| 72 posts found | |
|---|---|
|
11/18/12 11:00:36 PM#61
The biggest part of games is the friends. If you're playing pacman with a buddy it can be fun, playing pacman alone is boring. Same thing with most anything. Having friends that play the game will keep a person playing, but if all your friends leave, then a game can get stale. So I don't think that MMO's these days are too good, rather there are too many MMO's that are good. Each MMO might have a particular feature that attracts a person, hopefully what attracts you to a game is attracting your friends too. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
|
|
11/19/12 12:54:12 AM#62
Originally posted by Onigod QFT I hope that ArcheAge, Everquest 3 or World of Darkness are the MMO's that give us an online world to play in again. Not some instanced online game with nothing to do but grind gear on the carrot on a stick treadmill or pvp in the same small boring maps.
Give us back our online worlds to explore and reward us for exploring and give us risk vs reward. Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW - Eve - Rift - FE - TSW |
|
|
11/19/12 1:06:16 AM#63
Originally posted by Kaneth Sir, you hit the nail right there. i5-2500k 3.60Ghz OC |
|
|
11/19/12 1:43:30 AM#64
everquest though now dated had some mechanics that made the game fantastic. you had to sit with a book covering your field of view while you med (regen spell power to cast more spells) you could see chat and talk to guildies or people in the zone while you waited. but while you sat you had to find some safe place to rest, and randomly a mob might find you that wandered to close. siting in middle of the plains of karana, i was letting my dots on a griffin tick its health down, it was dying slowly, i had it snared and rooted since i was a druid i needed more mana, i would med while it died with my book closed, in early game play you had no idea your root wore off except watching chat. you didn't have voice chat so you had to watch guildchat to know what was going on. this forced you to watch chat. in GW2 in last month i looked at guildchat 5 times or less ever. these mechanics, like standing at the docks in butcherblock in EQ, waiting for the boat to take you to freeport made you have time to chat. and socialize. and that made it fun to know people in guild and in game. now games have maps and quest indicators and everything is given to you on a silver platter and there is no danger or accomplishment anymore. DayZ is scary, its hard, its thrilling and i think thats why people are flooding to it, you have to work together or struggle alone. but its not an MMO yet. i myself find the graphics and game mechanics lacking a bit. but i can see the thrill in trying to survive with not much to your name. the thrill is gone with games today i spend less than a month in each new mmo...my guardian in GW2 is 74, and i am draggin ass to 80 cuase i know i dont like any other classes and when i hit 80 i will be done with the game. new games coming out have to have the graphics of today's games, but they need to start moving more towards the mechanics and danger and thrill of older games. |
|
|
11/19/12 2:15:12 AM#65
Originally posted by Gishgeron Come on now, as if there weren't social guilds back then that didn't require you to fill in an application, there were thousands of guilds in Everquest that never asked you to fill in an application. There was like 1% of Everquest who never understood that having regular groups meant you had to make a friends list or make the group yourself. Those people could not be helped, they never took the initiative to make groups o took the initiative to make a guild. I remember those people well, they went into every single zone shouting "LFG LFG LFG", they were the first people who went on my ignore list, because I knew they were people who would never take initiatives and would just wait all day for something to fall into their lap and they were also the first to whine and bail our groups if something went wrong. Groups don't make themselves. It is those things that made EQ a social game, the fact that YOU HAD TO approach other people to make a group instead of shouting LFG, those people shouting LFG were ignored by the community and many quickly realised that making a group required social interaction beyond "LFG", which is the very reason EQ had such a lively community because everyone ended up knowing each other. As mentioned by many people in the past, the difficulty of EQ was not just within the gameplay, to thrive in EQ you had to make connections and get to know people, you had to build relationships.
I always though it was hilarious when people used to say that MMO limit social abilities of people, it's games like EQ that taught people social behavior in a few weeks that would take years to learn in RL, because the barrier to communication is lifted and those people who would have never learnt how people act and think, learned those things in EQ. |
|
|
11/19/12 5:43:44 AM#66
Originally posted by CalmOceans *chuckle* Those same "social types" are now refusing to join voice chats and find it hard to make contacts and socialize in modern games. Yet I've made dozens of lasting friends in games some of which are entirely instanced, rely on match making etc. They need to turn to themselves for reasons why they don't socialize and make friends anymore. They tried hard then, why can't they try hard now? Bunch of whiny hypocrites... Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
11/19/12 6:17:59 AM#67
Too good? No. Too similar? Yes. Ultimately, you can create a masterful themepark or a masterful sandbox - but if you don't evolve the genre, you'll end up offering exactly the same thing in a new dressing. WoW introduced the "modern" themepark to millions of people - but the genre has started to stagnate in terms of popularity. It's no longer bringing in new people - and the millions that have joined in recent years are either tired of the WoW formula or they're still playing it or whatever variant. Now, as for sandboxes - they're generally underfunded and underdeveloped. I'm seeing some innovative ideas and genuine creativity - but they just can't pull it off with the limited resources. The solution? Well, I can think of two potential solutions. 1. Merge the two genres. As in, create a game with the appeal of BOTH the themepark and sandbox genres - thereby justifying a big budget. One upcoming game that does exactly that is ArcheAge - but we can only guess as to its success. But it can't treat any of those two aspects in a half-assed manner. 2. Create an entirely new genre. Not really sure if that's even possible. I have a hard time imagining an MMO that's not one or the other - or a combination. But it could happen, I suppose. |
|
|
Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
11/19/12 8:07:37 AM#68
Of course people get bored of pointless featured just added because they are the newest fashion. Its not a sign that "games are too good". Its a sign of poor game design. Think about it. Think about, for example, how simple a game like chess or go actually is. Yet people have dedicated their lives to it. These games are just that deep and complex. And yet they are actually so simple. Thats a sign of great game design. Games today are certainly not too good. On the contrary, they are poor in respect to actually being fun to play. They lack depth and challenge. Because basically everyone is now just trying to copy WoW, without understanding that gaming is a very complex issue and you cant copy WoW's success by recreating WoW.
By the way, I think of Vanguard as "good enough". It might not be the best possible game. One can improve every game. But its been fun to play, always, and it offers depth in everything you can do in the game - be it actual adventuring, be it crafting, or be it diplomacy.
|
|
11/20/12 2:21:58 AM#69
Vanguards crafting and diplomacy stand as my all time best way of integrating a mini game into the MMO as a whole. Space missions in SWTOR is exactly how not to do it, making a mini game that has no bearing on the MMO itself. In fact I do Vanguard an injustice by calling them a mini game, they were separate was to advance your character. |
|
|
11/20/12 2:24:44 AM#70
Originally posted by MMOExposed Aaahahahahahahahahaaaaa.... Aaaaaaah... sorry, need to compose myself... Ok, answer to... Aaaaahahahahahahahahahahaaaaa,,,, Aaaaaah *sigh* Yes... yes... Hihihihi.... Ok. What was the question again? "This is not a game to be tossed aside lightly. |
|
|
aleos
Apprentice Member
Joined: 1/02/07
Imagination is the only weapon in the war against reality. |
11/20/12 2:39:30 AM#71
if it was possible this thread wouldnt exist. |
|
11/20/12 2:52:12 AM#72
Originally posted by CalmOceans
|
|