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11/20/12 2:07:37 AM#21
Originally posted by Corehaven
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Indrome
Novice Member
Joined: 5/03/12
This is like trying to drive straight through Schroedinger's minefield! |
11/20/12 2:39:56 AM#22
Repair cost seems to increase exponentially the more pieces are broken. Try repairing more often and not just when every single item on your skin is broken twice. Also, when playing in above-character-level zones and finding that you have a problem with dying a lot, try to get someone to wingman you. After all it's an MMO.
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
11/20/12 2:57:32 AM#23
Originally posted by Corehaven Actually it's valid enough advice. If you find higher than your level zones too difficult to handle, then it is entirely down to you if you stay. It is also entirely down to you if you keep coming back until all your armour is trashed. At some point the message should have got through - "I need to back off from here, level up a bit more and come back when this isn't so painful." Even soloing the new island isn't that expensive - and it by far the most difficult area to run alone. You may have a valid complaint about the repair/armour cost ratio - but complaining about it after shooting yourself in the foot repeatedly seems faintly ridiculous to some people - me included. I have never suffered a horrible repair bill except once or twice at the start of the game when I ran dungeons for the first time. I certainly have never been 'forced' into an area where I repeatedly died and 'couldn't' leave. That's a choice you made - and being upset about the consequences of that entirely free decision whilst trying to make a point about cost balance of repairs is entirely self-defeating. |
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11/20/12 3:24:41 AM#24
1) Die less. 2) Profit. Death penalties in "modern" MMORPGs are already very light. Not that I complain, I've played games like UO, EQ or AC1 with harsh death penalty and I really don't miss those "good old days where we were going to work uphill in the blizzard with snow to our knees". But there has to be a penalty that encourages people to try to not die, otherwise death means nothing at all. |
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11/20/12 3:29:02 AM#25
Yeah I don't like being forced to pve so I can pvp.
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11/20/12 3:30:57 AM#26
There are 2 options, but cheap gear or play naked death should not be something cheap. http://speedtest.net/result/2112016336.png |
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11/20/12 3:45:24 AM#27
I don't have a problem with outdoor pve repair costs.
I wouldn't know about dungeons, interested in them I don't mind the long walks in WvW when you die, I think this is preferable to the easy reinforcing you get in say warhammer. I do object to WvW repair costs, and well WvW costs in general as there's no way to make the money to pay for them within WvW, you are either forced to go grind Des, again or use the cash shop. |
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11/20/12 3:47:05 AM#28
This is something that needed fixing with planetside coming out, they can't force you to pve to pay for pvp in that as it has no pve.
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
11/20/12 4:00:15 AM#29
Taxing player for dieing is ok. Its done trough repair cost and respawn cost. Problem most people are complaining is high travel cost. We have given rising travel prices that relate only to level of player - but we are not given alternative ways of travel (aka Mounts) Basically game is forcing you - either stay in the same place all the time or be money penalised.
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11/20/12 4:03:12 AM#30
I know for a FACT I'll probably be flamed for saying this but I figured someone should offer a RL example of how the cost to repair something can EASILY be more expensive than the cost to simply replace it. OP do you own a vehicle or have you ever known someone who has owned one and wrecked it? Depending on the severity of the vehicle after a wreck/crash the cost of repair can easily outweight the cost of replacement. In these situations the vehicle is usually given a salvage title and for the most part is considered not worth repairing/keeping. The only time this is not true is when the value of aftermarket products placed in the vehicle that still function would be too much of a burden to place in a new one (in RL this rarely ever the case, however in MMO's enhancement items that bind themselves to equipment you are left with little to no option). Again, I know games are not RL (obviously) but to make a statement such as repairs should never cost more than the price to replace the equipment altogether are easily proven false by making RL comparisons. Vehicles are just one example but the same statement holds true for a LOT of material objects for sale. Just being the Devils advocate on this, personally I prefer costs not exceed that of replacements but I won't fault a company if they are for the aforementioned reasons. |
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11/20/12 4:03:37 AM#31
When im leveling a toon, when i have at least 1 piece of armor broken im not repairing it ,i just go and buy a new gear alltogether cause anyway till it brakes im like 5 to 10 lvls above that gear so i would need gear upgrade anyway... with my lvl 80 toon is alot different though..and i just be more carefull.. still the only way i can't really control me dying would be at dungeons and even more at pvp. I generaly dont agree on repairing cost for pvp although atm there is no other KO penalty for pvp and its the only way for people to not mass run to death..there are consenquences as it should. |
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11/20/12 4:12:59 AM#32
sometime when i die i'm getting mad knowing that i will have to pay the repair cost this repair cost makes you try to play with more attention and play smart in dungeon i rarely die now (COE,Arah ...) because when i die it always remind me the repair cost and i try to avoid that at all cost if there was no high repair cost people wouldnt care and just keep dying and run back to boss etc etc i think its good they did that high repair cost = motivation to stay alive
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11/20/12 4:14:25 AM#33
Originally posted by Indrome
I am interested in your "repair cost seems to increase exponentailly the more pieces are broken" statement; could you educate me how your statement fits into the suggested "cost = A*exp(kx)" formula? |
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11/20/12 4:16:35 AM#34
Whilst levelling, most gear can be bought at the TP for vendor + 1 copper. So never repair. Vendor and replace.
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Corehaven
Advanced Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
I can't begin to believe how many of you actually missed the point. I've gotten a slew of comments to this thread now advising me not to die so much and get better at playing the game. First off, I didn't ask for advice. It was addressing an issue. That issue is that it is ridiculous that repair costs, cost more than replacing a blue or green set of items. Dying in game has nothing to do with it other than being the cause of damaged armor which is NOT what I was addressing.
I don't die often in GW2. Usually, and I've already said this, I don't repair armor at all. I just replace it every ten levels and by then I might have damaged two or three chunks of it if that. Which is probably better than many of you do. So please can it about " play better. Don't die" garbage.
Repair cost should be based on the value of the item. And should be less than that value. It needs fine tuning. And enough with the "well in real life....take a car for example." Give me a break.
Repair costs need finer tuning in GW2. And its not about a death penalty when I don't mind one. Yet the penalty in this case is not a repair cost. Its just replacing the armor. Which once the old armor is sold? Is virtually nothing. So its not a penalty. Its just ridiculous the cost of the repair in many cases is much much higher than the cost of the armor.
Name another mmo that has that mechanic. Name another game that has that mechanic. Name a game where the repair cost can be higher than the item itself? I can name one. Guild Wars 2. Other than that I got nothin. |
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11/20/12 6:04:59 AM#36
Originally posted by Corehaven Why? |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
11/20/12 6:19:01 AM#37
Originally posted by ScalplessOriginally posted by Corehaven Yeah, trying to figure that out. Many things in real life cost far more to repair than to replace, from can openers to autos, so sounds like GW2 is just being more realistic which I typically support in MMOs. While other MMOs may not have done this in the past, I can't see a reason for them not to. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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11/20/12 6:28:47 AM#38
Originally posted by Kyleran Corehaven I would also like to ask this question (eventhougth I thought I did in my original post you so easily wrote off), why exactly do you expect so much more from a game than you do RL (aside from the obvious alternate reality)? As I stated in my OP, I would also like it if a game didn't give me the same troubles I face in RL however I certainly wouldn't fault them for doing so simply because it's realistic. So again I ask, why then do you feel your own dismissal should be so well accepted by the majority? This is not an attack so much as trying to understand why you feel so entitled when the developers (an arguably, after seeing the reaction on this thread from other players) have such a polar opposite opinoin? |
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11/20/12 6:38:33 AM#39
Originally posted by XAPGames Well it is only partially true. You still get it repaired or replaced if you prefer with one click of mouse at NPC. When gear is really broken you must re-acquire it completly. Of course that works good in mmorpg's made for semi-casual, semi-core audiences and with good crafting and at least partially sandboxy gameplay. Would not really work in GW2 or almost all pure themeparks.
As for why GW2 is highly gold dependant? Well it is normal with gems - > gold business model. Arena.net / NCSoft have to make money somehow. Other explanation it could be if it were game with complex player economy, with focus on trading like in SWG or EVE, but it is not obviously. |
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Indrome
Novice Member
Joined: 5/03/12
This is like trying to drive straight through Schroedinger's minefield! |
11/20/12 6:43:44 AM#40
With higher level gear your arguments catch up to themselves anyway. ... Also, you skipped my post as well.
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