Trending Games | World of Warcraft | Elder Scrolls Online | EverQuest | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,905,769 Users Online:0
Games:757  Posts:6,296,359
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Long Time Darkfall Vet, Ask me anything.

8 Pages First « 2 3 4 5 6 7 8 » Search
151 posts found
  king0fmars

Novice Member

Joined: 9/22/12
Posts: 44

12/02/12 6:45:22 PM#81
Originally posted by muffins89
how do the stats on gear work?  will most of a characters stats come from gear or from raising a skill level?  you mention quality of items.  if one person has tier 5 gear and one has tier 3 gear and they both have their sword skill maxed out how much powerful is the t5 guy over t3? 

DF1 was a very complex game and it is looking like darkfall unholy wars will be equally if not more complex in similar but different ways.

Gears matters but it's only one of many countless aspects. Not having the best gear always will not be a defining aspect of your time in darkfall. Being social and a good clan member will be the aspect of the game to help you the most, as it was in the first one.

We know so far each role has a stat to accompany it and it is assumed it will determine damage and the effectiveness of skills

strength - warrior

dexterity - skirmisher

intelligence - elementalist

wisdom - primalist

Hit points, mana, and stamina are no longer related to the stats as in df1 but are now determined by your boosters and role choice. What kind of things will be boosted by gear is completely unknown for UW, in darkfall 1 everything imaginable was availible through enchants.

  gravesworn

Novice Member

Joined: 6/15/12
Posts: 325

12/02/12 6:46:26 PM#82
It really is a different game as such it is really difficult for even vets to answer questions as they have the same knowledge as a new player to darkfall unholy wars. This will be an interest game. It may or may not fail but at least it is different than the garbage out there. I always quit after a few months at df but I always came back to the game, something i cannot say about any other mmorpg. Cant wait to see you all in game, 10 days hi5
  indef

Hard Core Member

Joined: 9/22/12
Posts: 374

 
OP  12/02/12 7:07:35 PM#83
Originally posted by Fearum
Will this game be more polished at launch or are we going to be beta testers here?

I have no way of knowing this.  The launch of the game is going to be rough just like that last time.  It's better you expect that rather than having your head in the clouds about an impossible picture perfect launch.

  corpusc

Novice Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

12/02/12 11:43:13 PM#84
Originally posted by snapfusion

If I dont like getting ganked and dry looted and sent back to a binding post on the other side of the game world after farming mobs for 2 hours losing basically two hours of my life and some really hard work will I still like DF?

If I dont like getting ganked and dry looted when I have 5% heatlh left after fighting and just killig a super hard mob will I still like DF?

If I dont like having to mount and dismount 50 feet out of town for fear someone will jump on my mount the minute I spawn or dismount regardless of whether they care about being flagged or not, will I still like DF?

If i dont like setting up a trade with someone then being setup mself ganked and dry looted of everything I wanted to trade, will I still like DF?

Because this stuff happens all day non-stop in DF.  But its being sold as a game that has somwthing for "everyone".

1stly, to your orange comment there.....  bullshit.  i don't see more than an odd forum duck here or there that claims Darkfall is a game for all player types.  actually..... i dunno if i've EVER EVEN SEEN *THAT*, but i'll allow for it.   but Aventurine and no other website that i've seen has presented it as anything more than a "hardcore" "niche" game.  and i've read a lot of commentary about the game.

 

and a big NO to most of your questions.

they changed mechanics on mounts.  i'm foggy on the details tho.  not sure if they went as far as to stop mount theft, or just mount killing.   but regardless.....

even in DF1 it was easy to prevent this in most places where you would want to get off a mount to use the bank.  there's almost always buildings around that the super high mount jump well let you get on top of, where the mount is out of reach to on-foot players, so you can safely put it away on some rooftop (or similar) and then drop down practically on top of the bank (maybe a short little run, depending on what city/area the bank is in).

you'd have time to hear somebody casting a launch (super high spell assisted on-foot jump) nearby and jump on it yourself, so its pretty much %100 safe as long as you don't have really slow reactions to sound cues.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  corpusc

Novice Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

12/03/12 12:12:02 AM#85

as for spawning and jumping on a mount....

 

this was never an issue.  i'd run maybe 5-10 feet from other players, and then spawn and jump on it, right in the cities or wherever.  never once had anyone that was able to steal it.

 

only time i ever had a mount stolen in ANY situation is when i jumped off to loot a player grave in an area where there were lots of nearby objects for somebody to hide behind.   the guy that stold it, i assumed was hiding in one of those spots just waiting for somebody to loot that grave.   was barely outside of one of the elf cities

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  Credinus

Apprentice Member

Joined: 7/29/09
Posts: 32

12/03/12 12:55:18 AM#86

I've got a few questions, as I am following DF: UW closely and would definitely like to give it a try. I'll preface my questions with my own relevant FFA MMO experience (not counting MUDs); I never played Shadowbane, but I played Mortal Online for about a month (hated it by the way) and I played on UO's Siege Perilous shard for several years (post-AoS, but it still counts). That being the case, Siege Perilous on UO is my longest experience with FFA PvP so any of you vets that were UOers might be able to relate things to me in better terms. Now on with the questions...

1) How forgiving is the combat for players that aren't especially good at twitch combat? My twitch gameplay isn't what it used to be, and I realize that DF's combat is very active and reticle-based, but I'm wondering if there's any combat playstyles that are a bit more forgiving to those of us who just don't have the reflexes and cursor precision of our younger days.

2) How does respawning work? Is there is timer, are there respawn debuff penalties, is there a limit to how far away you respawn from where you died, can players resurrect other players, etc.?

3) Exactly how easy/quick is it to replace at least mid-grade gear? For instance, let's say I wanted to craft all of my own gear and gather my own resources, so I go out and get the stuff to make a set of gear for each day of the week at the beginning of the week; barring setbacks from getting killed in the process, how long should I expect to be spending on that day getting a week's worth of replacement gear put together?

4) This is something I know you guys don't know yet since much of the gameworld geography has changed with UW, but at least as a point of reference, were the towns/dungeons in DF1 laid out in a way where you had a lot of freedom in exiting them or did they tend to have only a handful of exits that ended up being heavily watched gank spots (MO, for instance, was really bad about this)?

5) Are there encumbrance/inventory space penalties in place that help to deter rampant dry looting/item hoarding, or is inventory management not really something to worry about?

 

Thanks in advance for any answers. I'm hoping DF: UW has a good release; I'm very interested in it but either way I'll likely give it a couple weeks to get an idea of what it ends up bringing to the table before I purchase it (unless there's no or little retail price to get into the game; I don't mind spending $15-20 to hop in and try it, but definitely not interested in paying $50-60 plus a month's subscription before some good reviews come out).

  palulalula

Apprentice Member

Joined: 9/07/11
Posts: 675

12/03/12 1:09:20 AM#87
How did you survive and menage to stay normal after so many years in Darkfall? I was already depressed afte 2-3 days. Do they still use in pvp only ''great balls of fire'' ?  How i can remember they shoot at each other with some huge colorful balloons all the time and that was so ridiculous
  corpusc

Novice Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

12/03/12 1:21:03 AM#88

i'm just giving you answers based on DF1 knowledge.

 

there's no limit on how far away you can be from where you respawn.  so anytime you travel to a new city make sure you bind at the city's bindstone.   every city has one, and there are also "chaos stones" you can bind at, in more remote parts of the world.

 

losing crafted gear that you can make yourself is nothing to worry about.  crafters usually make batches, so the worst aspect of it really is just dealing with all the UI busywork to re-equip another set of gear from the bank.   this is assuming you're aren't being careless and getting yourself killed everytime you go out.  

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  corpusc

Novice Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

12/03/12 1:24:54 AM#89

towns almost always have at least 2 exists, if not several more than that.  often there are more hidden tunnels/caverns etc that are practically attached to the town which provides more points of entry/exit.

 

i almost always carry 2 mounts, and i could loot 2-4 player corpses with my leftover allowance?   (- their mounts of course).

 

you can pick up A LOT more if you only have 1 mount.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  BuniontToes

Novice Member

Joined: 3/10/10
Posts: 544

12/03/12 1:31:48 AM#90
Originally posted by corpusc

towns almost always have at least 2 exists, if not several more than that.  often there are more hidden tunnels/caverns etc that are practically attached to the town which provides more points of entry/exit.

 

i almost always carry 2 mounts, and i could loot 2-4 player corpses with my leftover allowance?   (- their mounts of course).

 

you can pick up A LOT more if you only have 1 mount.

You hadn't played in a very long time.

 

Towns may have had mulitple "exits" but these didn;t really matter.  Every wall couldd be easily circumvented using launch, stormblast, etc.

 

Also, mount weight was changed so that it was difficcult to carry more than 1 mount.  There had been no way to carry more than 2 mounts since several years ago.

  BuniontToes

Novice Member

Joined: 3/10/10
Posts: 544

12/03/12 1:36:34 AM#91
Originally posted by Credinus

I've got a few questions, as I am following DF: UW closely and would definitely like to give it a try. I'll preface my questions with my own relevant FFA MMO experience (not counting MUDs); I never played Shadowbane, but I played Mortal Online for about a month (hated it by the way) and I played on UO's Siege Perilous shard for several years (post-AoS, but it still counts). That being the case, Siege Perilous on UO is my longest experience with FFA PvP so any of you vets that were UOers might be able to relate things to me in better terms. Now on with the questions...

1) How forgiving is the combat for players that aren't especially good at twitch combat? My twitch gameplay isn't what it used to be, and I realize that DF's combat is very active and reticle-based, but I'm wondering if there's any combat playstyles that are a bit more forgiving to those of us who just don't have the reflexes and cursor precision of our younger days.

2) How does respawning work? Is there is timer, are there respawn debuff penalties, is there a limit to how far away you respawn from where you died, can players resurrect other players, etc.?

3) Exactly how easy/quick is it to replace at least mid-grade gear? For instance, let's say I wanted to craft all of my own gear and gather my own resources, so I go out and get the stuff to make a set of gear for each day of the week at the beginning of the week; barring setbacks from getting killed in the process, how long should I expect to be spending on that day getting a week's worth of replacement gear put together?

4) This is something I know you guys don't know yet since much of the gameworld geography has changed with UW, but at least as a point of reference, were the towns/dungeons in DF1 laid out in a way where you had a lot of freedom in exiting them or did they tend to have only a handful of exits that ended up being heavily watched gank spots (MO, for instance, was really bad about this)?

5) Are there encumbrance/inventory space penalties in place that help to deter rampant dry looting/item hoarding, or is inventory management not really something to worry about?

 

Thanks in advance for any answers. I'm hoping DF: UW has a good release; I'm very interested in it but either way I'll likely give it a couple weeks to get an idea of what it ends up bringing to the table before I purchase it (unless there's no or little retail price to get into the game; I don't mind spending $15-20 to hop in and try it, but definitely not interested in paying $50-60 plus a month's subscription before some good reviews come out).

1)  DFO:UW will be VERY different.  We just don't know. 

DFO1 was very unforgiving.  To be good you needed to practice against vets.  No one was good "naturally"

 

2) respawn anywhere regardless of distance.

 

3)  gear is easy to come by if you manage your bank properly.  In the beginning you will be hand to mouth. The longer you play the deeper your bank will become.

 

4) dungeons coulded be exited through an exit which might be camped if you are in a hot spawn and get hit by an organized gank crew.  Most people would recall from directly inside a dungeon (which can;t be done in combat).

  corpusc

Novice Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

12/03/12 1:37:36 AM#92
Originally posted by BuniontToes
Originally posted by corpusc

towns almost always have at least 2 exists, if not several more than that.  often there are more hidden tunnels/caverns etc that are practically attached to the town which provides more points of entry/exit.

 

i almost always carry 2 mounts, and i could loot 2-4 player corpses with my leftover allowance?   (- their mounts of course).

 

you can pick up A LOT more if you only have 1 mount.

You hadn't played in a very long time.

 

Towns may have had mulitple "exits" but these didn;t really matter.  Every wall couldd be easily circumvented using launch, stormblast, etc.

 

Also, mount weight was changed so that it was difficcult to carry more than 1 mount.  There had been no way to carry more than 2 mounts since several years ago.

 

.....

its like you're not even talking to me.

 

i played it just before they closed it 15 days ago.  and i always carried 2 mounts.   & its NOT at all difficult to do so.  

& i explicitly stated that you can't carry more than 2. 

 

i answered the guys question.  i never said anything about launch in regards to entering or leaving a town.

 

 

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  BuniontToes

Novice Member

Joined: 3/10/10
Posts: 544

12/03/12 1:45:23 AM#93
Originally posted by indef
Originally posted by Fearum
Will this game be more polished at launch or are we going to be beta testers here?

I have no way of knowing this.  The launch of the game is going to be rough just like that last time.  It's better you expect that rather than having your head in the clouds about an impossible picture perfect launch.

Depends on what you mean by "polished?"

 

The graphics and UI are certainly polished at this stage.  Server stability sholuld not be an issue (same game engine).  In fact I expect very few issues  with the client, game engine or server.

 

However, I fully expect balance issues with the new "role" system.  Just like any game launch with new player mechanics these will take some time to work out the kinks.  No game is every immune from this.

  Simsu

Hard Core Member

Joined: 11/06/03
Posts: 347

12/03/12 2:32:24 AM#94

For what it is worth, as a former DF player, who has had no problem pointing out the flaws of the game (and the company who made it) I would say Indef is giving you guys pretty strait answers about what DF was like and what is believed that DF:UW will be like.

 

Some of you are asking questions directed at the PvP and full loot nature of the game... Just to throw my two cents in... I never viewed Darkfall as a "full loot, hardcore PvP" game. Instead, I looked at Darkfall as a game where each decision dictated the balance of risk and reward that I played with each time I logged on. For me, the more risk I took the more exciting it was, but when I didn't want to take any risk I could always err on the side of caution and almost always avoid being ganked (or otherwise coming up on the short end of the "full loot, hardvore PvP" stick).

  Swanea

Hard Core Member

Joined: 4/25/08
Posts: 2388

12/03/12 2:52:36 AM#95

I wish you guys nothing but the best with df2 really but....

 

You have just over a week left and it seems they have released so very little information on the game..

  indef

Hard Core Member

Joined: 9/22/12
Posts: 374

 
OP  12/03/12 3:08:13 AM#96
Originally posted by BuniontToes
Originally posted by indef
Originally posted by Fearum
Will this game be more polished at launch or are we going to be beta testers here?

I have no way of knowing this.  The launch of the game is going to be rough just like that last time.  It's better you expect that rather than having your head in the clouds about an impossible picture perfect launch.

Depends on what you mean by "polished?"

 

The graphics and UI are certainly polished at this stage.  Server stability sholuld not be an issue (same game engine).  In fact I expect very few issues  with the client, game engine or server.

 

However, I fully expect balance issues with the new "role" system.  Just like any game launch with new player mechanics these will take some time to work out the kinks.  No game is every immune from this.

The game engine is 100% completely remade from the first one.  They re-wrote the entire engine to fix load lag as well as making the game more modular.

And DF1 had server issues that took forever to fix even in the earlier parts of this year (anyone remember the yssam delay?).  I think AV is going to release a very polished game compared to the first time...but there will be a lot of server/crash/client problems at the start.  If you expect this to happen you won't be upset when it does...and you'll be pleasantly surprise at anything that works out better.

  indef

Hard Core Member

Joined: 9/22/12
Posts: 374

 
OP  12/03/12 3:13:07 AM#97
Originally posted by Swanea

I wish you guys nothing but the best with df2 really but....

 

You have just over a week left and it seems they have released so very little information on the game..

While this is true, there are many aspects of the game that are the same as DF1.  The major features that are different we know about...it's the details that are cloudy atm.  AV has never been good at communication and the steps they've made in the last month are pretty huge.

Tork Shaw on his facebook has been saying that they are working 18 hour days 7 days a week to get this puppy ready for the 12th.  Will they make?  That still remains to be seen...but I'm hopeful.

Also, AV has taken the opposite approach with this game as most companies do.  They opt to say less to keep expectations in check and let the community hype the game like I'm doing here.  They know they have a reputation for blowing it and they don't want to give people the wrong idea of what the game is through crazy amounts of info and hype videos.

  BuniontToes

Novice Member

Joined: 3/10/10
Posts: 544

12/03/12 11:44:44 AM#98
Originally posted by indef
Originally posted by BuniontToes
Originally posted by indef
Originally posted by Fearum
Will this game be more polished at launch or are we going to be beta testers here?

I have no way of knowing this.  The launch of the game is going to be rough just like that last time.  It's better you expect that rather than having your head in the clouds about an impossible picture perfect launch.

Depends on what you mean by "polished?"

 

The graphics and UI are certainly polished at this stage.  Server stability sholuld not be an issue (same game engine).  In fact I expect very few issues  with the client, game engine or server.

 

However, I fully expect balance issues with the new "role" system.  Just like any game launch with new player mechanics these will take some time to work out the kinks.  No game is every immune from this.

The game engine is 100% completely remade from the first one.  They re-wrote the entire engine to fix load lag as well as making the game more modular.

And DF1 had server issues that took forever to fix even in the earlier parts of this year (anyone remember the yssam delay?).  I think AV is going to release a very polished game compared to the first time...but there will be a lot of server/crash/client problems at the start.  If you expect this to happen you won't be upset when it does...and you'll be pleasantly surprise at anything that works out better.

 

I would love to see you find a quote for this because it is not true.

Where did you get this stuff.  Not only has tasos said the game engine is the same, the last guy who visited Av in Greece said the engine is the same.

 

I have good expectations from the release but you are chasing rainbows with  this statement. 

 

UPDATE: 

I found a post about 'fixed load lag" most of it ws speculation about asyncronous changes to the UI.  This will help a  bit but Av has not claimed it would eliminbate all load lag.  The old UI was horridly inefficent causing frequent UI lockups.  I have no doubts load lag might by improved by the UI updates but  most of the lag occured when new models were laoded which is almost certainly not in the UI but the graphics client.

 

To summarize.  Don't make specualtion into somehting it isn't.

  indef

Hard Core Member

Joined: 9/22/12
Posts: 374

 
OP  12/03/12 2:31:24 PM#99
Originally posted by BuniontToes
Originally posted by indef
Originally posted by BuniontToes
Originally posted by indef
Originally posted by Fearum
Will this game be more polished at launch or are we going to be beta testers here?

I have no way of knowing this.  The launch of the game is going to be rough just like that last time.  It's better you expect that rather than having your head in the clouds about an impossible picture perfect launch.

Depends on what you mean by "polished?"

 

The graphics and UI are certainly polished at this stage.  Server stability sholuld not be an issue (same game engine).  In fact I expect very few issues  with the client, game engine or server.

 

However, I fully expect balance issues with the new "role" system.  Just like any game launch with new player mechanics these will take some time to work out the kinks.  No game is every immune from this.

The game engine is 100% completely remade from the first one.  They re-wrote the entire engine to fix load lag as well as making the game more modular.

And DF1 had server issues that took forever to fix even in the earlier parts of this year (anyone remember the yssam delay?).  I think AV is going to release a very polished game compared to the first time...but there will be a lot of server/crash/client problems at the start.  If you expect this to happen you won't be upset when it does...and you'll be pleasantly surprise at anything that works out better.

 

I would love to see you find a quote for this because it is not true.

Where did you get this stuff.  Not only has tasos said the game engine is the same, the last guy who visited Av in Greece said the engine is the same.

 

I have good expectations from the release but you are chasing rainbows with  this statement. 

 

UPDATE: 

I found a post about 'fixed load lag" most of it ws speculation about asyncronous changes to the UI.  This will help a  bit but Av has not claimed it would eliminbate all load lag.  The old UI was horridly inefficent causing frequent UI lockups.  I have no doubts load lag might by improved by the UI updates but  most of the lag occured when new models were laoded which is almost certainly not in the UI but the graphics client.

 

To summarize.  Don't make specualtion into somehting it isn't.

Hi Bunion,

Below you will find the link to the activity report in which Tasos talked about the steps they have taken to fix the load lag issue.  Just search the page for the word "synchronous" or just look at the quotes before and after the video posted under the July 1st report. 

http://www.dfstuff.com/index/index/search/synchronous/

I suppose saying they wrote a new engine technically is speculation, but from my background I know that the difference between loading things synchronously and asynchrounously is a completely fundamental difference in engines.  I highly doubt AV completely started from scratch and didn't reference their old engine to write portions of the new one, but the difference between these two types of ways the client handles new information is certainly fundamental to the engine.

Also, the person you reference as visting AV...are you referencing to Myranda?  Because I remember him discussing his visit and the information he was given...but that was almost two years ago when DF:UW was still going to be an expansion to the old game.

In summary, I cannot make a 100% confident claim that the engine is brand new.  However the fundamental changes they would have to make to the old one are so drastic that I believe this constitutes as a "new engine."  I agree that this is an opinion and is certainly debateable.

Thanks for your post!

  BuniontToes

Novice Member

Joined: 3/10/10
Posts: 544

12/03/12 3:17:02 PM#100

The UI is new.  The game engine is not.

 

The new UI will help with the load lag I am sure, but it will not ever stop a mass of players models from being needed to load into memory causing lag.  This is a hardware architectural issue not a software one.

8 Pages First « 2 3 4 5 6 7 8 » Search