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12/27/12 6:30:58 AM#41
Originally posted by Gdemami I'm pretty certain EVE was created with far less budget than 30M USD.
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12/27/12 6:34:33 AM#42
Originally posted by Gdemami Rubbish, imagine yourself working in a HR department. You have two candidates, both have good CVs and both seem a good fit for the working enviroment. One of the however has a significant amount of refferances showing he has succsessfully completed several projects in the past. Which one would you employ? Saying past experiance doesnt matter is absurd, no other word for it. Both of those designers defined the space genre in the 90s, with the current tech and resources available they should be able to come up with something amazing. Currently playing: EVE online (Ruining low sec one hotdrop at a time) Gravity Rush, (Waiting for) Metro: Last Light, |
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12/27/12 6:43:39 AM#43
Also a decade ago and exception. See, the one that are stuck in the past I talked about :)
None. CV means next to nothing for management position. It is the mind that matters, not the experience. |
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12/27/12 6:45:29 AM#44
The "appeal to authority" logical fallacy is about something different. http://www.logicalfallacies.info/relevance/appeals/appeal-to-authority/ - vigilo confido - |
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12/27/12 6:53:58 AM#45
Originally posted by Yakamomoto Will never happen now. The captain's quarters was the first step on a long road to a truly immersive experience; unfortunately the perpetually myopic playerbase (and CCP's misguided attempt at a cash shop) built a wall right across the planned construction site. They're happy with their 'click orbit and pew pew pew' spaceship game, CCP's vision and all others be damned. Sadly, looks like Elite: Dangerous won't reach its funding goal. Ah well, at least there's Star Citizen to look forward to in a few years. |
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12/27/12 6:55:06 AM#46
Originally posted by Yakamomoto This!! 10chars Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/27/12 7:14:53 AM#47
Originally posted by Lobotomist No one said nothing should be added to EVE. You said EVE should have been like this particular game and they said, "No, EVE should be like EVE." Did you misunderstand or did you actually think this crowd would fall for that old trick?
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/27/12 7:18:23 AM#48
Originally posted by Rednecksith 8 days to go, I'd say it will reach the goal for sure.
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12/27/12 7:21:39 AM#49
Originally posted by Gdemami Exceptions happen every decade. Minecraft also started small and I don't know if it's developement budget still has surpassed 30M. Roberts and Braben are no idiots. They know they cannot build a game with all the bells and whistles with the fundraising money. They either need to seek additional funding or start small. Personally, I would go for the latter as then they would be able to get direct player feedback early on the game and also immensely reduce the risk of building something big and having it fall flat on it's face at launch.
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12/27/12 7:32:57 AM#50
Originally posted by Rednecksith The problem with the walking around in EVE is that it would essentially have to be developed as a separate game unto itself, and that would inevitably drain resources away from the space side of the game, which is what people are concerned about. CCP simply doesn't have the resources right now to pull it off wihout harming their existing product, and they've been wise enough to realize this. I for one would enjoy some avatar based gameplay, but until they can make it happen in a way that doesn't hurt the existing game, I'd rather it stay shelved. |
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12/27/12 7:38:59 AM#51
Starting small means releasing sub-par product, something utterly stupid on highly competitive and saturated market such as MMO market... I guess you could release such game and get 1-2k subs(or equal revenue) but that won't get you far nor provide much opportunity to expand your business. |
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12/27/12 7:41:01 AM#52
Originally posted by Loktofeit i watched the video, and yeah, good luck with that kind of thing.. but.. Eve should have been like that, is avoiding the huge and incontrovertible fact that Eve is how the players have made it, if we'd wanted something more like elite dangerous then somehow i think it would have ended up developing along those lines as time progressed and the game evolved. It didnt so the OP's opening statement is clearly ignoring Eves own history. Eve is the game it is today because of the players. |
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12/27/12 7:42:53 AM#53
Originally posted by GdemamiOriginally posted by tom_gore -Picardfacepalm.jpg- Exactly, the mind matters. Verifiable proof of experience shows the person has a mind suited for the project. Other than references and CVs how else are you supposed to know if a person is likely to be capable of completing a project? Personally I find telepathy and tarot cards to be fairly unreliable, you might have had better results though Currently playing: EVE online (Ruining low sec one hotdrop at a time) Gravity Rush, (Waiting for) Metro: Last Light, |
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12/27/12 8:00:23 AM#54
Originally posted by Gdemami Are we still talking about Elite and SC? I thought we were, because that's what this topic is about. SC has already almost 100k "subscribers" in the form of people who have pledged for the game. There is no information on the possible sub model anyway, so there might even not be one. Also, they will be releasing the single player game first, which, if anything like Wing Commander, will sell quite a bucketload of copies and bring in more developement money. The MMO part, when released, will be golden if there will be even a fraction of the features planned. Can you name me the other space MMO games with space sim like combat? Yeah... highly competitive and saturated indeed. If EVE would be directly competing with all MMOs in the market it would have died years ago.
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12/27/12 8:12:10 AM#55
It doesn't... At best it provides information that past employer found abilities and experience of the employee sufficient enough to keep the person employed. That does not tell you much, everyone has different standards and requirements and fancy phrases and labels might represent just anything. ie. door-to-door salesperson is called Regional marketing and sales manager these days..
There are various methods to determine those - all sort of psychological profiling, assessments, questionnaires, and other crap is fashionable these days. I have even seen graphology being used in recruitment process. What I personally believe in and I did myself when recruiting lower management staff is old fashioned interview that included homework and scenarios. |
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12/27/12 8:27:56 AM#56
Originally posted by sunshadow21 Sort of like World of Darkness? :P -mklinic "There's a point I think we're missing. |
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12/27/12 8:38:28 AM#57
It really depends upon the industry and level of management/position being discussed.
For a general rule of thumb, for general lower level management positions, it's fairly safe to say that CV/track record gets people through an inital preliminary vetting process and not much more. i.e. it weeds out total no hopers.
The vast majority of the time, performance in multiple interviews/role play sessions and in various aptitude tests (as well as just "fitting in") is what gets someone the job. |
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12/27/12 8:58:23 AM#58
Yes, the drawing board and water based promises but you do not seem to make a difference between those and actual released game... |
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12/27/12 1:42:24 PM#59
Originally posted by mklinic Basically, yes. And since they are already working on World of Darkness, it makes no sense to try to have a duplicate team doing the same thing for EVE. Once World of Darkness has been released, then porting the code over to EVE, and coming up with the other necessary elements, with the help of the people no longer needed to build World of Darkness becomes much, much easier and more viable. Until then, it makes no sense of CCP to put that much effort on an aspect of EVE that is not a core part of the game. |
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12/27/12 5:30:24 PM#60
Originally posted by sunshadow21 I was just poking fun, and not to get too far on a tengent, but my initial understanding was that ambulation/wis/incarna/etc was using the WoD engine. So, if that is accurate, the investment required to port would be less then a full seperate team with resources being shareable between games/teams. Regardless of the specifics though, yeah...I was excited for the whole walking-in-stations thing and felt pretty underwhelmed by the delivery. That's just my opinion though and mileage may vary. Despite my anticipation/excitement, post-delivery I'm perfectly ok with the feature being a low priority in their development plans. To the original topic (sort of), I do like that EvE tries to add new aspects to the game be it walking in stations, the scanning revamp, incursions and various other features that have met with differing levels of success. Nothing ventured, nothing gained and all that. If features from other games make sense, then sure, but all means put them through some critical review and see if they fit the EvE universe. If not, discard and move on. -mklinic "There's a point I think we're missing. |
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