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Pathfinder Online: A Fantasy Sandbox MMO
SANDBOX FEATURES @ A GLANCE:
... & more at the blogs: https://goblinworks.com/blog/
Updates: |
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PaizoCon PathfinderOnline Presentation Video (13 minutes)
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11/27/12 4:54:26 PM#3
God damn it is nice listening to developers who actually "get" what has happened in the mmo market.
I never thought I would see the day where I would have solid choices between sandbox games. Still waiting to see then come out but times could be good my friends ... times coudl be good :) |
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USEFUL LINKS: Goblin Works Website & Development Blogs: https://goblinworks.com/blog/ Paizo Pathfinder Online Forums: http://paizo.com/paizo/messageboards/paizoPublishing/licensees/pathfinderOnline Summary Of Developer Blogs:
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11/27/12 5:05:03 PM#5
First off Pathfinder Online isn't a sandbox. It is their PnP world made into a MMO. Think of it more like Vanilla EQ more advanced. Don't know if I should donate given how much I give Paizo every month for Pathfinder as it is. This is one of the games to bring the MMO back to MMOs...LOL! Stop supporting all the other crap! |
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11/27/12 5:12:02 PM#6
If there's one company that gets it, it's Paizo.
What they did with the D&D 3.5 ruleset is pretty amazing. How they treat their customers is pretty stellar. How this will all translate into a MMO? Who knows. What I do know is had they released a virtual table with a mobile version, I wouldve been just as happy. |
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11/27/12 5:14:45 PM#7
Wasn't the point of the Technology Demo Kickstarter to get investors interesting in the game?
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Bingo. The information is the first thing to provide your customers. Then it is up to them to estimate the potential success of the design idea and any potential drawbacks. But the first thing mmorpg developers should do is reveal their design document overview to the players.
Quote: Ryan Dancey, Goblin Works CEO:
"The Tech Demo was a success in all respects and as a result of the Tech Demo we have secured the financing we need to put the game into production. The Kickstarter allows us to make the game bigger, better and FASTER than we can with the financing we've already lined up. And that reduces the risks we face in making the game, and it will let us make a better product." I still think supporting the kickstarter is risky from the point of view of crowdsourcing best practices: 1. Fund smaller projects 2. Fund faster to finish projects 3. Fund only what you really dig and don't dig too deep into your pockets for any one project == But it's heartening to see a sandox fantasy mmorpg heavily influenced by EvE's successful model is blueprinted. |
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11/27/12 5:45:50 PM#9
Originally posted by Nevulus Yes the first step in their success was knowing that D&D was headed in the entirely wrong direction with Wotc's 4th edition and stole nearly their entire 3.5 playerbase with the licensed d20 system. Hell there was more players still playing versions 1 through 3.5 than 4th ever got and they are reselling older editions again and making 5e nearly begging players to come back lol. I honestly hope (for the sake of mmo's) that they can do the exact same thing with a mmorpg (in terms of securing a solid direction for their design that influences other developers). |
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11/27/12 5:48:44 PM#10
I just finished watching their video and I have to say that I am genuinely interested.
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11/27/12 5:50:46 PM#11
Looks pretty cool. I'll keep my eye on it
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11/27/12 5:56:05 PM#12
Originally posted by Gdemami It is entirely the responsibility of the donors to vet who they invest in ... not the company asking for investors. They assume investors are smart ... not stupid. |
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11/27/12 6:08:51 PM#13
I am keeping an eye on this, if the F2P system is DDO or heaven's forbid SWTOR levels of bad I am out (content should never ever be gated, progression and aesthetics are the way to go, if the sandbox is good enough both will be in high demand) but otherwise... I'll likely be the burly dwarf crashing into enemies Gimli style <3
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11/27/12 7:16:33 PM#14
Wait, didnt they just do one of these a few months ago for half a mill? Now their back for a mill?
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11/27/12 7:43:20 PM#15
Over reaching a bit with asking for a million aren't they? Doesn't seem like they are coming anywhere close to that goal.
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11/27/12 7:54:49 PM#16
Originally posted by Fendel84M I've seen many other kickstarters earn much much more. It sounds like a solid concept and a near AAA game already with their current investors. Why not do it? If they don't reach their goal the don't get the money. If they reach their goal it only proves a significant level of interest exists.
They have pointed out already why they do it. Reaching kickstarter goals sets a benchmark on how much interest players have in the project and therefore can garner more corporate investment. NOBODY here is being forced to give them money. NOBODY here needs to be concerned over it if that is the case.
I have no idea why this process doesn't fascinate people. We are starting to see options indie developers can take that pulls the power away from the mega-corps ruining the gaming industry. Solid developers will succeed and crap ones will be eaten up ... but at least they have the opportunity to try when even recently they had no chance. We will see more different types of PC games we would not normally see. This is a very good thing. A bigger pile may mean more crap but it also means the change for a real gem is increased. |
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David_Lopan
Hard Core Member
Joined: 9/07/10
"There is no progress. Everything is the same as it was. Form changes. The essence does not." RLS |
11/27/12 8:36:43 PM#17
Originally posted by Tamanous I completely agree, however a cool mil is a bit much to shoot for. It's a little discouraging really. |
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11/27/12 8:45:20 PM#18
Shouldn't they like finishes the game at 90% then asked for the 1 million to boost the game up. They haven't do anything yet and still asked for more money? Feels like they are abusing the Kickstarter by making a lot of promises? Pardon my English as it is not my 1st language :) |
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11/27/12 10:10:00 PM#19
seems cool, but wake me in 2015
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11/28/12 3:43:15 AM#20
Now, this million is just to add more to the game and get it out sooner? So it will still be made even if the KS goal is not met? It's almost at 100k now, with 47 days to go, which is a fair bit of time, but I still have my doubts.
Perhaps it's just a case of me living in a rural area in BFE, but I have to wonder, how many people know about Pathfinder, Kickstarter, play MMO's and like the concept of this one? At $35 for the lowest tier (that includes the game) that's ~28k backers needed (maybe closer to 15-20k with those who back more than $35). |
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