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Originally posted by Icewhite Because RPG wasn't the unique part of the genre, the MM was. Taking out the MM but still calling it an MMORPG is just wrong. |
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12/01/12 4:42:39 PM#102
Originally posted by DavisFlight Because they were finally letting people buy their game? |
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12/01/12 4:52:42 PM#103
Originally posted by Flex1 Darkfall does NOT want to do PV P the way GW2 or any other themepark does it. |
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Originally posted by kartool The only time people couldn't buy the game whenever they wanted was the first week of launch. Know why? Because if all 300k people bought the game and tried to pile into a server that had a max capacity of 30k players, NOBODY would get to play, and they'd all have payed for it. Sounds like AV did the smart thing. |
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12/01/12 4:56:24 PM#105
Originally posted by kartool So what your saying is even though they didn't have the capacity or the personnel to handle the giant influx of players they should have taken people's money anyways?
You people are absurd if you don't like the idea of a huge open world with ffa pvp then gtfo. The games not gonna change to cater to "your" taste. Darkfall is a hardcore pvp niche game, it always has been and hopefully always will be. The be all end all for aventurine is not MONEY MONEY MONEY MONEY MONEY, like it is for other devs the goal of AV and the original df developers (the guys in charge of Aventurine) is simply to make the game they would want to play, they have said this over and over yet you people keep arguing for "greed" and a destroyed game concept.
P.S. Don't expect a "flawless" launch this time around either. AV is still very small compared to any of these other so call AAA trash companies. After the first week or two when the servers stabilize a bit DF UW will be the best and only game around for the ffa pvp niche crowd. If you can't handle the servers crashing and de-syncing amidst who know's what other problems arise then DON"T PLAY AT LAUNCH. |
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Redemp
Advanced Member
Joined: 7/30/05
If I didn't respond to you, chances are you're an idiot. |
12/01/12 5:45:11 PM#106
Originally posted by DavisFlight I'm not sure that I am the one that needs to see the reality of AV. AV released Darkfall , had to shut the store down because of the interest. That interest still pales in contrast to the cusomers that bite into each AAA Mmo launched. Awhile later they launched the NA server, which again had an influx. So instead of opening up 10 new servers a week after launch due to interest, AV only opened up the one. Since then the game has progressively gone down hill in subs, to the point that EU is a ghost town and NA wasn't much better. They launched, they expanded, and then they lost the majority of their customers. Does this sound like the normal fair? Yes it does, the only difference is most AAA mmo's open multiple servers, have 100's of thounsands of players spike the game, then leave. How exactly are you not understanding what should be obvious? By this train of thought AV's actually on course for every other Mmo launch in the last eight years. You are going to argue they haven't shut a server down yet, but they pretty much put both of them on life support for far over a year. There has been NO growth for AV's Darkfall base it's been in a free fall for the last few years. You're pretty much holding the lack of a server closure as your only point of contention here, never mind that those servers numbers have dropped substantially which is the opposite of growth. I'm not sure there really is an arguement here, success can be measured by many different metrics : Income, Subscription numbers, and content generation are the normal keystones. You are the first person I've met that measures success based on server closures when the object of the measurement is a niche company with two regional servers. What you should have said was " I think AV is one of the most successful developers in the last eight years because they haven't closed either of their servers" then it just would have been your opinion.
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12/01/12 5:59:48 PM#107
erm...didn't they open NA server just because of lag? |
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Redemp
Advanced Member
Joined: 7/30/05
If I didn't respond to you, chances are you're an idiot. |
12/01/12 6:01:48 PM#108
Originally posted by Gdemami It's a possibility, but they did open it and subs did spike for it. Heck I talked five or six of my buddies into joining, we all left because of core issues .. but the userbase did spike for awhile. Like every mmo before and every mmo after. |
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12/01/12 6:05:17 PM#109
Originally posted by DavisFlight I will try to disregard your attempt at baiting. I work in the industry and have a firm grasp on game design requirements as well as network architecture. In order for a game to have acceptable performance on a wide array of hardware in high population battles there needs to be a way to control the population. If left unfettered it leads to performance slowdowns and potential server crashes. During DF's hayday it suffered this exact situation with large seige battles and there is much evidence in youtube videos as well as many of us veterans who experienced it. A current game that tries to handle this situation in a mature manner is Planetside 2 which has 3 continents which are instances/servers that handle the problem quite well. |
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12/01/12 7:03:39 PM#110
Originally posted by DavisFlight The smart thing would have been to build a scalable system where they could add capacity quickly if necessary - not turn away customers. |
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12/02/12 12:25:30 AM#111
Originally posted by ste2000 Are you serious? If you are in the dungeon with just your party and no one else can enter it then it is most likely intsnaced. There are, or were, numerous seamless worlds, such as Everquest, FFXI, DAOC. |
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12/02/12 12:39:16 AM#112
Originally posted by Gdemami MASSIVELY MULTIPLAYER GAME. If you want to play with 5 or 6 other people then play Starcraft II or Warcraft III or the dozens of other so called MMOs. Fighting over a single mob does not have to be a bad thing. It could be an end game thing, a mob on a timer, a mob with a random chance to appear from a place holder, a mob that appears when some other conditon has been satified, etc. All of these examples could be implemented in a peristant world. The players do not have to fight over a single mob. They could be cooporating to fight one mob. |
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12/02/12 12:41:55 AM#113
Originally posted by Magiknight
You need to understand that to old schoolers any portal that takes you away from the map was considered an instance. The term has changed over time to a more restrictive definition of a " personal dungeon ", and many other terms have filled in the gaps.
i.e. DF:UW dungeons are under the map.
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12/02/12 12:47:28 AM#114
Originally posted by LizardEgypt This |
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12/02/12 12:52:13 AM#115
I love when people say a game is on life support when they have no clue what they are talking about, if that was the case how would they afford a new game?? Why would someone give them money to make a new game???
Most gamers think they know everything about games because they play them, funny, most people go to school for Game Design and when I listen to them, most do not have a clue and by reading this comments, I can tell they don't....
Instances is good and Bad, its not a cheap fix and not a fix for a game, some games its needed, look at games like God of WAR, if that was Open world, it would be trash.. You know why??? I bet most don't..
MMo's I perfer Open World, Yes, I dislike instancing Yes, but depends on the game, Asheron call Had portals which is instance. So having them helps with lag issues as well.
Having 11k in one area is not always a good thing, people also complain about lag, well guess if you want High res textures good luck having them in some Open world MMo's , why else is Darkfall have low end textures, and low poly, because the game would be lag heaven. So people need to understand about Poly count, texture maps etc, knowing what a DEV can use and Not use which if thye do not , can cause issue with performance of a game.
So instances is not always a Band Aid for a game..... I hate them, and I work with Game Engines, Like Hero, Unreal, UDK, Unity , Cry etc.... So to sit here and say BS like this makes me wanna cry IRL...
PS: Portals, dungeons, etc anything loading , is a instance, no matter old or New school... I have worked on games long enough. I love when people try and argue this... |
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12/02/12 12:59:11 AM#116
Lot of armchair developers confusing "facts" with their opinions. Whether one prefers to implement instancing or not, is a design choice, and whether they implemented the "right" feature or not is ultimately nothing but an opinion. It's not that AV "gets it", and quite frankly I'd argue the opposite considering their history, but that's besides the point. They've made a design choice, and that is to not have any instances. Like it or not, it's an opinion, not an indication that one is inherently superior to the other. If opinions had that much value we'd all be killing each others in the street at the slightest insult.
On a different topic, I wonder if Fun Hulks will be in UW. ------ |
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12/02/12 1:10:07 AM#117
Originally posted by MadnessRealm You have such an open mind concering other peoples opinions. What keeps your mind, which is so open, from falling out? |
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12/02/12 1:11:24 AM#118
Originally posted by thinktank001
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12/02/12 1:19:25 AM#119
You want an open world non instance experience go play vanguard no game will ever capture the size of that world again at launch.
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corpusc
Advanced Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
12/02/12 1:43:38 AM#120
Originally posted by Arglebargle
right. instancing doesn't solve the problem of shoe-horning single player game design into an MMO. unless you consider eliminating the MMO part, and making them basically not much more than a sp a "solution". The End |