Trending Games | Elder Scrolls Online | Marvel Heroes | World of Warcraft | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,736,022 Users Online:0
Games:712  Posts:6,173,442
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » The depth of combat in GW2.

10 Pages « 1 2 3 4 5 6 7 » Last Search
185 posts found
  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1294

12/04/12 6:36:36 PM#61

TSW is more about how you want to deal damage. but i do agree that you can't really compare the 2 games. GW2 felt alot more like a downtime game to me to be honest. Something you really don't want to dig into deeply something, for afew hours of fun. When i did the trial that was what i took away from it. The games combat doesn't really hold the same depth people have said it did, However it didn't really need it.

 

Ah a good way to describe it is a Action game that uses a Hot Bar. I'm not talking down the game because of it though, The game is solid just Shallow Combat wise. Some like it others don't.

 

Edit (forgot to make my point)

 

GW2 is more of a static progression that you can get out of the way early. Less customizeable but there isnt a need for it to be customizeable because of how the game is built. This adds a large pickup and play quality and im my opinion GW2 is a pick up and play game.

TSW is built around the idea of customizeation, everything is customizeable and has a huge pitfall if you botch said customizeation. With customizeation comes hours of planning, crunching numbers to maximize your ability, Research, Practice, ETC. 

 

i said this before either games were released that they would not be compareable however people have this feeling that if MMO is in the title then they have to be the same game.

 

My opinion is that the Customizeation adds alot of depth. GW2 avoided said customizeation and the game felt more shallow. However it doesnt need the customizeation nearly as much as TSW does.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

12/04/12 6:47:25 PM#62
Originally posted by Neo_Liberty
Originally posted by muffins89
it's percieved depth.  gw2 combat is pretty shallow.  aside from combo's with other players it's standard themepark combat.  with movement.  oh,  and dodge. 

I love statements like those... why? because if guild wars is shallow.. then depth in other games must be nonexistant.

I think you need to go back and try some older games, dodging does not count as depth.  The combat in GW2 is indeed a very shallow and underwhelming experience.  Fun at first but grows old quicker than most games.

  Neo_Liberty

Elite Member

Joined: 11/08/06
Posts: 415

12/04/12 6:58:41 PM#63
Originally posted by grimgryphon
Originally posted by Neo_Liberty
Originally posted by Rayshe

Seems i came into this conversation far to late.

 

The way i will compare depth will be based off builds themselves. of course TSW will win because of customizeablility but its not my main focus.

 

The reason i prefer TSW is because set up correctly its almost like a chain of abilities going off.

My original Build was simply timing my blows correctly so that my biggest attacks were always going to autocrit. Worked quite well for me in fact until i got to the later nightmares. there is a passive that every 6th hit autocrits, I would mix that with something that boosts my crit chance upon crit, once i got my first crit off it would continue boosting it until its maxed. because of that i didnt put any points to Crit Chance only crit damage. Even if i wasnt critting regularly my auto crits still made my big hits spike my DPS meter. Then with Penetration since it happened more often i threw a little bit extra points into Pen chance and allowed it to build naturally with another passive.

Everything else just straight out boosted damage.

 

Can combat look like this in GW2?

Im not sure what you are talking about? but from what you and others say.. its really difficult to compare the two... gw2 is less about  obtaining skills than it is about player skills.. whereas tsw is mostly about the skills you can acquire..

[mod edit]

well, then every mmo in existence is shallow.. cause the same has been said about most if not all.

  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1294

12/04/12 7:01:44 PM#64
I make a opening post thats very vague and it gets qouted and follows a conversation. i make a well written and explained post and it vanishes into nothingness. Then again im on MMORPG forums so i really shouldnt expect much else.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  Neo_Liberty

Elite Member

Joined: 11/08/06
Posts: 415

12/04/12 7:04:17 PM#65
Originally posted by snapfusion
Originally posted by Neo_Liberty
Originally posted by muffins89
it's percieved depth.  gw2 combat is pretty shallow.  aside from combo's with other players it's standard themepark combat.  with movement.  oh,  and dodge. 

I love statements like those... why? because if guild wars is shallow.. then depth in other games must be nonexistant.

I think you need to go back and try some older games, dodging does not count as depth.  The combat in GW2 is indeed a very shallow and underwhelming experience.  Fun at first but grows old quicker than most games.

it just depends on your perspective... gw2 combat is active..regardless of what the trolls say.. now is deep? after reading one post about what depth is... i chose to agree.. but at the same time... i also feel that most other games lack depth as well... someone gave a description of tsw... and it sounds relatively deep in comparison.. but compared to FF and AA... all preceding games lack depth in my opinion...

 

What gw2 does have is depth in the preperation phase... and in that respect it exceeds most other games... you have to prepare for your encounters before you begin them... while soloing it doesn't matter much... but in groups /DE/dungeons... preperation can at times make all the difference.. (I have experienced this personally.)

This preperation adds depth.. you may not consider it adding to combat itself.. but it does add to combat mechanics.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16405

12/04/12 7:06:48 PM#66

I am not sure how you could define "depth" in MMO combat.

It sure aint the numbers of skills you have, I played MMOs where have 40+ skills but still use the same skill rotation.

GW2s combat is about positioning, dodging, timing and for you to keep an eye on yourself and the rest of the players around you (maybe not in a huge zerg but then zergs in any game really just are the same).

Would I call that deep? Not really but I fear that you have to have a turnbased combat system for deep combat and not the shallow system like the FF games or Atlantica but a more advanced version we saw in SSG/AoLs "Neverwinter nights" (not to be confused with Biowares later game with the same name).

Combat systems like that is something that works fine with a few players and even in an instanced CORPG but it just wouldnt work in a MMO.

GW2 aint more shallow than other MMOs combat wise but hardly much deeper either. And sandbox games really isnt better in that aspect either. But who cares? It is more important if it is fun and that is up to you (I think it is, Elikal prefer trinity combat).

The whole thing kinda feels like discussing if Twilight is deeper than Harry Potter or if valentines day or mothers day is most important holiday...

If someone actually can figure out a MMO combat mechanics that is actually fun and deep, please go ahead and make a game with it, but until that is done I am happy with "fun".

  Neo_Liberty

Elite Member

Joined: 11/08/06
Posts: 415

12/04/12 7:06:52 PM#67
Originally posted by Rayshe
I make a opening post thats very vague and it gets qouted and follows a conversation. i make a well written and explained post and it vanishes into nothingness. Then again im on MMORPG forums so i really shouldnt expect much else.

I think it has to do with ppl not reading the entire history... If I see a discussion that has over 30 posts i typically won't post there because i'm not interested in reading 50+ posts... otherwise i read them all to get caught up and then post.

  Neo_Liberty

Elite Member

Joined: 11/08/06
Posts: 415

12/04/12 7:10:10 PM#68
Originally posted by Loke666

I am not sure how you could define "depth" in MMO combat.

It sure aint the numbers of skills you have, I played MMOs where have 40+ skills but still use the same skill rotation.

GW2s combat is about positioning, dodging, timing and for you to keep an eye on yourself and the rest of the players around you (maybe not in a huge zerg but then zergs in any game really just are the same).

Would I call that deep? Not really but I fear that you have to have a turnbased combat system for deep combat and not the shallow system like the FF games or Atlantica but a more advanced version we saw in SSG/AoLs "Neverwinter nights" (not to be confused with Biowares later game with the same name).

Combat systems like that is something that works fine with a few players and even in an instanced CORPG but it just wouldnt work in a MMO.

GW2 aint more shallow than other MMOs combat wise but hardly much deeper either. And sandbox games really isnt better in that aspect either. But who cares? It is more important if it is fun and that is up to you (I think it is, Elikal prefer trinity combat).

The whole thing kinda feels like discussing if Twilight is deeper than Harry Potter or if valentines day or mothers day is most important holiday...

If someone actually can figure out a MMO combat mechanics that is actually fun and deep, please go ahead and make a game with it, but until that is done I am happy with "fun".

I agree... I think that ppl who say its not deep either want to play a thinking man's game or their used to playing consoles... I personally wouldn't have used the term.. I just picked it up from the OP. when corrected and given a definition of depth.. I couldn't help but agree that gw2 isn't deep...

so just as you say.. no mmo has depth to the combat system.

It may force you to think..

It may force you to be actively engaged...

but depth... i doubt it.

  TalulaRose

Apprentice Member

Joined: 6/27/12
Posts: 407

12/04/12 7:21:04 PM#69

TSW has dodge and by moving you reduce damage by 30%.

Or you can create a build to leech health through damage so you don't have to move around on those days you are feeling lazy.

Or you can sacrifice damge and stack movement hindering actives and passives along with abilities that crerate distance to slowly pick at the mobs health....until you run into those nightmare mobs who are immune...and then its back to the drawing board to put together a build to deal with them.

  Neo_Liberty

Elite Member

Joined: 11/08/06
Posts: 415

12/04/12 7:23:35 PM#70
Originally posted by TalulaRose

TSW has dodge and by moving you reduce damage by 30%.

Or you can create a build to leech health through damage so you don't have to move around on those days you are feeling lazy.

Or you can sacrifice damge and stack movement hindering actives and passives along with abilities that crerate distance to slowly pick at the mobs health....until you run into those nightmare mobs who are immune...and then its back to the drawing board to put together a build to deal with them.

Honestly, that doesn't seem much different then gw2... just on a bigger scale.

  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1294

12/04/12 7:24:01 PM#71
I do personally feel that TSW does have depth in combat. That may actually be the reason people keep saying they don't like the combat. Depth and Simplicity rarely go hand and hand.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  Neo_Liberty

Elite Member

Joined: 11/08/06
Posts: 415

12/04/12 7:26:38 PM#72
Idk... no one can agree on what depth means. but is it more involved than other games? is it less simplistic? yes, it is a lot different.

  TalulaRose

Apprentice Member

Joined: 6/27/12
Posts: 407

12/04/12 7:29:50 PM#73
Originally posted by Neo_Liberty
Originally posted by TalulaRose

TSW has dodge and by moving you reduce damage by 30%.

Or you can create a build to leech health through damage so you don't have to move around on those days you are feeling lazy.

Or you can sacrifice damge and stack movement hindering actives and passives along with abilities that crerate distance to slowly pick at the mobs health....until you run into those nightmare mobs who are immune...and then its back to the drawing board to put together a build to deal with them.

Honestly, that doesn't seem much different then gw2... just on a bigger scale.

lol....you just don't want to admit that TSW offers alot more when it comes to how you approach combat than GW2.

  Neo_Liberty

Elite Member

Joined: 11/08/06
Posts: 415

12/04/12 7:31:32 PM#74
Originally posted by TalulaRose
Originally posted by Neo_Liberty
Originally posted by TalulaRose

TSW has dodge and by moving you reduce damage by 30%.

Or you can create a build to leech health through damage so you don't have to move around on those days you are feeling lazy.

Or you can sacrifice damge and stack movement hindering actives and passives along with abilities that crerate distance to slowly pick at the mobs health....until you run into those nightmare mobs who are immune...and then its back to the drawing board to put together a build to deal with them.

Honestly, that doesn't seem much different then gw2... just on a bigger scale.

lol....you just don't want to admit that TSW offers alot more when it comes to how you approach combat than GW2.

If you are talking about skills.. yes.. it has much more variety.  gw2 focus is on how changing your traits and slotting your gear can affect your playstyle.. but if your prefer skill selection.. tsw is the way to go

 

edit: granted im not a number fanatic... and i would never have known about the 30% thing if i played tsw and as such i probably don't know all the ins n outs of gw2

  TalulaRose

Apprentice Member

Joined: 6/27/12
Posts: 407

12/04/12 7:38:14 PM#75
Originally posted by Neo_Liberty
Originally posted by TalulaRose
Originally posted by Neo_Liberty
Originally posted by TalulaRose

TSW has dodge and by moving you reduce damage by 30%.

Or you can create a build to leech health through damage so you don't have to move around on those days you are feeling lazy.

Or you can sacrifice damge and stack movement hindering actives and passives along with abilities that crerate distance to slowly pick at the mobs health....until you run into those nightmare mobs who are immune...and then its back to the drawing board to put together a build to deal with them.

Honestly, that doesn't seem much different then gw2... just on a bigger scale.

lol....you just don't want to admit that TSW offers alot more when it comes to how you approach combat than GW2.

If you are talking about skills.. yes.. it has much more variety.  gw2 focus is on how changing your traits and slotting your gear can affect your playstyle.. but if your prefer skill selection.. tsw is the way to go

TSW has that too. Each piece of equipment + weapons have a slot that you can add what they call signets into. And then there is glyphs...lets not forget the glyphs. Gear and weapons can be customized by glyphs.

 

Glyphs affect you stats such as penetration, hit, crit, crit damage and more.

Signets add many passive perks like hps, or passives like for every hit you get 1% more damage maxing out at 10% and then resets, or when a mob puts a condition on you you get a small heal, or a shield and there are a ton of them. I have close to 100 signets that all do different things.

 

And guess what...glyphs and signets add even more ways to adjust your playstyle when it comes to combat, tanking and healing.

  Neo_Liberty

Elite Member

Joined: 11/08/06
Posts: 415

12/04/12 7:40:20 PM#76
Originally posted by TalulaRose
Originally posted by Neo_Liberty
Originally posted by TalulaRose
Originally posted by Neo_Liberty
Originally posted by TalulaRose

TSW has dodge and by moving you reduce damage by 30%.

Or you can create a build to leech health through damage so you don't have to move around on those days you are feeling lazy.

Or you can sacrifice damge and stack movement hindering actives and passives along with abilities that crerate distance to slowly pick at the mobs health....until you run into those nightmare mobs who are immune...and then its back to the drawing board to put together a build to deal with them.

Honestly, that doesn't seem much different then gw2... just on a bigger scale.

lol....you just don't want to admit that TSW offers alot more when it comes to how you approach combat than GW2.

If you are talking about skills.. yes.. it has much more variety.  gw2 focus is on how changing your traits and slotting your gear can affect your playstyle.. but if your prefer skill selection.. tsw is the way to go

TSW has that too. Each piece of equipment + weapons have a slot that you can add what they call signets into. And then there is glyphs...lets not forget the glyphs. Gear and weapons can be customized by glyphs.

 

Glyphs affect you stats such as penetration, hit, crit, crit damage and more.

Signets add many passive perks like hps, or passives like for every hit you get 1% more damage maxing out at 10% and then resets, or when a mob puts a condition on you you get a small heal, or a shield and there are a ton of them. I have close to 100 signets that all do different things.

 

And guess what...glyphs and signets add even more ways to adjust your playstyle when it comes to combat, tanking and healing.

lol, are you advertising?

 

but really... never said i didn't like the game.. but at this point i'm not gonna play it.. have too much going on.. and playing too many games.. have too many ps3 games that i have yet to beat.

 

edit: sounds great though

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5492

12/04/12 7:43:38 PM#77
Originally posted by TalulaRose
Originally posted by Neo_Liberty
Originally posted by TalulaRose

TSW has dodge and by moving you reduce damage by 30%.

Or you can create a build to leech health through damage so you don't have to move around on those days you are feeling lazy.

Or you can sacrifice damge and stack movement hindering actives and passives along with abilities that crerate distance to slowly pick at the mobs health....until you run into those nightmare mobs who are immune...and then its back to the drawing board to put together a build to deal with them.

Honestly, that doesn't seem much different then gw2... just on a bigger scale.

lol....you just don't want to admit that TSW offers alot more when it comes to how you approach combat than GW2.

The number of skills doesn't means it offers more to combat.  Rift has a lot of skills and skill synergy between soul builds yet one would be hard pressed to call the combat deep or to tout it as having more to offer.

What matters to me is that the combat is fun.  TSW combat could be fun too.  This isn't combat highlander is it?

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5492

12/04/12 7:46:28 PM#78
Originally posted by Rayshe
I do personally feel that TSW does have depth in combat. That may actually be the reason people keep saying they don't like the combat. Depth and Simplicity rarely go hand and hand.

Complexity for its own sake shouldn't be the measure of depth.  And the thread isn't really about TSW combat, but about GW2 combat.  If GW2 doesn't have deep combat why?  If TSW has deep combat and could be contrasted to GW2 then specifically why?  I realize not many people want to talk about TSW anymore, but open a thread about how that combat is so deep if you want to just talk about it.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  TalulaRose

Apprentice Member

Joined: 6/27/12
Posts: 407

12/04/12 7:56:58 PM#79
Originally posted by Torvaldr
Originally posted by Rayshe
I do personally feel that TSW does have depth in combat. That may actually be the reason people keep saying they don't like the combat. Depth and Simplicity rarely go hand and hand.

Complexity for its own sake shouldn't be the measure of depth.  And the thread isn't really about TSW combat, but about GW2 combat.  If GW2 doesn't have deep combat why?  If TSW has deep combat and could be contrasted to GW2 then specifically why?  I realize not many people want to talk about TSW anymore, but open a thread about how that combat is so deep if you want to just talk about it.

Start reading. No point to repost.

  Magnetia

Advanced Member

Joined: 11/07/11
Posts: 961

Any fool can know. The point is to understand.

12/04/12 8:23:12 PM#80

I think that the combat in GW2 is half unique in the sense that it mixes hotbar and action combat in a way I haven't quite seen. Some comparisons like LoL for the limited skills and Tera for the movement in combat would be a good place to start.

I don't think the combat is weak but i think the character building is weak at the moment. Underwater combat needs a few more weapons, some of the classes coud do with a few more weapon skills, I would even add more conditions or boons to make the metagame far more interesting and elite skills just don't feel super enough.

Combat is good, character/skill building is on the weak side. 

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

10 Pages « 1 2 3 4 5 6 7 » Last Search