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12/04/12 3:45:45 PM#21
Originally posted by muffins89 lol... i didn't mean "you" personally.. i meant ppl in general doing those things.
edit: only the first two lines were about you specifically... the point was how things are done on this forum.. and not you. |
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12/04/12 3:49:12 PM#22
Originally posted by Neo_Liberty Sounds exactly like Enchants in WoW and many other games that add a chance based proc on hit. MMO History: |
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12/04/12 3:50:22 PM#23
Interesting. I thought the complete opposite; combat was very shallow beyond the flare of dodge and weapon switching.
to each their own |
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12/04/12 3:52:12 PM#24
Originally posted by BadSpock well.. i've never played wow.. and do other games allow you to add a chance to bleed on wpns that wouldn't originally have any chance at all? were u referring to specifically chances to crit or bleed or where u referring to actuall abilities being added to wpns? |
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12/04/12 3:52:57 PM#25
Originally posted by Zuvielify what games have more depth and how? |
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Originally posted by BadSpock
So what layers can you add to combat in an MMO? This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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12/04/12 4:01:38 PM#27
Originally posted by Neo_Liberty TSW allows you to build your abilities as you wish and save up to 10 versions there of. The only limit is your creativity. |
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12/04/12 4:07:55 PM#28
Originally posted by TalulaRose what do you mean build? |
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12/04/12 4:12:35 PM#29
If any MMO's combat was to technical or complicated, no one would play the game. That aspect of combat should stay in console games (For now at least). GW2 stretched the boundrary of MMO combat and set a good new standard for future games, if they had made it even more technical, the game would have flopped hard.
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12/04/12 4:15:53 PM#30
Originally posted by muffins89 Gimme a break..."percieved depth"?really?? What will they come up with next... |
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12/04/12 4:16:21 PM#31
Originally posted by Mardukk Maybe if your max toon is 65 and playing in a lvl 40 zone or something. This is also dependent on class of course and all sorts of other factors. Definitely won't be feeling this way in Orr or the newer Karka zone :P On the other hand, one or two mobs has never been a challenge, 2 vets or 1 vet 4 mobs or 5-6 mobs is the challenge. Originally posted by BadSpock Rather obvious - the term obvious depending greatly on the user, but all sorts of folks continue to evade combo fields :) and half as many still stand in one place and attack. Fight a champ giant, and for some reason multiple people will not get the dodge down, others go in and rez those folks and then they go down etc. And classes like Necro, that can transfer allies conditions to enemies are something folks who don't play that class seem to not know.
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12/04/12 4:17:44 PM#32
Originally posted by Kuppa see Muffins89... I'm not the only one who took your statement the wrong way... when I first read it.. it seemed like an attack.. but after your follow up posts.. i realized it wasn't. |
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12/04/12 4:23:52 PM#33
Originally posted by Eluldor when compared to consoles... mmo's will always fall short in the combat department....but I feel like gw2 has come a long way in making combat more interactive and not point and click... some don't like it... but as a guy who wants to play mmo's when he retires for social interaction and mental stimulation... i find this to be overall better than the point and click method.. as someone said in another post.. after playing gw2 it makes it difficult to go back to the other types of mmo combat. |
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12/04/12 4:28:00 PM#34
Depth can come in different forms. Maybe it's how you gain abilities or how you configure your skills and attributes in a game. Maybe it's the actions you take in combat and the need to counter certain enemy skills. I know one thing, after playing games with active dodging, games without it feel very simplistic and static by comparison no matter what other depth they have to their combat mechanics. I'm also still waiting to hear from spock and others that are inferring that GW2 combat is somehow lacks depth by comparison to other mmos, what depth of combat is and some examples. I really don't see it yet. |
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12/04/12 4:30:25 PM#35
Originally posted by Neo_Liberty It's not wether or not it's an "attack" but that it's unfounded and I disagree. GW2 combat is now shallow...in what way exactly? |
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12/04/12 4:30:50 PM#36
AoC Combat was depth, and hard. GW2 is just casual and more like a console game than a MMO.
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12/04/12 4:34:17 PM#37
Originally posted by hikaru77 How was AoC combat deep and hard? Was it hard because you had to do stupid finger juggles over the keyboard? That's not deep and poor user input controls aren't a good reason to call combat hard. AoC combat always felt sluggish to me. The fatalities, while looking cool, again made the combat feel unresponsive. I guess it maybe depends on what class you played. I played a Conqy. |
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12/04/12 4:35:44 PM#38
Originally posted by Neo_Liberty 9 weapons Each weapon has 56 abilities (combo of active and passive abilities) 3 miscellaneous groups each with 7 abilities.
Your character gets 7 active and 7 passive ability slots. Any of the above mentioned abilities can be slotted into your avtive/passive ability bar.
Your character profile has a section called gear management that saves what you are wearing and what abilities you have chosen at the time. There are as of right now 20 gear management slots.
Ergo....you can have 20 different variations or what I refer to as builds.
Then there are 2 auxillery weapones that have 7 abilities each and can be accessed by 1 active/passive ability slot.
Then there are signets that have many many different abilites that can be slotted into your weapons and gear that also allow you to tweak the build even more.
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12/04/12 4:39:04 PM#39
Originally posted by Mad+Dog Biggest boost wins?? I'm lost... |
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12/04/12 4:40:18 PM#40
Originally posted by TalulaRose I actually like TSW's skill setup, it's like GW1 on steroids. The combat itself I don't like to much and unfortunately that system is pretty bad to balance in pvp so I'm ultimately happy they didn't do it in GW2. |
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