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Guild Wars 2

Guild Wars 2 

General Discussion  » Reddit's AMA with Chris Whiteside

6 Pages « 1 2 3 4 5 6 » Search
105 posts found
  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2588

11/27/12 6:17:37 AM#61
Originally posted by skydiver12

Seems to be the new way to pointless talk about "ideas" with zero indication and will to actually implement them.

Yeah right it's not like EAWARE made everyone sick of this kind of talk aready.

No idea.

Not a SWTOR customer.

But if I remember correctly according to them the main problem of the game was having a subscription.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  IPolygon

Advanced Member

Joined: 11/20/11
Posts: 701

11/27/12 6:50:30 AM#62
There are a couple of things I don't like.

"How is introducing VP respecting the player? Because it's fun to be challenged and rewarded. Because it's fun to have the character you play grow and evolve over time. Because ArenaNet (sort of) held a hard line against all VP with GW1 -- no VP ever, year after year -- and it wasn't that fun. It was stagnant."

This is a punch in the face for your loyal playerbase.

"I need to keep playing or else eventually I'll fall significantly behind ... Why on earth do you want people to play for so long? Well, obviously there are many reasons why it's good for any online world for people to actually play it. But the design motivation here is simple. We're intending to build content that's most fun for people who are playing the game, not that's most fun for people who are not playing the game. If you want to take a break for a year, that's fine, but we're not going to freeze the game for you while you're gone. I'm sure we'll make it reasonable for you to catch back up when you return. After all, it's clearly in our best interest to do so."

Which means a treadmill is incoming.

" E9:There are no ways to repair inside of fractals aside from cash shop items, providing an inherent advantage to people who pay for advantages. Can this be fixed?

Well it certainly wasn't designed to be a monetization resource, however i do see your point. We wanted to get rid of rez rushing and focus more on parties working together to not die and die less (-: We will continue to monitor the need for repair in the fractals and go from there.

Sorry if i am not giving more details here but this is something i would like to get metrics on.

Chris"

Dodging questions is always fun.

" I think it's important for GW2 to be able to have this kind of gradual progression. Of course we made some mistakes with the way we introduced ascended gear. (See ChrisW's answers for details.) But those are addressable issues. I don't think they invalidate the fundamental concept that GW2 can have gradual stat progression without being a gear treadmill game.

~ MO"

Hi there treadmill.

Bottom line, you cannot please both crowds. Trying to do so will alienate both sides. There is a great comment about cars and different target audiences. The good thing, we finally know two things: ANet got no clue of where they are going and where they want to go. ANet got no clue of what grind is. There are numerous examples of that fact in the AMA.
  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2038

11/27/12 9:24:55 AM#63
Originally posted by Sleepyfish
Originally posted by Thupli
Originally posted by Sleepyfish

"we have never said there would be no vertical progression. We do intent to focus on horizontal but we will have vertical progression moving forward with the focus on zero grind and a very low power curve."

In other words, we are going to lie to you  now and say we always intended to be a WOW clone and that our Manifesto was total BS the entire time, god its only going to get worse now, if you don't like grinding gear I advise you get a refund while you still can.

Before this patch there was vertical progression of gear in the game.  Once you hit 80 you had to gear up blue to green to exotic.  Why weren't you screaming about it and calling them liars then?

No you didn't those stat increases were marginal, Ascended not only ups the bar on the stats, it also creates a mandatory window to do the dungeons because of Agony. Hell even if the stats were the same adding agony alone creates its own treadmill. Not to mention the boost it will give in WvWvW. Before this patch you would have passively picked up applicable greens and blues anyway just by playing the game. Ascended gear forces the issue and makes what used to be optional dungeons into a mandatory grind. I wont waste too much time arguing about it since frankly I am looking/waiting for other games now. If you are happy with it fine by me.

Concerning stat improvement, let's look at 5 rings of the same stat type but of varying quality.  I chose Chyrsocola (condi/power/vit).  

  Fine Masterwork Rare Exotic Ascended
Condition damage 41(14) 55(18) 59(21) 67(25) 71(32)
Power 29(10) 39(12) 42(13) 48(15) 50(18)
Vitality 29(10) 39(12) 42(13) 48(15) 50(18)
Total Stats 133 175 190 218 239
           

Stats in parenthesis are from gems of a similar quality.  For ascended items, these stats are incorporated into the item itself and they come with a specific infusion slot. 

The stat increase from Fine to Masterwork quality is 31.6%

The stat increase from Masterwork to Rare quality is 8.6%

The stat increase from Rare to Exotic quality is 14.7%

The stat increase from Exotic to Ascended quality is 9.6%.

 

So no, the stat increases between the other qualities were NOT any more marginal than the increase from exotic to ascended.  And the statement "before this patch you would have passively picked up applicable blues and greens anyway by just playing the game" is rendered ludicrous any which way you meant it it.  For one, you still passively pick up blues and greens.  As far as them being "applicable," they were never applicable to anything at least as far as min/maxers are concerned, who are the ONLY people who have a reasonable issue with the new ascended gear.  If you used "applicable blues and greens" before, you can still use them now; but they will be just as bad.  And if you used green/blue gear before, you obviously weren't a min/maxer, you were already playing while extremely underpowered relative to many of your peers (and presumably either didn't notice or didn't care), and you have no more reason to care now.  If you were actually doing WvW in "applicable blues/greens," then you were fighting enemies in exotics who had between 24.6 and 63.9% more stats from gear.  If you didn't care about that, you sure as hell shouldn't care about the extra 10% gap.  

Concerning min/maxers, many of them were the exact players looking for something else to progress toward because previous statistical min/maxing could be achieved so quickly after reaching 80 in GW2.  I honestly don't think these people are the one's doing much of the complaining.  

Lastly, concerning Agony and infusions, we really have no clue where Anet is going with these yet.  Any speculation about gating content is just that: speculation.  Currently, the only thing it "gates" is level XX of FotM.  Once again, to min/maxers and hardcore progressionists, this probably won't be gated at all, as they will get the gear.  To everyone else, especially those who are complaining about grinding FotM, the only thing this gates you from is doing MORE FOTM.  Do you really care about this or are you just looking to take an emotional moral stance on something and get riled up over something that's largely inconsequential to you?  

 

  greenreen

Advanced Member

Joined: 11/19/12
Posts: 1440

11/27/12 10:09:05 AM#64
Originally posted by Homitu
Originally posted by Sleepyfish
Originally posted by Thupli
Originally posted by Sleepyfish

"we have never said there would be no vertical progression. We do intent to focus on horizontal but we will have vertical progression moving forward with the focus on zero grind and a very low power curve."

In other words, we are going to lie to you  now and say we always intended to be a WOW clone and that our Manifesto was total BS the entire time, god its only going to get worse now, if you don't like grinding gear I advise you get a refund while you still can.

Before this patch there was vertical progression of gear in the game.  Once you hit 80 you had to gear up blue to green to exotic.  Why weren't you screaming about it and calling them liars then?

No you didn't those stat increases were marginal, Ascended not only ups the bar on the stats, it also creates a mandatory window to do the dungeons because of Agony. Hell even if the stats were the same adding agony alone creates its own treadmill. Not to mention the boost it will give in WvWvW. Before this patch you would have passively picked up applicable greens and blues anyway just by playing the game. Ascended gear forces the issue and makes what used to be optional dungeons into a mandatory grind. I wont waste too much time arguing about it since frankly I am looking/waiting for other games now. If you are happy with it fine by me.

Concerning stat improvement, let's look at 5 rings of the same stat type but of varying quality.  I chose Chyrsocola (condi/power/vit).  

  Fine Masterwork Rare Exotic Ascended
Condition damage 41(14) 55(18) 59(21) 67(25) 71(32)
Power 29(10) 39(12) 42(13) 48(15) 50(18)
Vitality 29(10) 39(12) 42(13) 48(15) 50(18)
Total Stats 133 175 190 218 239
           

Stats in parenthesis are from gems of a similar quality.  For ascended items, these stats are incorporated into the item itself and they come with a specific infusion slot. 

The stat increase from Fine to Masterwork quality is 31.6%

The stat increase from Masterwork to Rare quality is 8.6%

The stat increase from Rare to Exotic quality is 14.7%

The stat increase from Exotic to Ascended quality is 9.6%.

 

So no, the stat increases between the other qualities were NOT any more marginal than the increase from exotic to ascended.  And the statement "before this patch you would have passively picked up applicable blues and greens anyway by just playing the game" is rendered ludicrous any which way you meant it it.  For one, you still passively pick up blues and greens.  As far as them being "applicable," they were never applicable to anything at least as far as min/maxers are concerned, who are the ONLY people who have a reasonable issue with the new ascended gear.  If you used "applicable blues and greens" before, you can still use them now; but they will be just as bad.  And if you used green/blue gear before, you obviously weren't a min/maxer, you were already playing while extremely underpowered relative to many of your peers (and presumably either didn't notice or didn't care), and you have no more reason to care now.  If you were actually doing WvW in "applicable blues/greens," then you were fighting enemies in exotics who had between 24.6 and 63.9% more stats from gear.  If you didn't care about that, you sure as hell shouldn't care about the extra 10% gap.  

Concerning min/maxers, many of them were the exact players looking for something else to progress toward because previous statistical min/maxing could be achieved so quickly after reaching 80 in GW2.  I honestly don't think these people are the one's doing much of the complaining.  

Lastly, concerning Agony and infusions, we really have no clue where Anet is going with these yet.  Any speculation about gating content is just that: speculation.  Currently, the only thing it "gates" is level XX of FotM.  Once again, to min/maxers and hardcore progressionists, this probably won't be gated at all, as they will get the gear.  To everyone else, especially those who are complaining about grinding FotM, the only thing this gates you from is doing MORE FOTM.  Do you really care about this or are you just looking to take an emotional moral stance on something and get riled up over something that's largely inconsequential to you?  

 

You need to research more items.

There are Ascended items with much greater gaps than you cherry picked.

http://www.gw2db.com/items/71385-lost-seal-of-usoku-infused
72+32= 104 power
51+18= 69 toughness
51+18= 69 vitality
== 242

(this does not even add in the infusion slot that is at least known to be +5 stats so far

Link that shows infusion slot: http://wiki.guildwars2.com/wiki/Lost_Seal_of_Usoku

Link that shows infusion option: http://wiki.guildwars2.com/wiki/Precise_Infusion)

http://www.gw2db.com/items/47737-invaders-ring
67 power
48 toughness
48 vitality
== 163
The stat increase from Exotic to Ascended quality is 48%.
 

Please don't mislead people and next time link to the items you are talking about if you would.

Here are some MORE ascended items if people want to make their own minds up by doing their own calculations on things they use as stats.

http://www.gw2db.com/items?filter-item-rarity=8

 

Let's not even talk about the fact that no one is limited to only wearing ONE ascended item in the game. There is going to be an entire set of gear in the future and weapons.

 

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2588

11/27/12 10:21:14 AM#65
Originally posted by greenreen
Originally posted by Homitu
Originally posted by Sleepyfish
Originally posted by Thupli
Originally posted by Sleepyfish

"we have never said there would be no vertical progression. We do intent to focus on horizontal but we will have vertical progression moving forward with the focus on zero grind and a very low power curve."

In other words, we are going to lie to you  now and say we always intended to be a WOW clone and that our Manifesto was total BS the entire time, god its only going to get worse now, if you don't like grinding gear I advise you get a refund while you still can.

Before this patch there was vertical progression of gear in the game.  Once you hit 80 you had to gear up blue to green to exotic.  Why weren't you screaming about it and calling them liars then?

No you didn't those stat increases were marginal, Ascended not only ups the bar on the stats, it also creates a mandatory window to do the dungeons because of Agony. Hell even if the stats were the same adding agony alone creates its own treadmill. Not to mention the boost it will give in WvWvW. Before this patch you would have passively picked up applicable greens and blues anyway just by playing the game. Ascended gear forces the issue and makes what used to be optional dungeons into a mandatory grind. I wont waste too much time arguing about it since frankly I am looking/waiting for other games now. If you are happy with it fine by me.

Concerning stat improvement, let's look at 5 rings of the same stat type but of varying quality.  I chose Chyrsocola (condi/power/vit).  

  Fine Masterwork Rare Exotic Ascended
Condition damage 41(14) 55(18) 59(21) 67(25) 71(32)
Power 29(10) 39(12) 42(13) 48(15) 50(18)
Vitality 29(10) 39(12) 42(13) 48(15) 50(18)
Total Stats 133 175 190 218 239
           

Stats in parenthesis are from gems of a similar quality.  For ascended items, these stats are incorporated into the item itself and they come with a specific infusion slot. 

The stat increase from Fine to Masterwork quality is 31.6%

The stat increase from Masterwork to Rare quality is 8.6%

The stat increase from Rare to Exotic quality is 14.7%

The stat increase from Exotic to Ascended quality is 9.6%.

 

So no, the stat increases between the other qualities were NOT any more marginal than the increase from exotic to ascended.  And the statement "before this patch you would have passively picked up applicable blues and greens anyway by just playing the game" is rendered ludicrous any which way you meant it it.  For one, you still passively pick up blues and greens.  As far as them being "applicable," they were never applicable to anything at least as far as min/maxers are concerned, who are the ONLY people who have a reasonable issue with the new ascended gear.  If you used "applicable blues and greens" before, you can still use them now; but they will be just as bad.  And if you used green/blue gear before, you obviously weren't a min/maxer, you were already playing while extremely underpowered relative to many of your peers (and presumably either didn't notice or didn't care), and you have no more reason to care now.  If you were actually doing WvW in "applicable blues/greens," then you were fighting enemies in exotics who had between 24.6 and 63.9% more stats from gear.  If you didn't care about that, you sure as hell shouldn't care about the extra 10% gap.  

Concerning min/maxers, many of them were the exact players looking for something else to progress toward because previous statistical min/maxing could be achieved so quickly after reaching 80 in GW2.  I honestly don't think these people are the one's doing much of the complaining.  

Lastly, concerning Agony and infusions, we really have no clue where Anet is going with these yet.  Any speculation about gating content is just that: speculation.  Currently, the only thing it "gates" is level XX of FotM.  Once again, to min/maxers and hardcore progressionists, this probably won't be gated at all, as they will get the gear.  To everyone else, especially those who are complaining about grinding FotM, the only thing this gates you from is doing MORE FOTM.  Do you really care about this or are you just looking to take an emotional moral stance on something and get riled up over something that's largely inconsequential to you?  

 

You need to research more items.

There are Ascended items with much greater gaps than you cherry picked.

http://www.gw2db.com/items/71385-lost-seal-of-usoku-infused
72+32= 104 power
51+18= 69 toughness
51+18= 69 vitality
== 242

http://www.gw2db.com/items/47737-invaders-ring
67 power
48 toughness
48 vitality
== 163
The stat increase from Exotic to Ascended quality is 48%.
 

Please don't mislead people and next time link to the items you are talking about if you would.

Here are some MORE ascended items if people want to make their own minds up by doing their own calculations on things they use as stats.

http://www.gw2db.com/items?filter-item-rarity=8

 

Let's not even talk about the fact that no one is limited to only wearing ONE ascended item in the game. There is going to be an entire set of gear in the future and weapons.

 

The previous poster is including gem+item.

The main gap difference though is in grind required.

Just the ascended backslot require as much as a full exotic crafted set.

So we have a progression from item that cost under 5s (for blues and greens that could be sold back to the merchant for 1 copper less than the cost) to 10-30s for rares (which could be salved for ectos) to a few gold per exotic piece to 60g for 1 ascended item..

Any player just playing the game would be able to craft/buy from the TP rare items. A bit of farmand they could craft their set, plus a few gold for runes, sigils and gems.

Now the jump is from 5ectos per piece to 50 ectos per piece.

So we moved from a small grind going from rare to exotic to large grind from exotic to ascended.

 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Naevius

Advanced Member

Joined: 4/26/12
Posts: 319

11/27/12 10:26:53 AM#66
A more reasonable measure of the impact of the Ascended gear would be to look at how much effect it has on the characters TOTAL stat. By that standard, the improvement over Exotic is very small. And infusion is irrelevant outside of FOM (so far.)
  botrytis

Elite Member

Joined: 1/04/05
Posts: 2516

11/27/12 10:29:43 AM#67

Chris said they are looking into the grind and thinks it is too high. Let them adjust and then let's talk then.

 

I guess this is the reality, youo can't please everyone. You can make some people happy with the changes, some people won't be happy, and others are just trying to figure out if they are happy or not.

 

It happens.....

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  greenreen

Advanced Member

Joined: 11/19/12
Posts: 1440

11/27/12 10:33:18 AM#68
Originally posted by Naevius
A more reasonable measure of the impact of the Ascended gear would be to look at how much effect it has on the characters TOTAL stat. By that standard, the improvement over Exotic is very small. And infusion is irrelevant outside of FOM (so far.)

Nix that thought, they allowed stats to be on infusions.

That was part of the complaint, if all they wanted was a gating mechanic, they didn't need to add the stats.

http://wiki.guildwars2.com/wiki/Precise_Infusion

As the gating gets larger, the stats will naturally rise too, making infusion based dungeon grinder gear the best. There were lots of forum posts about it. That was part of us "whiners" trying to reason with people but they don't like reading.

  Naevius

Advanced Member

Joined: 4/26/12
Posts: 319

11/27/12 10:36:32 AM#69
With a precision over 2000 on my character (IIRC), a plus 5 is still what I would consider irrelevant.
  killion81

Advanced Member

Joined: 8/31/06
Posts: 888

11/27/12 10:45:50 AM#70
Originally posted by Naevius
With a precision over 2000 on my character (IIRC), a plus 5 is still what I would consider irrelevant.

 

Max stats are max stats.  You have the option of choosing to use stats that are not maxed, but that does not make it irrelevant.  In a theoretical situation with two equally skilled players facing each other with no difference besides gear (say a +5 precision infusion), the one with higher stats will win.  In this case, it would be that extra crit due to the very small increase in crit chance. The extra crit may not even happen every fight, but it will if you carry it out over enough hits.  There is no such thing as irrelevance in stat differences, unless the stats literally do nothing.

  greenreen

Advanced Member

Joined: 11/19/12
Posts: 1440

11/27/12 10:45:57 AM#71
Originally posted by Naevius
With a precision over 2000 on my character (IIRC), a plus 5 is still what I would consider irrelevant.

Do you consider it irrelevant when it is 14 pieces of gear and a weapon slot? I don't login to the game now but I believe there were 7 slots of gear and 7 slots for jewelry and back.

15*5= +75 instead of +5

Is +75 stats an irrelevant number?

Pin me down on what a relevant number is to you, I consider 75 relevant.

  Naevius

Advanced Member

Joined: 4/26/12
Posts: 319

11/27/12 11:11:38 AM#72

Don't get me wrong, I wish the Ascended gear didn't exist. But even a 5% increase in total stats is only a small factor in the game (especially since sPvP is not an issue here.)

The point is that I can't get too worked up about such a minor advantage.

The most worrisome thing in the Reddit thread was actually the hint of a level cap increase. That would instantly make ALL gear obsolete.

  Thupli

Hard Core Member

Joined: 7/25/11
Posts: 403

11/27/12 11:45:41 AM#73
Originally posted by Sleepyfish
Originally posted by Thupli
Originally posted by Sleepyfish

"we have never said there would be no vertical progression. We do intent to focus on horizontal but we will have vertical progression moving forward with the focus on zero grind and a very low power curve."

In other words, we are going to lie to you  now and say we always intended to be a WOW clone and that our Manifesto was total BS the entire time, god its only going to get worse now, if you don't like grinding gear I advise you get a refund while you still can.

Before this patch there was vertical progression of gear in the game.  Once you hit 80 you had to gear up blue to green to exotic.  Why weren't you screaming about it and calling them liars then?

No you didn't those stat increases were marginal, Ascended not only ups the bar on the stats, it also creates a mandatory window to do the dungeons because of Agony. Hell even if the stats were the same adding agony alone creates its own treadmill. Not to mention the boost it will give in WvWvW. Before this patch you would have passively picked up applicable greens and blues anyway just by playing the game. Ascended gear forces the issue and makes what used to be optional dungeons into a mandatory grind. I wont waste too much time arguing about it since frankly I am looking/waiting for other games now. If you are happy with it fine by me.

So you immediately say that "those were marginal increases".  By marginal you mean that they did in fact increase vertically?  Wow, what sort of twisted definitions game are you playing here?

The big complaint that I'm actually hearing you make, as opposed to this totally false "vertical progression" is that you dont like how long it takes to get to max level gear now, since it is "grindier".  That is a different argument.  There has always been vertical progression in this game; beta's onward.  You have no excuse to use this argument.

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2516

11/27/12 11:54:04 AM#74
Originally posted by killion81
Originally posted by Naevius
With a precision over 2000 on my character (IIRC), a plus 5 is still what I would consider irrelevant.

 

Max stats are max stats.  You have the option of choosing to use stats that are not maxed, but that does not make it irrelevant.  In a theoretical situation with two equally skilled players facing each other with no difference besides gear (say a +5 precision infusion), the one with higher stats will win.  In this case, it would be that extra crit due to the very small increase in crit chance. The extra crit may not even happen every fight, but it will if you carry it out over enough hits.  There is no such thing as irrelevance in stat differences, unless the stats literally do nothing.

Actually, it depends on how damage, armor, etc are calculated. In GW1, for example a sword, with 15% above 50 and a sundering mod was good for a total 1-2 point increase in damage compared to a 14% above 50 w/o the mod. Do we know how they calculate it and has anyone tested yet? All I see are complaints about things that may or may not matter. We don't know yet, to be honest. I understand preception is ruling, why don't we actually show some test data.

 

Let the testing begin!!

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  ibn_Cartwell

Novice Member

Joined: 11/27/12
Posts: 56

11/27/12 12:01:54 PM#75

I've never played GW 2, but this is my opinion after reading some of the Q/A and peoples posts. In MMORPG's there is nothing wrong with rare or hard/time consuming items to obtain, this is the basis for many in MMO's.

 

be it they like PK, PVE, or just Trading in general, but there Player Skill/Experience factor should always come out on Top, ;considering both players are moderately around the same level, aka level 60-100, not level 5 - 275 for PK. Player skill should determine general out come ~ items might scale how intense and quick paced it goes, but there should always be some percentage chance of winning. ( Unlike most games LVL 1 vs LVL 2, is such an unscaled battle you'd think one LVL 5 vs 275 type deal, where of course your gonna get splattered.)                                                                                                
                                                                                                
;for PVE the more experienced player uses more mechanics to there advantage, aka Kiting, or AOEing with tact                                                                                                 
                                                                                                
;and the more experienced Trader should be able to build better quality items, faster, therefor lowering there prices and creating a bigger customer base. Most games nowadays void all of these checks and balances completely. Old school SWG & AC1 good games to look at for fine mechanic balances.

  Scalpless

Apprentice Member

Joined: 3/22/07
Posts: 1287

 
OP  11/27/12 12:07:10 PM#76
Originally posted by Naevius

The most worrisome thing in the Reddit thread was actually the hint of a level cap increase. That would instantly make ALL gear obsolete.

A level increase is very likely to come in an expansion, based on what they said in pre-release interviews.

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2516

11/27/12 12:09:56 PM#77
Originally posted by Scalpless
Originally posted by Naevius

The most worrisome thing in the Reddit thread was actually the hint of a level cap increase. That would instantly make ALL gear obsolete.

A level increase is very likely to come in an expansion, based on what they said in pre-release interviews.

They did say that.

 

People really need to read everything - Ascended Items were suggested also. Nothing here is new. Yes, they did a bad introduction but that is all.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  User Deleted
11/27/12 12:10:45 PM#78
Originally posted by ibn_Cartwell

I've never played GW 2, but this is my opinion after reading some of the Q/A and peoples posts. In MMORPG's there is nothing wrong with rare or hard/time consuming items to obtain, this is the basis for many in MMO's.

You are right and thats why you are wrong.

GW2 according to its fanbase ,supposed to be the game which changes all that.

But someone who doesnt even play gw2 notices that its still the same old,that is their problem.

 

  IPolygon

Advanced Member

Joined: 11/20/11
Posts: 701

11/27/12 1:29:13 PM#79
Originally posted by ForumPvP
Originally posted by ibn_Cartwell

I've never played GW 2, but this is my opinion after reading some of the Q/A and peoples posts. In MMORPG's there is nothing wrong with rare or hard/time consuming items to obtain, this is the basis for many in MMO's.

You are right and thats why you are wrong.

GW2 according to its fanbase ,supposed to be the game which changes all that.

But someone who doesnt even play gw2 notices that its still the same old,that is their problem.

 

 

That's because Mike O said himself: GW2 takes everything you love about GW1 and puts it into a persistent world. Obviously gameplay (among other things) were improved a lot over the prequel, but other systems are more of an adjustment to common standards and some modes/formats are still in disarray. I am looking at you sPVP and WvW. Needless to say GW2's combat system lacks depth in the open world. In dungeons and smaller encounters it really shines.
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7187

11/27/12 1:42:27 PM#80
Originally posted by botrytis
Originally posted by Scalpless
Originally posted by Naevius

The most worrisome thing in the Reddit thread was actually the hint of a level cap increase. That would instantly make ALL gear obsolete.

A level increase is very likely to come in an expansion, based on what they said in pre-release interviews.

They did say that.

 

People really need to read everything - Ascended Items were suggested also. Nothing here is new. Yes, they did a bad introduction but that is all.

Do you think if they introuduced Ascended gear differently GW2 fans would have been more receiving?

 

After 2 1/2 weeks, I haven't heard Aerowyn weigh in on this one. I'm really surprised. People on this site seemed to like the way she/he explained things.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

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