Trending Games | World of Warcraft | ArcheAge | Destiny | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,861,344 Users Online:0
Games:742  Posts:6,247,627
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

The Secret World

The Secret World 

General Discussion  » The Secret World or The Secret Rip-Off?

4 Pages « 1 2 3 4 » Search
67 posts found
  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1161

12/03/12 10:38:33 AM#21
Originally posted by dannicus
Originally posted by Maelwydd

What form of physical or mental torture have they used to make you spend more money then the subscription fee?

Nipple clamps?

Playing Rick Astley songs 24/7?

Forcing you to PvP in MO as F2P?

 

Or are you incapable of moderating yourself?

no but I see this as a bad direction for MMO's in general. It's like Cable TV at one time had no commercials, it was sold as commercial-free tv for a fee but now it's loaded wth commercials and you still pay a fee.

Well just like TV, some channels have adverts some don't. Watch the ones that don't if it bothers you. But don't accuse a company of some sort of ethical money grabbing crime when they are OPTIONAL.

  dannicus

Novice Member

Joined: 12/06/05
Posts: 95

 
OP  12/03/12 10:46:35 AM#22
Originally posted by Maelwydd
Originally posted by dannicus
Originally posted by Maelwydd

What form of physical or mental torture have they used to make you spend more money then the subscription fee?

Nipple clamps?

Playing Rick Astley songs 24/7?

Forcing you to PvP in MO as F2P?

 

Or are you incapable of moderating yourself?

no but I see this as a bad direction for MMO's in general. It's like Cable TV at one time had no commercials, it was sold as commercial-free tv for a fee but now it's loaded wth commercials and you still pay a fee.

Well just like TV, some channels have adverts some don't. Watch the ones that don't if it bothers you. But don't accuse a company of some sort of ethical money grabbing crime when they are OPTIONAL.

What are you talking about? I didn't accuse them of a crime or being ethical. I do think it's an unethical business practice by Funcom. 

  User Deleted
12/03/12 10:55:18 AM#23
Originally posted by Thillian
Originally posted by Asuran24
Originally posted by Thillian

I believe TSW has the best combat system. All the critique about the combat in TSW comes from early beta players. The combat is extremely fast if your build is fast, or extremely slow, if your build is about survivabiltiy, or anything in between those two extremes. That's the beauty of it.

 

 It is not really for me or many i play with that the speed is the issue, but the fact of how generic the combatabilties feel at large. Thoughh in truth tsw was not really made a a combat focused game, but more of a story game, and lore exploration game with combat being more secondary. The idea, and concept are great, but i think many of the aspect implimented were not as fleshed out, and many of the abilties lacked a uniqueness that would have made the combat much better an less bland.

I respect your opinion, but I totally disagree with it. I think the abilities are well designed, there are a lot of unique abilities and picking up the right synergies between them is like a deck-building game. For instance, there are three types of healers, fist healers, which rely on critical hits of their dots multiplying by passive abilities, leech-healers that heal others by hitting enemies + giving life-leech buffs on others that can then acts as healer by themselves for a short time, or blood-healers that heal by adding barriers and prevention-bubbles.

Plus don't forget, you can use 2 weapons simultaneously, so as a healer you can mix those healing-specs any way you want, or even add some DPS specs (Assault Rifles + Shotguns) or buffing specs (Fists+Pistols) or even being a tank-healer (Sword/Hammer + Blood) or whatever you like. 

Yes but you  are talking about the function of the ability, which alot of speccs have an interesting way of working, but also many times within the same school of abilties (blood, chaos, what have you.) they do not diviate vary much. Also the look of the abiltiy can be quite bland looking and sometimes even very minor diferences in appeanrce to other abilties in the game wheel.  They kinda took the idea of focusing the areas of the wheel on one or maybe two facts too far, as if they had two or more ways of healing that were unique per school, such as a blood mage that could shield, or could redirect the damage being taken by the group around diffently or even funnel it to a certain person it would have gave more veriety to the wheel as well. Also the limited bar space lead to alot of feeling the abilties were confining as well as copied, i mean you do nnot need 20 active abilties, but having 10 to 15 would not have been bad an added more to the veiriety of the combat too.

 

I loved the idea of abilties having differing effects based on the status of the target when they are used, yet they kept the number of statuses rather limited as well, which seemed odd to me as you could have six types of statuses that would have lead to mroe abilties having alt effects based on the status of the target being target or casting it.  One of the killers for me was the lack of a true pet-based or partical pet-based school, as really in myths an legends summoner style character that use minions or such are quite common, an for me one of those styles of combat i like for the micro-management side of the aspect.

  Caldrin

Advanced Member

Joined: 10/02/04
Posts: 4143

12/03/12 10:58:24 AM#24
Originally posted by dannicus
Originally posted by Maelwydd
Originally posted by dannicus
Originally posted by Maelwydd

What form of physical or mental torture have they used to make you spend more money then the subscription fee?

Nipple clamps?

Playing Rick Astley songs 24/7?

Forcing you to PvP in MO as F2P?

 

Or are you incapable of moderating yourself?

no but I see this as a bad direction for MMO's in general. It's like Cable TV at one time had no commercials, it was sold as commercial-free tv for a fee but now it's loaded wth commercials and you still pay a fee.

Well just like TV, some channels have adverts some don't. Watch the ones that don't if it bothers you. But don't accuse a company of some sort of ethical money grabbing crime when they are OPTIONAL.

What are you talking about? I didn't accuse them of a crime or being ethical. I do think it's an unethical business practice by Funcom. 

 

but tis ok for wow to have a sub and cash shop?

My 3D models
http://dragon3d.webs.com/

  User Deleted
12/03/12 11:03:14 AM#25
Originally posted by dannicus
Originally posted by Maelwydd
Originally posted by dannicus
Originally posted by Maelwydd

What form of physical or mental torture have they used to make you spend more money then the subscription fee?

Nipple clamps?

Playing Rick Astley songs 24/7?

Forcing you to PvP in MO as F2P?

 

Or are you incapable of moderating yourself?

no but I see this as a bad direction for MMO's in general. It's like Cable TV at one time had no commercials, it was sold as commercial-free tv for a fee but now it's loaded wth commercials and you still pay a fee.

Well just like TV, some channels have adverts some don't. Watch the ones that don't if it bothers you. But don't accuse a company of some sort of ethical money grabbing crime when they are OPTIONAL.

What are you talking about? I didn't accuse them of a crime or being ethical. I do think it's an unethical business practice by Funcom. 

 Why? Is it needed/required for you to play to buy from the shop? Does it give the players that pay an un-fair advantage against you? Are they swindling you out of your money unfairly or cheating you out of your money? Because in truth the fact is no one at funcom is telling you that you have to buy the item in the shop to  play, or that you do not have other options to gain vanity items, but that you can buy items from the shop for a fee.  Also it is within standard practices to charge a customer for extra for items or services that are outside of the original purchase. Such as charging you extra for cheese on a sandwitch that does not come with  it, or extra letuce, or even for added features on a car that are not stadard issue.

  Jaedor

Elite Member

Joined: 8/17/09
Posts: 924

12/03/12 11:03:58 AM#26

It has become commonplace to have a cash shop of some kind associated with mmos. The biggest arguments have to do with P2W items in the cash shop, and most folks don't seem to mind at all when the items are merely cosmetic or vanity items. This is the TSW model.


Welcome to 2012.

  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 3228

12/03/12 11:05:19 AM#27
Originally posted by Asuran24
Originally posted by Thillian
Originally posted by Asuran24
Originally posted by Thillian

I believe TSW has the best combat system. All the critique about the combat in TSW comes from early beta players. The combat is extremely fast if your build is fast, or extremely slow, if your build is about survivabiltiy, or anything in between those two extremes. That's the beauty of it.

 

 It is not really for me or many i play with that the speed is the issue, but the fact of how generic the combatabilties feel at large. Thoughh in truth tsw was not really made a a combat focused game, but more of a story game, and lore exploration game with combat being more secondary. The idea, and concept are great, but i think many of the aspect implimented were not as fleshed out, and many of the abilties lacked a uniqueness that would have made the combat much better an less bland.

I respect your opinion, but I totally disagree with it. I think the abilities are well designed, there are a lot of unique abilities and picking up the right synergies between them is like a deck-building game. For instance, there are three types of healers, fist healers, which rely on critical hits of their dots multiplying by passive abilities, leech-healers that heal others by hitting enemies + giving life-leech buffs on others that can then acts as healer by themselves for a short time, or blood-healers that heal by adding barriers and prevention-bubbles.

Plus don't forget, you can use 2 weapons simultaneously, so as a healer you can mix those healing-specs any way you want, or even add some DPS specs (Assault Rifles + Shotguns) or buffing specs (Fists+Pistols) or even being a tank-healer (Sword/Hammer + Blood) or whatever you like. 

Yes but you  are talking about the function of the ability, which alot of speccs have an interesting way of working, but also many times within the same school of abilties (blood, chaos, what have you.) they do not diviate vary much. Also the look of the abiltiy can be quite bland looking and sometimes even very minor diferences in appeanrce to other abilties in the game wheel.  They kinda took the idea of focusing the areas of the wheel on one or maybe two facts too far, as if they had two or more ways of healing that were unique per school, such as a blood mage that could shield, or could redirect the damage being taken by the group around diffently or even funnel it to a certain person it would have gave more veriety to the wheel as well. Also the limited bar space lead to alot of feeling the abilties were confining as well as copied, i mean you do nnot need 20 active abilties, but having 10 to 15 would not have been bad an added more to the veiriety of the combat too.

 

I loved the idea of abilties having differing effects based on the status of the target when they are used, yet they kept the number of statuses rather limited as well, which seemed odd to me as you could have six types of statuses that would have lead to mroe abilties having alt effects based on the status of the target being target or casting it.  One of the killers for me was the lack of a true pet-based or partical pet-based school, as really in myths an legends summoner style character that use minions or such are quite common, an for me one of those styles of combat i like for the micro-management side of the aspect.

Please be more specific. I don't see any overlapping abilities. Each keyword (penetration, hit, glance, block, defense, evade, leech, heal, critical chance, critical power, health, hinder, impair, affliction.. did I forgot any), has about 4-5 active and passive abilities, and all abilities are kinda different. 

REALITY CHECK

  Yakamomoto

Apprentice Member

Joined: 9/24/12
Posts: 385

12/03/12 11:08:47 AM#28

best MMO on the market for me, nicest and most communicative devs.

I like them a lot and spend a little extra on top of my lifetime B2P pack every now and then, to fund the monthly updates.

Most of the stuff there is standard like name change, dimension transfer, barbershop coupons and special pets.

Nothing else like the WoW shop.

 

But, NO DAMN F2P GAMBLING BOXES, and NO Pay2win, THEREFORE <3 FC FTW

 

  User Deleted
12/03/12 11:22:59 AM#29
Originally posted by Thillian
Originally posted by Asuran24
Originally posted by Thillian
Originally posted by Asuran24
Originally posted by Thillian

I believe TSW has the best combat system. All the critique about the combat in TSW comes from early beta players. The combat is extremely fast if your build is fast, or extremely slow, if your build is about survivabiltiy, or anything in between those two extremes. That's the beauty of it.

 

 It is not really for me or many i play with that the speed is the issue, but the fact of how generic the combatabilties feel at large. Thoughh in truth tsw was not really made a a combat focused game, but more of a story game, and lore exploration game with combat being more secondary. The idea, and concept are great, but i think many of the aspect implimented were not as fleshed out, and many of the abilties lacked a uniqueness that would have made the combat much better an less bland.

I respect your opinion, but I totally disagree with it. I think the abilities are well designed, there are a lot of unique abilities and picking up the right synergies between them is like a deck-building game. For instance, there are three types of healers, fist healers, which rely on critical hits of their dots multiplying by passive abilities, leech-healers that heal others by hitting enemies + giving life-leech buffs on others that can then acts as healer by themselves for a short time, or blood-healers that heal by adding barriers and prevention-bubbles.

Plus don't forget, you can use 2 weapons simultaneously, so as a healer you can mix those healing-specs any way you want, or even add some DPS specs (Assault Rifles + Shotguns) or buffing specs (Fists+Pistols) or even being a tank-healer (Sword/Hammer + Blood) or whatever you like. 

Yes but you  are talking about the function of the ability, which alot of speccs have an interesting way of working, but also many times within the same school of abilties (blood, chaos, what have you.) they do not diviate vary much. Also the look of the abiltiy can be quite bland looking and sometimes even very minor diferences in appeanrce to other abilties in the game wheel.  They kinda took the idea of focusing the areas of the wheel on one or maybe two facts too far, as if they had two or more ways of healing that were unique per school, such as a blood mage that could shield, or could redirect the damage being taken by the group around diffently or even funnel it to a certain person it would have gave more veriety to the wheel as well. Also the limited bar space lead to alot of feeling the abilties were confining as well as copied, i mean you do nnot need 20 active abilties, but having 10 to 15 would not have been bad an added more to the veiriety of the combat too.

 

I loved the idea of abilties having differing effects based on the status of the target when they are used, yet they kept the number of statuses rather limited as well, which seemed odd to me as you could have six types of statuses that would have lead to mroe abilties having alt effects based on the status of the target being target or casting it.  One of the killers for me was the lack of a true pet-based or partical pet-based school, as really in myths an legends summoner style character that use minions or such are quite common, an for me one of those styles of combat i like for the micro-management side of the aspect.

Please be more specific. I don't see any overlapping abilities. Each keyword (penetration, hit, glance, block, defense, evade, leech, heal, critical chance, critical power, health, hinder, impair, affliction.. did I forgot any), has about 4-5 active and passive abilities, and all abilities are kinda different. 

 That is the fact you are talking about how the abilties fuction, while i am talking on how they look an feel while in combat. For me playing either a blood or choas dps-mage felt too similar as both apply a condition an than gain a buff or aguement to their abilties. But as i said above a blood mage-healer would largely shield their target an heal an that is well the sole focus of the blood healing. I think they could have added more depth an veriety to differing schools to make them have more ways of proforming thier duties. Also many fo the elmentalist attacks look much like they were re-skinned from other attacks in the other parts fo the wheel or even school. Like the thor hammer spell (might be wrong ont he name it is an elite skill.) looks rather uniue but feels somewhat similar to the fireball spell look.

  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 4013

Let go of my ears, I know what I'm doing!

12/03/12 12:10:43 PM#30
Originally posted by lizardbones

I won't play the game with a sub. I can't say that's because the game isn't worth it though. I think they've done a really good job, and the game is pretty close to what they said they were going to do. I'm just (a) tired of subs and (b) tired of quest hub driven MMORPG progression.

I think they did a great job with the quests, but it just felt too much like running between quest hubs, doing the same old stuff I did with every other quest hub game.

This is pretty much where I was at, though I don't even mind quest hubs that much.  I played shortly after launch, played my free month and quit. 

The quests just might be among the best I've experienced in MMO's.  Great atmosphere, great story, some pretty good puzzle concepts... the single player aspects were pretty much on par for a good single player game.  If they had gone the GW2 B2P w/mt model, I might be playing, these days.

I quit due to lack of content, the non-lack of bugs, and basically just a short playtime for an MMO.  While the zones are good sized, the world is tiny, tiny, tiny.  There's just not enough of anything to justify a monthly subscription.  And finally, the combat was often just annoying, as the game world was mob-populated for a stand and attack game, so you'd keep getting adds as you dodged and moved.

Lastly, there's almost no replayability; certainly no reason to roll a new toon since the story differences are just cosmetic and no faction has any exclusive playability.  The moment in beta when I realized that almost every mission is repeatable I should have known what was coming:  A non-linear Diablo-esque replay experience but without the loot.  Rerun the missions over and over, fill out the wheel and get your purples.

Still, I hesistate to call it a ripoff, as I paid 50 bucks for it like I would any SPG, played it til' "the end" and quit.  I supposed I could say it's a rip since I could still play that game now if it were an SPG...

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19863

12/03/12 12:18:47 PM#31

There is no such thing as a rip-off in gaming because you can always choose NOT to play.

For me, i am waiting for TSW to turn F2P. it is not ripping me off because i don't pay funcom a cent.

  itstheclimax

Novice Member

Joined: 4/09/12
Posts: 28

12/03/12 12:20:08 PM#32
based on current subs, some 150K of the 200K buyers thought it was not worth the continued investment.
  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 3228

12/03/12 3:19:58 PM#33
Originally posted by Asuran24
Originally posted by Thillian
Originally posted by Asuran24
Originally posted by Thillian
Originally posted by Asuran24
Originally posted by Thillian

 

Please be more specific. I don't see any overlapping abilities. Each keyword (penetration, hit, glance, block, defense, evade, leech, heal, critical chance, critical power, health, hinder, impair, affliction.. did I forgot any), has about 4-5 active and passive abilities, and all abilities are kinda different. 

 That is the fact you are talking about how the abilties fuction, while i am talking on how they look an feel while in combat. For me playing either a blood or choas dps-mage felt too similar as both apply a condition an than gain a buff or aguement to their abilties. But as i said above a blood mage-healer would largely shield their target an heal an that is well the sole focus of the blood healing. I think they could have added more depth an veriety to differing schools to make them have more ways of proforming thier duties. Also many fo the elmentalist attacks look much like they were re-skinned from other attacks in the other parts fo the wheel or even school. Like the thor hammer spell (might be wrong ont he name it is an elite skill.) looks rather uniue but feels somewhat similar to the fireball spell look.

There is no difference between Chaos and Blood Mage as a dps-er?

Now I doubt you played it longer than a few hours. 

There is a huge diffference between Chaos and Blood in feel and mechanics. Chaos is almost totally melee-based focused on impairs and high burst instant damage and defense abilities (evade), whereas blood dps is based on ranged - slow affliction (dot) damage and penetration hits. Lots of blood abilities may also be paid by your health-pool instead of the usual resources, whereas chaos is strickly based on resources. Those are two opposing 'schools' in fact in mechanics and in overall feel.

REALITY CHECK

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3613

12/03/12 3:25:18 PM#34
     I played TSW for a few hours in beta and hated it....I thought it was one of the worst games I had ever played (and I have nothing against FUncom as I still play AO).....TSW was so bad I wouldn't even bother downloading it if it was free.....SOme people really love this game for some reason and even went as far as paying 200 bucks to a company that many knew was probably on the way out.
  Kenze

Novice Member

Joined: 4/24/07
Posts: 1235

12/03/12 3:27:21 PM#35

TSW has a lot to not like for me it was combat, but I never had an issue with the cash shop.

Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
—Lao-Tze

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6755

Perhaps tomorrow will be better.

12/03/12 3:34:14 PM#36
Originally posted by Thillian

Appearance changes -- there are hundreds of different clothes obtainable ingame without paying anything.

Haircuts - you get 2 free haircut tokens obtainable via missions.

There are a few pets and titles that are shop-exclusive, pretty much equal to WoW.

 

The shop apart from a few pets does not really offer anything. Most of the people do not use it.

People have been complaining of sub fees of late,so adding EXTRA cost onto sub fees is what the OP is not happy with and i agree 100%.

EVERY single piece of content/asset shoud lbe obtainable to the players who sub.

Where i accept cash shop is IF they are selling laziness but withotu affecting other players in any way.

Example,i don't care if they sell a red shirt for 5 bucks if yo ucan get the same shirt in game>>>>reasonably,so that the cash shop is not forced.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  JerYnkFan

Apprentice Member

Joined: 3/10/06
Posts: 338

12/03/12 3:38:28 PM#37
I played TSW in Beta and while I loved the story and the atmosphere, the combat animations were awful to the point that I couldn't play it more than 20 minutes at a time.
  Hrimnir

Hard Core Member

Joined: 5/24/10
Posts: 1113

12/03/12 3:40:54 PM#38
Originally posted by dannicus
Originally posted by Maelwydd

What form of physical or mental torture have they used to make you spend more money then the subscription fee?

Nipple clamps?

Playing Rick Astley songs 24/7?

Forcing you to PvP in MO as F2P?

 

Or are you incapable of moderating yourself?

no but I see this as a bad direction for MMO's in general. It's like Cable TV at one time had no commercials, it was sold as commercial-free tv for a fee but now it's loaded wth commercials and you still pay a fee.

And once again, nobody is forcing anybody to open up their wallets and pay for it.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  DSWBeef

Apprentice Member

Joined: 8/11/09
Posts: 776

12/03/12 3:42:56 PM#39
YOu think its unethical to allow players to buy GASP cosmetic items? Good lord I guess all f2p games are unethical.  Tsw is IMO one of the best mmos on todays market, a unique setting, skill wheel, actually difficult, good rp features, open world conent, and a fantastic story. 

Playing: Archeage Alpha, World of Warcraft, and Diablo 3
Waiting on: Archeage, Everquest Next and The Black Desert

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7254

12/03/12 4:42:09 PM#40
Originally posted by Thillian
Originally posted by Asuran24
Originally posted by Thillian
Originally posted by Asuran24
Originally posted by Thillian
Originally posted by Asuran24
Originally posted by Thillian

 

Please be more specific. I don't see any overlapping abilities. Each keyword (penetration, hit, glance, block, defense, evade, leech, heal, critical chance, critical power, health, hinder, impair, affliction.. did I forgot any), has about 4-5 active and passive abilities, and all abilities are kinda different. 

 That is the fact you are talking about how the abilties fuction, while i am talking on how they look an feel while in combat. For me playing either a blood or choas dps-mage felt too similar as both apply a condition an than gain a buff or aguement to their abilties. But as i said above a blood mage-healer would largely shield their target an heal an that is well the sole focus of the blood healing. I think they could have added more depth an veriety to differing schools to make them have more ways of proforming thier duties. Also many fo the elmentalist attacks look much like they were re-skinned from other attacks in the other parts fo the wheel or even school. Like the thor hammer spell (might be wrong ont he name it is an elite skill.) looks rather uniue but feels somewhat similar to the fireball spell look.

There is no difference between Chaos and Blood Mage as a dps-er?

Now I doubt you played it longer than a few hours. 

There is a huge diffference between Chaos and Blood in feel and mechanics. Chaos is almost totally melee-based focused on impairs and high burst instant damage and defense abilities (evade), whereas blood dps is based on ranged - slow affliction (dot) damage and penetration hits. Lots of blood abilities may also be paid by your health-pool instead of the usual resources, whereas chaos is strickly based on resources. Those are two opposing 'schools' in fact in mechanics and in overall feel.

Nice call. So much has been said about this game that isn't even a little true.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

4 Pages « 1 2 3 4 » Search