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11/23/12 3:35:37 AM#21
Am I the only one bothered by all these people complaining about how people are paying to win? Many of the items you can spend money on are sidegrades. I havnt played enough to know if some are unbalanced, but i think you are missing the big picture... People make games to make money. If no one bought these cash shop items, then the game would shut down...its really that simple. How many years does F2P have to be around before people get this?
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11/23/12 4:14:29 AM#22
Originally posted by KnaveSkye
Anyone sane in their brain knows this but sadly internet, especially the gaming part of it, attracts and creates lots of malfunctions. |
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11/23/12 4:16:37 AM#23
Originally posted by Icewhite yes I have..
and PS2's "point" is just as good as any of those. |
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11/23/12 4:20:06 AM#24
Originally posted by Krashner I see gaining enough certs to enable me to get my anti air turret for my Lightning just as good as getting that shiny new sword from some boss in some dungeon..
its all the same to me as long as im having fun doing it. |
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11/23/12 7:34:25 AM#25
Originally posted by stygianapoth While I agree wiht the game being complete crap and P2W, your reasoning of not playing with a group is imbicilic. I'm sorry you can't deal with others, but there are some amazing guilds out there, that train and compete and have fun in ways that can turn single games off for some people because it is that fun... Ashame you can't experience that because you just join a random spam pug group if idiots... You have to research guilds and not join anything in front of your face But I get it, you just want all the adrenaline hype with instant action and no training or work... GIMME GIMME GIMME. This game is actually for you, only you have to insert quarters.. So not sure why you are here? Guess ya dont have any quarters
Regards, |
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11/23/12 7:42:29 AM#26
Originally posted by stygianapoth This game was not designed for casual solo players. If you dont like teamwork, co operation and socialising go play the plethora of themepark clones all very catered to your tastes. |
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11/23/12 7:48:20 AM#27
Originally posted by karmath the only real problem with that argument, is that the F2P crowd are usually the casual solo types that flit from game to game in the first place, with little real attachment or loyalty to any one game. |
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11/23/12 7:55:13 AM#28
Originally posted by stygianapoth People don't become more skiled than you because they buy different weapons, DIFFERENT weapons, Not better. The game is nothing like Tribes, It's a fps with mmo elements if you don't like fps you won't like planetside. People will moan about anything these days. |
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11/23/12 8:06:29 AM#29
The game deliveres on what it claimed to be. It has as much point as any standard MMO, albeit in a different fashion. Certs are your gear grind, battle ranks your levels, weapons your shiny loots. Just imagine yourself going from quest hub to quest hub winning the day. Or not, and quit, either works for me. I enjoy the hell out of the game BECAUSE it's not like every other game out there. And to use GW2's argument, feel free to cancel your subscriptions. |
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11/23/12 8:08:58 AM#30
Originally posted by Pyuk Heh - once you play with an organized outfit then you see how fun this game is coordinating platoon squads and galaxy drops on hot spots.... Lot of fun but if you are trying to play solo you will not have anywhere near as much fun..... Not noticed many bugs either and a great game. This game is basically a MMO FPS shooter NOT a MMO.... If you are looking for anything more than a shooter then yes you did not do your homework and the game will get boring for you lol But if you like playing BF#.CoD but on 3 MASSIVE continents with hundreds of players it is a shooter's dream especially when you roll with an outfit. Darkfall's grind is kill 150 mobs for X prowess. in other MMO's we call that themepark and stupid. In Darkfall it is called "sandbox" and a brilliant system. Go figure, lol...... |
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11/23/12 8:10:21 AM#31
Originally posted by karmath
While I agree with you that generaly PS2 catters to clans and team play (even if just for sheer scale) I need to point out it doesn't deter a casual solo player either. It is solo friendly just like any other shooter. When I play MMORPGs I look for guilds more often than not. But playing shooters it's the other way around. I go in a shooter to relieve my mind of interaction, just me and my rifle alone shooting other players. I played PS2 beta solo and through this experience I really don't see anything different than soloing (for example) BF3. Even there you can potentialy do much better if you cooperate with other competent people but that doesn't mean solo is not enjoyable. |
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11/23/12 8:44:14 AM#32
Originally posted by stygianapoth I stopped reading here. You're obviously playing the wrong game. I see a lot of other people on here raging and hating this game because they think it's so unorganized. Yeah if you just hop into the closest galaxy and get dropped off at the fight - don't expect organization. I've seen and been part of far more organized assaults in the 3 days this game has been out than the year I played in BF3. |
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11/23/12 10:35:24 AM#33
I was in beta since it first started but I didn't spend much time playing it, now that it's live it's starting to grow on me and it's fairly fun.
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11/23/12 10:43:48 AM#34
My two complaints at this point are base design, everything winds up in a bottleneck at some point. We screamed about it during beta but apparently there just wasn't enough time to correct the issue. Now I'm happily sitting in the top 50 leaderboard because I sit in these bottlenecks with a max and an engineer on my bum. 100+ Kills an hour ... easiest experience.
And Liberators ..... holy eff why did SoE buff them to the point of being Godlike? I run with five buddies, four have anti air rockets and I as a Burster Max can't take a Lib down before it gets out of range. It's absurd and these Libs aren't even the upgraded beasts yet.
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11/23/12 11:06:38 AM#35
Originally posted by stygianapoth Maybe your problems is that you have no skills ? My friend was killed over and over (around 10 deaths for every kill he score) before he got used to the game.
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11/24/12 4:35:27 AM#36
Originally posted by stygianapoth TA requires quite a bit of skill to be any good, PS2 really does not. PS2 requires co-ordination and teamwork, TA not so much. PS2 is a persistent world, TA is not. The only thing they have in common is they are sci-fi FPS. |
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11/24/12 12:12:59 PM#37
Originally posted by Zinzan how does PS2 not require any skill?
it requires just as much skill as any other shooter.
and with the amount of enemies you face,yes you need to be good if you want your kill to death ratio to be in the green |
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11/24/12 2:39:30 PM#38
Originally posted by jonesing22 Yeah, this is pretty telling. I'd say single player games would be a better fit, or maybe console shooters just for the multiplayer mode. I find that PS2 is about 50% more fun when I am in a communicating squad/platoon. You want to throw away your money developing something stupid, go ahead. |
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11/24/12 2:50:55 PM#39
Originally posted by stygianapoth Infiltrater gets boned on the progression system. Here you have a class that is a "one shot one kill" class that isn't designed to mow fields full of people down, yet they still seem to be applying progression in a way that punishes you for playing that class. At least that's how it feels.
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11/24/12 2:56:19 PM#40
Originally posted by tank017
Depends on how you define "point" (this might be better suited for the pub, but..) In pac-man or tetris, the point is to get to the next level. In WoW, the point is kind of like that, too. It's all about getting to the next level, in one way or another. In UO, the point was to get a big house, stock a vendor really well, tame a dragon, etc, etc so you can have more lateral goals as well, but its still the feeling of progression of some form or another. In many SP games, the point is mostly just to see how the story plays out, especially these days, as that seems to be more and more the case with games. In games based on single matches, whether it's baseball, chess, or CoD, the point is more to just win the match. Or at least keep practicing so that you can eventually win some matches. The problem of adding persistence to the equasion is that people start looking for more of a point that that. There is no match to win, if the game just goes on forever, so..? When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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