you hate playing, you roll an alt, thinking things will be different with a Mesmer or thief, but no.

Combat feels empty and dull to me, GW2 pvp is not something people give up as a l2p issue its something that you stop doing because you don't hate yourself.  Just my opinion maybe, but I played a lot of mmorpgs, GW2 pvp combat is fine the first month or so until the lack of debth really sets in.

Opposed to the awesome PvP MMORPGs where you are CC'ed until you die or CC them until they die or the most healers win.

And fotm was a word specially coined for GW2, right?

In other games all the possible builds are equaly viable and succesful and you are a snowflake!

Healing, dealing damage, supporting and CCing in the same character is boring but spending an entire match/dungeon just healing, ccing, tanking or dealing damage is the pinnacle of diversity and variation.

 

Oh are you trying to ninja some anti holy trinity arguent in there? The reason I tried GW2 in the first place was the lack of trinity, WvWvW, sPVP and lack of gear grind. The problem  is the inflexibility of the so called hybrids. Healing, damage dealing, support and CC are NOT all on an equal footing, as a matter of fact DPS is clearly the king to such an extent a true hybrid is impossible. The average class is not even as flexible as a WOW Shaman and ALL of them have a DPS focus. Snowflake? How about SOME deviation at all. All classes have not only limited weapon options but those weapon skills are all for the most part DPS focussed. Then about 20 skills that are in 4 or so skill types that are bracketed off and your choices dwindle as you further speciallize down the traits.

You act as if everyone is not already spending the entire match match just dealing damage and you are right it certainly isnt  the pinnacle of variation.  Just because every class has a mandatory heal slot doesn't make them really hybrids, it feels more like a FPS with a med kit honestly. And the chain CCing and healing in WOW is frustrating however, thier idea of CC in GW2 is laughagle, and healing what a few hundred points a tic compared to how much DPS burst.

Tell you what you map the amount of DPS per second ANY class in GW2 can do and put it side by side to any other type of Control, healing, fear, etc that it can do and explain to me how that its balanced.

  Alber_gamer

Advanced Member

Joined: 10/08/12
Posts: 281

12/08/12 1:18:58 AM#133

It's very deep. You sometimes press 1, and sometimes press 2. Unless you have 1 set on autoattack, then you just press 2.

 

No, seriously. It's okay, and fun for a while, but deep? Reminds me of the review that gave GW2 a social score of 8 or 9. The zeal is strong.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  Draron

Advanced Member

Joined: 5/07/11
Posts: 990

12/08/12 1:26:58 AM#134
It's fun, but not really in depth (IMO at least). 
  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1385

SOE

"Free to Play, Our Way"

 
12/08/12 7:22:11 AM#135
Originally posted by Draron
It's fun, but not really in depth (IMO at least). 

 

But why? we have had some examples of why it can be considered deep but not much of why it is shallow, so what makes it shallow? just saying it is doesn't make it so.

This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15536

12/08/12 7:38:26 AM#136
Originally posted by Gaia_Hunter

Again just looking at the numbers of skills mean nothing.

Running an empty skill bar was also a viable way of finishing GW1 PvE.

Apparently loads of people like to gimp themselves.

Next people will post wammos with healing hands and mending...

It is very simple, in any game with limited party sizes if my build out perform yours I get the spot and you get the boot. So only the best builds are viable.

Only the best builds are viable if you PUG, yes. But when you play with a guild at least my guild are way more interested in resaults than your build and gear.

We know who is good or not and the good people are the one that gets invited to most runs, but someone playing really good with bad gear and odd builds still gets priority over someone that plays badly with good gear.

Of course we also try to teach the ropes to players not as good, our guild is based on IRL friends. We did also try to help people with builds in GW1 but some people are rather stubborn.

If you are good enough you can more or less use any build and still do well, even if you sadly might miss many PUGs. But whenever I do PUG now in GW2 I dont really bother about the groups gear or builds because I frankly think peoples personality is more interesting. Stuff we havnt completed have been to rude idiots who dies more than everyone eklse, try to shift the blame and then disconnects without warning, and my experience is that they often have good gear and builds they copied of the net.

I can pull a bad group through almost all stuff in PvE (besides the fractal in the swamp, you need 3 good guys for that one minimum) as long as they are willing to listen to advice and arent quiters.I can not stop someon with disfunctional personality to make playing boring or someone to disconnect the first time they die.

And since guild Vs guild PvP isnt in yet, I only care about gear and specs in tournaments.

Of course since I play in a guild I help people getting good gear and help out with the speccs as way anyways, even if we do have a few stubborn players like the necro who must have all his minions equipped at the same time...

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1686

12/09/12 5:08:33 PM#137
Originally posted by evilastro
Originally posted by Gaia_Hunter

The difference between my posts and yours is that actually I can detail skills, builds, build names, metagame periods.

Because you can just go to http://pvx.wikia.com/wiki/Main_Page to find the sheep builds used over the years, whereas I would have to have photographic memory of what skill combinations I used over the past 6 years or so.

I know them because I was an active member of the community.

Since I was an active member I even know the new builds wiki is http://www.gwpvx.com/PvX_wiki and not the wikia.

Lastly you assume I'm talking about builds on the wiki that were widely used.

Anyone involved in the PvE aspect of GW1 knows the PvE is composed by PuG play, Hardcore Guild play, casual guild play, H/H (replaced by player+7 heroes).

I wasn't even very interested in PuG play or  Hardcore Guild play due to the tank+spike aspect of it.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  fundayz

Spotlight Poster

Joined: 10/14/10
Posts: 471

12/09/12 11:34:09 PM#138
Originally posted by Alber_gamer

It's very deep. You sometimes press 1, and sometimes press 2. Unless you have 1 set on autoattack, then you just press 2.

 

No, seriously. It's okay, and fun for a while, but deep? Reminds me of the review that gave GW2 a social score of 8 or 9. The zeal is strong.

lol yeah go try that in competitive PvP and see what happens.

 

People making a case against GW2's combat based on PvE is  pointless because the current PvE content doesn't push player skill or mechanics as high as other players can.

  fundayz

Spotlight Poster

Joined: 10/14/10
Posts: 471

12/10/12 12:01:54 AM#139
Originally posted by Faelsun

The average class is not even as flexible as a WOW Shaman and ALL of them have a DPS focus. Snowflake? How about SOME deviation at all. All classes have not only limited weapon options but those weapon skills are all for the most part DPS focussed. Then about 20 skills that are in 4 or so skill types that are bracketed off and your choices dwindle as you further speciallize down the traits.

You act as if everyone is not already spending the entire match match just dealing damage and you are right it certainly isnt  the pinnacle of variation.  Just because every class has a mandatory heal slot doesn't make them really hybrids, it feels more like a FPS with a med kit honestly. And the chain CCing and healing in WOW is frustrating however, thier idea of CC in GW2 is laughagle, and healing what a few hundred points a tic compared to how much DPS burst.t

Tell you what you map the amount of DPS per second ANY class in GW2 can do and put it side by side to any other type of Control, healing, fear, etc that it can do and explain to me how that its balanced.

Pretty much all of what you wrote is false.

The vast majority of weapon skills perform multiple roles, including healing, protecting, crowd control, etc. You are rarely doing JUST DPS, much like you are rarely doing just healing or CC. Not only that but you also ignore the element of positioning and mobility inherent to many skills.

It isn't all dps... in organized team play team rezzes, stuns, and buffs/conditions are key

Again, most skills do dmg/heal, dmg/control, heal/support, etc. Damage is somewhat more prevalent and that is on purpose: the devs even said pre-release that offense was always going to break through defence eventually

  Naevius

Novice Member

Joined: 4/26/12
Posts: 274

12/10/12 11:36:06 AM#140

Equipment + traits + weapon swapping + movement...there is a lot of subtle depth to combat. If you don't believe it, just watch good players vs bad ones.

Some games add a lot of noise to combat (e.g. multiple skills you never even use), but that isn't depth.

 

10 Pages First « 4 5 6 7 8 9 10 » Search