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11/23/12 5:31:06 AM#21
Life must be pretty dull for those who go around worrying about WOW sub numbers lol.
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11/23/12 5:32:44 AM#22
Originally posted by Divion people in china are also spending $77 dollars for MoP. how does that make you feel?
"Netease has the license to operate the game in China, and the expansion pack will be available at the official Netease-Blizzard online store at bmall.163.com. As seen in the image above, it’s priced at 486 RMB (US$77). It’s already hitting some other e-commerce sites in the country, such as Amazon China and 360Buy, though shipping won’t really begin until September 28 in China, allowing Blizzard to first deal with the likely huge demand from the Korea and Taiwan launches on September 27th at midnight local time." I think the prostitute mod corrupted your game files man. -elhefen |
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11/23/12 5:37:24 AM#23
Originally posted by goatus If we take the 2.7M MoP sales at face value, that means that 2.7M subscribers purchased the expansion (as that is the sales number released before MoP released in markets that pay by the hour, not a monthly subscription). If only 2.7M subscribers purchased MoP, what did the other 300K / 1.8M do, according to general consensus? If you apply Occam's Razor to the subscriber / MoP sales numbers, you would reach a very simple conclusion, and that is that 2.7M is the total number of traditional subscribers (as in, players that actually pay a monthly subscription, as opposed to those that pay by the hour and are counted as a subscriber) which make up the NA/EU player base. However you look at it, WoW still has a huge subscriber base, and Blizzard (and WoW fans) still appear to be padding the numbers. A creative person is motivated by the desire to achieve, not the desire to beat others. |
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11/23/12 5:39:11 AM#24
And where is the problem? They include "subscriber" definition in every official sub numbers release. It's not like they are hiding it. |
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11/23/12 5:43:31 AM#25
I doubt they inflate sub numbers to impress the investors. I doubt any real investors is like "Yum Yum 10 million subs, lets trow some money at it", but atually looks at the financial numbers instead.
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11/23/12 5:44:28 AM#26
There have been plenty of claims that Blizzard are using fuzzy math for sub numbers and it might be true but nothing have been proven one way or another. With no proof Blizzards word is however good until someone actually can prove otherwise so unless anyone have actual and good proof this discussion is kinda pointless. I doubt Blizzard would outright lie about numbers, but noone is actually forcing them to count players the same as Guiness books of records did 2010. Personally I dont see how it matters if Blizzard have 6 or 10 million subscribers, it is still a load of players and far more than any other P2P game. |
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11/23/12 5:44:58 AM#27
What I can't seem to figure out is why anyone cares? Especially people that don't play the game. I play wow and enjoy the shit outta it. Every night I log in, the are tons of players. That's good enough for me. I don't really psy attention o the numbers... I mean shit, I played shadowbane for years and it only had about 5k...lol. Just play something and have fun for fucks sake.
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11/23/12 5:45:47 AM#28
Why do you believe every single wow subscriber buys new expansion in the first week / month? Considering you can play both new race and new class without it (i think). So if you decide to reroll / or return to play new race for the expansion, you don't need that box until you are 85
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11/23/12 5:49:45 AM#29
Omg this article is so dumb :) It is very simple - not all 9.1M subscribers are long term subscribers. People come and go and go all the time and if supposed half of total player base did purchase the expansion, it is very impressive number. What is an average MMO gamer subscriber time span? 2, 4 or 6 months? |
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11/23/12 5:52:03 AM#30
Originally posted by Byrhofen I have an active wow account. I am in a guild of about 120 people. Of the 120, about 30 ACTIVE players bought MoP at release. I did not buy it at release. I just bought it about a week ago. You see, even if you didn't buy the expansion, you could make a Panarian, and that's what a lot of folks in the guild did, until the could read some reviews on mist. Most of our guild now has the expansion. However, like I said, we didn't but it out the gate. Just because you have to be in line and buy something day one, don't assume that everyone does. |
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11/23/12 5:52:13 AM#31
I'll end this thread right now. Blizzard is owned by Activision. Activision does nothing but lie, take shortcuts, and lube the wheels of corporate greed.
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11/23/12 5:53:43 AM#32
Originally posted by ace5572 Very dramatic. The wheels of corporate greed....lol |
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11/23/12 6:00:37 AM#33
Originally posted by Divion Other games do the same, have you seen the advert for world of tanks? have you seen the old lineage boxes that state there are 7 million players? that 7 million was total about to have played the game, not subscribers. Your problem seems to be the way that WoW counts a subscriber, you think that some guy in a cafe playing for 1 hour should not count in there numbers. How many hours should they have to play to qualify? All they are doing is quantifying the number of monthly players in a easy to understand way, subbed players and ones using internet cafes that cannot subscribe to the game in the western way. What about the guy in the internet cafe that plays 200 hours in a month? If you say 1 hour doesnt count as 1 sub then 200 hours must count as more than 1? Also China is NOT Asia, the asian market for WoW includes Korea, Thailand, Vietnam, Japan, China, Taiwan etc ![]() |
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11/23/12 6:13:16 AM#34
I wouldnt be suprised if the OP wrote the article on that site.
Hey OP newsflash for months and months Blizzard were reproting sub player looses close to 1 million every quarter, how come you dont have shite to say about that?
This is a company the clearly definwhat they use to describe as a sub. What other company choeses to disclose player loasses of 600k a quarter? They have shown gains and loses. Do you have a problem with that?
NOP. Not every single player that ahs subbed to wow wants to or has even the money to pay for mop. Jesus christ I have players in my guild that are still at 80 because they dont have mop. In wotlk I had players in my guild stuck at 70 because they didnt have the money at the time or want to evenbuy WOTLK. And they just carried on playing wow. Maybe they eventually might buy the expac. But if in your twisted mind you think somehow the whole subscriber base is magically going to buy the expansion when its out you just dont know anything.
OP get the hell over it. Mop has stabalised Blizzards playerbase once again after BLIXXARD reported IN THEIR QUARTELY REPORTS , which they have to do by law to their shareholders. Blizzard has once again I repeat reported huge losses that no other fuuckign company has done, now they have seen aan upsurge in players withmops release, and you have a problem?
Yes 10 million subs they have, so GET THE FUCK OVER IT. I bet you were one of the guys that prayed for blizzards and wows demise with GW2 or any other game for that fact. KEEP hating Blizzard and wow keep going strong while all other so called next gen super uber wow killing wtf bbqsauce hyypee of the month games keep falling flat. |
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11/23/12 6:23:59 AM#35
they see em rooooollling, they hating!
nuff said, next topic. "I'll never grow up, never grow up, never grow up! Not me!" |
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Helleri
Hard Core Member
Joined: 5/26/08
“If I had asked people what they wanted, they would have said faster horses.” |
11/23/12 6:31:47 AM#36
I'm going to start by saying what WoW is up to has never effected me directly in my gaming experience (Runescaper here, and no I will never step down from that soap box)....
That said WoW and many other MMO's are selling a service to the sum of tens of millions, up to hundreds of millions of dollars per enterprise. They should be kept transparent and honest...The question is by who. I think as far as the United States is concerned, there should be some interest from the FTC in lobbying for congress to allocate funds and mandate to the FTC for a division devoted to keeping such enitities transparent and honest where their business is conducted with U.S. Consumers and Capital Investors (they have done this before for other sectors).
It wasn't but a few years ago that the video game industry as a whole over took (in the United States) the pornography and feature cinema industry combined in annual revenues (to the tune of over $8 billion USD).
There are just under 50,000,000 MMO players worldwide (based on what is measurable as not all of them have released data to draw on). About 46% of these are paying into MMO's at an average of $8.30 USD per person...per month. That's roughly $390,100,000 USD (almost 400 million) spent monthly on MMO's worldwide. Again, this comes from the graphs we can create based on the data we can see alone (and the relliability of the data can be called into question). That's around 4.6 billion a year and we can only roughly account for about half of the world wide industry here in the states.
We're talking about massive sums of money that are the biggest chunk of the biggest from of world wide entertainment. And we're lucky if they vuluntarily opt into ESRB Ratings and Privacy policy adherence yet alone transperent spending practices. And, the only people watching them are the people who are interested in what they are making because they report to the people who are making money off of them.
Read the EULA's and ToS for many of these carefully and you'll see that as a consumer you have next to no legal recourse and no consumer protection by the meer act of dowloading and installing their products (even runtime environment plugins for browser based MMO's).
It's seriously ridiculous how much the parent companies of MMO's could get away with if they find them selves in trouble and need to jump ship. Some one should at least be holding their passports. |
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11/23/12 6:34:51 AM#37
Dont have a source on this other than I think it's the asian market, also because it offers so much, has been unique on feats such as arena and requiring little from low end PCs.
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11/23/12 6:44:27 AM#38
Originally posted by Divion You're lacking some key information (and thus, wasting our time). Blizzard counts anyone who's payed for access "in the last 30 days" from the announcement. That means that everytime they announce their player numbers, that many payed for access in the last month. Get it? I mean, do you, really? They didn't pay *ONCE* and got counted unto eternity. They payed in the 30 days leading up to the announcement - everytime. Why is that so hard to understand? After all these years? http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
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11/23/12 6:45:06 AM#39
So, you're saying subscription-based arguments are (and always have been) inherently guesswork? We knew that. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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11/23/12 6:45:58 AM#40
Growf
-Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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