|65 posts found|
Hard Core Member
11/25/12 5:13:29 AM#61
I didn't play the beta or PS1. Jumped in since it was 'F2P' with, according to some people, a decent item shop model (nothing is pay2win, and the sub just gives you more exp and priority acces to the servers).
Playing on an EU server (Miller, TR side), I've had no issues with server latency. Infact, with 300 man battles with vehicles and everything, the game runs extremely smooth both on client and server side. There is the rare moments where a single player will be spotted warping briefly while the rest of the game works fine, but I can count those moments on one hand.
Given the fact hit detection has a lot of factors like in a regular FPS, I'm really suprised the engine and netcode handle it so well, compared to other people saying it's horrible, while I seem to experience the opposite.
Content-wise, there is a lot of room to improve. But the PS2 development team has one critical advantage: There is no PvE audience to feed with content patches, so they can get to work on the good stuff. Something that is killing GW2's WvW for example.
If they keep updating the game, and keep the itemshop as balanced as it is right now (I'm actually impressed with their item shop/sub model, even though I'm a classic "F2P" hater). I hope they don't add nasty things post-launch, like most "F2P" games get after their launch.
11/27/12 11:54:47 PM#62
The original game even with its flaws is way ahead of this game. Ps2 emulates other shooters too much and has lost all that made planetside unique from the other shooters. All it has now is the massive battles.
If the original planetside never happened this would be the better game. Oh sure its going to attract people that never played planetside 1 but once the new shiny feeling to the game ends and ps1 goes free to play, I bet most of the former ps1 players leave this game and either go back to planetside 1 or whatever game they were playing before this mess. This game clearly wasn't designed for ps1 fans, it was designed for fan boys and new customers.
There is no good or evil, only power - and those too weak to seek it.
11/28/12 1:31:31 AM#63
Confession time: I played it for about 40 minutes in beta, thought the guns were like toys, and I was lost in a mess of bodies. Did not enjoy it at all, was heavily against playing it.
Fast forward to yesterday, saw it on steam and thought, what the hell lets download it, it's free after all. So I grabbed it, jumped in and died half a hundred times and said again, screw this free to play pay to win garbage, stupid guns do no damage!
Well for some reason I jumped in a third time due to boredom... and I killed someone, and another someone, and slowly I started to get the hang of it, slowly I began to learn the game some, learn the map, learn the planes, the guns, checked out the certs options. Slowly but surely I started coming round to the game. When I decided I liked it was when I was in a Lightening tank, advancing with about 10 or so infantry on a position, my tank was great shielding and I took point and kept them behind me, put fire on a doorway, killing several and giving my guys the chance to push up and start making a difference.
Jumped in again after that for an hour and did a solid 22 kills 10 deaths. Took a look see at the costs of guns and saw 500 station credits roughly being the average, the first sniper I noted I can get for 100, which I am halfway towards in terms of points. Which seems to be a massive upgrade.
I get the feeling that as I improve, this game will only get better - alls I can say is give it a try - I am in europe and finding the servers stable, the graphics plenty good enough, and the hit deteciton great - I see this easily being my go to game for quite some time.
11/28/12 2:04:41 AM#64
Originally posted by gwei1984
Well, it's more of an mmo-something than Diablo III or other similar games were.
Originally posted by vieplis666
Weapons have recoil and the bullets spead, depending on guns and factions. Also different weapons have different effective ranges, where beyond that there is drop both in power and in accuracy. This is not the typical CoD where there is virtually no weapon kick, you need to learn to handle the weapon you're using. They haven't gone overboard like true military sims, but it's not point and click as the popular FPS out there.
Also regarding the console port bit, there is no console version to begin with.
True, friendly fire is an issue, but it's to be expected with both inexperienced people and confusion. It's really easy to enter somebody's firing LOS when trying to find the perfect shooting angle yourself. Also visibility inside vehicles is not that great, so assume at all times that they can't see you and you'll have less roadkill accidents.
You're right, although I'm not sure how they would have done a tutorial that would involve anything but NPCs, the real enemy players wouldn't obviously wait for you to learn to handle your gun.
The first orbital drop is usually a free death. It's semi random, in the notion that you're thrown in the area of the target, but not necessarily where your allies are. You do have a minimal control of the drop pod, so if you see the white arrows of your allies in the minimap, push towards that direction, just not on top of them
The closest respawn is usually a Sunderer vehicle. These mobile respawn points are deployed by players. Thing is, the driver could have risked a too close to the enemy deployment to cut down the travelling time, so you get hit from the opposition. And obviously the enemy is actively hunting your sunderers so as to cut the line of reinforcements.
You're right about the chat system. I guess SOE thought that implemented a full voice system for squad (group), outfit (guild) and area would be enough. Typing is definitely a major pain compared to other mmorpgs. It does cut down on both the typical F2P and FPS nonsense, so that's a semi relief.
/yell or /y is heard by both you and the enemy. Surprisingly enough it's hardly ever used and when it does it rarely involves insults.
Officers (squad leader modules) have their own channel to coordinate, although I have no idea about its effectiveness.
It's a double edged sword. They could have spawned you back in the main base of the continent, but then you'd need to know about deployment, which would put you into the orbital pod anyway.
The above video should be helpful
True, the first thing you need to get used to is that you'll die, a lot. It's something that can't be helped at imes, whether it's an enemy aerial bombardment on your location, a stray cannon shell, enemy platoons spray firing at the general direction of your location or your own faction members throwing a grenade in the middle of their own teammates. Not to mention getting roadkilled ... a lot hehe
Btw, if anyone in EU wants directions or just to chat, I'm on Miller server, Vanu faction. Just a heads up though, Miller is very popular so expect queues in primetime, at least as regular members.
11/28/12 2:29:40 AM#65
I played this game for a few hours... and, well, back to Call of Duty. This game looks very nice, but I just can't get into it.