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General Discussion 

The Pub at MMORPG.COM  » The GRIND stops here

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48 posts found
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12141

Currently playing EVE, SMITE, Wildstar, and Combat Arms

11/20/12 8:39:50 PM#41
Originally posted by mikecackle
Asian grinders is what developed "GRIND" into a bad term...

No, grind was always a negative term. Stupid people and trolls made it common. Everyone else just followed along.

 

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12141

Currently playing EVE, SMITE, Wildstar, and Combat Arms

11/20/12 8:42:45 PM#42
Originally posted by greenreen

The problem with grinding is that it's used as a way to keep you logged in in the hopes that being logged in you will get bored enough to strike up conversations and they want you to then login to continue those conversations.

My fear is that you actual believe anything like that ever occurred in any studio's design documents or meetings.... without someone getting laughed at or fired, of course.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

  greenreen

Advanced Member

Joined: 11/19/12
Posts: 1440

11/20/12 9:02:51 PM#43
Originally posted by Loktofeit
Originally posted by greenreen

The problem with grinding is that it's used as a way to keep you logged in in the hopes that being logged in you will get bored enough to strike up conversations and they want you to then login to continue those conversations.

My fear is that you actual believe anything like that ever occurred in any studio's design documents or meetings.... without someone getting laughed at or fired, of course.

Why do they include chat in games? Can you explain the reasoning for it other than for people to ... chat. Why did they later add ways to "link" items in chat? Was that also for no reason or was it to entice someone.

I absolutely believe that people that develop games to create money know that chat and grinding go oh so well together.

Think back yourself each time you interacted with someone else and why. What led up to it. I have and that's why I've noticed things like this. What made you walk up and talk to a total stranger, you didn't walk up to them and talk about your hemorrhoids right? You would talk about something in the game or seem really odd. What sort of game topics come up, things like "OMG still no drop and I've killed tons of these". What makes two strangers interact with each other unless they are commiserating or one is seeking help. Do you commonly ask for help when the item you want drops the first time you kill a mob and you only need one of them?

Why is it fearful to you to equate the two as related, do you feel duped, no reason to, just feel aware that they are used to enhance each other.

There's nothing wrong with understanding the psychology behind gaming or why we do it as long as you still have fun doing it. If it degrades your experience or frightens you then don't think about things like that :)

  Nsein1

Apprentice Member

Joined: 11/19/12
Posts: 22

11/20/12 9:32:28 PM#44
Originally posted by greenreen
Originally posted by Loktofeit
Originally posted by greenreen

The problem with grinding is that it's used as a way to keep you logged in in the hopes that being logged in you will get bored enough to strike up conversations and they want you to then login to continue those conversations.

My fear is that you actual believe anything like that ever occurred in any studio's design documents or meetings.... without someone getting laughed at or fired, of course.

Why do they include chat in games? Can you explain the reasoning for it other than for people to ... chat. Why did they later add ways to "link" items in chat? Was that also for no reason or was it to entice someone.

I absolutely believe that people that develop games to create money know that chat and grinding go oh so well together.

Think back yourself each time you interacted with someone else and why. What led up to it. I have and that's why I've noticed things like this. What made you walk up and talk to a total stranger, you didn't walk up to them and talk about your hemorrhoids right? You would talk about something in the game or seem really odd. What sort of game topics come up, things like "OMG still no drop and I've killed tons of these". What makes two strangers interact with each other unless they are commiserating or one is seeking help. Do you commonly ask for help when the item you want drops the first time you kill a mob and you only need one of them?

Why is it fearful to you to equate the two as related, do you feel duped, no reason to, just feel aware that they are used to enhance each other.

There's nothing wrong with understanding the psychology behind gaming or why we do it as long as you still have fun doing it. If it degrades your experience or frightens you then don't think about things like that :)

I believe many game writers wrote games that would be fun to play for the community, I believe many corporations twisted those games into profit venues. Unfortuneately the game writers who are inspired to make a good game have to bed with those corporations so they can afford the servers and staff to develope the game.

I don't mean this to be personal at all, but to say everyone involved in the production of a game is just out for profit is sort of insiteful into ones intellect, I would not want to group with that person in an MMO because I would expect they to be the ninja looting whore. There are MANY good people in a game who will talk to you and hang with you just to be hanging with you without a cause, and if you haven't found that in an MMO then you need to play some MMO's with communities that aren't composed of childish people.

  Interesting

Novice Member

Joined: 1/16/08
Posts: 959

12/12/12 12:48:20 PM#45
Originally posted by cybertrucker

We are plaqued by more and more threads claiming this game is full Grind, or that game is a grind, or this game just introduced a Gear grind treadmill...

Seriously?  I mean SERIOUSLY??? These games from start to finish are all about you making a character, in a fantasy world, and ADVENTURING into those worlds. Adventuring in hopes of leveling up and finding gear to IMPROVE your characters. Yes we run some areas or dungeons mulitple times in hopes of getting that new shiney treasure. However if you find it so annoying that its just become a "GRIND" why do you bother to play?

Ohhhh to think back to the nights of adventure and FUN I had back in the days of Everquest 1. Pulling for my group in Lower GUK... Every night For MONTHS!!! You know what? I never thought of it as a "GRIND" I was having fun with friends i had made in a fantasy world, hoping maybe an item I might want like that fabled FBSS might drop. Or just hoping I wouldnt make that bad pull and wipe the group, or running to help another group in need that made that bad pull. Through it all though. I was there every night to have fun... Fun is what made the game NOT GRINDY

I guess after reading thread after thread after thread, of people whining and crying like little spoiled brats it makes me wonder why half the people on these forums or many others even play these games. Does no one play the games for fun these days? They seem to self absorbed with what they have to do to get their next piece of gear and how long it takes instead of just enjoying what they are doing along the way.

Rant off.

 

If you have to repeat content 2, 3, 4 or 5 times these days its grind.

They can no longer artificially copy paste content and expect people to swallow it.

  xeniar

Advanced Member

Joined: 11/09/06
Posts: 808

12/12/12 1:08:48 PM#46
Originally posted by cybertrucker

We are plaqued by more and more threads claiming this game is full Grind, or that game is a grind, or this game just introduced a Gear grind treadmill...

Seriously?  I mean SERIOUSLY??? These games from start to finish are all about you making a character, in a fantasy world, and ADVENTURING into those worlds. Adventuring in hopes of leveling up and finding gear to IMPROVE your characters. Yes we run some areas or dungeons mulitple times in hopes of getting that new shiney treasure. However if you find it so annoying that its just become a "GRIND" why do you bother to play?

Ohhhh to think back to the nights of adventure and FUN I had back in the days of Everquest 1. Pulling for my group in Lower GUK... Every night For MONTHS!!! You know what? I never thought of it as a "GRIND" I was having fun with friends i had made in a fantasy world, hoping maybe an item I might want like that fabled FBSS might drop. Or just hoping I wouldnt make that bad pull and wipe the group, or running to help another group in need that made that bad pull. Through it all though. I was there every night to have fun... Fun is what made the game NOT GRINDY

I guess after reading thread after thread after thread, of people whining and crying like little spoiled brats it makes me wonder why half the people on these forums or many others even play these games. Does no one play the games for fun these days? They seem to self absorbed with what they have to do to get their next piece of gear and how long it takes instead of just enjoying what they are doing along the way.

Rant off.

my god finnaly people with some sense, MMO's are not about the instant fun people want to have these days they are about community adventuring exploring.

I remember myself in EQOA grouped with 3 guys for 2 full days (to level up from 48 to 49) 48 hours of chainpulling griphoens, and you know what it did not feel as a grind it was fun. i had fun with those people.

This is what MMO's where and should still be. but it is overun by people with no motivation at all. only greed to get stuff asap there are other genre's for you people wich do suit your needs. gtfo of my mmo's :(

  Tjed

Apprentice Member

Joined: 3/14/12
Posts: 161

12/12/12 1:31:59 PM#47

Yea, I loved EQ1.  It didn't seem like a grind to me, I certainly never described it as such while I was playing it.  I loved the danger, the grouping, the buffs the group content, all of it.  That feeling of wanting to get a little more in even though it's 3am and you've got work in the morning. 

Now, I pretty much start falling asleep at my computer around 11 doing the solo quest grind. 

  Prenho

Apprentice Member

Joined: 5/29/12
Posts: 306

12/12/12 2:03:51 PM#48
A grinder where  you play/xp in groups, clan mates, parties are much better than all the rush to cap in 2 days - solo campaign games with multiplayer rooms we have today.
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