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11/20/12 5:11:51 PM#101
Originally posted by gamesrfun In other words 'this is my sock puppet FC bashing account. Now i will log on to my regular account to to do what ever it is that i do on this website'. Got it. |
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11/20/12 5:14:41 PM#102
Originally posted by Whitebeards OP got "burned" by AOC and has had it hard for Funcom ever since. Sad really. |
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11/20/12 5:35:50 PM#103
Originally posted by gamesrfun Giving credit where credit is due... you have been right with most of your posts and predictions about Funcom. I remmeber them from months ago in the TSW forums. But as official "bearer of bad news" you shouldn't be surprised fans like to take shots at you. It's right there in the "messenger" job description |
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11/20/12 6:13:57 PM#104
at the moment there aren't many companies which might be interested in buying funcom ... ncsoft just released gw2 and blade&soul (asia) and has wildstar aswell as archeage in their sleeves. ea does have enough financial problems of their own. prosiebensat1 does have the money, but they are not interested in development. trion worlds inc could easily get the money from their investors, but why should they bother with tsw or aoc? activision/blizzard, well if they hadn't a gold shitting donkey named world of warcraft they would have the same financial problems ea does have atm. gameforge/frogster, gamigo, gpotato, alaplaya and all the other low budget f2p puplishers .... very unlikely, don't you think too? in my opinion only three possible buyers: 1) nexon - always wants to expand 2) pwi/cryptic - always good for a surprise and 3) bethesda/zenimax - because it seams that they want to grow bigger. |
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To update my thread: #1: Funcom Q3 2012 came in: They dodge the buyout completely. #2: They released in an indirect way The Secret World subscription numbers. 55-70k. #3: They admit they will be cash negative for 2013. #4: Confirm again that they are not exploring any new large-scale MMOs.
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11/24/12 7:20:29 AM#106
Originally posted by gamesrfun TSW sub numbers ... wtf? I recall it had enough 'good' things to be at least 100k+? Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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Methos12
Advanced Member
Joined: 9/05/08
Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt. |
11/24/12 7:30:14 AM#107
Originally posted by dimnikar Which in turn leads to a logical conclusion - it doesn't need to be a triple-A multimillion dollars investment of a game. Game doesn't need to have millions of subscribers to be successful because it's all relative depending on how much was invested into it in the first place, considering running costs are practically a joke nowadays. Nature without Technology is little more than animals running about. |
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11/24/12 7:41:47 AM#108
Originally posted by jpnz If I had to guess, it's probably a little higher than the 55-70k but not too much because of lifetime subs, that aren't counted against the october billing, but also can't accurately say how many of them are still playing regularly. What can men do against such reckless hate? |
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Caliburn101
Advanced Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
12/04/12 4:38:05 AM#109
Originally posted by jpnz Your first point about Acti-Blizz may be off the mark somewhat. The horror and gritty fantasy titles (The Secret World & Age of Conan) are not catered for at all by them. Having these in their stable of games could be a very clever move - it certainly won't interfere with Titan... The two games are both good ones - whose limitations and problems they have suffered have stemed from the terrible development, support and management practices Funcom has indulged in with them. A relaunch of both titles after 6 months to a year of modest redesign, bug fixes and x-pac development with the advertising power of Blizz behind it could be very successful indeed. Both are beautiful looking games with unique identities and/or IPs and in the case of AoC - sold extremely well at launch. Blizzard to fix those issues which constitutes the broken promises or poor realisation of features in a fairly short timescale with their resources and have a ton of players either jump back into those games or try them for the first time. One can hope in any case! |
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12/04/12 1:58:54 PM#110
I really dont understand all of FC hate. Sure AOC released buggy but instead of shelving the game and firing all the dev team like swtor did, they buckled down and made it a great game. Look at TSWs launch it was near flawless imo. Have you DC haters every experienced a WoW major patch or xpac launch day? Wow servers can be down for DAYS at a time. I really hope if someone does buy funcom its trion or MAYBE ncsoft. Hell let the people making AA buy it to establish a western studio. If Ncsoft got it and put in a AION truly f2p model it would be good.
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12/04/12 2:04:56 PM#111
AOC still is considered the worst free to play model out there to date with no incentive for returning players to come back to the game except by sub fee. The servers merged yet again to what two servers now and both are dead with tons of complaining about no population on the official boards with funcom not even posting crap , just the secret world forums. Im sorry but AOC is a decent game but funcom , at least on that team should be fired or laid off and let someone come in and fix the game. There is no excuse for the servers being that dead unless A there is about zero content and support from funcom or B the game isnt as fun as people try to make it out to be and people leave fast. I personally go with answer A as i liked AOC.
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12/04/12 2:26:20 PM#112
Originally posted by cronius77 I think you may be complaining more about marketing department and the company directors than the dev team. |
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12/04/12 2:45:42 PM#113
Funcom’s only tangible assets right now are The Secret World MMORPG and their design staff / studio. I could see some interest in acquiring both from several companies but only a few are actually in a position to do so. ZenMax Media (Bethesda Ownership) is aggressive in acquiring new IPs. SOE comes to mind. Then, there is NCSOFT and Nexon. A surprise candidate might be CCP but I don’t know if they have the capitol.Microsoft is out there but I am not sure if TSW could be ported to console play with the current engine.
I have a hard time seeing EA, Activision or any of the old school names making a run at the property. But EA does have a publishing deal and rumor was they would buy out the company if they hit the right profit margin. Maybe that didn’t happen. |
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12/04/12 2:50:31 PM#114
and they made Longest journey and dreamfall.
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12/04/12 2:53:04 PM#115
Ask not for whom the bells tolls funcom
"Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
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Caliburn101
Advanced Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
12/05/12 3:41:46 AM#116
Originally posted by DSWBeef AoC - because of the lore primarily was the only MMO I played which I can, hand on heart say I was borderline fanatical about. I wanted it to succeed more than any other game I had ever played - and I am not known for being a wishful thinker. It was with surprising bitterness that I and nearly every single dyed-in-the-wool fan in my guild threw in the towel on AoC - bitterness and frustration based ENTIRELY around the utter failure of FC to do what was painfully, obviously needed to fix the game. I have played a fair number of MMOs and never been so angered by the complete disregard given the player base, or the promise of a game. I wouldn't describe sieges still being broken after THREE years as an example of FC 'buckling down' and making the game great... I don't 'hate' FC - I just think they were negligent and foolish - I even remember a Dev stating publically that they thought their own forums were irrelevant - at a time many players who were fully behind the hoped for success of the game were constructively vocal about the changes necessary to get it on the right track. If I had been treated like that as a paying customer in any other commercial situation I would have sued the s-o-b's - but the T&C's of MMOs prevent such recourse. Any company which does the equivalent of putting it's fingers in it's ears and shouting 'la la la' whilst its customers state their concerns deserves to fail. AoC IS a great game - it just needs fixing - and the dribble of improvements FC have planned with their tiny team are NOT the ones to do it - at least not on their own. Years of failure and crashing player numbers and server merges have clearly demonstrated it needs a shot in the arm, and that robbing it of the resources it needed to be overhauled to develop the relative flop which is TSW was another bad mistake in a long string of howlers. |
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12/05/12 3:51:04 AM#117
Originally posted by L0C0Man There was also the subscription irregularities debacle where they were charging people from one country, more than people from others, something that is pretty much unheard of in MMO gaming. They did go some way to fix it, but by that point a lot of the damage had already been done. |
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