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11/25/12 11:17:09 AM#21
Originally posted by Cathaway Agreed on this as well -- thanks for posting a clearly explained set of opinions on the game. I have absolutely no problem with anyone criticizing TSW, a game I obiviously like very much -- I just want to hear some reasoning behind it. A few thoughts: The ability wheel is kind of a love it/hate it kind of thing. It IS one of the big differentiators between TSW and other MMOs -- there are no classes, and there are no "levels," at least with this portion of the game. You basically get almost 600 abilities, and are free to pick any (that you can afford) as you progress with experience in the game. You can do it completely haphazardly, pick one of the templated "decks" as a target, or carefully read the abilities and mix and match to create your own. There's a lot of freedom, but also many chances to create a "bad" deck. I've found that the game produces lots of surprise builds that can be incredibly effective, simply by mixing and matching the right abilities, but NO deck works 100% of the time in all cases. You might need to use one deck against one MOB, and another in a different situtation. I've got AOE decks, single targets decks, defensive decks. You can make as many as you need. Some may dislike this system, but many here love it. The ability wheel, for me, is one of the huge attractions to the game. Reactions to animations typically range from "they're adequate" to "hate." I actually have become pretty used to the animations and don't get that worked up about the averageness. Sometimes I think they're actually pretty good. But if you like tera style combat, well, you may have a hard time with TSW. Okay, so there are gear levels, and this is porbably the easiest thing to point to as equivalent of levels in other MMOs. Gear goes from "quality level" (QL) 1-10.5. So 10.5 is the best in the game, but simply possessing the best gear isn't enough to beating all creatures in the game (it doesn't hurt). But your ability deck setup, your skill at dodging and actually playing your abilities are equally important. This is not faceroll combat -- just ask all the players who got their ass handed to them in Blue Mountains. Yeah, PvP is a "work in progress(tm)." Fusang has 3-faction PVP in an open battlefield setting, and many players spend a lot of time there. They recently merged servers to create battlegroups so that the population would be a bit more blaanced, but underdogs are currrently getting dominated by the higher pop groups. When it's balanced, the PvP can be great, but right now there's some tweaking in both rewards and balance that needs to happen before PvP is close to snuff. My take on it is that at least Funcome has been very open and responsive in the feedback forums, and is working hard to make it better. I've actually not seen a dev group as present in their communuity. Despite all the doom and gloom around the business part of things, I've seen nothing but great community response from the TSW team, and the devs continue to push out monthly updates in a cheerful way. The community is one of the friendliest I've seen, and some of the CoHers who have come over to TSW have commented about this as well. For those of you who seem to take such glee in a company's troubles, I say to you this: if you hate the idea of a company that tries new things, who listens to their community, who work hard to create some of the most imaginative storylines, quests, thinking puzzles, atmosphere, dungeons, who include something for ALL types of players (RPers, PvE, PVPers) in their updates, well, at least you have your hate. For the rest of us, we have a lot of respect and support for this small company who is working hard to deliver what the bigger ones often miss.
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11/25/12 11:34:56 AM#22
Originally posted by Popori by reading your post it seems to me that you didnt know what to expect at all.. |
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11/25/12 11:37:08 AM#23
What do you have to say about the dungeons? |
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11/25/12 11:46:28 AM#24
Im sorry but if your forced into the Cookie Cutter builds in order to be effective then you just suck at the game. not trying to be offencive here but thats just how it is. I don't use a cookie cutter build, i have 6/6 every nightmare up to HE, the only thing thats holding me back is that our main tank went to play storm legion when it came out and hasnt come back yet. you DON'T need it to be effective, to be in the top DPS with the other elitist pricks sure but you dont need those builds to run anything.
Because i can. |
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11/25/12 11:47:15 AM#25
Different in that its more of a singleplayer game than an MMO.
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11/25/12 12:00:11 PM#26
This is something that is starting to annoy me. I have no problem with the SinglePlayer aspect of the game. to be able to log in and do stuff without standing around in chat going.
Pistol/AR LFG Pistol/AR LFG Pistol/AR LFG Pistol/AR LFG Pistol/AR LFG Pistol/AR LFG Pistol/AR LFG
seems to be this terrible thing that people hate. Funny thing is that you can't have both. you either have to Force Teamplay and make Soloing impossible or push solo play and make teamplay simple. i'd rather not have to spam chat for 2 hours before i can even start to bloody well play the game i just paid for. Your idea of forcing teamplay is obsurd and dumb, If you want to play in a group then play in a group. If you think TSW had low numbers while allowing soloing imagine the numbers when forcing teamplay. all the games that are currently F2P would be shut down with this, The idea that making a game where you have to group will solve everything is obsurd.
In terms of Railroading the game, i find this is one of the least offenders as of late. Its not like SWTOR where you do 3 quests, move to the area rinse and repeat. This is a game where you can literally if you want to start doing quests on the other side of the map you can, look for the short quests that are floating around spread across the map, you could even completely ignore the story mission if you wanted to There is no restriction.. if you follow the quests and do the "hubs" they lead to you are going to miss half the quests in the game. Please go to egypt and try to follow quests that way, good luck specially in Sun God. Because i can. |
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11/25/12 12:19:14 PM#27
Originally posted by Rayshe I've unlocked the whole ability wheel. Have done NMs by the first month. I'm still pigeon holed to the same 6-8 cookie cutter build to be competitive especially in PvP. Yeah, that's variety alright. Pve is easy in the game. I do give them credit for being a whole lot better than swtor in every aspect of the game. So swtor to me is still the worst garbage of a mmo than any out there. I'm a min maxer. I've dissected that ability wheel inside and out. It's the same 6-8 builds. Or hell, just make a glance build. EZ mode. |
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11/25/12 12:28:21 PM#28
Originally posted by DavisFlight Because NO ONE solos in WoW, GW2, Rift, SWTOR, or EQ, or... I could go on. Let's see TSW has:
Nah, no group content here. |
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11/25/12 12:38:00 PM#29
What I really don't get is why some people have to go out of their ways to say something is "crap" or "not as good as people say" even if they don't play it (and likely never played it). What are the psychological reasons to this kind of behaviour? Some sort of complex? I am really interested because I can't really fathom why. Maybe can't stand other people being happy? It really stands out as very sad
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11/25/12 3:19:59 PM#30
Just started playing TSW with my other half and were really enjoying the setting and story pve. Actually reading the content and getting in the mood of the game. It makes me jump quite abit LOL.
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11/25/12 3:25:58 PM#31
Haters gonna hate. Best game for original content lately. And yes play this late at night in the dark alone and it can scare the crap out of you. |
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11/25/12 3:34:57 PM#32
It's different while "leveling"
Once you've done the story its pretty much wow endgame of sat in agartha waiting to go to an instance. They are doing some interesting things for rpers though, I think its a good game for ex coh players or lotr players annoyed by the f2p changes to hang out. |
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11/25/12 3:38:43 PM#33
Coxy one thing to do for fun.
If you stumble upon a named sword or bracelet or whatever in game, or some unusually named mob etc.. look it up on the internet, the research / backstory in the game is really good. As an example the busses in London, they use a real London bus route, the serial number for them is a real type of bus too. The game is full of cool little details like that. I liked it a lot as an rpg, and would say its the second best recent rpg after skyrim. What I didn't like was once I was levelled as I'm not really into dungeon grinding. |
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11/25/12 3:39:21 PM#34
If you are looking for "different" you should be looking at Darkfall Unholy Wars.
(Uzik ibnYaraq in game. Always willing to help.) |
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11/25/12 5:31:22 PM#35
Originally posted by Uzik uhhh if youre into Lose all your gear full loot pvp that can happen pretty much anywhere. |
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11/25/12 9:35:48 PM#36
The build thing could have set this apart but it ended up just being fill up all the squares and call it a day. Not to say that was the only thing unique about it. I liked the repeatable quests in terms of misguided point in the start. The theme and potential is there, it just need polish. It will survive and thrive. |
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11/25/12 10:09:51 PM#37
Originally posted by JKwervo LOL,this is what happens when you mix tequila with LSD |
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11/25/12 11:06:45 PM#38
I havent experience such difficult dungeons since heroic blood furnace and shattered halls. TSW dungeons arnt hard due to stupid mistakes they are geniunely hard.
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11/25/12 11:32:08 PM#39
Originally posted by eddieg50 Look at SWG it had those elements and could not draw a significant population. Off the subject of the original post since my computer doesn't match TSW requirements but.....while SWG may not have been at the top of the pile, before WoW came along and blew the "curve" all out of whack, SWG fell in line with the population of other MMOs at the time....and no I'm not talking about whatever "million" copies may have been sold. I'm talking about the "reported" number of subscribers. And the thing about a game designed like SWG (in its pre-cu format) is, even if it didn't have a "significant" population, I ran into other players on a regular basis. In many MMOs nowdays that are quest lined and leveled, I can run around all day and hardly see another player, especially when starting a new toon when the game has been around long enough for most players to be in the top leveled areas of the game. |
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11/26/12 1:18:21 PM#40
Originally posted by ShakyMo Souns awsome shaky thanks for the heads up. i'm not really into dungeon grinding either so I'l take it as steady as I can to use the content up.
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