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12/02/12 6:59:52 PM#141
Originally posted by Kyleran Instead of writing a long winded response I will point out tragedy and hard times draw people together. This is as true in real life as it is a video game. So the trend of video games getting easier is in fact pushing people further apart and destroying the MMO community. It could be argued that you just want to have fun and don't want to feel like you are working in a game but it is the work that brings a more meaningful achievement. Not really directing this post to you as I think you "get it".
ps: and I'm not saying that their is no place for the ultra casual games like GW2 as they are really good for a quick fix. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
12/02/12 7:08:01 PM#142
Originally posted by xDayx Yea but if your only open world tenets consists of mainly PvP then the're missing a large chunk of what makes sandparks appeal to all MMO gamers. Things like Crafting, Building, Housing, freedom of exploration and discovery in a PvE enviornment. Open World PvP'ers will never understand the appeal though. |
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12/02/12 7:11:24 PM#143
Originally posted by azzamasin
Except Darkfall hae crafting, building, player housin and exploration. So I do not understand your point. You kinda shot yourself in the foot. |
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12/02/12 7:14:10 PM#144
Most of the cars have some sound system installed but I doubt there are many people buying cars just because of that. |
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12/02/12 7:21:16 PM#145
Originally posted by Gdemami I like the anlogy, but that being said DF is a non instanced beautiful world to discover. Has awesome player housing. The crafting at the higher tiers is a little more in depth than most but I would agree the old system could use some work. So we shall see how the new system is. |
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Originally posted by kartool Technology has its limits dude. And small companies have money limits. They couldn't just buy a shit load of huge server farms to handle the initial influx, and then shut those servers down once the initial rush left. That would bankrupt them. |
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Originally posted by Aconsar Graphics have nothing to do with whether a game is instanced or not. Graphics are client side. Instances improve server performance, not client side performance. |
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Originally posted by Gdemami They opened it because there were a ton of NA players who said they wouldn't buy/play until they had a server closer to home. An NA server was always part of the plan but it took longer to find a server partner in NA. That, and I believe AV sent technicians to the server farm locations to initially set them up. Going to California takes longer than going to Germany, from Greece.
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12/03/12 12:25:56 AM#149
Originally posted by zymurgeist DFO1 had high res textures if your system would handle it. DFO1 was beuatiful with settings cranked up. However, as a PvP game many (if not most) turned settings down 9like every other PvP game) to get better perfromance. |
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12/03/12 2:01:53 AM#150
Originally posted by Aconsar /agree |
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12/03/12 2:08:15 AM#151
Originally posted by Badaboom Well said i agree with all you said here :) |
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12/03/12 2:14:12 AM#152
Originally posted by jahgreen Sure it is there but it is there in its most basic form. Crafting is basic, player housing is basic, City building is even basic and exploration is basic. The game was made only for PvP in mind nothing else, (although PvE AI may be an upgrade from WoW mob AI's) |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
12/03/12 2:20:51 AM#153
Originally posted by zymurgeist why not? they dont hesitate to charge a subscription + box + expansion + additional services (cash shop) these days to "maintain and evolve" the game so.... our money has to go to development in general and we havent seen that happening lately. The technology is there already, and keeps evolving on a fast pace. I personally think its lame when there are excuses that an mmo cant have some features put together because maybe the servers cant handle the resource demands or something. If you (dev) cant evolve the genre then dont make just another clone and then charge full price on top of it.
EDIT: note im not talking about DarkFall, that goes to any developer that sacrifices game features for lame reasons. |
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12/03/12 2:20:57 AM#154
Originally posted by DavisFlight I did wait in line for a mob spawn. A lot. Both rare spawns and also xp groups in "special spot" where you had to get on a "list" Helped only by the fact that playing on US server, I had the EU timezone to my advantage. Examples: Cloudsong, Shades of Mist, GoV, Battler etc (and in some cases, not even drop guaranteed! so had to camp and get kill stolen some more!). (or dragon epic not being up - lol) It was common practice to rely on community that whoever was camping an encounter, had the "right" to get it. Still, there were some jackasses rush in and zerg the shit out of everything. So while the quoted statement is absolutely NOT true, on the other hand it's worth mentioning that the lack of instances pushed people to work together, to forge a sense of community, to "organize lists" and other forms of self-discipline which lead to a true MMO feeling. I did not like darkfall for other reasons and will never play it again, as some of its design choices are definititely not my cup of tea: however, kudos to bold devs having the balls to do something different and speak the truth. |
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12/03/12 2:22:59 AM#155
I have no clue why. But I had a dream that a bunch of developers were criticizing Tasos and saying how he is naive.
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12/03/12 3:52:15 AM#156
Can you provide a quote how NA server was always part of the plan? |
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12/03/12 4:10:10 AM#157
Originally posted by karmath This.
I play SWTOR and I like it, don't love it, but I like it. Somethimes I just think, all that money and that is what they did with it. Yet smaller operations like AV are really trying to do something different. Credit for that at the least. |
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12/03/12 5:13:23 AM#158
Originally posted by Gdemami I do recall it being part of the plan as well, something AV had promised very early on but took quite a while to achieve. Edit: Found it. http://forums.darkfallonline.com/showthread.php?t=191365 (27th May 2009) as well as from their old website's FAQ (first paragraph) http://www.darkfallonline.com/faq/general.html Roaming the threads from early 2009 reminds me a lot about Launch and the issues we had buying the client and the queues when entering the game :P ------ |
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12/03/12 5:20:33 AM#159
So basically, only the group who gets there first can ever run a dungeon. What? People have camped the dungeon 24/7 for two years straight? Who cares! Getting zerged when you approach, and not being able to do any content at all, is AWESOME! Player interaction rulez!!!!!!! Umm, no. Don't get me wrong. Somewhere an MMO will come along that has an awesome balance between sandbox/themepark, and between player interaction/game content. Darkfall is not that MMO. Darkfall is a niche MMO for fans of the EQ1 style of game design, and as such, it will never push thr genre forward in any way.
Error: 37. Signature not found. Please connect to my server for signature access. |
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12/03/12 5:32:42 AM#160
Well, all this information is months after the EU launch, also that does not imply they had the idea for 2 separate servers from the start. As far I can remember, Aventurine philosophy was only a single server ever and opening NA server was just because of latency issues.
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