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11/23/12 3:00:10 PM#41
Sometimes I think the very things that are supposed to help us get more involved in grouping like dungeon finder end up causing us to drift furthur apart. Somone in the beginning asked how many of the 4 sentences were yours and I realised I am as guilty as the next guy about talking but it never used to be a chore before to talk .We did it natuarally in vanilla WoW or Everquest no one ever forced us to speak. What has changed ? The games themselves and the community that plays them have become more mercenary and that is why older games are so much better because many of them have so few playing that what people who are left appreciate the company. Unfortunately we do not want to play Everquest anymore. I recall Vanguard had folk so happy to help that people go out of their way to reach out. Yup those games have nice people but popular games seem to have some morphing agent that change people into silent automatons until you wipe then they turn into ogres.
I found a new way to socialize the general channel where we all talk and yes sometimes people fight and get rude but it is still better than no talking. Uploaded with ImageShack.us |
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11/23/12 3:03:09 PM#42
Maybe it is time to change to different genre of games. mhm... Don't just get stuck with 1 thing forever. Have an open mind to things.
EVE Online 21 days trial from me! In-game guidance just msg. me. For mature players only unless you can take the steepest learning curve and be able to get over losses. |
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11/23/12 3:03:46 PM#43
As others have pointed out, this isn't a "WoW" issue, but a "modern MMO" issue. People want convenience and, when companies gave it to them, certain aspects of quality suffered. It's no different than a family going out to McDonalds for the easily accessible and quick food, when they used to sit down at the table together and eat a cooked meal. It's interesting how increasing global awareness and connectivity is creating a strange dichotomy where individuals are more isolated than ever. |
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11/23/12 3:09:17 PM#44
I play WoW on a vanilla private server. It's very social. But then it doesn't have the anti-social features like dungeon finder. You actually have to talk to people to form a dungeon party. GASP!
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
11/23/12 3:13:53 PM#45
Originally posted by Kyleran this! ^. Totally agreed. while this keeps happening, every mmorpg made the same way will keep promoting anti-social conduct. |
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11/23/12 9:42:57 PM#46
Originally posted by kalinis Dont you think its pathetic? Looking for sociablity to play a game for 6 years... That sociability made you a GOOD Friend or two out of that game? |
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11/23/12 9:49:59 PM#47
Originally posted by rojo6934 So........................... QUIT THAT SHIT AND GET BACK TO REAL LIFE! |
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11/23/12 9:53:28 PM#48
Originally posted by KoreanSoWhat +2 mil
I can understand being upset because you can't find a group... but being upset because no one talks? really? do you really need to make friends in a game? I don't think the problem is society or the games.. if you are looking for friendship in a mmo u are the minority... thats why you can't find friends... i group and play with ppl all the time... we don't talk much other than to convey our intent for the next quest or area or so... that is all that is needed.. when i join a guild i don't join to talk about my life.. i join to plan game related events.. to quest or go in dungeons.. if you are looking for more than that.. i can see why you are having problems... |
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trash656
Hard Core Member
Joined: 10/18/05
It is easier to Fight for Principles then it is to Live up to them. |
11/27/12 9:42:19 PM#49
The game used to be a very social game way back in the original and burning crusade. Why any website would give MoP a 5/5 rating is beyond me. The game is nothing what it was 5 years ago. But who cares about that, the game is old, and i dont play it anymore. Most of the people who play it now are overly emotional kids, and I don't have time to babysit anymore, I've moved onto better things.
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11/27/12 9:45:10 PM#50
Originally posted by dlld true lol .thats what came into my mind lolzzzz..... |
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11/28/12 3:28:31 AM#51
I can see that. Guild chat is full of chatting, but it is true that in 5 mans there is no real need to talk to people since you are concentrating on doing the dungeon and you might go with the same lot twice and then never see them again. For grouping purposes, WoW is one of the more social games. In GW2 and SWToR, it was hard to convince people to group up, and I seriously tried, especially in the latter case. More recently though, there has been a breakdown in group cooperation. I am leveling up a monk tank and I find that the tanking experience is not as fun as at the release of Cata. It is not the class, it is not the tanking playstyle, both of which I enjoy, but rather it is the attitude of my groupmates. Either I am having an extremely bad streak of luck, or MoP has really brought out the self-centered "there-can-be-only-one-and-that's-me" sort of player. Dps who do all of the pulling when the healer has no mana or is too far away to heal, or trying to solo multiple elite mobs themselves far away from the rest of the group, etc. Thank goodness the monk has good aggro control! It reminds me of 8 years ago when people were still trying to figure out how to play. The big difference though is that when you tell people now how it should be only one person pulling, ideally the tank, and not to go running off on their own, they get really upset. I would not be mentioning this at all if it were just one or two dungeons out of every ten. It has been happening in every group I have been (tank or not). Playing MUDs and MMOs since 1994. |
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11/28/12 10:34:46 AM#52
Originally posted by trash656 In early days, all MMOs were very social. Not just social, they were all new, and all were much more exciting and adventurous than these days. So, communication was mandatory and unquestionable to play them. You had to ask, answer, help and get helps anyway. And friendship just came along naturally. No wonder, it was new entertainment at that time, UO, pking, chaosorder, murderers, Everquest, raiding, getting wiped, corpse run,asking mana buff, asking for wizard portal, looking for enchanter, trying, failing, killing dragons, killing giants, they felt real at that time. And then WoW rebuffed them in brilliant way for a few years, and now everything is going down AS EXPECTED. MMOs are getting old, things are not new anymore. People don't want boring adventures, that's why dungeon finder was invented. In short, MMO is over, at least for the people who had experienced the early ones. There are a few companies developing different MMOs attempting to make MMO more enjoyable, but I am not sure if they will succeed. I'd say it's time to get over MMOs. |
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