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12/03/12 9:54:09 AM#41
Originally posted by mayito7777 They do care but they also said they base their balances on data from the game, actual facts. The reason for the nerf was simple, it afforded bots a way to attack and that is the only skills they used. DOn't blame A.Net for what botters use.
A.Net alrady said they will not answer ALL posts - only when what they have to say is important.
Go ahead, I can guarrantee A.Net won't write back.
They care more than most game developers and there is NO SUB. |
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12/03/12 10:57:01 AM#42
At the moment I feel as if Anet is concentrating a large amount of its resources towards content rather than bugfixes at the moment. Having reached 80 and not enjoying karma trains or dungeons (except fractals, i love those) I feel as if it lacks side content for players to do. 80 stuff that doesn't involve killing things.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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12/03/12 12:26:48 PM#43
Originally posted by The_Korrigan Stop being ignorant about other people concerns with the game. You might not see those concerns others are having, but that doesn't mean they don't exist or are not valid. People don't complain about the content itself, but the mechanics that go along with them.
Originally posted by Gaia_Hunter If long loading times annoy you, investing in a SSD will help. I don't experience long loading times at all, even without an ssd loading times themselves are over quickly. However it is the number of loading times that I find disruptive. For example travelling from anywhere to LA, then from there via asura gate to something else, then take a WP closest to your destination takes time. Mostly because loading screens appear. I understand that things need to unload and load, but sometimes it is annoying. This probably is mostly the fault of the way WPs are used as gold sinks, tho. On the other hand, one would like to think ANet is a state of the art developer. I get why they are doing a zoned MMO, but even smaller indie MMO devs can make worlds seamless. It is no big concern, just something I would like to see sometime. On the points you raised, coming from a dev I think many of these things can be done with seamless worlds and a proper design of the servers. Nowadays no server/world/shard is a single physical object, it is a cluster. You just need to wrap your head around it and think outside the box in how to achieve a seamless world with a different game, but this blows the issue I am having with it way out of proportion. There are other much more pressing and gamebreaking issues. |
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12/03/12 12:30:54 PM#44
The reason for the loading is the areas are large and each one is a particular thread on the server. It is to make these areas as responsive as possible.
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12/03/12 1:17:05 PM#45
Originally posted by IPolygon The thing with seamless worlds. Name me MMORPGs with seamless worlds that have a physics engine as good as guild wars 2. As I said before, why do people think most FPS have map caps no larger than 64 players and most are just 32 or 16? It is one thing to have a server that deals with skills that require a target and can only hit that target and have a server that have projectile spells that can be fired with no target and hit whatever crosses it path.
Currently playing: GW2 |
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12/03/12 1:40:31 PM#46
Thanks for the link!
Yeah...I think GW2 is a great game and I've put a lot of time in since release now. But I feel my interest waning a bit. Maybe I was playing too much and just needed a break.
But I would like to see more social stuff added. I hate to sound like a broken record, but more emotes, housing, image design. Damn I am willing to play a monthly fee to have these things. But I am not willing to pay $15 bucks to change my hairstyle one time...or however much it costs. My character looks perfect, but I get bored and just want to change her appearance up from time to time. Not willing to spend 40 or 50 bucks a month just because I want to change her hair from blond to red one day from the next. Same with 'appearance tabs'. I would be willing to pay for the feature as opposed to these silly transmutation coins...I actually have quite a few. I've seen it implemented a lot better in other games.
I love that they let me color my armor whenever I want though. I love them for that. But to use an example, in Fallen Earth you pick a hairstyle in character creation which allows you to switch between several similar styles in game. I always loved that! |
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12/03/12 1:55:23 PM#47
This is awesome. I've never regretted my GW1 purchases, including every xpac. I'm glad my wife and son pushed me to purchase GW2.
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12/03/12 2:06:46 PM#48
Originally posted by Terranah 800 gems =$10 So, $3.125 for a haircut and $4.375 for a complete change (not race or profession. though).
Currently playing: GW2 |
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12/03/12 2:10:11 PM#49
Originally posted by Gaia_Hunter wow, thanks for breaking that down. That's not too bad...but I'd rather pay $15 a month to do it as much as I like. That's not the option given though.
Thanks for a constructive post. I give you a gold star. :) |
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12/03/12 2:12:34 PM#50
And so the themepark content chase begins. Good luck with that, everyone.
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12/03/12 2:59:13 PM#51
Originally posted by Terranah Can always buy gems with in gold money (some 3g20s atm for the hair cut). I guess the haircut is a bit too expensive compared to the full change kit. I know what you mean though. Just taking the opportunity to say at least it isn't crazy expensive. Not that I'll be using these services much, which I see more as luxury than anything else..
HINT for anyone that rushed their chars to get the names reserved: After you delete the character the name will be reserved to your account for 24 hours, so you can delete the char and change it to your taste for free. Currently playing: GW2 |
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12/03/12 4:03:05 PM#52
On topic in response to the article.....I'll believe it when I see it. ANet now has a history of blatantly saying one thing and doing another as well as promising to address certain issues without making a centimeter of progress (ex: player culling). I also call no significant improvements or additions to PvP. They really seem dedicated to the PvE crowd. Maybe we see GvG, but really that's not what most PvP'ers want from what I have seen. Probably more like another sPvP map of the same game type. Also I think Colin needs to look up the definition of "giant" because none of the updates to date have been anything remotely close to that in size or scope. I also really hope I'm wrong about all this stuff because I wanted to love GW2, but it seriously failed to deliver for the PvP player. Twitter: @Nephaerius |
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12/03/12 4:08:04 PM#53
Originally posted by Nephaerius The thing is - this game has ONLY been out 3 months. What game has given you ANY extra content in 3 months, including SUB games? Name one - you can't because there aren't any.Why do people say things that (see underlined) are just so ridiculous.
Most PvP players who like squad or group type PvP, love the game. People who want single PvP - go somethere else.
GvG was what put GW1 on the map. I know they will add it in, just when is the question. |
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12/03/12 4:38:37 PM#54
Guild Wars started as a PvP game with minimal PvE but since Nightfall, Guild Wars became a game much more focused in PvE. I've always laughed when I read people saying Guild Wars 2 would be/is a PvP focused game. Currently playing: GW2 |
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12/03/12 5:29:57 PM#55
Originally posted by Gaia_Hunter Not true. It was both a PVE and PVP game. The PVE portion itself was very large before any of the expansions. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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12/03/12 7:29:21 PM#56
Originally posted by Volgore The reason I left GW2 had nothing to do with content, its the incredibly simplistic repetative combat mechanics. The lack of game immersion with the instancing of every zone, All the quick travel, it just doesnt feel like a world it just like multiplayer maps all stiched together. |
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12/03/12 8:42:02 PM#57
Originally posted by snapfusion I find the game very immersive. I typically only quick travel when logging on and before logging off, unless I need to meet up with guildmates some where. The zones are massive and I spent about 10 hours, split over two days, completing one of the level 70-80 zones. The zones are beautiful and well designed. I also regularly return to lower level zones I like and once the goal of zone completion is out of the way, I can spend days just doing my own thing there. Sometimes I focus on a region, rather than a zone, doing a patrol circuit, gathering and doing all the DEs I stumble across. The brief zoning is a tiny blip that I don't even register any more. I've logged over 570 hours since launch. I still have zones I haven't seen. Tons of hidden locations I know exist, refuse to use spoilers to find and haven't seriously starting looking for yet. In an era where most MMOs are lucky to provide 40-80 hours of game play before transitioning to end rgame raid progressions, GW2 is a huge breath of fresh air and by far the best value in the genre. As to combat, yeah, controlled encounters can feel a bit repetative in that most professions can handle routine encounters with a set routine of a small number of skills and the occassional dodge, (along with a lot of movement. If you aren't moving most of the time in GW2 combat, you probably aren't doing it right). The combat shines when the unpredictable happens, with adds or a tougher mob than you were expecting. Rather than sticking to a set routine, the player is usually forced to open up the full toolkit of skills available to them, really pay attention to the timing of their dodges and move skillfuly. Even as a level 80 with Exotic Gear who can solo very tough level 80 encounters with some skill, tactics and strategy, I still find myself taking a dirt nap while running around in a lower level zone because I failed to pay attention or underestimated the difficulty of a situation, or just because I didn't notice a roving patrol until it was too late. That's what I love about this game. If I start to get bored with the combat dynamics of my profession, I'll change up my weapon choices, or my build and learn to master a different way of doing things. A Dagger/Dagger thief plays a good deal different than a Sword/Pistol thief or a Shortbow thief, even with in the same trait build. In other games, I may have 30 skills to juggle, but if I want to significantly change the way combat plays out, I probably need to role a new class, since talent trees usually offer very few play altering options. GW2s professions also play very differently from each other. Profession choice and weapon/build options provide many dozens of mainstream options for people to fit a particular playstyle, with many viable fringe builds on top of the more recognized options. The world here is massive. World vs. World PvP and Structured PvP are fun and compelling. There is a lot of dungeon content for those who like those things. IMO, the live content updates so far have been a mixed bag, but I mostly appreciate what they are trying to do, even if they haven't always succeeded. I disagree with some recent additions to the game, but there is so much to do here I can afford to skip things I don't like or just don't care to be a part of. I'm hoping that future content additions will be a little more balanced. (Less "end game" and more World Content). I like the sound of the hype Colin has put forth, but given the many ways the relatively modest November Event failed, or the sparsity of content in the new mini-zone, I have to be a bit skeptical about a pair of updates promising to add "a full expansion's worth of content" to the game. I'll believe it when I see it. :) Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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12/04/12 3:25:24 AM#58
Originally posted by grimal It is indeed true. The PvE side of prophecies was slow, but it was clearly designed as an introduction to the PvP, with the Crystal desert missions teaching PvP mechanics. The last big addition to PvP was Factions, which introduced a very quick PvE campaign and Allianced Battles, Jade Quarry and Fort Aspenwood as a bridge between PvE and PvP. The objective up until that time was to encourage players to do PvE as a tutorial (PvP purists criticized Anet for forcing them to play PvE to unlock skills and weapons) and then move into PvP. Also seen in the insistance of keeping the skills the same for PvE and PvP. Anet then just changed its view and focused on giving PvE players things to do if they wanted to strictly play PvE like titles, PvE-only skills, Hard Mode, etc. Eye of the North was strictly a PvE campaign (aside from a handfull of profession skills). In the End it might have been a PvE and a PvP game but it started as a PvP game with a minor PvE component and evolved into a game where PvE was as important if not more important than PvP. GW2 splits the PvE from the PvP from the get go. If one compares Nightfall and Eye of the North with Prophecies and Factions, there is little doubt that the game shifted towards PvE. If we compare GW2 with Prophecies the difference about the ratio of PvE:PvP content is mind numbing. Currently playing: GW2 |
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12/04/12 3:34:58 AM#59
Originally posted by snapfusion Clearly you haven't played GW2 for long. Most people will cringe at the thought of paying 2s to move to a way point in the same zone and the 4s to move across the world means most people will prefer to port to the Mists then to LA (maybe even port from there to a racial city) and only then to waypoint travel to save 2s. Additionally, a play session will generally occur inside the same zone (yes, zones will have multiple hours worth of content). So unless you are doing Personal Story back to back, you won't be doing any quick travel. Ah, and doing rotations in WoW, EQ, Rift or SWTOR is where the complexity and diversity is at. Currently playing: GW2 |
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12/04/12 12:02:18 PM#60
Originally posted by fiontar +1 for this,
Ive got entire zones that ive not gotten to and I got close to 900hrs.
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