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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
11/30/12 2:49:52 PM#261
Originally posted by bunnyhopper Sure it is. Just cause it's allowed doesn't make it not griefing. And yes "legitamite griefing" e.g corpse camping, camping newb spawn area, going after people many mnay levels lower... happens a lot getting killed isn't an issue. Harrassment is and yes happens quite a bit. edit - And the options are not simply pvp or pve. There are many options in between such as not killing someone below a certain level, only killing someone within certain levels of you, instanced pvp all are options between the two. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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11/30/12 2:50:47 PM#262
Originally posted by lizardbones Of course there are more reasons of why people left SWTOR, but for me, OPvP is the main thing for me, to each their own. To make a more generalized statement, restrictions ruined it for me. I'm pretty sure most people left because llum was shitty as well as their pro engine. Hard to believe that OPvP is far down the list, maybe for you individually as you don't care for OPvP. Looking at: The Repopulation |
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11/30/12 2:52:42 PM#263
Originally posted by lizardbones"They don't even have to see what some people call griefing as griefing". Wait wut?
Where have I said anything about what the majority want btw? That entire part of your last two posts has been utterly redundant.
My original post pointed out that griefing doesn't occur 90% of the time in a pvp game unless you are either A) talking shite, or B) have a really fked up notion as to what constitutes griefing. Neither of your two posts in response to that initial premise have countered it in any way. |
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11/30/12 2:53:20 PM#264
Originally posted by VengeSunsoar Having played OWPVP MMOs for quite a few years I haven't experienced anything with respect to griefing that I would label as happening "very often". Maybe some of you guys have bad luck, perhaps you're unaware that you can displace and find a more suitable place to call home, or maybe some of you are getting griefed so much because of your own behaviour in game. Sure it does happen, but after all these years I just don't see it as such a huge issue. Hell, it wasn't an issue for me in 2 years of playing the original DF.
"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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11/30/12 2:56:44 PM#265
Originally posted by Cecropia I played SWG for like 6+ years without getting griefed...... Looking at: The Repopulation |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
11/30/12 2:56:58 PM#266
Originally posted by Cecropia Thats fine. I have no issues with that. Everyones mileage will vary and everyones tolerance will vary. I only played darkfall for a week and was pk'd over a dozen times in my first day. Sucked big time, not how I wanted to spend my time. I've had some ok experiences with owpvp, some horrible. But in the end I really don't want to be killed when I'm just crafting or lounging around with friends... so I prefer to pvp in games that have designated areas.
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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11/30/12 2:59:04 PM#267
Originally posted by VengeSunsoar I love the element of suprise.....don't mind getting ganked out of nowhere. I love getting hunted by bounty hunters and flanking them as they try to flank me. Looking at: The Repopulation |
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11/30/12 2:59:49 PM#268
Originally posted by VengeSunsoar Pking isn't griefing, jesus titty fking christ.
Lopsided camping occurs far more frequently in consensual pvp settings.
"Harrassement happens quite a bit", about as much as it does in pve games. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
11/30/12 3:00:57 PM#269
Originally posted by Jonoku That can be a lot of fun, but for me it's more fun when I actually have a chance of winning. If I'm in crafting gear hauling a load of materials, there really is no chance. Likewise I won't do that to others. However if someone sneaks up on me and we are about even levels, that can be a lot of fun. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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11/30/12 3:04:52 PM#270
Originally posted by VengeSunsoar In SWG there was a housing/city system, so if you craft in your home then your safe and the radar helps you stay alert so when a BH tries to attack, you get a chance to change your clothes to combat/pvp/high end gear or ignore the bh and continue crafting. Looking at: The Repopulation |
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11/30/12 3:08:42 PM#271
Originally posted by mmoDAD When they became slaves to the system much like the gladiators of old. Or maybe in like nearly all Martial Arts, one fights in an arena against a set number of opponents to prove their worth. The open world is full of back stabbers, unfairness haha, and unsuspecting fights. Nothing wrong with open world pvp, as long as thereis some sort of law in the land. Warrants for arrest for gankers, bounty hunters, even NPC guards. |
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11/30/12 3:09:24 PM#272
I'm not disputing that griefing doesn't happen as often as it's talked about. It could be true that griefing doesn't happen 99% of the time in PvP games. This doesn't matter. What I'm saying is this: Only one player involved in an event has to perceive that event as "griefing". The definition doesn't matter...only the perception matters. They are going to describe the event as griefing. A player doesn't actually have to experience getting griefed in order to avoid a game where they think it might happen. It doesn't matter how they define griefing. Griefing doesn't have to be perceived as happening to many people to have an adverse impact on the perception of OWPvP games or servers. Griefing as a reason to not engage in OWPvP games is a legitimate reason. It's all about perception. Join the League For Gamers. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
11/30/12 3:10:12 PM#273
Originally posted by Jonoku SWG also had a flag system if I remember right, didn't it? You could choose to be pvp or not (except Jedi) You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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11/30/12 3:11:59 PM#274
Griefing is the smallest thing I'd worry about in OPvP games imo.
Looking at: The Repopulation |
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11/30/12 3:16:02 PM#275
Originally posted by VengeSunsoar Ya, there was no such thing as pvp server or pve server and they had success in their OPvP because of the community looking forward to it 24/7. As a jedi you'd always get hunted by Bounty hunters but as NGE came out, BH hunts anyone. Looking at: The Repopulation |
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11/30/12 3:18:10 PM#276
When I played EVE the idea was, if it's a fair fight, you planned it wrong. (Something I have mentioned before) You wanted an advantage. If they had ten ships then you wanted twenty. It was about surprise, it was about gaining intellegence, it was about having the right kind of ships and yes it was about having more than your opponent. In instanced pvp your, side has the same amount of people as the other side, your all about the same level, it is about a fair fight. It's about organization, communication and tactics, and in many cases it is about gear (Which is why gamers are against pay to win) In other words, in open pvp the fight is usually won before the battle even begins. In instanced pvp, it is usually won by the team that works together the best. They are simply two different typse of animals and both have advantages and disadvantages. Some people will gravitate towards open world pvp and some will gravitate to instanced. There is nothing wrong with either, it's just a matter of taste. |
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11/30/12 3:22:48 PM#277
Originally posted by Johnie-Marz Now this wouldn't encourage me to play EVE, in other OPvP games, this wasnt the case. Looking at: The Repopulation |
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11/30/12 3:44:29 PM#278
Originally posted by Quizzical
Well first of all, I can enter an "even" battleground in themepark X and there's a guy who has two times better gear than I do and two shot me in a second or two.
Spontaneous and "living" PvP is a lot more fun in my opinion vs. instanced PvP. Ages old example is the SS vs. Tarren Mill in WoW. Small Alliance group starts ganking horde outside Tarren Mill, the horde players calls for help. Then they push to SS and pay back. Both sides grows and the combat moves back and forth and evolves, smaller groups detach from the big zerg and begins to attack nearby other locations.
I play MMORPGS because I love the huge open worlds where things happen at random locations often, and it's not always fair or pretty. Now that we have two tons of MOBAS out there I'd be glad with a MMORPG that has no instanced PvP at all and more involving open world PvP, but I understand why the instanced PvP "must" be there if you want mass appeal for your game. It's just sad that most devs seem to bet everything on it and forget about the open world PvP completely.
I started playing WoW back in the day because a lot of stuff happened in the open world including PvP, it's the core of the MMORPGS and what sets them apart from lobby games. I wouldnt touch WoW with a ten feet long pole today since NOTHING happens in the open world anymore. I wonder why you cant just sit in the launcher and join instances, PvP, and raids from the launcher, why require people to go idle in the cities at all just to end up in a group with people from other servers.
I'm just saying that I dont think it's so simple as "is it fair or not?" when talking about MMORPGS and what these games are about, or what these games were about.
Planetside 2 is not a MMORPG, but it does have huge open world endless PvP and I love it. I run into uneven, spontaneous situations all around the maps constantly and it's damn well fun. I hope one day similar game is made where there is other activities besides PvP too, resource gathering and stuff. |
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11/30/12 3:45:03 PM#279
Originally posted by bunnyhopper How is harrassment even be possible in a pve game? I hit "LFD" go into an instanced, and group with 4 other guys. If i don't like any of them, i hit the "quit" button. They can't find me from that point on. So tell me, how is it possible to harass me at all? |
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11/30/12 3:47:14 PM#280
Originally posted by Jonoku Noone claimed it is for everybody, even eve has sectors with different danger level or what is is called, rs has wilderness, lineage 2 had a penalty system (if you let yourself being killed several times, you opponent will get hunted because there is a chance that he drops a piece of his op pk gear when he has too many pk points, together with exp penalties, works wonders, most of the time :) ). In general, to poke fun a bit, it is for people who will think "gosh, what should i do to get a ship like this, or maybe i should join a alliance?", not for people that think "This is UNFAIR, I was obviously better than him, even mum says so, but I still LOST, THE SYSTEM IS BROKEN!!!1!!!11". Flame on! :) |
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