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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
12/02/12 11:18:46 PM#41
it's an ideological issue. for me at last.
I'm facing an opponent that has no way to defend himself. like a pvp ship vs a mining barge. Why would I kill him? he's harmless.
i'm facing an opponent that's also pvp but far weaker than me. why would i face him? he stands no chance against me. He's harmless.
I'm facing an opponent that's around my strength. He's a lot like me, almost a reflection of me. If one of us is destroyed, the playerbase as a whole will be a little less like me.
I'm facing an opponent that's far stronger than me. Why would i fight him? there's no way I can win, the proper course of action i to yield and flee.
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next: strategy. when is it a smart time to engage? when i have the most advantage. when he's hurt or fighting something else or i have strength in numbers. So i created myself an advantage...now see above for the problem.
what if i don't create myself the avantage? well now I have engaged at less than my optimal, while he might have prepared better than I did.
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I'm not a pvp'er. unless it involves a reason, a hatred and desire to hurt squish and destroy my enemy, I won't engage him. Unless I'm defending myself or my posessions from him or unless I'm retaliating...open world 'hey there's a guy, let's shoot at him" is not something I do in my MMOs.
meaningless pvp depresses me. in MMOs. I hav no problem with it in games like shooters. that's what we're all there for.
I can deal with forced pvp. I can not deal with choice pvp. sorry, poster above.
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12/02/12 11:19:09 PM#42
What people in wow dont like about pvp is that in the open world on a pvp server , pvp is basicly level 80- or 90s sitting in level 20 zones camping and killing poor 20s who cant even fight back thats not pvp. Thats just plain cowardice. If they normalized stats and made its o i had a chance id have no issue with that kind of pvp either but in wow thats not the case. Then when i do finally get a high level guildy to help me out the guy runs off like al ittle sissy and wont even engage the guy his own level so if thats what u mean by pvp of course they hate it. Now a group based objective open world pvp battle where max levels fight over keeps and areas to controll i have no issue with , I just dont like being ganked by a max level when im just trying to level a guy only to have them run when anyone near there level shows up cause they dont really wanna fight anyone who can actually beat them. |
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12/02/12 11:29:53 PM#43
Originally posted by DSWBeef It's nice to have a world where you aren't afraid of PVP. Because the real world is full loot PVP with huge risks and rewards ;) |
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12/02/12 11:30:50 PM#44
Originally posted by maccarthur2004 I don't agree with your first sentence. |
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12/02/12 11:32:12 PM#45
General Pvp in mmos goes as such. Group 1- im uber we are going to dominate, - Group 2 -- wants the same but doesnt say it. Group 3- Enjoys casual pvp, but trys to enjoy all aspects of the game. So 1 and 2 go at it killing each other, However group 2 had more skill and didnt brag about there plans instead attacked when they seemed weak. Group one gets camped into obvlion then gets bored, Stops play as there world dominations failed. Then Group 2 gets bored of having no targets and goes after group 3. Then group 3 trys to fight, but looses most matchs, Thus they quite. If the games open world then group 3 is camped and hunted into oblivion till they quit (generally pve groups), Group 2 bored quits, with on few pve lefts and few pvpers left the games pop drops to where the company cant afford to pay its bills. Then pvpers blame the game, Pvers says more content, then pvpers says its the pvers fought n vice versa. When the truth is, most open world pvp games brings mass griefers, these groups of people run everyone off, Then complain when theres nothing to do. Well there ya go, Thats why people dont pvp, as these days MOST players dont care for pvp, unless it is a pure fps game like black ops, battlefiend or planet side 2 or similar. Also this is the same pattern we have been treking for years now and it shall remain the same, Untill a dev can balance a game to where 1 side cant harrass the other into oblivion making it enjoyable on all sides, same trend shall always occur thus these types of games will most always fail due to this. Just my 2 cents n a half .
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12/02/12 11:33:56 PM#46
Originally posted by Sovrath I always teabag when afforded the option. |
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12/02/12 11:35:21 PM#47
I agree with PVP zones, not specifically instanced but zones of the conteinent listed as "contested" The idea would be that you cant PVP in zones other than these, and these are the boarders between 2 countries. gives the lvl 20s a chance not to get walked on by lvl 80s, build up strength to go join the fight.
Or if lvl 80 enemy does enter a lower level zone a big alarm goes off, gaurds that are stronger or as strong as the enemy, are dispached that can aggro them from anywhere in the zone. the idea is simple.
Fight like a coward Die like a coward. Because i can. |
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12/02/12 11:37:40 PM#48
Originally posted by denshing i couldnt help but LOL at this, funny but sad all at the same time ;) |
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Originally posted by Gruug
Fits item 1. The skill issue you said i already explained in item 2 ("in equal conditions"). "What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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Originally posted by Sinella Fits item 1 from the OP text. "What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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Originally posted by Sovrath Item 1 "What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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Originally posted by Sinella Look item 1. "What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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Originally posted by Vorthanion Maybe i have chosen wrong the term (English is not my native language). When i said "scared", i dint mean something like the "dread" of horror movies, but only the "mistrust" or "dismay" that some people seens to demonstrate and speak when knowing that some game will have no-restricted pvp. "What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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Originally posted by NightBandit Item 2 "What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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12/03/12 12:22:13 AM#55
I wouldn't say I am scared of PVP, but the problem I have with it is that it is never a fair fight....I think the reason why people like battleground PVP is often is more equal than open world pvp.....Sandbox games are notorious for unfair PVP often with very high level players killing beginnings players unmercifully......I actually found some PVP games like WAR fun for a few levels, but then it reached a point where my character was stymied for entire battles by too much CC in the game.....Overall PVP doesn't scare me , it often just isn't fun when you have no chance.
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Originally posted by IG-88 Item 1, same as the next post...
I was not wanting to defend gank or even OWPvP, but only try to explain the ultimate or "deep" causes to the aversion of some people to the pvp compared to the pve. PVE AI characters only stay in their spots waiting to be butchered like livestock in the pasture. I DONT see any "fun" in doing this forever (except in the start, when the game is new and have good fight mechanics). I only butcher the AI controled weak/passive/dumb characters to obtain things to become stronger to the PVP, never by the sake of the pve itself.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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12/03/12 12:32:42 AM#57
I don't think this is an issue with the rules of the games, it's a problem with the community. I've seen this development with my own eyes. Back in the days people had balls and some sportmanship today peoples sole intention is to be assholes, because apparently that's cool. Take WoW for instance, a real cesspool in that regard. I experience so much shit playing that game something I never encountered in DAoC. Open PvP in WoW and many other games today net you nothing, not a single fucking thing. Whenever I wanted to fight someone in the open I did the following: Wait for the to kill the mob they are fighting, let the regen health and mana and then approach and attack. I have honor, people had honor before, but the don't today. Try playing a game of Dota/hon/LoL, biggest cesspool in the history of gaming, such an obnoxious and disgusting community. I remember the days when saying "good fight" or "GG" meant something positive, today it's seems to be considered an insult. So shitty sportsmanship from PvPers is probably the main reason PvE players don't want to partiticipate. And it's not like winning is going to satisfy them either [mod edit]. If I see that someone can't beat me in PvP I'm not going to bother, what's the point when you don't even get a challenge out of it? |
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Originally posted by eindinbloch You forgot to quote the "in equal conditions", written in the second line of the paragraph. The mismatch of levels is discussed in item 1. Is a wrong thing, but i think the players wouldn't complain much if a AI controlled stronger monster would wander the land killing people, but would do the logic thing: flee/dodge/avoid the threat, report and ask for help from stronger players.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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All the answers fits the itens exposed in the text (i am still in page 5, i will still read the others). A interesting fact about the gank is the difference between WoW (a paradigm of the themepark mmo pve focused) with Lineage 2 (a mmo famous be its free pvp): in WoW, althought half of the server cant kill you, a lv 85 can kill a lv 1 with TOTAL impunity! In L2, is VERY risky a high level PK a player with lower lv because of a karma (bigger in proportion to the lv disparity) that can make him drops his gear that took months to get. So, paradoxically, WoW is more "gank-friendly" than L2 althougt hasn't FFA pvp. The example of WoW can "obscure" the mind of most people about ganking, because is RARE a mmo where gank is so unpunished as in WoW.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
12/03/12 12:54:36 AM#60
my view of ganking - from the gankee's viewpoint since I dont gank myself is this:
it's fine.
I'm a levl 20. a level 90 who's at war with me appears in front of me. WHAT COULD REALISTICALLY HAPPEN IN THIS SCENARIO except me ending up dead ?
He's stronger than me, it's my job to avoid him. I failed. He has earned the right to kill me. In NOD's words...
Peace Through Power.
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