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12/05/12 12:01:45 PM#41
Originally posted by stonylein And all i see here that makes this false statemenst is you, thats 1, the world is not circle around you there is more then you around you, if you ever notice. The was 116 voters on that single pole alone of which only 26 supported the "no limit" option..thats in the HQ of AV on their OWN forums, the DF playerbase DONT LIKE THE NO LIMIT OPTION .
-----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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12/05/12 12:04:58 PM#42
dude i have no clue what you are babbling in your fear, but the few polls i clicked and watched all clearly showed the vast majority against the crafting limitation choices. maybe i missed one poll where the majority voted for bewbz instead of no limit, could be.
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12/05/12 12:08:37 PM#43
Originally posted by stonylein You are not looking more smart if you use "kid" or "trolls" or "dude" to make some statements. Maybe use the forums the proper way ? -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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12/05/12 12:22:04 PM#44
I don't think it matters much tbh,. the game will be dead in about 3 months due to the fact it has full loot gankfest-type pvp, if it removed the full looting it may have a chance, though a small one, but I doubt they will, since mainly greifers will be playing dw:uw. I think having full looting should be a choice, and here is how it works, if you have full looting turned on, if you die ppl can loot you, if you kill someone you can loot them, if you have looting shutoff and the other guy has it on, no matter who kills who they won't be able to loot each other. Make it so the first agressor in a fight if attacking someone with looting off, will still drop their stuff. bascally something needs to be done to balance it because having to replace items gets very old very fast in a game like this that is bascally a gank/greif fest. I used to play a mmo called redmoon years back, if you died you lost half the exp you had as well as drop most of your shit, this was increadbly annoying because then you have to run, naked (unless your smart like I was and kept extras in bank) back to the high level zones to replace your gear, it got really old really quickly.
With the amount of ganking and greifing that will be going on in dw:uw, I am sure alot of players who try the game will end up quitting just because of how utterly annoying it is. The point of pvp is to have fun, not to be given items for doing it. This is what has killed most of these games like this, the average mmo player sees them shouting about full loot pvp and just decides to pass on the game. I myself don't mind ffa pvp, it can be fun, but the full looting aspect really turns me away from bothering with dw:uw especally after how shitastic the first game was. Little do the greifers know it but, they are usually the ones responsable for ffa pvp games going under, new players don't like to get ganked when they just starting out, and although df:uw has some newbie protection, once they leave the first zone (I am assuming the first zone will be pvp free) it'll be the same thing with max levels ganking any low lv that walks out of town, which then they eventually get sick of it and cancel and move on. Has killed MO, first darkfall, eve online would have died if they never implemented plex, it was going to shutdown at one point till the plex system came out, and countless other games like these. Who wants to buy a uber weapon when your probally going to die and someone will just loot it anyway. This is why full looting in a game is just pointless, its counter productive, especally in a game where items matter. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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12/05/12 12:25:51 PM#45
Darkfall crafting is shit... why would anyone wanna be a dedicated Darkfall crafter? Staffcrafting rank 0 - make a lot of rank zero staffs til you get rank 1. Staffcrafting rank1 - make a lot of rank 1 staffs til you get to rank2. etc. etc. Seriously that is fun for people? The crafting system is uncreative, completely themepark, and is just a grindy means to an end (pvp). Being able to make selentine cloth or theyril leather doesn't really change the themepark aspect of the crafting system. As much as I hate Mortal Online, at least its a sandbox crafting system which was fun to experiment with. Also liked manufacturing in EVE and Perpetuum. Darkfall crafting? Boring.
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12/05/12 12:31:38 PM#46
Originally posted by Siveria The game is not a gank/grief fest. The majority of the players are anti-griefers.
Gear is very easily obtainable, therefore losing your gear is not a big deal, you will have plenty of it. Join a clan, clans will keep you entertained and geared.
There are not really zones, but rather area's that are non-pvp, this will allow newer players to be more acquanted with the game mechanics before moving on. The player chooses what they lose, by deciding to carry it. If you are out farming, you will learn to farm in numbers, or bank often. This will also help improve your PvP as sometimes you will need to fight instead of run to protect your loot.
You keep saying especially in a game where items matter, so you are not talking about Darkfall. The items do not matter much at all. Most gear people will use is easily obtainable, so it is very replacable. That uber weapon you talk about, will be found on various mobs and crafters will make them very often. You could easily save gold up in the starting area and build yourself a nice supply of gear/weapons before moving out into the more dangerous areas.
You seem very misinformed and it shows you have not played DF yet, give it a try if they offer a free trial for this one eventually, you will see how easily gear is obtained. |
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12/05/12 12:47:47 PM#47
I agree, its not as much of a gank fest as everyone is making it out to be. Will thier be ganking and griefing yes. but its not as wide spread as some are making it out to be. It was amazing watching full on wars with around 1000 people all at one time. Is the crafting system junk, pretty much, but they are definately needed to complete some of the fluff that goes with the game. played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek |
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12/05/12 12:51:39 PM#48
yeah right...removing full loot lol...
this forum is full of carebears, why dont you stick to world of warcraft and stop trying to ruin the few good games? |
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Originally posted by stonylein Full loot is one of the main reasons i want to play Darkfall UW. With no consequences a game get boring really fast. A better crafting system that really is hard to master (not for everyone) would also make the game less carebear.
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12/05/12 3:26:12 PM#50
Originally posted by Siveria Would you look at that.
Stop posting here please, this game is not for you, and It was NEVER intended for you. Seems like you want the game to turn into another WoW, GW2, Rift ultra mainstream MMO clone.
No. This is a niche game. If you don't like it there are plenty mainstream carebear ''o look at my shiny pixels please don't take them away from me'' mmorpgs out there for you to choose from. |
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12/05/12 7:13:53 PM#51
Originally posted by thinktank001
Well for a start Winter did say just that (post 16). Maybe you need to reread the thread?
And what changesto the crafting system would be made (your post is short on specifics). For example the crafting in Eve is very similar to Darkfall (gather mats, put in box, wait). www.ygworlds.net |
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12/05/12 7:52:53 PM#52
It doesn't matter anymore. As much as I would like better crafting and economy, AV has already chosen their path.
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Originally posted by Badaboom Yes and probably lost a shitload of potential players. Even worse, how many will continue to play this shallow MMOFPS game after 3-6 months? Very little sandbox elements in Darkfall UW which is a shame. |
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12/06/12 1:27:35 PM#54
Originally posted by Aragon100 1. AV doesnt have the capacity for a "shis load" of players 2. People that left DF1 in the first 3-6 months didnt leave due to its lack of sandbox features,
If you dont like the direction UW is heading, move on and stop crying already. I couldn't be happier that I wont need another mule account. |
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12/06/12 1:34:30 PM#55
I don't get why people don't want everything on 1 char. Fine will also make classes per char too... OH WAIT YOU WOULD HATE THAT. Exactly why would we want to craft on multi diff chars.. Makes no sense they want to be one char too.
Sandbox not WoW. |
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12/06/12 1:39:57 PM#56
Originally posted by kanechart It would be multiple accounts, since DF only supports one character per.
Those that cant play, craft! |
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Originally posted by kanechart Seems you havent read one single line in this thread. Players that dont like crafting can do their stuff while others that enjoy crafting do their stuff, understand? Everyone wont be able to craft everything, a working economy, dedicated crafters and on and on.
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12/06/12 1:42:01 PM#58
Originally posted by Hancakes Well that is even worse and my point about crafting. I'm actually not good nor big into PVP. I like the risk and I like screaming like a little girl. I'm more excited to craft and be part of a large community with common goals. I guess you could consider me more support. |
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Originally posted by Hancakes Ever heard of multiple servers? Why players left can be discussed forever and was individual. Retarded grind, no skillcap, cheaters/exploiters and a worthless crafting system was reasons enough for me. |
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12/06/12 2:03:34 PM#60
Originally posted by Aragon100 But I only need one and UW is only launching with the original two. Anyway, you cant just add more servers to a politically driven PvP game with an already established player base. |
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