| 447 posts found | |
|---|---|
|
11/27/12 9:42:36 PM#121
Originally posted by DavisFlight
You're 32 years old and have almost 1000 posts in 2 months. I don't think you understand what real life is. Go get some fresh air for Christ sakes. |
|
|
11/27/12 9:43:23 PM#122
Nothing wrong with instanced pvp. Infact, may players prefer organize, balanced competitive play over chaotic zerg vs zerg mentality. Both are fun, but sometimes you just want to play a game where skill determines the winner, not numbers. |
|
|
11/27/12 9:54:48 PM#123
Originally posted by DavisFlight LOL At this point you still don't get it. You think that I am like you, just on the opposite side. I am fully aware that OWPvP isn't all about FFA, full loot, etc. No need to direct me to the ever referenced DAoC. For future reference include UO, Asherons's Call, and SWG to that list. I don't need to hear more about what they used to have..or what you oldbies used to play. The difference is that I am ACCEPTING OF ALL types of MMOs. I understand that this particular genre is wider than most in terms of scope and features, and it should stay that way. Large scale PvP for MMOs? Sure, that's GREAT, but there's no reason why we can't have instanced arena-type PvP as well. You say there are different genres for a reason, but guess what, people flock to MMORPGs because they find the things they like here, unlike in MMOFPS (no RPG, and a shooter game), MOBA (no persistent customized avatar, plus all you do is...PvP). MMORPGs shouldn't focus on any one thing as a genre. I believe EACH (MMO) game focusing on their own things is the way to go. |
|
|
11/27/12 9:55:56 PM#124
U R Not Hardc0re Nubz We R Teh Hardc0rez ::pose pose flex:: The story of PvP, since ~1978 (and counting). |
|
|
11/27/12 10:02:15 PM#125
Originally posted by mmoDAD While were on the subject of instances i would also like to make it clear than instanced PvE is also crap imo. I would much rather see Open world dunguens and raids where you may run into conflict with out groups in the process which makes thing intresting not tomention if there World PvP and the other group farming the dunguens is an enemy faction you can fight for the spot. Makes thing better imo keep you on your toes when anything can happen, instances kinda negates the unexpected and dull down the experience/excitment. I would much rather see a return of the older games like Everquest, No instances at all and openworld PvP (like the PvP team or even FFA pvp but i prefered the 4 team one based on races servers on Everquest) |
|
|
11/27/12 10:43:56 PM#126
Originally posted by LizardEgypt Open World PvP sucks and I'm glad the powers that be don't embrace your pathetic ideology. How's that for turnabout is fair play? |
|
|
11/27/12 10:47:33 PM#127
Originally posted by Neo_Liberty Hahaha, has someone touched you in one of those special places? Learn to embrace diversity in the gaming arena or suffer accdordingly. Your point of view is niche of a niche and not likely to ever be embraced as thoroughly as instance PvP. |
|
|
11/27/12 10:49:05 PM#128
Originally posted by f0dell54 I'm 20, actually. Lots of down time in lecture. But thanks for showing how when instance fans are called out they restort to personal attacks instead of facts or discussion of game design. |
|
|
11/27/12 10:55:21 PM#129
Didnt read the whole thread but this is my take on it. Some people love that closed arena style combat instead of huge open pvp. Whats the problem with that? To each his own. Btw when you insult someone byt calling them a carebear you are nothing more then a troll and I cant take you seriously. As for me i enjoy RVR type battles but dont enjoy games with forced full loot pvp.
|
|
|
11/27/12 11:10:16 PM#130
Originally posted by Jonoku And how do you avoid owPvP when you're trying to level and someone higher level than you with better gear comes at you and can just 1 shot (or close) you and camp your corpse if he wants? How can you not enter owPvP when it's everywhere and you don't have the choice to not participate? This doesn't make any sense. I've always preferred instanced PvP since it's a lot easier to get a clean and balanced fight. IMO, its usually there that you will find the best players. Sure owPvP can be fun too but just not in a game where gear matters too much. I mean, I don't mind if someone tries to gank me and I know I can do something, but when your gear stop you from doing anything, its just pure trash. I also love it when you can beat twice the numbers of your group, but it kinda get old fast since you're usually against a bunch of uncoordinated noobs. If they could make a game where your level and gear don't matter at all in the fight, sure the owPvP could be the best thing ever, but I've never seen one and I doubt we will. If it happen, I will surely play. |
|
|
11/27/12 11:26:00 PM#131
Originally posted by Quizzical Instanced PvP is determined by the same factors... Look at WoW, all the way up to level cap you have people trolling others in BG's with Heirloom Pieces. SWTOR people that PvP all the time get there PvP sets/mods. RIFT is all about the PvP Gear Grind, getting those Valor Pieces. If your at the low end of the bracket or the high end etc. ~~~~ No the problems with PVP as a whole right now, instanced or OW, is the major leaps in gear (Green to Blue to Purple to Orange), Its to much of a gap. The problem people have with OW PvP is they don't know what Ganking and Griefing actually is. Ganking is taking a soloer down in a group. 1v2..1v4...1vZERG! Ganking is not killing you while your in the middle of fighting a mob... sorry people, when you roll a PvP server you do so in the knowledge that you can be attacked at any time (most games even warn you before you choose the server), learn to fight reset. Griefing is not something that is exclusive to PVP, it happens in PvE as well. Ninjaing loot, mobs, quest items, causing you to glitch on something, MPKing (Monster-Player Kill for those that are green to the Genre) etc. Ganking/Griefing =/= A RED Player As a RED player myself I can't stand gankers and griefers. They make me look bad, obviously or this post wouldn't be needed. Bartle was correct when he came out with his psychology of games and what a multiplayer game needed. Killers, Explorers, Achievers, and Socializers. The expanded list as well; Reds...Blues...Crafters...Economists..etc. You need them all to create a healthy well-rounded community. We need more BLUES to combat the REDS and you wouldn't see so many people against OWPvP.
"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
|
|
11/27/12 11:35:13 PM#132
Originally posted by Vunak23 I agree.. but the problem with that is that it is almost impossible to regulate.... no matter how interesting and amazing that would be.. no one can control the ratio of griefers to the ratio of others.. i don't mind owpvp.. but i believe u should be able to turn it off.. not to pick/choose battles but so that you can decide if today you want to participate in pvp.. or today is just a day for crafting and looting/lvling up... without the ability to do so.. at times it will be incredibly difficult to get anything done...
ppl mention grouping and guilds a lot... but your friends will not always be online when you are to protect u.. it defeats the purpose of even having them. |
|
|
11/27/12 11:43:23 PM#133
Originally posted by Neo_Liberty True but you can't always do what you want to do all the time. Yes joining a guild is a great way to keep things like that in check. Another is to not go to area's where Griefers/Gankers are known to prowl. If you know there are gankers roaming around destroying people, stay in the city and craft or look for a group to play with (its an MMO you don't always have to group with people you know ...aka Final Fantasy XI style). Sure Developers can help the situation out a bit like EVE did. Having different area's with different consequences. Having the real rare items/materials/RAIDS/Boss Fights in the lawless area's. While the less attractive yet still valuable items/mater- you get the point. TL;DR There are many different ways to combat Gankers/Griefers but Developers are to lazy to design, or players are to antisocial/entitled to use them.
EDIT: Also Gankers/Griefers are usually a very small minority of the population. Its just MMO's today are so antisocial nobody ever creates groups to combat them anymore. "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
|
|
11/27/12 11:50:48 PM#134
if it works I'm all for it.
|
|
Originally posted by Vorthanion It has nothing to do with skill or being equal in gear. It has everything to do with redundancy. I want the feeling of surprise and escape. I want the feeling of adapting to the situation. I can't do this in a Warzone or Battleground. All the best strategies are learned by all within the first month. After that, everything becomes a rinse/repeat grind for gear. As for World PvP, proper sanctions can be put in place to protect lowbies etc. It's just that the developers refuse to take the time to do them. Instead, we get these small rooms surrounded by walls or mountains, a simple ruletset, and a PvP-ready label on the title. |
|
Originally posted by nariusseldon It's not, though.
What is the first thing people do when they have all the final PvP rewards? Yup. They go fight in the world. If rewards were removed from Battlegrounds, most people would quit. Battlegrounds alone is not fun enough to sustain interest. |
|
|
11/28/12 12:46:07 AM#137
So let me get this straight. Somebody likes/accepts something and you are in amazement?
Wow you must be amazed quite a lot considering the human population and the vast differences in tastes we all have, even if a lot of us shares some of the same tastes.
That's the problem with posters. They use themselves as reference points. Considering people are able to like different things maybe it's time to open ones eyes to that, even if you don't share it |
|
|
11/28/12 2:06:32 AM#138
Originally posted by mmoDAD Maybe you should vent your anger and dismay at the gaming developers, people are playing whats on offer. blame the organ grinder not the monkey. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
|
|
11/28/12 2:17:11 AM#139
Originally posted by mmoDAD Its easy to blame it on the rewards. It is the only way you can justify it, isn't it? They can't possibly think its good or fun, can they? Jeez... Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
11/28/12 3:01:06 AM#140
It is fun, but the playerbase has accepted a cartoon version of PvP over the war films that were faction based and guild PvP. The two sit very uneasily together and when a MMO has both the reward advantages of playing the cartoon version mean thats all anyone plays. I think it is possible to have both in the same game if the rewards from instanced PvP were not the same as those from zone PvP. This principle has the same foundation as keeping the rewards from PvE and PvP separate. If you do that one form of play will not get picked over another purely for rewards. One specific, instanced PvP should not level you up. |
|