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12/13/12 6:24:17 AM#21
Originally posted by coretex666 yeah, i know there are people like you, who like "realism in games", but what you are doing is more or less FORCING a lot of people to do things they dont like so they could enjoy rest of the game. come on - its a GAME, it is supposed to be fun and relaxing :) |
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12/13/12 7:11:50 AM#22
humz i was writing this post about how i did not like your #7 but after thinking things trough. apart from the eating. i cant remember havind alot of potions on me in past MMO's i was always acompanied by a healer, grouping was mandatory. im sitll not sure about your drinking and eating part tho. if it would take too much time to actually do then i won't like it very much. your #9 death penalty is good but i would say limit it to exp. wich brings me at #6 id like to have some levels. skill leveling can stay but i don't think you can do without levels in a game as extensive as this wich is skill (skilllevel) and gear based. edit: levels imo should have a cap but it should be extremely hard to lvl up and lvl skills up. dying (from npc's not PC's) would give you a harsh penalty (10% exp of your current level to be paid back into the penalty at a rate of 50% of all gained exp) i really like your game but if you want too remove all forms of NPC's the only thing you hold is crafting and PvP. Im not really a PvP nut. |
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12/13/12 9:11:23 AM#23
Dont know if you are still around OP but there is a major flaw imo in your idea, why would anyone play the game to make planks. It might sound good when you write it but people wont enjoy logging into the game to make planks for a long period of time. Realism does not mean it's good game design and while I share some of your ideas I do not think you thought it through on a player level. Also locking players into factions will not work out well for you im quite sure because forcing players into factions is not something the sandbox community enjoys much. At least you should have a outlaw faction to let people fight anyone they want (ArcheAge style). |
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12/13/12 9:20:03 AM#24
Originally posted by coretex666 Three words not including these six.
Age Of Wushu.
Ill add this as well. Get yourself into the second western beta starting on the 20th December. They are allowing anyone who joins the site a ten hour beta session, after that you will need key. Ill have eight next monday and a few friends will have some we will post on the AOW section on this site. Two have already been claimed but the other eight ill just post in the beta thread, first come first served.
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
Originally posted by Benedikt I know. I stated at the beginning that the game would probably be niche. It isnt really aiming for masses. People who want something relaxing play WoW after school / work which is fine. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
Originally posted by xeniar I am afraid that character levels would make it a themepark. I do agree that if you have levels, there should be a cap which is very hard to reach. I probably should specify that by removing NPCs, I mean characters, like vendors or basically any non player characters which are on your side. I would definitely like to keep mobs in the game, so that there would be regular PVE, just not in form of raids or instances as we know it from themepark games. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
Originally posted by Rimmersman AoW may be an interesting game. However, I did watch some videos and visually, it is not very attractive for me. I understand that MMOs are not so much about graphics, but the design seemed "too Asian" for me. I may give it a try to see if the game is so good that it will make me like it in spite of it. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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12/15/12 6:30:38 PM#28
After reading through your suggestion I LOVE what you're saying about craftng, this is one thing that NO ONE seems to get right in mmorpgs, (hoping for arche age) and I have always agreed woth what you said about the world map, however I feel realism in terms of having to eat sleep etc. ruins games, I am personally not fond of designers making games realustic for the sake of it being realistic. I just don't get the point. Although housing is really missing from mmorpgs currently. And I actually o agree with 2 fctions but they need to be warring (like you were stating) rather than being like hey I just saw a member of the horde (people understand wow referencs so they are the best to make), oh im on a pve server lets just run around killing stuff for our quests side by side despite the fact that we hate each other. Games should reward you for seeing a member of the opposite faction randomly in the wild and attacking them, as factions are meant to hate one another. This allows for a game to centre around the conflict while encouraging people to partake in pvp but not forcing them to..
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
Originally posted by Kuro1n The outlaw faction seems to be a good point. Maybe it would be good to give players the ability to attack players of their own faction / nation and have some sort of "penalty" for that. You may become a murderer and the players who choose to be guards (kind of like historical police :) ) would be getting experience and rewards from the city treasury for killing them. May be worth considering letting the players basically leave their nation and start a new one. However, it would be considered something like a rebellion and the nation would be after them, so that creating a new nation and keeping it in longer term would be very difficult. I will give it a thought and add it to the concept. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
I am kind of surprised nobody likes the "must eat / drink" idea. Guess I should remove it :) Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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12/15/12 8:39:16 PM#31
Well seems you are still active OP, I'm currently working on a project has some of these aspects and yes locking players into something is generally quite bad.
EDIT: and the eat and drink idea is something we use. |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
Originally posted by Kuro1n I dont think the necessity to eat and drink has to be designed in such a way that it would annoy the players. However, the responses so far indicate that players do not like this idea. I was hoping it would contribute to the realism I was trying to achieve. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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12/19/12 4:13:38 PM#33
Originally posted by coretex666
I'm not uncomfortable with it. As long as eating / drinking has a reason to exist in the game mechanics.
After all, we stop at a crafter and repair our gear. Why not stop at the Inn and grab a sandwich and a pint?
From a conversation a long while back, a dev told me not to "punish" people for not doing something, but rather "reward" them for doing it. Then it's their idea. |
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12/20/12 6:34:27 PM#34
Originally posted by XAPGames Depends very much on what type of a game you are trying to make. |
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2/06/13 4:11:39 AM#35
1. Medieval light fantasy setting - lets say medieval with some basic magics Not sure about the sandbox idea, really. I´d rather have it a mix of sanbox elements (making villages and such) and PvE (dungeons, open world quets) because a lot of people don't really like PvP that much. It should be possible to just be a PvE player and still have enough to do. Cast your vote: The importance of character customisation |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
Originally posted by Findariel Thanks for the review. Some interesting thoughts there. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |