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The Pub at MMORPG.COM  » Is it possible that MMO now days are "TOO Good "

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72 posts found

Advanced Member

Joined: 10/02/04
Posts: 4544

11/15/12 3:07:43 AM#21
Originally posted by Robokapp

there's only one game that's TOO GOOD.


and that game is Carmageddon.

awesome game.. :)


My 3D models


Elite Member

Joined: 8/15/07
Posts: 2862

11/15/12 3:55:08 AM#22

It's not a matter of them being too good. BUT too easy and not multi player.

This is how marketing works now :

Make the game easy, suck in younger people as fast as possable.  Who cares if they stay, the money is really in box sales and digital DL.  If they stay, good will suck $15 out of them as long as we can if their willing to stay.  After sometime will make it free to play and suck more money out of them.

It's not about you its about them !


People think developers are stupid.   No, they just don't really care about six months down the road like we think they should !


Apprentice Member

Joined: 11/21/11
Posts: 7246

11/15/12 4:33:21 AM#23
I kinda have this problem with gw2, it feels too slick, too worked out, too fitted into a whole. It could do with more roughness around the edges. It's hard to explain though.

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/15/12 4:35:02 AM#24
"Over produced" is what I'm grasping for, like 80s music.

Hard Core Member

Joined: 9/23/08
Posts: 7949

11/15/12 4:35:40 AM#25

Agree with your premise, disagree with conclusion.


Novice Member

Joined: 4/18/10
Posts: 2657

11/15/12 5:42:56 AM#26

Shiney....yes....TOO good?  no.


They are shallow, and made quick access/convienience....While that is what the majority has demanded, it also lends to a game being used up quickly.


Quality adventuring, pve, harvesting, crafting, and economy are things I look for, and many of these "TOO good" titles have pretty much quality pve and fall flat on the others imo.  Rift was mentioned, it is a good mmo for what it was when it launched, I played it....But it was small/railed, not many choices for level content, the harvesting/crafting system was shallow imo, and was a daily repeat game...I find daily repeat stuff boring, I don't mind repeating stuff, but I don't like felling like to optimize my time, I should do this dungeon, daily quests in this place and such....I want to do what I want, and not feel like I am screwing myself.


So yeah, stuff has more shine and polish at launch, but are the majority of these MMOs blowing away the features of say UO, a mmo over 10 years old?  No. 


Apprentice Member

Joined: 8/24/05
Posts: 881

11/15/12 5:44:28 AM#27

No. Just no.


Novice Member

Joined: 9/22/11
Posts: 3016

11/15/12 6:33:59 AM#28

Mmorpg nowadays are boring.  Hand-holding, no sense of world and complete combat only focus.   Also matchmaking lobby like gameplay.    They are just not designed anymore to hold me for long time.  Hell most of the time they are not even worth time you spent to install and play-research them. 


Novice Member

Joined: 5/18/12
Posts: 558

11/15/12 8:03:52 AM#29

Those MMOs would probably do a hell of a lot better if released 10 years ago.

Why wouldn't they? The gameplay has gotten old and stale, the MMO business spent most of those 10 years re-releasing the same damn MMO over and over to the same people, and you people actually bought into it.



Then again, if something like Rift released alongside DAOC or Shadowbane it could have absolutely failed when placed along side games with actual, good, gameplay, and not retarded repetitive gear/renown grinds.

The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

-The MMO Forum Community


Advanced Member

Joined: 1/28/05
Posts: 6018

Correcting wrongs on the Internet...

11/15/12 8:43:01 AM#30
Originally posted by Vunak23

Don't mistake graphics for features. 

The games of past have way more features than the games of today. 

Yeah, those are not bugs, they are features. Old MMOs had more features in them.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky


Hard Core Member

Joined: 10/10/03
Posts: 5698

11/15/12 9:25:43 AM#31

Not too good.

But too many, too easy and too quick to level.


Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

11/15/12 9:28:37 AM#32
Originally posted by Robokapp

there's only one game that's TOO GOOD.


and that game is Carmageddon.

Unfortunately, "too good" meant "crashes too frequently", when you were networking it :/

I dunno op, that sure is a difficult premise to support, given all of the evidence of miserable, entitled people we see all around us.  But that's a "first world problem", isn't it?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.


Elite Member

Joined: 9/26/08
Posts: 2551

"Before I speak, I have something important to say."

11/15/12 10:41:35 AM#33
Originally posted by Roxtarr

If Pac Man would have had the same scrutuny as today's MMO's, people would have nuked arcades saying, "WTF they increased Blinky's persuit speed by .25 percent - i'm otta here!"

I don't think a game can get "too good" but I do think in the process of dissecting the 'frog' we kill it when it comes to games.  Some people need to just play the game ... it's actually quite nice to just play sometimes without reading so much into everything.

Pac-Man was released in 1980 and is still played to this day.  I think it's fair to say it has stood the test of time.  Where do you think Rift and GW2 will be in 32 years?

The mindset of the players has changed over the decades.  Back then, Pac-Man players expected to lose.  Modern day mmorpg players expect to win.  When they don't win they bitch how the game is unbalanced, they were outnumbered, lag and whatever other excuses they can muster.

“There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
-- Herman Melville


Hard Core Member

Joined: 7/03/04
Posts: 3287

I liked MMOs better when gamers didn't play them, and just geeks did.

11/15/12 10:43:14 AM#34

It's not that they are too good, but rather, too streamlined. More world, less linear game please.

Played: AA, AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
ESO, FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,


Apprentice Member

Joined: 4/25/08
Posts: 409

It's time to cook.

11/15/12 10:46:18 AM#35

MMO's are becoming worse as time goes by imho. The lack of innovation and the rush to meet the release dates therefore making the game release with lesser content is all too common nowadays.

The golden age of MMO's has gone and now we are left with clones and MMO's going F2P due to their lack of success.

The only thing that has got better is the graphics.

I do live in hope that someday a reall blockbuster of an MMO will be released but I don't see it happening anytime soon.


Advanced Member

Joined: 2/07/06
Posts: 127

11/15/12 10:57:58 AM#36
Originally posted by MMOExposed

As strange as it sound, but is it possible that MMO are too good now days?

back in the day the standards weren't as high as today. People expect way more than they did pre-WoW. MMO  now days have many new features like that seen in GW2 and Rift. But people seem to quickly get bored of these features.


if games like Rift and GW2 came out in 2002 in the same quality, would they be more successful or less successful than they are now? I feel these games are boring now because they simply too good. Indy games are more fun like Darkfall, because it lacks quality and not trying to be perfect or too good.


I don't know about "too good."  It's more like players have to settle for what developers dish out, and what developers are dishing out may not necessarily be what players are looking for.  Yet they keep dishing out the clones year after year because... where are players going to go?   Its funny but, if some developer out there  figures this out and decides to make a game with all the features players are looking for and don't have, without cutting corners, he/she stands to make a lot of cash.


Advanced Member

Joined: 11/09/08
Posts: 152

11/15/12 11:05:31 AM#37
Originally posted by Onigod
Yes  they are all too good! thats why i am still playing league of legends while im dieing to actually pay money for a good mmo.

And this is why I find myself Roaming the interwebs and have turned into a MMO junkie. Nothing holds anymore. Heck i reinstalled EQ2 and for once I'm haven a blast not cause of the game but the people. Most new mmo's arent even MMO's.

I can sit and name a ton of mmos that promote and even reward solo play. Others have since changed to allow the players to solo the whole game to cap lvl's. I'm not going to tell people how to play the game they paid for. At the same time if people are so anti grouping why play online games. I digressed there sorry lol


Novice Member

Joined: 1/06/07
Posts: 2541

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

11/15/12 11:10:34 AM#38
MMOs of today have nothing on classics like UO, EQ and SWG except for improved graphics. Other than that, they suck in comparison. Just a bunch of linear, gear-grind fests with very little substance or longevity.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky


Novice Member

Joined: 9/04/09
Posts: 1034

11/15/12 11:22:02 AM#39

MMO's are far to easy and to casual for my taste and far to solo friendly even though I do play them,  Unfortunately I didnt play UO or Everquest back in the day but I did play FFXI for a couple of years.  I just wish Developers would go back to its grass roots of MMO development and create a world that is challenging as much as FFXI was.

Crafting actually had meaningful purpose, missions felt epic, levelling required a group to progress.  Thats how I liked it and actually encouraged more social activity compared to the recent tosh that gets released these days.


Apprentice Member

Joined: 8/19/10
Posts: 334

11/15/12 11:36:44 AM#40

Modern MMOs are, graphically, enourmous improvements over the early forebears of the genre. Of that there is no doubt. However new features are relatively uncommon, many being 'gimmicky', many segregating the community. In all these years nothing much has really changed at the core of the genre beyond graphics.

People keep using the lower playerbase of the older MMOs are proof that they were not as good whilst ignoring the struggles they had to endure at the time (internet speeds many wouldn't tolerate today, high barrier to entry due to costs of PC MMO gaming at the time, stigma of being a 'gamer' etc.). Even the vaunted WoW took almost all it's ideas and concepts from those who came before and introduced very little to the genre.

Now, I am not saying the older MMOs were perfect, the were far from it, I just find it a bit dissapointing that despite all this time nothing much has changed with the games (aside from becoming a far more solitary experience), the largest change probably stems from the community playing the games nowadays, and I'm not so sure that is a positive change.

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