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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Since You're Complaining About F2P Restrictions....

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148 posts found
  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

11/27/12 4:16:26 AM#141
Originally posted by Gdemami

 


Originally posted by stefanakisgr
F2P is supposed to be a gateway , a way to lure you into playing . When its so frustrating to play who will stay ? Bags , money , races is acceptable , also high end items .  I would have gone with an xp penalty as well , light at low lvls , high as you approach end lvl . That would work well to fill all lvl ranges , and make it easy for my subscribers to get flashpoint groups . But UI and run restrictions ? These turn people away before they get to know the game , or more importantly before they come back to the game .

 

It is very difficult to say what lure or turn people off. Your individual personal bias or preference might be vastly different from average or majority of players.


They can always adjust the restrictions and it is better to start with something more strict and loosen it later than the other way round.

That's like saying you can always start with a crappy game and have it get better .. then people will love it.

 

Or .. you can have a hugely restrictive game that didn't get much appeal .. then you loosen the limits, and people will love it.

 

No.

 

You get a single shot with a games release or re-release when it comes to publicity.  If you tinker with it later, you might get something nice, but it won't be worthy of a new press release and everything bad which was said has already stuck in everyones mind.

 

EA tinkered with the SWTOR F2P model after it was released.

 

At that point the publicity is limited to fan sites.  EA fubared their F2P model and that is how it will be remembered for 99% of potential gamers.  Whether you or I know about the tweaks won't affect much with SWTOR.  We are the small % that actually blog about games.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  kitarad

Advanced Member

Joined: 12/17/10
Posts: 1325

11/27/12 4:20:19 AM#142

They are increasing the quickslot bars for preferred players next week but I'm wondering if they haven't already alienated a good portion of the returning players. 

 

One thing I do disagree about people not rechecking games. You see it here all the time people asking if it is worth going back to an older game and whether it has improved. I hate it when people make these generalized statements about how they think a majority of players will behave. What possible evidence do you have of how people react aside from your own prejudiced views ?

 

I like the game btw so what I am one of those idiots in your book. Many people I say this from the general chat in SWTOR love the game and they like the story just because you don't does not make it a crappy game.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7186

11/27/12 4:23:11 AM#143


Originally posted by Karteli

That's like saying you can always start with a crappy game and have it get better .. then people will love it.


As I already pointed out, a "crappy game" is very subjective term.

According to this site and many users here, WoW and alike are "crappy games", yet they are played by millions making enough money to support their further development.


Every business model is and always be tinkered later, when some objective data are available.

  ericlatrelle

Novice Member

Joined: 4/04/07
Posts: 190

11/27/12 7:38:49 AM#144

First off, if it would have been up to me, the game wouldn't have had to go F2P in the first place. I would have created an actual MMO that people would have paid and stayed for. I would have actually listened to the Beta testers, weekend testers and the actual players after launch to correct the deficiences that were present and the ones that weren't foreseen after launch.

It amazes me that people truly think it is hard to correct issues and to take in and implement feedback. But I guess it's like someone said, common sense really isn't that common.

  Fdzzaigl

Hard Core Member

Joined: 8/22/09
Posts: 2113

11/27/12 7:42:36 AM#145

They could have started by implementing a free / silver / gold type of member. With free members being promoted to silver once they have made a purchase and gold members demoted to that if they stop subscribing, but allowing them to keep on to the content they unlocked.

There are plenty of decent examples out there: lotro, ddo, aion, ...

One of the other requirements would be to actually create new content to sell, instead of pretty much only locking down parts of your game unless you pay, pissing people off.

Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  User Deleted
11/27/12 9:31:58 AM#146
Originally posted by Fdzzaigl

They could have started by implementing a free / silver / gold type of member. With free members being promoted to silver once they have made a purchase and gold members demoted to that if they stop subscribing, but allowing them to keep on to the content they unlocked.

There are plenty of decent examples out there: lotro, ddo, aion, ...

Thats why theres good stuff and bad stuff. SWTORs F2P goes to bad bin.

One of the other requirements would be to actually create new content to sell, instead of pretty much only locking down parts of your game unless you pay, pissing people off.

Ahhh, but thats the problem, their snail paced content releases wouldnt be enough, so they resorted to stuff like quickbars and hide helmet.

TBH if they actually had decent content releases they wouldnt fail so hard to have to go F2P in the first place.

6 months for WZ? 6 month for OP? 6 months for FP? 6 months for few daily quests? And thats pretty muc devoid of any story/voiced over stuff so people cant blame story/voiceovers this time around.

Painfully slow.

  Muke

Elite Member

Joined: 1/04/07
Posts: 1621

11/27/12 9:34:50 AM#147
so, how much time developing the F2P NGE has been spent when they could've changed the game actually for the better? :)

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Deewe

Novice Member

Joined: 5/02/08
Posts: 1976

11/27/12 5:04:29 PM#148
Originally posted by ericlatrelle

First off, if it would have been up to me, the game wouldn't have had to go F2P in the first place. I would have created an actual MMO that people would have paid and stayed for. I would have actually listened to the Beta testers, weekend testers and the actual players after launch to correct the deficiences that were present and the ones that weren't foreseen after launch.

It amazes me that people truly think it is hard to correct issues and to take in and implement feedback. But I guess it's like someone said, common sense really isn't that common.

There's a thing obviously STOR managers lacked is: common sense.

 

Sadly they had really great suggestion over the years on the forums and well some designers new better but it was them against the ones in power during a global economy crisis...

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