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News & Features Discussion  » [General Article] Guild Wars 2: The State of PvP

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68 posts found
  Soull85

Novice Member

Joined: 11/14/11
Posts: 13

11/30/12 12:32:11 PM#21
Originally posted by Nephaerius

I was highly looking forward to PvP in GW2 from my GW1 experience.  However, I've been burned and disappointed.  Only a single mode for sPvP.  World v World was plagued with hackers when the orbs were still around, free server transfers continue, siege equipment has been buggy (setting up right behind doors, despawning randomly, etc.), and player culling makes entire armies appear on top of you without you having any chance to react.

As far as balance goes, a dev team that did an amazing job in their first game has gone about it in an abyssmal manner in their sequel.  There's certain classes that see almost 0 play in Tournament PvP because they're outshined in every way by other classes.  A good example of this being the Ranger.  Sticking with Ranger the point is not that they're useless or broken (except for the fact that pets can't hit moving targets), simply that everything they can do another class can do better (ex: conditions Ranger - you're much better off playing Thief if you want to stack conditions). 

Also, Ascended gear.......

This PoV coming from 80Ranger/80Thief/25 everything else...not bothering to play any more.  Played GW1 for over 3 years straight.

 
 

this is very true, the class balance in pvp is non existent and spvp becoming an esport anytime soon is just nonsens.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/30/12 12:35:30 PM#22
Task dungeons came with catacombs, part of the wowification of daoc along with toa.

I've never ran them

Prior to cata, daoc had zero instancing, all areas were persistent zones including battlegrounds and dungeons.

As for gw2 isn't p2w. Yeah sure WvW pays for itself, your not forced to spend time doing boring pve shit to pay for them goes and repairs (or dell some gems)
  cronius77

Apprentice Member

Joined: 4/26/12
Posts: 1310

11/30/12 12:41:17 PM#23
how can anyone expect WvW to be anything other than a shell of what DAOC when you have two nitwit devs designing it with matt witter and mike fergason. Those two havent even responded on their forums in months now and cant even get over the culling issue thats been in there since release. While I think the pve side of this game is going places . I think with those two devs being the ones who decide wvw , its never going to amount to anything fun other than a zerge fest with no point to it. Just the decision of split up small maps tells you how out of touch those two really are with DAOC yet they bragged about working on it , which btw they didnt they were warhammer devs. Daily you see Anet postings on their forums with plans and ideas they are working on , yet you do not hear one word mentioned about world vs world ever , its sad really.
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7531

11/30/12 1:06:36 PM#24

I bought the game for the Spvp. I was thinking it would be like a WoW Arena type experience. What I found was sorley devoid of the raw, emotion evoking, life or death competitive play that Arenas gave. 

 

Spvp is were the people from WoW went who complained that Gladiators had better gear, A casuals paradise.

 

One more thing. I only get to were the gear I grinded in this little box called the mist? wtf Anet?

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10942

I think with my heart and move with my head.-Kongos

11/30/12 1:10:58 PM#25


Originally posted by ShakyMo
Task dungeons came with catacombs, part of the wowification of daoc along with toa.I've never ran them Prior to cata, daoc had zero instancing, all areas were persistent zones including battlegrounds and dungeons.As for gw2 isn't p2w. Yeah sure WvW pays for itself, your not forced to spend time doing boring pve shit to pay for them goes and repairs (or dell some gems)


Er...that's not what pay to win means. Pay to win means you pay some cash and you can win because of the advantage it gives you. It doesn't mean that you have to put some effort into being good at winning in a large scale multiplayer PvP scenario.

** edit **
And WvW can pay for itself. I don't play the game (just didn't grab me) but the guy I sit next to at work does, and he does nothing but WvW. He's leveling a character through WvW. He's not having any issues with gear, repair bills or anything of the kind.

I can not remember winning or losing a single debate on the internet.

  NobleNerd

Elite Member

Joined: 2/08/08
Posts: 528

Try not!Do or do notThere is no try.

11/30/12 1:16:36 PM#26
Originally posted by rmk70

I think they could do good things if they made WvWvW more meaningful. It just doesn't feel like you're really contributing to anything...

 

Same with sPvP but on a smaller scale.

 

I'd like to see amble progression (leveling, meaningful achievements, titles, skins, equipment rewards) opportunities via WvWvW as well as tangible server /  game impact from outcomes of WvWvW.

 

PvE is so bland in GW2 that PvP is their real opportunity to make this game shine. 

I do agree (mostly). The PvP apsect in GW2 needs to have more meaning. My impression of WvWvW was "zerg, zerg, zerg". Needless to say I was not impressed. I did not do sPvP yet in GW2 (my interest has been divided recently). As far as PvE I have enjoyed myself completely! I can not recall the last time I played through PvE in a game and enjoyed every aspect of the experience. I DO NOT miss the quest hubs one bit! I love the freedom of just exploring the world or looking for resources and stumbling apon someone crying out for help, or someone letting me know a fight has broke out near by.

 

  The PvP setup in GW2 needs more changes (imo). It needs something that gives purpose to the battles besides getting the next gear item or making another / on your weapon chalking up the kills. Most MMO PvP just does not give meaning for playing. I want consequences for losing or winning (more than what is offered). Most MMOs even in PvE fail to make the affects known around you when something good or bad happens. Most the time you get the impression that "This too shall pass". Just wait an hour or a day and everything is back the way it was.

 

 

NobleNerdom
Power to the player!

  Purutzil

Hard Core Member

Joined: 10/02/11
Posts: 2905

The Critical Hit Pretzel!

11/30/12 1:40:47 PM#27

I love the 'dynamic' tagline the article gave for a game's pve content that is just the same old quest system changed to look a bit different. Always a good laugh to see an otherwise false claim. Dynamic in when events occur (mildly) but otherwise its always the static stuff over and over in a mostly predictable pattern. I digress, thats not the focus of the article (why is it even here anyways?) so lets dip into pvp.

Spvp being a fresh change? You mean like it is IN EVERY MMO OUT THERE? *facepalm* Come on, sPvP exists in every mmo out there practically anymore, you can't go claiming its a fresh change up for pvp enthusiasts. Most of them are actually TIRED of sPvP things, particularly when they get nothing out of it such as being on the leader board or other factors.

For a game focused on PvP... it really seems to be doing quite poorly. Its lacking anything to emphasize pvp at all to the point PvE focused games like rift have a lot more for pvp players. The focus on not having open World pvp means content needs to be focused elsewhere... which it just wasn't done. It needs more options and benefits to  it. WvW is a rather lack luster seige game... minus the seige basically which just weakens the experience into zerg vs zerg with virtually no strategy. Its only worst that if you just want to WvW, your going to have to pay for gems, otherwise your going to eat your cash quick or simply be more useless for the team and not utilize seige weapons (aka put battering ram in front of door). 

As a 'pvp' game, GW2 has done quite poorly in delivering content to make it stand out or polishing what it does have to make it run a lot better. It is missing essencial parts that would really help emphasize itself as a pvp game.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/30/12 1:43:42 PM#28
At last someone who agrees WvW is a gold sink.
  mayito7777

Advanced Member

Joined: 7/08/09
Posts: 463

11/30/12 1:52:17 PM#29

LOL

 

567892 players opinion = PVP sukks

1 writer opinion = is fun

 

567892>1

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10942

I think with my heart and move with my head.-Kongos

11/30/12 1:53:47 PM#30


Originally posted by mayito7777
LOL

 

567892 players opinion = PVP sukks

1 writer opinion = is fun

 

567892>1




Where did you get the 567,892 player opinions?

I can not remember winning or losing a single debate on the internet.

  mayito7777

Advanced Member

Joined: 7/08/09
Posts: 463

11/30/12 2:10:32 PM#31
Check the official forum, it may not be that huge amount but it  is a big number.
  SQTO

Novice Member

Joined: 11/20/11
Posts: 165

11/30/12 2:20:36 PM#32

did they fix transfers and WvW yet ?

last time I played lots of people seemed to transfer to the winning server, so there was litttle pvp in WvW, Just one server against two empty ones.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

11/30/12 2:30:18 PM#33
I don't know a great deal about the state of WvW yet. As far as spvp goes they have been doing a good job and have a solid foundation. I do believe they need some sort of matchmaking system soon because right now as a newer player you are thrown into the lion's den and that is not good for the pvp community.


  Spectermat

Novice Member

Joined: 7/07/09
Posts: 12

11/30/12 3:02:11 PM#34

State of SPVP??????

I left this game because of perma stealth thiefes and 5 clones per 2 seconds mesmers.

They can go and fuck themself with their pvp concepts.

  Nephaerius

Novice Member

Joined: 9/18/09
Posts: 1480

11/30/12 3:07:05 PM#35
Originally posted by SQTO

did they fix transfers and WvW yet ?

last time I played lots of people seemed to transfer to the winning server, so there was litttle pvp in WvW, Just one server against two empty ones.

 

No there are still free transfers, but you're limited to one per week.

Twitter: @Nephaerius
Steam: Neph
Xbox 360 GT: Nephaerius

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/30/12 3:11:08 PM#36
Thats part of the problem with WvW for me. Your just fighting random people that change all the time.

I enjoyed it as its better than the wow style dross us pvpers have been served up for the past 8 years. But then I started playing ps2 and have already got plenty of "best enemies". They really need to sort out the lack of rivalry and community in pvp if they want WvW to compete with ps2 (and possibly TESO in the future)
  boxsnd

Hard Core Member

Joined: 10/04/12
Posts: 448

11/30/12 3:35:24 PM#37
I am one of those who bought GW2 for the WvW but after a few days of playing I found out it's wintergrasp with 3 factions and nowhere near DAoC RvR. I'm starting to believe we will never see good PvP in an MMO again...

DAoC - Excalibur & Camlann

  Faelsun

Novice Member

Joined: 6/23/07
Posts: 482

11/30/12 4:03:37 PM#38

The article totally misses what is wrong with PVP its the one sided way you are forced to play a zerg whackamole game on a Tiny map. There is little to no deviation on specs. Hardly any weapon choices and its over all just boring. You wont be able to play any interesting specs, CC, healing etc. the ones that look interesting like vampirism spec for Necro or maybe a field medic spec fro Ranger are just not possible because for every 10k points of damage a class does in dps you might do 140 points in healing or vampirism etc. It is lopsided towards spam dps and the maps are so small, well that doesn't help things. WvW is just the same except you zerg a door.

Sugar coated article to say the least.

  orbitxo

Advanced Member

Joined: 8/25/06
Posts: 1238

11/30/12 4:04:00 PM#39

coming as a veteran player from eveonline- world of warcraft-and warhammer online- pvp expiriences, i have found GW2 refreshing and fun.

many may disagree-but ive come to a point in gaming were it should be fun and not taken so seriously.

Anet just does that! you can go full hardcore or just casual- u choose your destiny. either way you get rewarded!

 

 

wvwvw has been fun-they need to stop some realm crossover crap-but over all its been great!

  VicodinTaco

Advanced Member

Joined: 2/28/05
Posts: 679

11/30/12 4:11:08 PM#40
Originally posted by orbitxo

coming as a veteran player from eveonline- world of warcraft-and warhammer online- pvp expiriences, i have found GW2 refreshing and fun.

many may disagree-but ive come to a point in gaming were it should be fun and not taken so seriously.

Anet just does that! you can go full hardcore or just casual- u choose your destiny. either way you get rewarded!

 

 

wvwvw has been fun-they need to stop some realm crossover crap-but over all its been great!

"Rewarded"

 

lol

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